Dynaverse.net
Taldrenites => Starfleet Command Models => Topic started by: The Northern Star on February 10, 2011, 01:57:49 pm
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I couldn't do this stuff without taking a crack at my favorite starship design of all. No eta on a d/l though, I haven't heard back from WZ regarding permissions and I've obviously got a way to go.
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Wow. That's a much more detailed texture than I was doing.
I would avoid the bevel & emboss though, as the illusion breaks when lighting doesn't sync up with what you'd expect to see.
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I started out with a bunch of photos of the studio model and then began to experiment with the bevel and emboss look. I noticed that it looked like a particularly well painted FASA miniature and decided to go with it. I've been using a bluprint added to the .psd as a layer so I can make the panels as accurate as possible although I plan to take a little artistic licence with it as well. I see the paint as indicative of the family lineage; therefore, no gold bit as those are indicative of the Chancellor's flagship. The color scheme will be fairly much the same though, as the ship is part of the Gorkon family's fleet. I want to try and maintain the bevel and emboss appearance in order to give a little bit of a surreal, miniature toy-like look.
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Oh, don't get me wrong, depth in textures is very important, but I feel there is a better way to do it than with Bevel & Emboss. http://www.robinomicon.com/c/articles.php?article_id=9 (http://www.robinomicon.com/c/articles.php?article_id=9)
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Here's the upper hull and pylon completed with the changes made to the lightmap as well. (crap! forgot the pylon!) OK complete but for the pylon lightmap . . . and the insignia and markings.
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Here's the upper hull and pylon completed with the changes made to the lightmap as well. (crap! forgot the pylon!) OK complete but for the pylon lightmap . . . and the insignia and markings.
Looks good any in game shots so far?
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Nice work The Northern Star. Always nice to see another Klingon vessel in the works.
BTW: aren't you still holding on to some Romulan kitbashes somewhere IIRC?
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If you meen the TagorTalla Romulan cruiser re-texture I was working on, yes. I don't have any moddling skills to speak of though and haven't banged my head off Gmax enough to figure it out so there are still some bits (mainly the way some textures appear to be darker than others) not worked out. I'd also have preferred to have separate textures for the top and bottom and possibly but not neccessarily have different nacelles on her.
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Some further progress . . . I have the urge now to takle the nacelles.
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An engine begin's to take shape; I started with KBF_Gow's nacelle texture and a photo of the studio model.
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Looks good any in game shots so far?
Sorry, no in-game shots yet. Don't have the game installed currently.
WZ gave his OK too so I will u/l when complete.
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I think this is it likely for the outboard nacelle texture.
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Lookin damn sweet there! :thumbsup:
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Thanks for the compliment sir, I should also thank KBF_Gow and FoaS as I used their textures to help me map out the designs on the nacelles and some of Gow's is still visible. Here's the inner nacelle.
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I've pretty-much finished with the upper hull and nacelles, including lighting. Still need to clean up acouple of things with the bottom and aft of the engines but fairly happy otherwise. I haven't decided whether I'll include the "pinstripes" yet.
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. . . and the front of the hull.
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Beautifull work :notworthy:
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A little progress.
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Thanks FW!
Does anyone know where I can get Atra's N6 tug? I'd love to attack it with this style of texturing when I get this done.
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I have no clue where Atra's version would be dont recall seeing his version here or at Taldren forums but im awol alot. Fasa fan works site where ive seen this. I have same pic i used for ref to make my version. I made a model of it but My model was requested for sfc0p Darkempires mod, Released for 3 months textures unfinished like most of the ships in the mod then droped off the earth as normal. I cant wait to see if you get ahold of Atra's model ,do your work to it,it will rock. Please add a bay or 2 on the pods so it can be used for a fighter/shuttle carrier if needed. ;D
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A few more details added . . .
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Hellishly busy at work lately, but a little further along.
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Thanks Bernard Guignard for finding me the N6 Tug (Atra's) I was after.
I've got plans to do that and Terra's N5, L'Rexa, and Bertaa as well as P81's K17 Destroyer done in more traditional grey and red TMP with no damned Romulan bird. ;)
Here are some new pics, I hope I'm not boring everyone with all the photos.
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Thanks Bernard Guignard for finding me the N6 Tug (Atra's) I was after.
I've got plans to do that and Terra's N5, L'Rexa, and Bertaa as well as P81's K17 Destroyer done in more traditional grey and red TMP with no damned Romulan bird. ;)
Here are some new pics, I hope I'm not boring everyone with all the photos.
This should be very interesting. I would very much like to see your next set of retextured Klingon ships too.
Qapla'
KF
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Here are some new pics, I hope I'm not boring everyone with all the photos.
Personally, I like doing that myself.. you're excused as long as you show us ingame shots later on. >=)
(yes, I'm a screenie whore). ;)
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A couple more pics, the neck is almost done.
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I think I'm happy with the neck and the upper surfaces are complete. I'm going to experiment with putting a little glow from the windows on the neck where it meets the Command Pod.
