Topic: Bringing back the Tutorial Thread (Please Sticky)  (Read 6617 times)

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Offline FoaS_XC

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Bringing back the Tutorial Thread (Please Sticky)
« on: November 12, 2004, 10:24:46 pm »
Okay, rules for this thread.

1) POST THE TUTORIAL ALL IN ONE POST - no bits and pieces between posts.
2) dont just refer us to another site.
3) make sure it relates to Texturing or modelling for the games - while neat photoshop tutorials on how to make people is cool, its not really relevant.
4) dont post unless its a tutorial.
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Offline FoaS_XC

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Planet Rings
« Reply #1 on: November 12, 2004, 10:49:13 pm »
Planet Rings[/U]
For Photoshop 7 and CS

Why?: well this tutorial will be useful when making new planet rings for SFC.

1) NEW IMAGE
whatever size, it doesnt really matter...for this tutorial i am using 512x512.

2) GUIDES

on the top menu: VIEW>NEW GUIDE>
Make a 50% for both horizontal and veritcle
they should intersect at the exact middle of your image.

Like so.

3) COLOR GRADIENT

use the Gradient tool

and open the Gradient editor up at the top by clicking on the thumbnail of the gradient.

You should get something like this


Change this setting to Noise


And this to 50%


Now play around with these until you get the color you want.

I went with a nice teal-blue

Apply as a Radial Gradient from the exact middle to the edge.


4) VARIATION GRADIENT

In order to make it look like there are varying densities in the rings dust we are going to make rings of black.

Create a new layer

Go back to your gradient editor.
again, make it a noise at 50% roughness. but here is what is different

Change the Color Type to HSB


Slide the White slider on the "S" bar all the way to the left.


Press Randomize a few times until you get a nice high-contrast Gradient.

Apply the gradient the same way you did the last one.


On the top menu go to IMAGE>ADJUSTMENTS>AUTO LEVELS


Now change that top layer to Multiply


and you are done.


Add some noise to the first layer, maybe..then just throw it on a 0 height tube in 3ds Max around a planet.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Reverend

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Re: Bringing back the Tutorial Thread (Please Sticky)
« Reply #2 on: November 12, 2004, 10:59:03 pm »
Is this for SFC3? Does it matter, as in, doesw this apply to the others? Excellent thread!!!!!!!!!

Offline FoaS_XC

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Re: Bringing back the Tutorial Thread (Please Sticky)
« Reply #3 on: November 12, 2004, 11:00:05 pm »
its not for any SFC, its for making a texture in photoshop for a model
Robinomicon
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Offline ModelsPlease

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Re: Bringing back the Tutorial Thread (Please Sticky)
« Reply #4 on: November 13, 2004, 11:34:00 pm »
Bump for a sticky

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline Sandman3D

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Re: Bringing back the Tutorial Thread (Please Sticky)
« Reply #5 on: November 13, 2004, 11:43:36 pm »
Well, don't have any I'd care to write out in a thread, but here's a good one, that has been well recieved by quite a few here lately...a tutorial on shapemerge. :)
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Offline wulf111

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Re: Bringing back the Tutorial Thread (Please Sticky)
« Reply #6 on: November 15, 2004, 01:54:32 pm »
Thanks again to sandman for the shapemerge tut and to fury for the planet ring tut any chance we can get a few tuts about azteking for the saucer sections and how to do the panel lines? i know these would help me alot with my texturing

**edit** Fury have you made any progress on your photoshop brushes


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Offline Anthony Scott

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Re: Bringing back the Tutorial Thread (Please Sticky)
« Reply #7 on: November 22, 2004, 02:13:44 pm »
 ;D :o :)

Very cool....I just LOVE Photoshop tutorials!

Any news on those brush sets? <drools>

And more to the point...any tutorials on trying to do asteroid fields in Photoshop? hmmmmmm.....I should go and experiment with that idea....

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Offline Tus-XC

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Offline wulf111

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Re: Bringing back the Tutorial Thread (Please Sticky)
« Reply #9 on: December 10, 2004, 09:26:02 am »
for those interested in the shapemerge tut here it is. It's very simple but very powerfull it was extreamly use ful when doing the Conestoga


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Offline Jake98989

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Re: Bringing back the Thread (Please Sticky)
« Reply #10 on: December 17, 2004, 04:52:25 pm »
I founnd alote of Tutorials when looking for how to make some textures. so i coppied them and here they are.

Tutorial By Fury_of_a_Seraph 

Making a Saucer Texture...

Okay, this was made with Photoshop v7

First, Create an Image: 1024x1024
Second create two more layers on top of the background
Change Layer 2's Blending Mode to Multiply.

Next open this image as a seperate image.

Make a copy so you now have two versions of this B5 Hull image.
On ONLY ONE of them, go to IMAGE>IMAGE SIZE.
and change it to the following settings

Now on this image, go to EDIT>DEFINE PATTERN
Name is something like "Hull-50%"

Do the same thing on the unmodified B5 hull image and name it "Hull-100%"


This is for future use, this way you can do different things with scaling, i recommend as going so far as making a Hull 25% version too


You can close out both b5 Hull images, you dont need them any longer.

Go back to your 1024x1024...

Select the flood fill tool.
At the top there is an option called "Fill" with a dropdown menu.
Select PATTERN
Just to the right of that there is a "Pattern" drop down, select the Hull-100%...it should be second to last.

Fill Layer 2 with said pattern.

Now go to the FILTER>DISTORT>POLAR COORDINATES....
Select "Rectangular to Polar" and press okay...

