Topic: #9  (Read 19675 times)

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Offline Gook

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#9
« on: July 31, 2004, 08:05:40 am »
Quote

9. Rather than make droner missions harder, drop BPVs (which only affect AI battles) for Plasma races by 10% to help their mission times as there is a perception if not a reality they are slower. This would encourage more people to play the under played races and speed up the game as all players would be able to approach droner flip times. This would obviously have to be put into OP+ list to be downloaded. I am suggesting it as there have been many attempts to slow down the droners, but none have worked, and frankly I for one am tired of being experimented on. Lets make eveybody flip equally fast and speed the game process up as whole.


OK here I declare a biased interest.

As I said in the quote I am tired of being experimented on. The problem for those with little or selective memories is droner flip speed compared to say Plasma races. The usual technique to "slow down" the droner is to make them pay more for the drones and/or increase their BPVs relative to the AI they face. This has happened on every server I have played on since CW3. It impacts on the Kzin more than other races as their primary weapon is supposed to be the drone. It is the job of every Kzin captain to get as many drones into the air and keep that number in the air, for as long as possible, it is what they do, it is in the job description. Now bearing in mind this game is NOT SFB, nor will it ever become SFB, there is a perceived imbalance for the plasma races especially when it comes to hex flipping speed.

We cannot help the Plasma boys by bringing in WSIII (so I am informed). I do not think that anybody here thinks the AI is challenging, and actually adding more AI can exascerbate the plasma boy situation as it takes them even longer to finish missions, while only slowing down the droners marginally, and hacking them off at the same time.

The proposal is rather than try and slow the droners up, which has failed dismally to date in about every configuration tried (if it had worked there would not still be moans about drones etc); lets try and speed up the plasma boats. Now there has been some discussion elsewhere about this, but I do feel strongly thet we should try this out.

The plasma boats receive a 10% reduction in BPV and the difficulty rating is dropped to Commodore from Admiral (which only really affects BPV in any event). The droner mission time will remain the same, the Hydran and Lyran times will remain the same, but the Plasma boys will be able to compete (possibly) on hex flipping speeds. If everyone is flippig at the same rate or faster this can only be good for the pace of the game. The drawback for the none plasma boys is that they will be facing slightly harder plasma boats, but as plasma boats in the hands of the AI are probably the easiest to kill , I don't think they (none plasma boats) will be affected overly.

For the sake of clarity BPV ONLY affects AI games not PvP which depend entirely on what ship you bought with your PP and what the other fellow(s) bought with theirs.

This is a thread about a different concept for AI games, not one on drone prices, or a specific ship list. It can be applied to whatever ship list is chosen to be used.

Now I don't actually see any downside, other than the chest thumpers with overdoses of testosterone, saying they don't want things made easier in any way. The reality is the AI is not challenging, no one loses to AI unless there is a huge imbalance or you are badly damaged, making the AI as easy/quick for all as it is for drone boats just means the game moves on faster, it does not emasculate the inner "warrior" in you as there is no challenge there, and will probbaly lead to quicker PvP as more hexes will be flipped in a given unit of time. It also does not continually nerf one race all the time, who when all is said and done are supposed to use drones.

So post away with perceived problems.

I also repeat as a some may have forgotten the opening disclaimer, I am declaring an interest and bias in this thread.
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Offline Julin Eurthyr

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Re: #9
« Reply #1 on: July 31, 2004, 12:25:14 pm »
Here's where I intend to have some fun...

 :soap:

BPV affects more than just the AI draw.  It also influences the price someone has to pay in the shipyard.  That has to be kept in mind when you're talking BPV.

Also, there's "racial flavor" to keep in mind.  Mirak effectively "suck" in PvP.  They always have, and short of making them Klingons, they always will.  Plasma boats, especially PPD-using ISC or properly-handled Romulans, are some of the toughest PvP customers on the map.  Without major shiplist reconstruction, the PvP imbalance will always remain.

So, let's look past pure-hex flipping speed, and look at the whole picture.  Your BPV proposal will make for slightly cheaper Plasma ships, tougher anti-plasma AI draws (possibly facing CLs or CAs in your drone boats, slowing you down somewhat), equalize hex flipping speed across the board, but leave the Mirak / droner on the short end of the PvP stick.

That is unbalancing.  Who would want a pure drone boat when they can flip at rapid speeds while enjoying PvP benefits with Plasma?

In my personal quest for "balance" of some sort, I don't like that.  If I, representing Plasma, get a benefit, you, representing Mirak / droner, need one too.  And not just a return to the "status quo" of fastest hex flipper when Plasma ships start tying you in flipping speed...

So, I recommend this:

Go with a DIP-like system.  Per SFB, the source of this game, ships should have their master BPV increased for things like drone loadout.  For the entire existance of SFC, that has never happened.  DIP has implemented this never-represented surcharge, but in a more SFC-friendly manner.  Also, DIP has reclassed ship prices so that whether Plasma or Drones, people need to pay the same PP to get the same strength.

Steps in the right direction.

There was one thing missing from this maneuver.  Now that droners need to pay Plasma-esque prices for their ships, they should be given Plasma-esque like operating characteristics.

Specifically, more free reloads and cheaper drone speed upgrades.  The free reloads, on some kind of system to represent the SFB-source while accounting for doubled internals, will help droners stay in the field longer without mandatory resupply.  The cheaper speed upgrades will minimize the PP hit when faster drones are aquired.

I've always liked the following SFB to SFC reload rate:

1 SFB reload (most non-bombardment ships prior to 2275) = 3 SFC reloads
2 SFB reload (bombardment and everyone post-2275) = 5 SFC reloads

In a typical 2xB 2xC rack Mirak ship, this will equal 60-100 drones per mission.  In a 6xB bombardment ship, this could be 108-180 free drones, at the last speed chosen, for free, each mission.

Plasma-esque prices, Plasma-esque operating characteristics.  If you don't blow your shuttles / marines, you can stay out in the field for extended periods, with numerous (60-180) shots of your primary weapons.  Also, since you get lots of free drones each mission, you're not paying for your ammo anymore, like plasma doesn't pay for their torpedoes...

And the kicker is, instead of affecting, at a minimum, 3 whole races (as a reduction in Plasma would require), the increase method only affects ships that use the weapon-in-issue, allows the keeping of "racial flavor", as Mirak will still hex-flip faster than plasma while Plasma still beats people in PvP, people pay nearly the same for the same combat ability and operating characteristics, and remains true to the spirit of the source.

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Offline Gook

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Re: #9
« Reply #2 on: July 31, 2004, 01:20:04 pm »
Sorry Julin I don't follow your logic.

On the one hand you want to up the BPV of drone ships so they face harder AI and give them more reloads, I don't see how that affects the flip rate for plasma boys.

I'd rather the plasma boys flipped faster and thus become more effective in the bulk of the game (flipping). Than giving me more free drones but upping the AI and slowing down the game as whole.

If a standard plasma mission were say 6 minutes (arbitrary number) and the reduction in BPV allowed the same pilot to do the missions in 4 minutes he would be 50% more effective in the bulk of the game. The Drone boat still flips as fast as ever, but the differential has narrowed. I believe making the fewer pilots we have more effective for the time they are in game is a better solution than trying to render another block of pilots less effective.