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Also, a little off topic may be but I've found two possible n6 models, Atra's and Ghost's. Each has it's own merits, I think I prefer Atra's overall but it's containers are just floating suspended underneath the ship and the "Emergency Power Plates" :laugh: Jackill's are missing. The Command Pod is very SFB as well and I'd prefer more cinematic, like Terra's n5. I'm going to experiment with the two of them and see which is the better candidate for my purposes.
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I ampartial to Atrahasis' but post your experiment pictures please...
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Progress has been slow. Very complicated texture but I've figured out how to locate features relatively quickly. A little bogged-down with details but I'm rpetty happy with the results thus far.
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Wow! That's coming along great! The N-6 will really shine if you can use the same texture set for it.
Thanks for sharing this.
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How about a D9 Light Cruiser?
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How about a D9 Light Cruiser?
I hadn't thought of that but that's a good idea too. I'd still like the N-6 done up that way too.
Qapla'
KF
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The freighter's are coming, haven't heard back from Terra about his ships yet. I'd assume that Atra would likely be OK with it though and Capt. Korah is in the mention category I think. I have plans regarding a carrier too. ;)
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A little farther along, needed a little break from the k'tinga.
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Oh nice :D
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Got the urge after work. :)
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I realize that this is a WIP but I have to say something bothers me about the symmetry of this:
(http://www.dynaverse.net/forum/index.php?action=dlattach;topic=163391209.0;attach=31833;image)
For laughs and giggles, have you considered flipping the black grills?
My train of thought being that the center part of the hull should be more standard K't'inga style with the outward red triangles splayed out larger on the port and starboard sides of the center lines of the hull. The patterns look too small and squished together as they currently are. They are GLORIOUS and need to be made larger and take up more room.
Now, having written this, I want to make it very clear that I LOVE the direction you are going in with these retextures.
(http://screenshots.filesnetwork.com/17/files2/25588_2.jpg)
http://starfleetcommand3.filefront.com/file/Fasa_to_StarFleet_Command_Mod;25588 (http://starfleetcommand3.filefront.com/file/Fasa_to_StarFleet_Command_Mod;25588)
BTW: Having gathered a previous collection of FASA models, I do not recall Atrahasis making a D-9 model. If he had one back then I would have put it in that collection.
Qapla'
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nice work. I am always happy to see my textures used and am glad they were of use to you.
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Thanks very much, you will of course have a mention in the readmes when I'm done. That nacelle texture is fantastic!
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btw nice work on the outboard KTinga Nacelles.
This was my take from the studio model. I never finished it, just prefered the other on my ships. You got yours pretty right.
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Speaking of engines . . . I'm having some difficulties with the light maps, (not sure they're assigned to the model) but I'm fairly happy with this anyway. The impulse exhaust is tiled so I decided to just go ahead with a pattern, to give the impression of mass by adding detail. I can't think of a way to line it up right but at game speed, (unless you're the captain), I don't think that will be all that noticeable.
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How's this? Just change it to grey scale if you want, or keep full colour (looks more real ingame IMHO)
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Damn, I'm not sure how that one got by me - looks like I have another klink ship to add to my own list ;).
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dang... nice impulse.. i likes it
It looks great.. and I guess I should've read the post more closely, didn't catch that he needed the mesh tweaked to add in the illumination texture, not the illumination texture itself. Serves me right for skimming I guess.. :p
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A little more progress.
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I don't like many FASA ships, this one is looking really good.
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I realize that this is a WIP but I have to say something bothers me about the symmetry of this:
([url]http://www.dynaverse.net/forum/index.php?action=dlattach;topic=163391209.0;attach=31833;image[/url])
For laughs and giggles, have you considered flipping the black grills?
Sorry it took so long to answer this but I wanted to complete the visual tie-in on the hull. I've made a simple mock-up to give some impression of what your suggestion would look like. Of course, one has to imagine the impression of the red triangles increased in size and some general clean-up, etc. . . . I don't know, I still kind of like the "inverted v" motif that seems to naturally come out of this design. I really worried more about visual form than about function when doing his. I don't draw ahead of time, I just kind-of draw objects and use effects to mimic 3d on the fly.
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I don't like many FASA ships, this one is looking really good.
Thanks, I wanted to almost give the impression of thes ships being really well-painted FASA models up close but to also look realistic and dangerous in motion at game speed. I'm looking forward to having a couple of these done and seeing them in game.
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Okay. I see what my original issue was. I had forgotten about the curvature of the secondary hull in relation to the grids. Thanks for bearing with me and my misguided suggestion.
Nice work overall! Thank you for sharing.
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How about a forward-facing shuttlebay? I like the position for it although the texture gets severely streched, I think I can get away with the thin line on the forward part of the hull. I'm not, however, happy with the trefoil in two places. :(
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How about a forward-facing shuttlebay? I like the position for it although the texture gets severely streched, I think I can get away with the thin line on the forward part of the hull. I'm not, however, happy with the trefoil in two places. :(
NICE! Very innovative. I was struggling to see what role it could be used for. A nice light carrier or a strike carrier/ cruiser as a plausible substitute for some of the older SFB Klingon models.