VIOLA....now you can stop there and call it a good texture basis, or you can do just a little more...

On that second layer...the one that should be MULTIPLY mode...right? good....

On that layer, fill it as white (make sure to change your flood fill tool back to FOREGROUND instead of PATTERN)
 - it will look like nothing happened, dont worry it did.

go to FILTER>NOISE>and add these settings.

Now go to FILTER>BLUR>MOTION BLUR and add these settings

Do the same thing with FILTER>DISTORT>POLAR COORDINATES that you did with the Hull...and viola you have some wear and tear on your hull...


Of course you can play around with the settings....change Layer 1's opacity to 75%

add another layer on Overlay mode and fill it with color....have some fun with it

Of course if you want to make it 512x512 use the HULL 50% Fill instead.


I Hope this helps some of you
more tutorials to come

IMPORTANT!!!!!
PLEASE DO NOT POST IN THIS THREAD IN RESPONSE!!!!!!!
POST ONLY IF YOU HAVE TUTORIALS TO SHARE!!!!!
Reason why is this way people dont have to hunt through this thread as much in order to find tutorials
please help those in need...dont post in this thread. 

Posted By Mrcue

http://www.frost-works.com/galactic_truckstop/mars_station/main/Contents/Tutorials.htm

The two tutorials on that page can be very heplful to new comers.


Posted By Anthony_Scott

  Re: the Official Photoshop Tutorial Thread!!! - (Sticky Please)
« Reply #3 on: February 16, 2004, 10:28:58 am »   

--------------------------------------------------------------------------------
A warp field tutorial:

1>open a new document, any size..(I usually make mine 1024x768)
2>EDIT>FILL>BLACK
3>FILTERS>NOISE>ADD NOISE..usually you want to just accept the default setting because the sttings usually give you a   decent enough starfield.
4>IMAGE>ADJUSTMENTS>THRESHOLD...this allows you to adjust the number of stars even further...a neat effect
5>FILTERS>BLUR>RADIAL BLUR...adjust to suit your particular tastes and you can also put the blur on differant parts of the picture like for an off-center warp field...

There ya go...you should have a decent warp field!


Explosions
http://www.photoshopcafe.com/tutorials/explosion/explosion.htm

Posted by Tus

saw this link in a post on scifi-meshes a while back , has a great tut for planets and starfields

http://gallery.artofgregmartin.com/tutorials.html 


Posted By Kreeargh

I came across CGtalk here is a link to more photoshop tutorials,  more than i could ever read 
http://www.cgtalk.com/showthread.php?s=682379c2132bf62659e33b1f8f59180d&threadid=129189


Posted By Khalee

 well heres a art site with a tutorial section on Photoshop http://www.noir.org/2dTutorials.html#Photoshop

And it has a good selection of links to other Art sites as well.

And heres another link I found http://www.newtutorials.com/ Sometimes following one websites links takes you to some interesting places.

and one more link http://www.purephotoshop.com/

another one. http://www.photoshop-stuff.com/
 CGtalk forum links to photoshop tutorials thread   

Offline Mr_Tricorder

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Re: Bringing back the Tutorial Thread (Please Sticky)
« Reply #11 on: May 24, 2005, 03:40:33 pm »
I just recently made a tutorial for adding textures to a ship.  If you have some experience using 3ds max, but don't know how to add textures to a ship, this should be helpful.
« Last Edit: June 12, 2005, 09:22:51 pm by Mr_Tricorder »

Offline wulf111

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Re: Bringing back the Tutorial Thread (Please Sticky)
« Reply #12 on: August 22, 2005, 02:31:24 pm »
Can anyone out there wip up a decent tutorial on how to create the aztec patterns for the hull and saucer sections for photoshop ?


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Offline Mackie

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Re: Bringing back the Tutorial Thread (Please Sticky)
« Reply #13 on: September 17, 2005, 07:17:51 pm »
damnit i need to find an easy way to get mods to lwo or 3ds if i absolutely have to use that sh*t format. post here or you guys can pm if you know of any alternative methods ;)
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Offline Antivyrus

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Re: Bringing back the Tutorial Thread (Please Sticky)
« Reply #14 on: September 17, 2005, 08:29:45 pm »
Milkshape 3d has a large amount of inport/exports including MOD LWO amd 3DS  its what I use to convert all my stuff

Offline Mackie

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Re: Bringing back the Tutorial Thread (Please Sticky)
« Reply #15 on: September 17, 2005, 08:37:23 pm »
Milkshape 3d has a large amount of inport/exports including MOD LWO amd 3DS  its what I use to convert all my stuff


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Offline Bonk

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Re: Bringing back the Tutorial Thread (Please Sticky)
« Reply #16 on: February 20, 2006, 07:34:18 pm »
For textures, use photoshop to change the image mode to indexed color and save as 8 bit. Saves on download size and disk space by 60% or more. Avoids those "above8bittexture" files. Does not result in loss of color information for 99.9% of cases.
« Last Edit: August 28, 2009, 05:02:36 pm by Bonk »

Offline Tus-XC

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Re: Bringing back the Tutorial Thread (Please Sticky)
« Reply #17 on: June 12, 2012, 10:24:18 pm »
A very good video tut on doing plane modelling.  Videos are in hd so you might be better off dling rather than streaming.

http://www.3dtotal.com/forums_frameset/index.php?e=http://www.3dtotal.com/tutorial/3d_studio_max/hard_surface_essentials/hard_surface_01.php
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