So far as PvP is concerned, most ships used have arbitrary costs in terms of PP anyhow, and ship loss doesn't happen that often, so the slightly cheaper plasma boats PP wise is a red herring. BPV has no effect on PvP only AI.

So far as fighting AI are concerned facing plasma AI is the easiest for the droner, so the marginal increase in BPV of the AI faced will have less impact than other methods already tried.

Equalising flip times and increasing effectiveness of Plasma boats, with a marginal impact on other races, can only be good for everyone.

While I appreciate the DIPlist work, having tried the list and seen the ship prices (Kzin wise) from a Kzin point of view it is more retrograde than many other methods attempted. Line ships become even less viable as they are taxed in the same way as droners, so any attempt to break out of the few ships actually used has beeen made harder.

Making life more equal all round flipspeed wise, stops the resentment of droners being nerfed all the time, increases the effectiveness of plasma, making it more attractive to players and thus potentially increasing their numbers with increased effectivenes making the plasma boys a force to be reckoned with again.

We have tried the other routes (nerfing drones) lets try a plama boost, if it doesn't work fine, back to nerfing, if it does work more happy peeps may result.
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Offline KAT Chuut-Ritt

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Re: #9
« Reply #3 on: July 31, 2004, 01:44:22 pm »
My thoughts are to give the plasma races some quick hex flippers with little p v p value to correspond with the pure drone boats.

Making the INT pfs and the basic tender available from the start could achieve this perhaps.

Offline FPF-DieHard

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Re: #9
« Reply #4 on: July 31, 2004, 03:36:25 pm »
My thoughts are to give the plasma races some quick hex flippers with little p v p value to correspond with the pure drone boats.

Making the INT pfs and the basic tender available from the start could achieve this perhaps.

Plasma fighters are better and cause less of a PvP imbalance.  Whatever is done to affect hex-flipping should not have a negative spillover into PvP

I agree with Chuut, you don't have to do the whole list, just a few ships.  Give the Sparrowhaxk Mauler a BPV of 85. That will work fine as a Hex-muncher and will not casue a PvP issue.
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Offline Mog

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Re: #9
« Reply #5 on: July 31, 2004, 04:22:43 pm »
Gook, way way back on SG2, I gave the Roms and Gorn a 10% discount in BPV. Didn't have the effect you're suggesting it had (I flew Gorn).

I like the Drall's concept, I also think DH's suggestion is a possibility, as is Chuut's (in fact, if we aren't using a PFs andd fighters for all mod, then I think INTs should be available much earlier).
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Offline Lepton

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Re: #9
« Reply #6 on: July 31, 2004, 05:06:48 pm »
I think the perspectives presented so far are totally backward.  Is this game just about hex-flipping?  If it is, we might as well throw it in the sh**can.  Everything should be done to slow down the pace of play, not speed it up. If the AI are annoying and stupid, I say you have three choices.  Eliminate them altogether (GSA campaign), make the missions that you must play with them challenging and meaningful, and/or design servers with PvP in mind.  AI missions are 90% of the D2 and we all seem to want them to be over as fast as possible.  What is the sense in that? Just so that you can have another boring AI mission, and another one, and another one, and another one, and another one, ad infinitum, for a whole frigging server???  ARGH!!!  I want interesting AI mission if that is what I am going to encounter 90% of the time, because I actually want to play the game, not just flip hexes.  I love 3v3 missions and fleet actions as much as one can love an AI mission, so I would never want to see these type of missions  or this pace of gameplay removed from a server.

I don't think there can be any sensible apriori solution to hex-flipping times.  All would need extensive testing.  Frankly, that the focus lies so much on the times and on hex-flipping is the exact problem here.  We need to offer people other incentives for playing this game than making a hex on a screen turn a certain color and campaigns should be built around marginalizing the drudgery of hex-flipping to something that people might actually enjoy, like PvP, strategy, and/or RPG elements.

It seems so bizarre to me that a Kzin is talking stabilizing hex-flipping times and not improving PvP aspects of their ships. Actually, I lied.  It doesnt't surprise me in the least. It totally bespeaks of an attitude to reshape the D2 into the old hex-flipping heaven of yore.  There has been, from my knowledge, one attempt to make the Kzin more PvP worthy.  Why is the focus not here for the Kzin??  Simple, they are hex-flipping nut cases. :P

There have been many impositions supposedly set upon the Kzin and those are likely to stay in place.  Gook would have us roll all this stuff back to the D2 of the past.  I don't think anyone wants that.  The DIPlist is a great idea, but it has only been used once and on a lopsided server.  Let's go with DIP for awhile and see what happens, instead of rolling back everything we have tried to put into the D2 to make it more balanced.

The very way that we are framing these D2 issues falls into the hands and mindset of the hex-flipper.  The issue is not how do we balance mission times, yada, yada, but how do we get the game to be more enjoyable and balanced.  To me, that means taking flipping as much out of the D2 picture as is possible, limiting AI interactions by boosting PvP encounters, but when needing to interact with the AI make it as interesting as possible, not as quick as possible.


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Offline Julin Eurthyr

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Re: #9
« Reply #7 on: July 31, 2004, 08:53:55 pm »
Gook:

To be concise:

Gook's plan:  Plasma flips faster, no change to Mirak.  Plasma player catches Mirak, dead cat.  Plasma player then flips hex just as fast as Mirak.  Lather, rinse, repeat till Mirak homeworld falls for the first, second, third etc. time...
Feds / Klinks switch to their "line" variants, more D7Ws, C7s, D5Ls, CLCs, CFs, BCGs, etc on map, Mirak find they're stuck.  To get back into PvP race, as they are now equal to plasma in drone flip speed & have gotten no PvP help, Mirak ships undergo a metamorphosis to near-klingon weapons philoshophy.

Julin's plan:  Keep Mirak (droners) as hex-flippers, Plasma as PvPers.  Make Consumable users pay for their strength.  Source materials mention that consumable strength additions are added to either the ship itself (drones), or the overall force (fighters / PFs).  These charges are being reflected in the shiplist, and shipyard.  Due to higher PP costs in shipyard, make drones lesser to no cost (more reloads / cheaper drone speed upgrades) in proportions reflective of the source material.  Droners reliance on bases will drop due to increased free drone loadouts at start of every mission.  Steady PP drain used in keeping fast-drone ships fully armed down.  Extra time spent in mission paid for by time previously wasted going back to base every mission.  Mirak gain larger ability to deep-strike due to lesser reliance on bases...

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Offline Cleaven

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Re: #9
« Reply #8 on: July 31, 2004, 09:39:59 pm »
Yes to giving the Kzinti free drones. Would love it if an SQL could be set up so that only they got it.

No to making making BPV of Romulan cruisers such that they only face shuttles which will shatter after one alpha. Maybe if line cruisers were significantly lowered we would see two good changes, while leaving the rarer command ships at normal price.

Not sure I can be bothered, but as you are the Doc, can you run an AI standard patrol in 2 minutes in a KRC? If so, there is no problem and I am utterly wrong. If you cannot, then the KRC is a worse ship for AI missions than ones I know can.

Offline Julin Eurthyr

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Re: #9
« Reply #9 on: July 31, 2004, 10:25:11 pm »
And now, to address your direct points:
Sorry Julin I don't follow your logic.

On the one hand you want to up the BPV of drone ships so they face harder AI and give them more reloads, I don't see how that affects the flip rate for plasma boys.