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How about a forward-facing shuttlebay? I like the position for it although the texture gets severely streched, I think I can get away with the thin line on the forward part of the hull. I'm not, however, happy with the trefoil in two places. :(
NICE! Very innovative. I was struggling to see what role it could be used for. A nice light carrier or a strike carrier/ cruiser as a plausible substitute for some of the older SFB Klingon models.
my thoughts exactly, the SFC light carriers are just a bit too thrown together.
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*rubs eyes, looks again*
OMG...He lives! Been a long time since I've seen the Honored Gow's name in a post.
How the heck have ya been, sir?
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I'm still chipping away at it. Not sure if I like the light grey area on top of the neck, still debating that.
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*rubs eyes, looks again*
OMG...He lives! Been a long time since I've seen the Honored Gow's name in a post.
How the heck have ya been, sir?
I am older, crankier and not dead yet. My oldest is graduating HS in june.. gawd.
heh, been a long time since CW.
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Finally got a little time today to get at it!
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;D What a difference a coat of paint can make! This should be very nice in game.
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Here's a quick mock-up to give an impression of what they'll look like in-game. It might take a while, but I hope to develop a fleet of like-textured ships and I'll be happy to share, so long as all of the original author's are in agreement.
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;) Here's a link to how the D-9 is currently scaled compared to the K'tinga...
http://home.comcast.net/~ststcsolda/klingons/D-9/D-9.html (http://home.comcast.net/~ststcsolda/klingons/D-9/D-9.html)
In FASA Trek lore this was a Klingon Science Vessel...
I like the idea that it could be an auxillary carrier / Galactic survey type cruiser too.
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coming along very nicely :)
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Any chance for a version with K' tinga warps? The Klingon Fleet needs upgrades too, LOL.
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Here's a quick mock-up to give an impression of what they'll look like in-game. It might take a while, but I hope to develop a fleet of like-textured ships and I'll be happy to share, so long as all of the original author's are in agreement.
I am well known for not wanting my ships textured in garish TMP clownpanels.
But.. you can use anything of mine. Your textures are muted, nicely done, do not have an abundance of garish greens and yellows. Take anything of mine that you can use. Nice work.
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a Klingon Science Vessel...
*Snerk*
I like the idea that it could be an auxillary carrier / Galactic survey type cruiser too.
I agree..
The Northern Star: I may have asked you this before, but would you mind if I, too, retextured this ship for my own fleet? I don't want to inadvertently step on toes by redoing a ship that you are also redoing, you know?
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I am well known for not wanting my ships textured in garish TMP clownpanels.
But.. you can use anything of mine. Your textures are muted, nicely done, do not have an abundance of garish greens and yellows. Take anything of mine that you can use. Nice work.
Thanks very much, I may take you up on that! ;)
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Any chance for a version with K' tinga warps? The Klingon Fleet needs upgrades too, LOL.
I wasn't intending on that for myself but I don't see why I couldn't whip up a MKII version when I'm done.
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The Northern Star: I may have asked you this before, but would you mind if I, too, retextured this ship for my own fleet? I don't want to inadvertently step on toes by redoing a ship that you are also redoing, you know?
Go for it! I'm not possessive of "my work" as it depends heavily on the work of others. Besides, why are we all here if not to share and have a little fun.
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Any chance for a version with K' tinga warps? The Klingon Fleet needs upgrades too, LOL.
I wasn't intending on that for myself but I don't see why I couldn't whip up a MKII version when I'm done.
Lets not turn this into a contest to see who can drag out the delivery of a ship for their respective Imperial Navy. I don't want to lose to the flatheads with their really PRETTY ships that take so long to build that you can't scratch the paint on them...
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Lets not turn this into a contest to see who can drag out the delivery of a ship for their respective Imperial Navy. I don't want to lose to the flatheads with their really PRETTY ships that take so long to build that you can't scratch the paint on them...
Oooooo... fightin' words. >=)
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Lets not turn this into a contest to see who can drag out the delivery of a ship for their respective Imperial Navy. I don't want to lose to the flatheads with their really PRETTY ships that take so long to build that you can't scratch the paint on them...
Oooooo... fightin' words. >=)
I think it's the either the clear or glittery FINGERNAIL POLISH the flatheads use in their paint that takes them so long to produce their pretty ships ;) Snicker...
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Most of the upper details are done. The underside will be a bit of a challenge as some of the textures appear in more than one location.
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I've corrected the shading on the wing, got rid of the red marks on the back of the command deck, finished the shading on the command deck and the base of the neck, and I re-sized the cargo hatches to be more to scale.
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>:( FOUR standard days and no progress report!
I hope you aren't taking lessons in ship construction from the flatheads using their PRETTY anti-scratch painting techniques....
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:'( Sadly I've been too busy at work to get very much accomplished but all is not lost. I've been given a week's reprive and after I return from Ottawa with the family I intend to get this guy launched and hopefully the Ktinga as well. I've also started a 3rd and have been given consent for Terra's ships so I'm likely going to start the first tug this week. :)
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:'( Sadly I've been too busy at work to get very much accomplished but all is not lost. I've been given a week's reprive and after I return from Ottawa with the family I intend to get this guy launched and hopefully the Ktinga as well. I've also started a 3rd and have been given consent for Terra's ships so I'm likely going to start the first tug this week. :)
Thanks for the update. Don't let my role play misrepresent my enthusiasm for your work on these ships. Time with family is more important.
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It would appear that the underside details are going to be severely limited, as I suspected. Many of the areas on these textures are repeated elsewhere. Such as the shadow and hull plating at the forward surface of the wing also being on the rear edge and the front edge. :-[
I also have a couple of lightmps that I'd love to experiment with ( I suspect the one is too stark and the other too subtle ).
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I've also returned to an old friend. :)
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Aft details almost complete.
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damn, you move quick!
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I'm sorry if it seems to be taking forever, I have been chipping-away at it though! I've done the inner pylons, and finished the aft greeblies. I have a few more details to add to the command pod then the underside should fly along!
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Nice work. I like those impulse engines very much. I hope the whole fleet gets the same uniform treatment.
Qapla'
KF
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Nice work. I like those impulse engines very much. I hope the whole fleet gets the same uniform treatment.
Qapla'
KF
Thanks! I may still play with the "orange" part a little to try and get a little more depth out of it but I do intend to use this or some derivative thereof for the bulk of the fleet.
I've got some more details added to the command pod now, and I've reduced the impact of the plating on the inside pylons. I had made the light a little more bright and blue than elsewhere, to reflect the glow from the nacelles but it was a little too much.
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Looking forward to its release well done :)
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very nice :D
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All of the upper-body details are complete so from the angle seen below they look as they should in game. In keeping with KF's odservation regarding scale; I simply plucked two screens of the ships in Mod Viewer one after the other, only loading the models in between without adjusting the zoom so they should be to scale. His observation caught me trying to be artsy again, I had adjusted the size of the D9 and used a blur filter to try and simulate it's being a little farther away but I agree, its better to see them in scale. I might not have caught the cargo bay doors otherwise. I still don't have lighting on the upper secondary hull on the D9 and there's some very minimal detailing to do on the underside but it's just about ready for release as well.
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Nicely done! Can't wait to take her for a raid into the Alpha quadrant...
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Command pod complete! :) Just the underside of the secondary hull to go. Sorry for the crazy angles but I wanted to get as much of it in the picture as possible. As you can see, I've also cleaned up the forward part of the command pod so it now looks much more consistant with the Z'gal.
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looking good :)
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Looking VERY good! :o
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Finally getting on with it! I should also have a couple of pics of the next ship this weekend.
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Keep up the good work.
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I hadn't realized until looking at studio model photos for this that there is so much light grey on the underside of the hull. I've also found the more accurate schematic now but I'm not inclined to start fresh at this point. ;) Things are moving along though, I might have this guy uploaded by tonight!
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Sorry or the delay gentlemen, "real life" popped by for a couple of days. All good, and pressing on. As i said, I wasn't aware that there was so much light grey on the underside of the secondary hull. It's growing on me though. :huh:
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Nice, can't wait to see here done
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words... how do?
Fantastic - I've said it before, I'll say it again: you're way better at this than I am :)
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sorry for saying this but its clear why you have that much lightgrey on the bottom, if you use ref pics of the Kronos One variant like you shown it
the Kronos one isn't a ordinary K'Tinga its a diplomatic cruiser variant :)
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the Kronos one isn't a ordinary K'Tinga
But god I wish she were - Grey, green, grey, green - Star trek visuals can be so boring sometimes >.< - why do you think I'm such a fan of what's going on in this thread :)
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words... how do?
Fantastic - I've said it before, I'll say it again: you're way better at this than I am :)
You are too kind sir.
sorry for saying this but its clear why you have that much lightgrey on the bottom, if you use ref pics of the Kronos One variant like you shown it
the Kronos one isn't a ordinary K'Tinga its a diplomatic cruiser variant :)
As I said at the beginning, I see the colour variation as a reflection of the family that a particular ship belongs to. The red and grey markings being an indication; therefore, of "Gorkon" ownership. Other markings, (gold bits etc) being an indication of the family head's (in this case the Chancellor's) flagship. Similar to what was seen in the old FASA manuals and was I think loosely indicated by the artwork in the series'. This is, of course, simply a convenient way to explain differences in artwork that occur over time . . . but it lends backstory and credence to the genre. This would make the KIN a more loose association than some that is held together by honour and desire to achieve like goals. The Empire can more easily fall into civil war when and if families fall out of grace with or disagree with the ruling council, as seen in TNG. Don't get me wrong, however, I'm not upset over your interpretation, nor would I want to disparage you of your right to such. It's just simply not the same way that I see it. ;)
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I actually really like how that bit of lore sounds - wrought with fantastic conflict points for good stories, and is very reminiscent of feudal japan.