I'd rather the plasma boys flipped faster and thus become more effective in the bulk of the game (flipping). Than giving me more free drones but upping the AI and slowing down the game as whole.

If a standard plasma mission were say 6 minutes (arbitrary number) and the reduction in BPV allowed the same pilot to do the missions in 4 minutes he would be 50% more effective in the bulk of the game. The Drone boat still flips as fast as ever, but the differential has narrowed. I believe making the fewer pilots we have more effective for the time they are in game is a better solution than trying to render another block of pilots less effective.

Plasma mission times are somewhat-dependent on situation.  While I can't fly a stock patrol in 2 minutes, every time, I can run fast missions in certain situations already.  On Litterbox 5:
I flew 3 minute patrols in nebula
I had a stretch of 4 minute Surprised Reverse missions in an I-CAZ, when bigger ships came out, I was doing SRs in 5 minutes max. using both I-CLX and I-CCZ.
One ambush went off in less than a minute, other ambushes lasted approx. 3 minutes (once I cought the enemy, one shot eradicated them)
It's not mission times altogether, it's just in specific situations...

And here's a prime example of your 10% discount, from a Romulan perspective
You just bought a shiny new R-KHK, at around 194 BPV.  You're putzing around the galaxy, and you draw your arch-nemesis, the now 207 BPV I-CCZ.  The cheaper cost of the KHK doesn't change this fundamental matchup, and all thoughts of a 3, maybe even 5 or 10 minute mission go out the window.  You're thinking "unless I want to get my ship nearly-shredded, I need 15 minutes to dance this CCZ down..."
After that run, you cruise over to Mirak space.  Now, your repainted KHK is typically facing Z-BCVs instead of Z-CVAs.  Big gain in mission times there, a BCH instead of a DN-carrier with less weapons than the BCV...

So far as PvP is concerned, most ships used have arbitrary costs in terms of PP anyhow, and ship loss doesn't happen that often, so the slightly cheaper plasma boats PP wise is a red herring. BPV has no effect on PvP only AI.

At one point, between fleets / multi-player wolfpacks, 8000 PP of Drone Frigate was taking out 16,000 / 30k of Plasma CA / BCH.  One DF of the 3 might die before the plasma user, so the DF pilot would be out 2500 - 3000 PP of ship.
We can't stop ad-hoc fleets of pilots risking the draft system from being stronger than the sum of their parts, but we can increase the costs incurred (by higher BPV) for certain ships.  And, it's not "just someone picking on the Mirak", as the source material calls for this increase.  Ultimately, the blame for the string of cheap drone ships lies on Taldren cause they never truly implemented the BPV system, to include all additions called for originally...

So far as fighting AI are concerned facing plasma AI is the easiest for the droner, so the marginal increase in BPV of the AI faced will have less impact than other methods already tried.

Equalising flip times and increasing effectiveness of Plasma boats, with a marginal impact on other races, can only be good for everyone.

We've gotten to understand that certain races are good for certain things.  Let the droners be the hex flippers, and let Plasma be the PvPers.  If you give me faster hex times, what can we give you, that won't make you into Klingon clones, to make you better in PvP?  That's my point.  Are you willing to convince / force everyone into Plasma ships to be competitive on the PvP front, since there's no benefit to being Mirak other than 1 minute per mission, often wasted resupplying?

While I appreciate the DIPlist work, having tried the list and seen the ship prices (Kzin wise) from a Kzin point of view it is more retrograde than many other methods attempted. Line ships become even less viable as they are taxed in the same way as droners, so any attempt to break out of the few ships actually used has beeen made harder.

Hence my request to effectively kill the "drone tax".  More free reloads, up to maximum ship loadout in ships with "double drone reloads" in SFB (ie, all ships in 2275 and later), and a cheaper drone speed upgrade surcharge.  You pay all your PP for BPV in the yards, and maybe a small, one time fee, for the faster drones.

Making life more equal all round flipspeed wise, stops the resentment of droners being nerfed all the time, increases the effectiveness of plasma, making it more attractive to players and thus potentially increasing their numbers with increased effectivenes making the plasma boys a force to be reckoned with again.

We have tried the other routes (nerfing drones) lets try a plama boost, if it doesn't work fine, back to nerfing, if it does work more happy peeps may result.

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Offline KAT Chuut-Ritt

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Re: #9
« Reply #10 on: August 01, 2004, 02:00:07 am »
Actaully Julian in PvP the mirak can hold their own pretty decently vs Feds and Klinks, but suffer vs the plasma races where the phaser 3 becomes relatively useless.  The new BCH is more competitive, and some sensible redesigns of standard cruisers with expanded dizzy arcs and split hardpoints has shown some improvement in the P v P arena.

Now in 1 v 1 the mirak are in general disadvantaged, but they do make excellent wingmen even if they cant recharge everything at speed 31 like some ships of other races.  Do we really want the more is better aspect in our P v P matches, I say only within reason.  We should have disadvantages in some areas and advantages in others.  There is a reason why we choose to fly what we do.  The only reason isn't fast mission times, although likely it factors in, but the feds and Klinks can jump in a drone boat and do basically the same thing. 

I dont think we need change the basic designs of Kzin ships, a few split hardpoints, dizzy arcs and perhaps a few variants should do the trick.  I'd love to see us have the nice assortment of BCHs the Feds have to choose from each with different strengths and weaknesses, so that we could choose based on the front we are fighting on.  No longer are races limited to the fronts of traditional enemies on most servers, so wouldn't it make sense to give other races more options as far as ship types, similar to what the feds have?  Some might be dogs like the BCE but have some roles to play.  I definately don't think we need anything generally better than what we already have, but a few lesser options with stregths vs certain other races might not be bad to see.

P.S.  I like phaser 3s

Offline Gwarlock

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Re: #9
« Reply #11 on: August 01, 2004, 03:32:22 am »
 Heck, I ain't been flamed in a while, so here goes:

  My problem isn't with Miraki/Kzin drones at all.  It's the Freds and Klinks who go with the drone boats that rub me the wrong way.  The missile is the Kzin mainstay, but I can't remember a Freddie or Klinky who picked a standard (for the race) ship loadout, vis-a vis photons/phasers/disruptors.  I'm painting with a wide brush, I know.  I know there are pilots out there who play to their race's flavor.  But to only paint the Miraki/Kzin, while ignoring other races droneboats, IMO, will only cause frustration/problems.

Flame away!

Gwarlock

Offline Gook

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Re: #9
« Reply #12 on: August 01, 2004, 04:58:02 am »
Mog,

I didn't know that. What was the effect? would a larger discount be required?

Julin

You seem to want one boat to do all. The Kzin frequently change boats, they just do not just play <insert FOM CC/BCH> If we need to flip, the best flipper will be chosen, if we need PvP, then one or two will get PvP boats to engage the enemy heavy units while flippers continue. It seems to me that not many other races change boats often, other than to upgrade to the next PvP uber boat. It's because of this that I used the word "perceived" in the original post because there are boats to flip fast people just do not fly them. I think that changing the way people play to the extent that would be required (change boats all the time) would be too much of a culture shock for most.

As for Kzin being useless PvP, well a lot depends on the pilot :) I'm experienced but not great, so I don't make too many mistakes, but I do wait for the enemy to do so, if they do not then if out gunned I'll fly off.