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the Kronos one isn't a ordinary K'Tinga
But god I wish she were - Grey, green, grey, green - Star trek visuals can be so boring sometimes >.< - why do you think I'm such a fan of what's going on in this thread :)
Look at the studio model be color blind its the same ship as the others is it not ?? I dont see any changes other than colors. But i am probaly wrong here . ::)
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the Kronos one isn't a ordinary K'Tinga
But god I wish she were - Grey, green, grey, green - Star trek visuals can be so boring sometimes >.< - why do you think I'm such a fan of what's going on in this thread :)
Look at the studio model be color blind its the same ship as the others is it not ?? I dont see any changes other than colors. But i am probaly wrong here . ::)
I cannot make sense of this - please say again?
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Other than colors whats changed on the ktinga version?
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What I meant was that I wish they used the Qonos One colors for the standard K'T'Inga. I'm tired of seeing Star Trek in nothing but greens and greys (well, greys and pale blues for the feds).
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Sorry for the continued delay gentlemen, my 'puter has aquired a nasty little bug. >:( I'm in the process of backing up data and re-installing OS. My SFC folder was backed up on the first sign of trouble. :)
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Take your time :) I can't tell you the number of formats I've had to do. Just so long as the good stuff is intact, we can wait :)
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Seconded ;)
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FINALLY!!! The Ktinga is available at BC, not perfect perhaps but good enough.
http://sfc.battleclinic.com/docks/view.php?id=4860 (http://sfc.battleclinic.com/docks/view.php?id=4860)
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*DOWNLOADS SO HARD*
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Excellent work - :thumbsup:
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FINALLY!!! The Ktinga is available at BC, not perfect perhaps but good enough.
[url]http://sfc.battleclinic.com/docks/view.php?id=4860[/url] ([url]http://sfc.battleclinic.com/docks/view.php?id=4860[/url])
WOW! Now that is what I'm talking about! The detail work is more amazing than the pics here show.
We need equally cool adversary ships and you delivered!
MORE please ;)
Qapla!
Kf
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Great work
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I like the complex lighting on the inboard sides of the nacelles. That is going to look great against a dark space background.
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Thanks very much for the praise and encouragement gentlemen! The only real regret I have with this one is the green bits on the aft of the nacelles, if I painted them red . . . it also turned up on the bottom of the nacelles. Still, a pin-straight stripe doesn't distract so much so I'm sure I can live with it.
I'm continuing to tinker with the D9 as it's very nearly complete as well. I'm beginning to work on a destroyer and a small freighter.
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Holy Bleep the pics didn't do your work justice :D
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Here's the state of the D9. The bottom is going to be a little sparse because many of the regions of the underside texture are repeated in more than one location. Understandable since one sees precious little of that area of the ships in game. I'm still struggling with the light maps somewhat as well, but not far off.
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I hate to say it, but it sounds like that needs a remapping..
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I agree, this project, the D2 and the Romulan cruiser that I was playing with could likely all benefit from re-mapping. I have, however, thus far only been able to paint a few pretty pictures. This one's particularly interesting because the light maps existed before I started. I intend to look at the Material editor in G-Max and see if there are any differences in the settings between the ones that show and those that don't.
Otherwise, the underside is stuck about as shown. There is a little overlap on the edgs of the wings, but it's not too obvious.
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Well, after examining the model in Gmax' Material Navigator, it appears that only certain textures had illumination maps. I've been trying to figure out a way to add a couple to the model but to no avail. I haven't been able to find a tutorial, (other than a dead link to one). :(
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I'm fairly certain that the material editor in GMax is more-or-less the same in 3ds Max - you should be able to fine tutorial on that and weasel your way around.
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I'm still hunting . . . in the meantime, here's a look at what's next.
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[youtube]lVyCLpD73MA[/youtube]
Lighting maps would be added under the Self-Illumination node.
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Thanks FOAS!
I've finished the upper-wing and its front and back edges, and the lighting.
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birdie's looking good. Keep it up! :D
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Too much? Maybe I should blur the gold parts?
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Nah I like that just fine ;D
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My mistake . . . more.
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My mistake . . . more.
Glisen the gold a bit ;) fog up the black areas aft warps that looks to clean and new as shown how I see it . Damn good job me thinks.
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Alright! Gotta call it a day. Might be a couple days before I'm back in earnest.
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BTW, D9 lighting problem solved. Will U/L tonight. :)
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Looks really nice. Still needs the K' t'inga warp refit...
Have you considered using the Hajwe KCV kitbash pods on the bottom of the D-9? Those pods have Stock kfts in them.
I was thinking that the out swept wings of the D-9 lent themselves to that type of external, thu-deck carrier pod configuration. Fighters launch and are retrieved under the D-9 body without risking a direct collision with the main ship or the main weapon arcs... of course I'd have a disruptor or two under the pods to protect the hangar pod(s)
That configuration, IMHO is a better carrier design than say using the D-10 and its launch rate would be better too!
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Alright, here we go! Zgal Class Light Cruiser v 1.0. If I can solve the other issues, I'll release a v 2.0 . . . likely a newer nacelle version too.
http://sfc.battleclinic.com/docks/view.php?id=4861 (http://sfc.battleclinic.com/docks/view.php?id=4861)
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Very nice job!! :D
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Thanks Fury for the tutorial, it's crazy how close I was to doing the right thing by just playing around with the Material Navigator and Editor. :huh: The tutorial gave me the last piece I was missing, literally. Its a pretty decent tut. too, I was able to jump through and listen here and there and find what I wanted in seconds. The "revelation" may have opened the door to a couple of old problems being revisited and making KF's engine upgrade on the Zgal possible.
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Nice!
There is definitely room for 2 hangar pods under the Z'gal.
This will be great because I can free up the D10 now from the carrier slot...
Awesome work.
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Here's the D9 with refit nacelles, sadly the textures appear to have been wrapped around the mesh for the engines in pairs . . . so as seen in the 2nd picture, there is a slight problem.
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A little experimentation on the nacelles.
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Interesting :)
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You've got a bit on your nacelle that is begging for a ring or loop or something.
(http://i.imgur.com/yXm53.jpg)
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I'm in total agreement with you there, the problem has been putting a greeblie there that breaks it up but that's small enough it doesn't appear on the front of the nacelle. :(
Also, I've been working on the impulse drive and the boom.
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stunning, im seriously enjoying your thread, the reuse of old models is fantastic, your texture style is very klink and still clean, whilst still having that almost grunge feel :)
Thank you! I certainly think that these are a definate improvement since my Baq experiment.
The imulse drive is complete, the upper wing and the nacelles. Although I may add something to the edges of the engines (top and bottom).
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He coming along nicely 8)
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The underside of the wing compared to the Ktinga. I also want to add something to break up the long black patch at the back.
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The nacelles and pylons are complete with shading and lightmaps.
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Are these windows the right size? I'm trying to go from memory of her scale compared to a Ktinga.
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Are these windows the right size? I'm trying to go from memory of her scale compared to a Ktinga.
Scaled window-wise.. it's around 1/3rd the size of the K'Tinga? Looks like a smaller ship this way for sure.. :)
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A little progress on the command pod.
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lookin good ;)
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I think that's it for the Command Pod, I darkened the section between the sensor spires? to lighten the neck in game. I think it should make it look a little meaner, maybe like the "head" of the ship is turned-down slightly.
Here's a few pics of the state of things presently. I am doing this guy in a way that perpetuates the original story about the creation of the Klingon Bird of Prey. From what I can recall (been a while since I read the book), Leonard Nimoy planned for the bad guys in ST III:TSFS to be Romulan and he spoke with the effects department about how he felt it was important for their ship to be "scary-looking" and have the appearance of a "swooping hawk or eagle". A cardboard mock-up of essentially the BOP was delivered to him and the studio said that because some costuming, make-up, sets, props, etc. already existed for the Klingons; they wanted the enemy in the movie to be Klingon. Nimoy then decide to use the fantastic design that had already been delivered and that it could be explained as the ships that the Klingons received from the Romulans in exchange for the D7s that were seen in TOS. FASA took the idea farther by suggesting the Klingon officers and crew were reluctant to serve aboard these "Romulan" ships until after successful and intrepid missions such as the Genesis Incident illustrated the value of an invisible hit and run vessel. I then see the Deathstalker Destroyer as the result of this knowledge reaching Klingon ship builders and influencing their efforts. It is definitely very Klingon with outboard warp engines instead of inboard and very Klingon markings with no Romulan bird feathers. I am aware that Enterprise screwed that line of thought with their own BOPs and JJ's reference in "Star Trek" to "Klingon Warbirds" doesn't help either, I'm just a stubborn Dutchman with my own perspective on what pieces of the lore to consider real and which not. ;)
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For some reason the original post missed these two pics.
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nice ;)
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I like what you are doing with this and the back story is really good. Never did like the KBOPs... I will be readding this to my fleets when it is done.
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Totaly beautifull work! I wish i had that kind of texture skills you have here :thumbsup:
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Been burning a little midnight oil as it were.
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me like ;D
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A little more progress . . . the upper hull is almost complete. It looks like I'll have to stick to a plain red warp core ejection plate, because of the mirrored textures I haven't been able to get a Klingon Trefoil there.
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Blargh - we need to teach you to unwrap, these limitations would drive me up a wall - can't imagine what they're doing for you.
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Blargh - we need to teach you to unwrap, these limitations would drive me up a wall - can't imagine what they're doing for you.