BPV is an inexact science and not really for discussion here, suffice to say, it never contemplated AI and was a method wherby ADB could shift product PvP in a "balanced way", ie scenarios between rule changes.

As for the drone tax rebate, if we pay for it in the yards, then we pay for it in BPV alteration which translates into bigger AI again. If every race has its slot and place, and everyone is happy, why change the standard BPVs or missions for that matter you may as well have stock everything. DIPList CMs are unplayable because of high BPV, a D5 is around 110 as are the rest of the NCLs but a CM is 129! the plus version is 136. This will not encourage any line Kzin usage it. I gave a list of concerns I had with the list before we played it, these have been borne out in the main, but I'll comment further when the DIPlist report comes out.

If plasma boys are happy with their lot, then this is indeed a wasted thread, can we here more from the Plasma pilots? Do they even think there is a problem, if there is not then I'll shut up by all means.


Cleaven

Never invisaged KCRs taking on shuttles, but smaller boats being able to flip in a simialr way to DFs etc.


DH/CR

I don't think one ship wonder fixes are the way forward, just as giving the Kzin Mogs BCH isn't the answer to all their woes.

Gwarlock

Well I may have had something to do with that in CW3, but that is another story ;)
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Offline KAT Chuut-Ritt

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Re: #9
« Reply #13 on: August 01, 2004, 05:08:38 am »
Didn't want an answer to all our woes just one regarding the Z-BCH and it was a great answer, thanks again Mog.

Similarly I would like to try the INTs coming out with the basic tender from the start, might solve a woe might not, but its easy to implement and doesn't need any special rules so why not give it a go.  Be a shame to do some work intense attempts at a fix if a simple solution happens to work, and if it don't it won't cause any major headaches in the attempt.

Offline Cleaven

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Re: #9
« Reply #14 on: August 01, 2004, 05:29:19 am »

Cleaven

Never invisaged KCRs taking on shuttles, but smaller boats being able to flip in a simialr way to DFs etc.

Well then what do you mean? At standard campaign start you are looking at Romulans in WE's (or worse Snipes or K5R's). You can't get into a KR fast enough because you have some power (and transporters). Are you thinking of making the BH a fast mission ship?

Maybe we can move on a few years to when the SparrowHawks come out but even then the best light cruiser is the SPF, but I actually like it as a light PvP ship so making it cheap may not be the right thing.

Make the WE's, KE's and KVL's really cheap and see some real Romulans take to the field.

Not sure I can be bothered, but as you are the Doc, can you run an AI standard patrol in 2 minutes in a KRC? If so, there is no problem and I am utterly wrong. If you cannot, then the KRC is a worse ship for AI missions than ones I know can.

Offline Gook

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Re: #9
« Reply #15 on: August 01, 2004, 05:40:41 am »

Cleaven

Never invisaged KCRs taking on shuttles, but smaller boats being able to flip in a simialr way to DFs etc.

Well then what do you mean? At standard campaign start you are looking at Romulans in WE's (or worse Snipes or K5R's). You can't get into a KR fast enough because you have some power (and transporters). Are you thinking of making the BH a fast mission ship?

Maybe we can move on a few years to when the SparrowHawks come out but even then the best light cruiser is the SPF, but I actually like it as a light PvP ship so making it cheap may not be the right thing.

Make the WE's, KE's and KVL's really cheap and see some real Romulans take to the field.

Would a 90 BPV WE not help ?

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Offline Capt Jeff

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Re: #9
« Reply #16 on: August 01, 2004, 05:50:57 am »
Chuut,

No use having 4 BCH's when 2 of them are worthless, and one is just so-so.

They just hog up space in the yards where a BCF could be  ;)
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Offline KAT Chuut-Ritt

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Re: #9
« Reply #17 on: August 01, 2004, 06:36:22 am »
Chuut,

No use having 4 BCH's when 2 of them are worthless, and one is just so-so.

They just hog up space in the yards where a BCF could be  ;)


Still I wouldn't mind having an extra variant based on the old Z-BCH with a power boost, ie losing a drone rack for an extra dizzy.  Be a more effective ship vs plasma races.

As for the Fed BCHs that are crap, I'd like to see them tinkered with so that they might get flown a bit, keep the BCF as the best overall ship but make the others where they could be flown in special roles or vs specific opponents.

Offline Gook

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Re: #9
« Reply #18 on: August 01, 2004, 06:49:12 am »
Chuut,

No use having 4 BCH's when 2 of them are worthless, and one is just so-so.

They just hog up space in the yards where a BCF could be  ;)


Still I wouldn't mind having an extra variant based on the old Z-BCH with a power boost, ie losing a drone rack for an extra dizzy.  Be a more effective ship vs plasma races.

As for the Fed BCHs that are crap, I'd like to see them tinkered with so that they might get flown a bit, keep the BCF as the best overall ship but make the others where they could be flown in special roles or vs specific opponents.


Gahhhhhhhhhh HERETIC, BURN him more Dizzies NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooo. More Drones or P1s yes!!!

:)
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Offline KAT Chuut-Ritt

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Re: #9
« Reply #19 on: August 01, 2004, 06:53:52 am »
Chuut,

No use having 4 BCH's when 2 of them are worthless, and one is just so-so.

They just hog up space in the yards where a BCF could be  ;)



Still I wouldn't mind having an extra variant based on the old Z-BCH with a power boost, ie losing a drone rack for an extra dizzy.  Be a more effective ship vs plasma races.

As for the Fed BCHs that are crap, I'd like to see them tinkered with so that they might get flown a bit, keep the BCF as the best overall ship but make the others where they could be flown in special roles or vs specific opponents.



Gahhhhhhhhhh HERETIC, BURN him more Dizzies NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooo. More Drones or P1s yes!!!

:)


How about a MIRV varaint for Gook then......... ;)

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Offline Gook

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Re: #9
« Reply #20 on: August 01, 2004, 07:00:59 am »
Chuut,

No use having 4 BCH's when 2 of them are worthless, and one is just so-so.

They just hog up space in the yards where a BCF could be  ;)



Still I wouldn't mind having an extra variant based on the old Z-BCH with a power boost, ie losing a drone rack for an extra dizzy.  Be a more effective ship vs plasma races.

As for the Fed BCHs that are crap, I'd like to see them tinkered with so that they might get flown a bit, keep the BCF as the best overall ship but make the others where they could be flown in special roles or vs specific opponents.



Gahhhhhhhhhh HERETIC, BURN him more Dizzies NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooo. More Drones or P1s yes!!!

:)


How about a MIRV varaint for Gook then......... ;)

That better respected senior?




How about 4-6 C racks, better than a MIRV.
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Offline KAT Chuut-Ritt

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Re: #9
« Reply #21 on: August 01, 2004, 07:02:25 am »
Nope 4 C racks is racail flavor for the Orions...we wouldn't want to infringe..... ;D

Offline Gook

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Re: #9
« Reply #22 on: August 01, 2004, 07:05:40 am »
Nope 4 C racks is racail flavor for the Orions...we wouldn't want to infringe..... ;D

Says who? Orions racial flavour is the ability to use anyhting not just C racks.
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Offline Cleaven

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Re: #9
« Reply #23 on: August 01, 2004, 07:19:20 am »
And there I was thinking it was engine doubling.

Not sure I can be bothered, but as you are the Doc, can you run an AI standard patrol in 2 minutes in a KRC? If so, there is no problem and I am utterly wrong. If you cannot, then the KRC is a worse ship for AI missions than ones I know can.

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Re: #9
« Reply #24 on: August 01, 2004, 07:33:15 am »
Good point Cleaven but they are not mutually exclusive...... ;)

Offline Mr.Bad151

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Re: #9
« Reply #25 on: August 01, 2004, 11:32:15 am »
Chuut,

No use having 4 BCH's when 2 of them are worthless, and one is just so-so.

They just hog up space in the yards where a BCF could be  ;)


Still I wouldn't mind having an extra variant based on the old Z-BCH with a power boost, ie losing a drone rack for an extra dizzy.  Be a more effective ship vs plasma races.

As for the Fed BCHs that are crap, I'd like to see them tinkered with so that they might get flown a bit, keep the BCF as the best overall ship but make the others where they could be flown in special roles or vs specific opponents.


Gahhhhhhhhhh HERETIC, BURN him more Dizzies NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooo. More Drones or P1s yes!!!

:)

I'd have to agree with Gook here.  The reason the Kzinti have problems with plasma chuckers is because they never had any "traditional" enemies that used plasma.  With map changes in camapign the Kzinti are now facing plasma chuckers so it does make sense that the Kzinti would make a variant to counter these plasma using races.  I really doubt adding more Disrupters is the solution.

 From an economic stand point disrupters are expensive and adding more disrupters to current Kzinti ships is likely to leave them with energy balancing problems (you are switching out a weapon that requires no energy for one that requires 2 pts per turn and can't be "held")

A far more reasonable assumption would be that the Kzinti would swap out some of the P-3 for P-1.  The power requirements on currently built ships would remain the same.. so there would be no need for altering the engines. (assuming you swap 2 P-3's for 1 P-s).

While this improves the Kzinti ships vs plasma races, it creates a slight weakness vs other races. One of the Kzinti strengths is that they retain alot of the combat abilities even while taking damage.  The excess of P-3 absorb a lot of the damage, saving the more important P-1s.  So in combat vs non plasma using races, the Kzinti are likely to loose essential P-1s , not to mention they will be far more suseptable to Miza attacks.

So by switching P-3 to P-1's.. you solve one problem without causing an inbalance vs other races...
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Offline FPF-DieHard

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Re: #9
« Reply #26 on: August 01, 2004, 11:33:58 am »
but I can't remember a Freddie or Klinky who picked a standard (for the race) ship loadout, vis-a vis photons/phasers/disruptors.

  Gwarlock

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Offline FPF-DieHard

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Re: #9
« Reply #27 on: August 01, 2004, 11:36:46 am »

As for the Fed BCHs that are crap, I'd like to see them tinkered with so that they might get flown a bit, keep the BCF as the best overall ship but make the others where they could be flown in special roles or vs specific opponents.

I'd rather not see this done.  This leads to the slippery-slope the was the AOTK shiplist.

Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-DieHard

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Re: #9
« Reply #28 on: August 01, 2004, 11:38:20 am »


So by switching P-3 to P-1's.. you solve one problem without causing an inbalance vs other races...

Does anyone else see this as being a really horrible idea?

Who'd thunk that Star-castling was the root of all evil . . .


Offline Mr.Bad151

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Re: #9
« Reply #29 on: August 01, 2004, 11:57:14 am »
1. It was Gooks Idea-I was merely explaining the rational of swaping Phaser as oppsed to swaping drone racks for dizzy.

2.  Its not a straight conversion-  You'd have to swap 2 1/2 space P-3 for 1 P-1.  This would give the Kzinti slightly better long range damage while keeping their close range damage the same

3. Not all P-3 would have to be swapped...just swapping enough to add 1 P-1's might be enough.

4. I'm not necessarly for or against the idea... If Kzinti have a hard time VS plasma races.. isn't that what alliances are for?
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Re: #9
« Reply #30 on: August 01, 2004, 12:11:39 pm »
I think all the races could go with an over-haul.  SFB was and is a fabulous game, but following those same rules for years and years has led to glaring weaknesses and strengths in pvp match ups.  We need to set up a team of experts to puzzle thru each race w/ the thought of equalizing each race to increase the "fun" aspect of pvp match ups.  

As example I have been working the ship lists for some time and here are some of my personal changes:

1.  Miraks are power starved adding power helps them, also being solely reliant on drones is too one sided...give them 1 other heavy weapon (besides Disruptors) and only on ships w/o dizzy's.  I've experimented and have had great success increasing power and installing a sing FX arc PPD on select Mirak hulls.  Made them very very tough to go against.

2.  Rom's are great pvp ships, but have too limited an arc of heavie plas, so I stripped them of plas F's and changed their heavy plas to FA and RA firing arcs.  Losing the F's helped their power curve like you can't believe and giving them a rear firing heavy plasma made them also very very tough.  I also drastically increased the cost of cloaking.....making them drop to speed 10 or less when cloaked.

3.  Feds got slightly more power w/ FX photon arcs...this allowed them to fire a full spread of photons in arcs similar to current Klink C7's...made them really fun to fly.  The extra power allowed them to run at speed and easily charge photons and reinforce shields.

4.  Klinks got more power and better arc's on their dizzies on most hulls along w/  phaser upgrades.  P2's became P1's, and a few select ships (Escort Hulls) recieved Gatling's in place of some ph-3's.  W/ the combination of their excellent turn rate...this made them extremely fun in pvp matches.

5.  ISC got better PPD arcs and power upgrades on select models.  They are pretty tough as it is so I did the least w/ this race.

6.  Gorn got increased power and rear firing arcs on thier heavy plasmas similar to Rom's.  

7.  Lyran like the Mirak are power starved, I cured that across all hulls.  That alone made them a force.  In addition, I increased their Dizzy arc's to FX.

Another thing I toyed w/ were fighters.  I balanced (or tried to) the fighters so they had almost exactly the same fire power.  I also changed Carriers to just that...carriers w/ NO offensive fire power (Photons, PPD's, Dizzies, Plasma etc)....but enhanced defensive fire power(ADD"s, Gatlings Tractors etc).  I have always been of the opinion that true CV's are offensive w/ thier fighters and shouldn't be w/ thier ships.  Escorts are then mandatory w. each CV selection...they need protection.  The only exception I made w/ with CA hull Battle carriers like the C7V w/ small numbers of fighters...I left them w/ their heavy weapons.  The psuedo's I changed to a common matrix for all Psuedo races (same weapons etc) and instead of getting 4 or more plas F racks on more expensive upgrades, I increased their shields...making them harder to kill.

Basically I was about de-emphasizing drones, fighters and Psuedo's to take the game back to what I think it should be....a direct fire and plasma game.  Now that was my perfect world game based on my interests...of course everyone of you would want different things changed or left the way they are...hence the suggestion of a think tank of guys who's sole purpose if to balance the ship and fighter lists of the stock and or 3.3 model for OP.  If nothing else...then D2 server campiagns can be at least be losely based on this basic ship list or the rules applied to it.

My 2 cents.  

Offline FPF-DieHard

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Re: #9
« Reply #31 on: August 01, 2004, 12:15:49 pm »


4. I'm not necessarly for or against the idea... If Kzinti have a hard time VS plasma races.. isn't that what alliances are for?