Sounds like you need to do another tutorial FoaS.. there's a lot of people that could use it. (I can unmap to a degree, but could definitely use more instruction on it as an example). ;)
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I agree, this project, the D2 and the Romulan cruiser that I was playing with could likely all benefit from re-mapping. I have, however, thus far only been able to paint a few pretty pictures. This one's particularly interesting because the light maps existed before I started. I intend to look at the Material editor in G-Max and see if there are any differences in the settings between the ones that show and those that don't.
Otherwise, the underside is stuck about as shown. There is a little overlap on the edgs of the wings, but it's not too obvious.
Did I miss this being released? the bottom does not need to be uber detailed. I'm starting to smell Federation nail polish on this and suspect that is the delay for me not having this in my inventory...
I'd really like to have this kitbashed as my KCV with two Hajwe KFT pods under her.
Qapla'
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Sorry you missed it KF, the thread's gotten a little long perhaps. It's at BC here: http://sfc.battleclinic.com/docks/view.php?id=4861 (http://sfc.battleclinic.com/docks/view.php?id=4861)
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Sorry you missed it KF, the thread's gotten a little long perhaps. It's at BC here: [url]http://sfc.battleclinic.com/docks/view.php?id=4861[/url] ([url]http://sfc.battleclinic.com/docks/view.php?id=4861[/url])
I remember now. When it was released I downloaded this on my desktop PC and it died soon after ... I hadn't put it on my laptop yet. All set now Awesome retexture.
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Progress has been pretty steady today. If all goes well, I should have her uploaded by tomorrow night. I duplicated Rick's textures fairly closely in a couple of places, both as a bit of a nod to a master and because "if it ain't broke, don't fix it".
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Damn nice little bird.. love it. :D
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she is coming along real good ;D
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Sweet! Expertly done!
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Here it is, I'll upload some pics of the tug on Wed.
http://sfc.battleclinic.com/docks/view.php?id=4864 (http://sfc.battleclinic.com/docks/view.php?id=4864)
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Great job ;D
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Nice!! I can't wait to get home, get it loaded, and then blow it up! :D
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Here's the very modest beginings of a freighter/tug. I decided to use Atra's because it was the smoothest available model overall and Terra's N5 will look superb next to it in game. Like a smaller, more modern variation on the same design.
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Nice :)
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The thing I think I'm enjoying the most so far are your choices. Taking ships from different modellers and achieving a unified look can be tricky, and you're doing an awesome job with it. It's kind of like online pR0n for the Klingon lovers. :D
Again, really enjoying the updates. :)
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The thing I think I'm enjoying the most so far are your choices. Taking ships from different modellers and achieving a unified look can be tricky, and you're doing an awesome job with it. It's kind of like online pR0n for the Klingon lovers. :D
Again, really enjoying the updates. :)
Thanks! I'm going to try to complete at least 2 of each main vessel class to provide some variety.
The nacelles and outer pylons are completed, the "Magnetic Attractor Plates" and "Space Matter-Energy Sink" are done and the shuttlebay is finished. I intend to move the "Impulse Exhaust Port" and make a more traditional 2 port set up. (that way the shuttles won't get fried when coming in to land)
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Blargh - we need to teach you to unwrap, these limitations would drive me up a wall - can't imagine what they're doing for you.
I hit a snag with this guy as well. :-\
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I was quite happy to discover; however, that Atra did the original texturing in a manner that lent itself well to future editing. ;) I was able to simply add a map.
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looking really good ;D keep up the great work
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Upper-hull almost complete. :)
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I've completed the nacelles, the upper-pylons, the upper-hull, and the engineering/shuttlebay deck. That's with the applicable lightmaps.
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Looks great! What plans do you have for cargo pods?
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Haven't gotten too concerned about the pods yet, wanted to just concentrate on the ship first. I want to maintain consistency between the two tugs though.
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The command pod and neck are nearly complete. Had some trouble with the underside of the neck as the texture is skewed and stretched there but that's understandable because there were no details there on the original model. Still have to do the hull plating on the sides of the command pod but mostly small things and clean-up otherwise . . . then I'll be on to the edges and underside of the hull. :) I've thrown in a picture of the ship with the existing cargo pods but I intend to re-texture them as well, possibly even make two or three variations with different color choices and family symbology.
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. . . and the rest.
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Nicely done!
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Agreed!! :D
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looking very good ;D ;D
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Well the command pod's finished and I've started on the edges and bottom of the main hull but I've reached something of an impasse. If I put the shadows around the base of the neck, they appear on all of the side surfaces around the ship. :( That said, I can and will still complete the ship with the underside details and put the impulse exhaust exactly where it had been before. I've experimented with replacing the texture in gMax's Material Editor, but the sides were assigned all at once so, it didn't really gain me anything. FOAS appears to be prophetic, my lack of 3D editing skills can be frustrating. I am debating whether or not to just complete it as is and return to the problem at a later date or press on with it and learn how to un-wrap now.