The Kzin need one thing for handling Plasma: practice.  :lol:

Who'd thunk that Star-castling was the root of all evil . . .


Offline Gook

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Re: #9
« Reply #32 on: August 01, 2004, 12:34:31 pm »


4. I'm not necessarly for or against the idea... If Kzinti have a hard time VS plasma races.. isn't that what alliances are for?

The Kzin need one thing for handling Plasma: practice.  :lol:




Actually I have never been destroyed by any plasma boat, been "roughly" handled a couple of times, but never destroyed. In CW3 we actually had fleets of CCZ's etc running from DFs, quite bizarre. It was after CW3 and the rout of the ISC by the Kzin that the nerfs really started, but that is another story.

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Offline FPF-DieHard

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Re: #9
« Reply #33 on: August 01, 2004, 12:38:22 pm »


4. I'm not necessarly for or against the idea... If Kzinti have a hard time VS plasma races.. isn't that what alliances are for?

The Kzin need one thing for handling Plasma: practice.  :lol:




Actually I have never been destroyed by any plasma boat, been "roughly" handled a couple of times, but never destroyed. In CW3 we actually had fleets of CCZ's etc running from DFs, quite bizarre. It was after CW3 and the rout of the ISC by the Kzin that the nerfs really started, but that is another story.



In what way have Kzin ships been nerfed?
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Offline Lepton

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Re: #9
« Reply #34 on: August 01, 2004, 01:03:42 pm »
While it seems natural to head into the territory of how to fix things shipwise, I think that is really the wrong direction.  Trying to make Kzin more PvP worthy or plasma races flip faster does not address the base problems of the D2 which for me is a hex-flipping attitude itself.  Back in the days of Starlance, I think some of the most successful players and fleets were Kzin-based so I have no illusion that they can't be effective in PvP.

The motivation to play the D2 has to be more than hex-flipping and the gameplay in it needs to be more than hex-flipping. Of course in many ways it is more than hex-flipping, but what success often boils down to in the D2 is player numbers and number of missions run.  That seems a poor standard for success to me when 90% of those missions are against the AI which makes them most often a fait d'accompli. I don't have a great solution for this, but I think it is really the problem at base.


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Offline Mr.Bad151

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Re: #9
« Reply #35 on: August 01, 2004, 01:50:04 pm »
Please forgive my ignorance, not have actually played a SFCII campaign.  I don't really understand what the problem/inbalance is.  Why is the speed in which a race an flip hex's a problem?  Is the problem that the Kzinti are able to start flying DN while the plasma races are stuggling to get out of DD's?

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Offline Gook

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Re: #9
« Reply #36 on: August 01, 2004, 04:30:34 pm »
DH

Drone prices, BPV hikes, PP cost increases combinations of the above

Mr.Bad

Some ships are able to kill AI faster than others, so running missions in hexes in D2 to change a hex from say Fed to Klink requires the Defence value (DV) to be altered. If you win a mission versus the AI the DV alters in your favour. Eventually the hex will flip from Fed to Klink. If some races have ships which "flip" faster (run 2 minute missions to say 4 minute missions), they have an advantage when numbers are equal because they can run many more missions in the same time.
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Offline KBF-Dogmatix_XC

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Re: #9
« Reply #37 on: August 01, 2004, 07:23:08 pm »
Heck, I ain't been flamed in a while, so here goes:

  My problem isn't with Miraki/Kzin drones at all.  It's the Freds and Klinks who go with the drone boats that rub me the wrong way.  The missile is the Kzin mainstay, but I can't remember a Freddie or Klinky who picked a standard (for the race) ship loadout, vis-a vis photons/phasers/disruptors.  I'm painting with a wide brush, I know.  I know there are pilots out there who play to their race's flavor.  But to only paint the Miraki/Kzin, while ignoring other races droneboats, IMO, will only cause frustration/problems.

Flame away!

Gwarlock



Oh, I see...so the Feds and Klingons should totally ignore integral parts of their SFC2-D2 arsenals to avoid offending your (or others') sensibiities?  ;)


At the very least, this is an unrealistic view.  It's akin to hoping the Hydrans stop using hellbore fighters or hoping it becomes accepted practice that  all PhG and PlasF and G-racks are stripped from the Fed fleet.


Drones are not the sole purview of the Kzin.



And if you can't remember "a Freddie or Klinky who picked a standard (for the race) ship loadout," then I suggest your memory is failing miserably and you should seek medical attention!  :)


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Offline KBF-Dogmatix_XC

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Re: #9
« Reply #38 on: August 01, 2004, 07:35:23 pm »


So by switching P-3 to P-1's.. you solve one problem without causing an inbalance vs other races...

Does anyone else see this as being a really horrible idea?




<raises hand>


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Re: #9
« Reply #39 on: August 01, 2004, 07:37:16 pm »
DH

Drone prices, BPV hikes, PP cost increases combinations of the above

<snip>


None of which are standard practice or even common.


About the only thing I can think of at the moment that is de rigeur  that could be seen as detrimental to droners (from all three races) is the disengagement rule.




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Offline KAT Chuut-Ritt

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Re: #9
« Reply #40 on: August 01, 2004, 07:40:07 pm »
DH

Drone prices, BPV hikes, PP cost increases combinations of the above

<snip>


None of which are standard practice or even common.




standard no , common very

Offline KBF-Dogmatix_XC

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Re: #9
« Reply #41 on: August 01, 2004, 07:43:44 pm »
DH

Drone prices, BPV hikes, PP cost increases combinations of the above

<snip>


None of which are standard practice or even common.




standard no , common very


Where?  What, specifically?


Actually, Chuut...now that I think about it further, I guess I can see what you mean.  Some of these things are commonly experimented with, but I don't think any of the three has proven to be overly burdensome (or necessarily successful in their aim) at any time to the droner (note I say "droner," because three races have them).  As such,none have really gained any acceptance and certainly aren't anything anyone should truly be concerned about unless they do become overly burdensome and generally accepted pratice.


« Last Edit: August 01, 2004, 09:18:20 pm by KBF-Dogmatix_XC »
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Offline Gook

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Re: #9
« Reply #42 on: August 02, 2004, 07:53:11 am »
Dog,

3 races have droners, but 2 have a decent selection of other ships to fly too.

Remember the Kzin have the 2nd smallest shiplist overall, 50% of which are in the FF category,the inability to fly fleest thus impacts more on the Kzin, the differences in some of the bigger ships is zero (CC and CC+) springs to mind, along with marginal changes from CA to BC etc.. Then we have restriction escort usually, which takes out more of the few effective ships (people fly MECs and MACS for the phasers not the drones, same with the DWE). The pool of alternatives is small by comparison with Feds and Kilnks who have much larger lists and many more"Heavy" alternatives to choose from. The Gorn is the smallest list, but they have a higher proportion of medium and heavy vessels, and no "restrictiions" so are actually better off.

All

I spent some time at the  weekend trying diffrent plasma races boats for flippers. With Current stock list the ISC and Gorn both had a flipper which could complete the patrol mission in 2-3 minutes (ISC CLG 86 BPV  and Gorn COM 76 BPV), the Rommies were not so lucky but a SPHG 110 BPV was running missions in around 4 minutes, with better tactics I could probably get that down. Drop the BPV by 10% and they could all run 2 .30 minute missions. These were just first attempts at fast flippers, there are probably more, but although very rough and ready, it has firmed up my thinking that  a 10% drop for plasma boys would help equalise mission times greatly while having no impact on PvP and only a very marginal effect on other races. Granted only the ISC CLG with its 6 phaser 1s and 6 transporters came nearest to a DF, DWD, MDC,D5D,E4D,G2C,NCD time, but the others were within 30 seconds of it. Food for thought or more extensive testing by 3rd parties.