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OK, here's a look at my temporary solution. For expediency's sake I've decided to do a version 1 and 2. I've just got too many other ships to do to let myself get bogged down here, I definitely intend to return to it . . . I'll likely experiment with it as I go but after there's a v1 out there first.
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OK, here's a look at my temporary solution. For expediency's sake I've decided to do a version 1 and 2. I've just got too many other ships to do to let myself get bogged down here, I definitely intend to return to it . . . I'll likely experiment with it as I go but after there's a v1 out there first.
That makes sense a tug would probably have a large impulse deck to move the mass of those containers. ;D
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Throw a Hajwe hangar pod or other KCV pod under there.
The one I have in mind uses the stock KFT fighters in the pod bays. There is another version of the hangar pod with the Targwham [sp?] fighters.
If the D-9 were kitbashed as I have suggested with two Hajwe carrier pods an engineering section on the back and 4 warp engines (not sure if Khamby or Ark Royal fashion or SFB KBB style would look best), it would look very close to the STOCK KCV but be much better looking.
Great job bringing the Klingons some better looking ships!
Thank you.
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OK, here's a look at my temporary solution. For expediency's sake I've decided to do a version 1 and 2. I've just got too many other ships to do to let myself get bogged down here, I definitely intend to return to it . . . I'll likely experiment with it as I go but after there's a v1 out there first.
Small suggestion? Maybe add some greebling on the edges or so.. (feel free to use what I'm putting up here if you'd like, if you use it, I can also create illumination textures for you from this as well. :)
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Small suggestion? Maybe add some greebling on the edges or so.. (feel free to use what I'm putting up here if you'd like, if you use it, I can also create illumination textures for you from this as well. :)
I agree that there had to be a little more there, just hadn't enough time to flesh something out before work. I filled the entire available area with grey and used an effect to make it appear to be deeper. Now I'm not sure whether I like adding a glow effect or charring the edges. I'm likely going to put greeblies in the inset parts around the impulse port as well. ( on the grey surface )
The rest of the area is part of the mirrored texture although if I remember right, this section is the only one I found that could be separated from the rest.
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I like the second one best
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Sorry for the delay gentlemen, I had a stretch of 9 days straight at work and a couple of things to take care of on the home front. Back at it this morning though!
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Looking good.
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Almost there.
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Nice work :thumbsup:
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I'm eager to see what you do with the pods.
I have seen some models out there that have hangar doors on the front or sides of the pods and some with missile racks or torpedo style launchers in those locations as well.
The pod textures will make an interesting retexture of Atrahasis' Klingon Mobile Base that also uses these pods.
Qapla'
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nice
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Thanks much! I'm going to have to call it a day here:
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Damn sweet , So far i see a theme from a few past sfc workers mix em all makes for some Good orignal stuff ! :thumbsup: More fighter transports please .
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More fighter transports please .
Remember the K'Hamby? ;)
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A little off topic perhaps but I realized I hadn't uploaded my Excellentia v2 yet. Not too exciting, just replaced the sensor dish with my own texture and put phasers on it. :-[
http://sfc.battleclinic.com/docks/view.php?id=4867 (http://sfc.battleclinic.com/docks/view.php?id=4867)
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Nice work on a really old mesh.. this is one I've been trying to figure out how to kitbash into something with a bit more polies to it. It's on my "To Do" list.. other things just keep jumping in front of it..
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;D
Khamby! Now there's an old Klingon ship...
Okay. okay. I get it. The Klinks new cloaking devices are working fine.
[Caution: roleplay involved]
Now, why hasn't anyone picked up my D-9 FOAS style carrier kitbash request?
Only flathead ships get kitbashed around here?
Smacks of 1999 SFC era Federation ONLY Mod gods to me... AND Nail Polish...
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;D
Now, why hasn't anyone picked up my D-9 FOAS style carrier kitbash request?
Only flathead ships get kitbashed around here?
Smacks of 1999 SFC era Federation ONLY Mod gods to me... AND Nail Polish...
Hey, could be worse.. you could be asking for Space:1999 kitbashes. ;) Poor TAnimal ihas been waiting for a couple of months now for a SuperSwift.. :D
Besides, I think I sent you a couple Klingon kitbashes under the radar a bit ago didn't I? If not, did I mention that I have a couple of Klingon kitbashes I did under the radar a bit ago for you? >=)
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Atheorhaven, thank you for your continued contributions to the non-Federation fleets.
My post was just a reminder that the ratio of Fed ships to QUALITY adversary ships continues to rise in favor of the flatheads. Old problems I know...
I feel it is more important now to support the adversary ships in progress be they new or retextures of existing ships.
Keep up the great work everybody!
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Hello The Northern Star, did you get the time to finish the retexture of my Hartu Tug, want to see how this looks !?? ::)
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Just have to say WOW great work on these ships :D
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Any news for release?
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Any updates ?
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Where are these fine Klingon ships?