Just for the record I think the E4D is the fastest and cheapest flipper in the game as its 4 rack swith heavy drones are more than enough to deal with AI BPV it faces and it costs 33% less to run as a consequence, same with the G2C.

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Re: #9
« Reply #43 on: August 02, 2004, 08:35:04 am »
Just make all the cheesy droner, PFTs, CVs min. BCH class and you'll start getting extra AI thrown at them in EEK patrols.  Then the mission times will balance out against plasma races. 

Making other races have no alternative but to fly hex flipping ships is not the way to go.  It's like telling all the races that they have to fly Mirak style or else. It's not exactly fair that 7 other races have to conform to one race's way of doing things. Plus, the non-Mirak races are forced to choose from one or two hex flippers rather than have the whole line shiplist selection to choose from. It's too lop-sided. It also make the game uber-boring. It's better to have the one race get better PvP ships and bring them into the fold with the other 7 races.  What was done for the Z-BCHs with Moggy's Z-BCH can be done in the Z-CL, Z-CC, Z-CCH classes.  Then you will maximize the usage of the shiplist for all races not just get numbed by always flying that F-NCD, F-CAD instead of a F-CB, F-CF, etc. or always flying that K-D5D instead of K-D5L, K-D7W, K-DWL, K-FDW, etc. and so on.  I would never play on or get involved with any dyna campaign that de facto mandated that I have to fly only one or two designated ISC hex flippers instead of the full line-up of I-CLY, I-CAx, I-CCx, etc.

 I am a ISC pilot not a Frogo-Mirak pilot. I am a Klingon pilot not a Klingo-Mirak pilot. I am a Fed pilot not a Fedo-Mirak pilot, I am a Romulan pilot not a Rommie-Mirak pilot, etc.  If I want to be a Mirak pilot then I'll fly Mirak udder-wise I wanna do what my chosen race is designed to do and nothing else.

By making life harder on the hex flippers you'll stop the droner, PFTs, CV ship selection craze in its tracks.  BTW,  it only takes a few minutes to go through the shiplist and bump up the classes on the dreaded, hex flipping, mission time imbalancers. Then the hex flipping debate is satisfactorly taken cared off.
« Last Edit: August 02, 2004, 09:00:27 am by el-Karnak »

Offline Corbomite

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Re: #9
« Reply #44 on: August 02, 2004, 08:36:04 am »
Commando boats are usually restricted out (not that you would find any ISC flying one) and I can do faster times in a I-CA or I-CAW. If the Roms and Gorn use their NSM and SS (respectively) in combination with Enveloping torps on the AI their mission times would be 2:30 to 4 minutes on average depending on the match up in a 1v1.

I wish Commando boats weren't restricted out as the D2 is where they can do their job, but they were clogging up the shipyards and people complained about it and they disappeared.

Offline KAT Chuut-Ritt

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Re: #9
« Reply #45 on: August 02, 2004, 12:21:10 pm »
Just make all the cheesy droner, PFTs, CVs min. BCH class and you'll start getting extra AI thrown at them in EEK patrols.  Then the mission times will balance out against plasma races. 

Making other races have no alternative but to fly hex flipping ships is not the way to go.  It's like telling all the races that they have to fly Mirak style or else. It's not exactly fair that 7 other races have to conform to one race's way of doing things. Plus, the non-Mirak races are forced to choose from one or two hex flippers rather than have the whole line shiplist selection to choose from. It's too lop-sided. It also make the game uber-boring. It's better to have the one race get better PvP ships and bring them into the fold with the other 7 races.  What was done for the Z-BCHs with Moggy's Z-BCH can be done in the Z-CL, Z-CC, Z-CCH classes.  Then you will maximize the usage of the shiplist for all races not just get numbed by always flying that F-NCD, F-CAD instead of a F-CB, F-CF, etc. or always flying that K-D5D instead of K-D5L, K-D7W, K-DWL, K-FDW, etc. and so on.  I would never play on or get involved with any dyna campaign that de facto mandated that I have to fly only one or two designated ISC hex flippers instead of the full line-up of I-CLY, I-CAx, I-CCx, etc.

 I am a ISC pilot not a Frogo-Mirak pilot. I am a Klingon pilot not a Klingo-Mirak pilot. I am a Fed pilot not a Fedo-Mirak pilot, I am a Romulan pilot not a Rommie-Mirak pilot, etc.  If I want to be a Mirak pilot then I'll fly Mirak udder-wise I wanna do what my chosen race is designed to do and nothing else.

By making life harder on the hex flippers you'll stop the droner, PFTs, CV ship selection craze in its tracks.  BTW,  it only takes a few minutes to go through the shiplist and bump up the classes on the dreaded, hex flipping, mission time imbalancers. Then the hex flipping debate is satisfactorly taken cared off.

I am a Mirak pilot not a Mirak -Frogo pilot etc.  So stop trying to shove extra ai down my throat Karnak!

The type of mission your prescribing here is enough to make me sit out a server using them.  Do you want everyone to be forced into your type game without a choice, something you claim to oppose.  All the mirak pilots I know have fully supported efforts to equalize the playing field as far as mission times by supporting the disengagement rule, dealing with reasonable BPV bumps etc. 

Nothing wrong with making such scripts for your own campaign of course. 

Also please inform me if these are to be used in any server, so that I can save myself the time in preparing for any such campaigns. 
« Last Edit: August 02, 2004, 12:35:02 pm by KAT Chuut-Ritt »

Offline Lepton

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Re: #9
« Reply #46 on: August 02, 2004, 12:44:14 pm »
I have the solution.  Let's just cut the Mirak out of the D2.  Problem solved. :P

I think fed and klink pilots will be less inclined to fly hex-flippers if the hex-flippers par excellence are not merely neutered but euthanized.

They're a minor race and a source of constant problems.  Just cut them out.  Problem solved.


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Offline FPF-DieHard

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Re: #9
« Reply #47 on: August 02, 2004, 12:45:29 pm »
Oh boy, and I though the WT flamewar was hot.  This one is about to explode . . .
Who'd thunk that Star-castling was the root of all evil . . .


Offline KAT Chuut-Ritt

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Re: #9
« Reply #48 on: August 02, 2004, 01:03:21 pm »
I have the solution.  Let's just cut the Mirak out of the D2.  Problem solved. :P

I think fed and klink pilots will be less inclined to fly hex-flippers if the hex-flippers par excellence are not merely neutered but euthanized.

They're a minor race and a source of constant problems.  Just cut them out.  Problem solved.

Just get yourself a copy and play SFC1, YOUR  problem solved, just dont be surprised if you dont see too many of us there..... ;)

Offline Cleaven

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Re: #9
« Reply #49 on: August 02, 2004, 11:49:26 pm »
Now there's an idea, the SFC1 mod of OP.

Not sure I can be bothered, but as you are the Doc, can you run an AI standard patrol in 2 minutes in a KRC? If so, there is no problem and I am utterly wrong. If you cannot, then the KRC is a worse ship for AI missions than ones I know can.

Offline Lepton

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Re: #9
« Reply #50 on: August 03, 2004, 02:20:28 am »
Ah, SFC1.  Now those were the days.  No AMDs.  No plasma Ds.  Those were the drone days.

But seriously, I was just joking.  However, some times a faulty component just needs to be lifted out. ;D


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Offline KAT Chuut-Ritt

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Re: #9
« Reply #51 on: August 03, 2004, 02:26:58 am »
Ah, SFC1.  Now those were the days.  No AMDs.  No plasma Ds.  Those were the drone days.

But seriously, I was just joking.  However, some times a faulty component just needs to be lifted out. ;D

And if it ain't broke don't fix it....... ;D

Offline Cleaven

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Re: #9
« Reply #52 on: August 03, 2004, 03:15:04 am »
All those in favour of the SFC1 Mod?

Not sure I can be bothered, but as you are the Doc, can you run an AI standard patrol in 2 minutes in a KRC? If so, there is no problem and I am utterly wrong. If you cannot, then the KRC is a worse ship for AI missions than ones I know can.

Offline KAT Chuut-Ritt

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Re: #9
« Reply #53 on: August 03, 2004, 03:28:59 am »
All those in favour of the SFC1 Mod?

I'll admit on second thought those uber fast plasma might be fun to try out, and weren't drones speed 36 in late era?

Make an interesting diversion for a server.

Offline Gook

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Re: #9
« Reply #54 on: August 03, 2004, 03:53:24 am »
Yep drone speed got nerfed for fast drones from 34 to 32.

So long since I played SFC1 I can't remember whether it had drones at all.

Speed 36 plasma, rather than speed 32 per SFB has never really been added to BPV of SFC ships, one can only speculate how much an R launcher with speed 36 plasma would cost in SFB, or an ESG that doesn't affect friendlies................ but we digress.

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Offline Holocat

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Re: #9
« Reply #55 on: August 03, 2004, 03:56:10 am »
Please forgive my ignorance, not have actually played a SFCII campaign.  I don't really understand what the problem/inbalance is.  Why is the speed in which a race an flip hex's a problem?  Is the problem that the Kzinti are able to start flying DN while the plasma races are stuggling to get out of DD's?

This is one of those bleeding ulcers that have been with the D2 as long as the D2 has existed.  Here's the senario:

Let's take a ficticous server of 100 people.  50 on the alliance side, 50 on the coalition side.

Flamebait #1, Mission times;  

This is essentially gook's explanation.  Drone boats kill AI faster, leading to shorter mission times.  In the dynaverse, every mission you complete adds or subtracts a number from the hex in question;  If it is a hex belonging to your empire, the number is added. If it is an enemey hex, this number is subtracted.

So, let's show an example.  Let's say the adverage mission time for a Mirak is 5 minutes, while the adverage mission time for a Gorn is 20 minutes.  In one hour, the gorn will score 3 'points' in missions.  However, in the same span of time the Mirak may score up to 12 (less if the base is far away, but let's keep this simple for now).  
----

Flamebait #2, inept defence;  

Now, the crafty man or cat might say that a good defence can stop this cold.  It can, but defending a sector isn't as simple as sitting on it.  You see, missions are run independently of hexes;  only the result is reported.

What exactly do I mean by this?  To put it simply, missions can be run 'around' defenders, to their great chargin.  If you run a mission and there's a *free* enemy in the hex waiting for you, you will draft that enemy.  However, if someone's in the hex, but in mission, then you can run a mission, avoid this enemey, AND both missions will affect the Defence Value (DV) of that hex.

Let's show this as another example.  Let's say two mirak are assaulting a hex, with two Romulan defenders sitting on it.  The mirak, being crafty, stage their jumps into the hex in a staggered fashion.  The first mirak draws BOTH the romulan defenders, and for the next 30 minutes leads them on a merry chase which eventually causes the mirak to flee.  However, the second mirak may have racked up 6 DV points as this mirak was able to run missions 'around' the defenders.  They lose one point due to the romulans driving off one, but are still 5 points ahead in this game.
----

Flamebait #3, Sneak attack;
Now, a server may have equal numbers on each side, but during a certian period of time their may be server imbalances.  Let's say most of the alliance pilots live in America.  Thus there are certain times when these people will sleep, go to work, and other such things that prevent one from doing the important work of winning a server.

Now, a sneak attack is when a group of people wait specifically until hours that they are aware that the opposition is most vulnerable to attack.  This is hardly a mirak-only tactic, but short mission times can compound the damage done by such raids, and long mission times can limit success of races with them using this tactic.

Let's take this example:  40 americans fight for the Lyran empire, scoring 120 DVs against the mirak during the course of 4 hours.  The 20 mirak of the miraki empire get together and agree to a sneak attack.  So, they wait until there are only 5 lyrans on, and then come en-masse and counterpunch for 4 hours.

Generally, a droner race will win these contests again by grace of the first flamebait, short mission times.
----

Flamebait #4, The Great Hexx Flip-off:

One of the Dynaverse's limitations is that it is generally only conductive to a kind of hex-flipping warfare without gratitutious effort by the game's host to make it otherwise, and this is the center of the droner argument.  Drone ships do well what the dynaverse seemingly wants done, this being the efficient claiming of little hexes.  Most of the ships that can't perform fast missions can perform against players (Player versus Player or PvP) but because of 2 unless server rules are given, PvP vessels have been limited in their strategic effectiveness, hence the lines along "Rules GSA but not the Dynaverse."

The majority of server tinkering and server rules has been to try to level this field.  Bounties, VCs (as opposed to straight territorial conquest), Disengagement rules, and so on.

I suppose then that the answer to the quoted question is this:  The dynaverse, in the end, doesn't care who's in the DN and who's struggling in the DD, so long as they can take territory faster than their opponent. 
« Last Edit: August 03, 2004, 04:22:48 am by Holocat »

Offline KAT Chuut-Ritt

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Re: #9
« Reply #56 on: August 03, 2004, 04:05:53 am »
and I can only think of 1 recent server with drones only on one side of the equation, GW2 which was designed based on the general war.  So what we have is an equation with both sides having drones available.  We also have statements by several experienced pilots of both drone and plasma races that all races have some fast hex flippers so your 5 to 1 mission time equation isn't necessarily accurate. 

Offline Holocat

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Re: #9
« Reply #57 on: August 03, 2004, 04:14:15 am »
and I can only think of 1 recent server with drones only on one side of the equation, GW2 which was designed based on the general war.  So what we have is an equation with both sides having drones available.  We also have statements by several experienced pilots of both drone and plasma races that all races have some fast hex flippers so your 5 to 1 mission time equation isn't necessarily accurate. 

In practice yes.  As to argument, most of the droner strangling is plasma vs. drone times, and that is thus what I am demonstrating.

Of course, this leads to allied territory mission running problems (which I think were since solved, mostly, but were a problem for some time) and distance to base(your race's base, not an allied base) being a critical element in droner strategy, not to mention the release years for ships that people want or need for specific tasks and the racial 'golden eras,' and how AI draw for certain empires at certain years for certain ships or classes of ship affect mission times but these complications are something I want to avoid, or i'll never come to a useful conclusion.
« Last Edit: August 03, 2004, 04:29:24 am by Holocat »