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Offline MrCue

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Re: OutaLance Work Load + Timetable
« Reply #40 on: December 29, 2004, 02:48:19 pm »
Getting a model onto your page.
If you have a battleclinic.com login already you can skip to step 3.

Step 1.) http://www.battleclinic.com/forum/index.php?action=register
Step 2.) Register for an account.
Step 3.) Login.
Step 4.) http://www.battleclinic.com/halo_skin/docks/upload.php
Step 5.) Fill out all the fields, and select the relevant boxes.
Step 6.) Click Upload.
Step 7.) Check your page, you should now see the new ship you posted.

See http://outalance.battleclinic.com/Markyd/index.php for an example.

Please be aware that any ship you uplaod will appear on your page!

Getting news Published to your front page.
Please note you will require a "Team" account to post news items, see myself or FW once registered
Step 1.) Login
Step 2.) http://outalance.battleclinic.com/forum/index.php/board,6.0.html
Step 3.) Click on the link which matches your name.
Step 4.) Make a new topic.
Step 5.) Save.
Step 6.) Check your page to see the news item posted.

If you have any problems my MSN is in my profile.

Offline markyd

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Re: OutaLance Work Load + Timetable
« Reply #41 on: December 29, 2004, 05:20:11 pm »
Cool. I got a free easy pass, done for me  :)

Thanks Cue, looks gr8  ;D

Offline MrCue

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Re: OutaLance Work Load + Timetable
« Reply #42 on: December 29, 2004, 05:31:09 pm »
Get the rest of your work uploaded slacker ;)

Offline markyd

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Re: OutaLance Work Load + Timetable
« Reply #43 on: December 29, 2004, 06:32:46 pm »
rofl  ;)

Will Do  ;D

Offline stewiedude

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Re: OutaLance Work Load + Timetable
« Reply #44 on: December 30, 2004, 10:15:41 am »
How does one become a member at OUTALANCE?  :)

Offline manitoba1073

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Re: OutaLance Work Load + Timetable
« Reply #45 on: December 30, 2004, 06:57:38 pm »
How does one become a member at OUTALANCE?  :)

well lets see ur work. what conversions of games u've done. then ofcourse F_W will give u a small task to complete. and u'll need MSN messenger also. then when ur done it'll get reviewed. and u'll get told soon after.
its always good to have more converters around since im probably the one who can do most game conversions, and a few other things. but lets see what u can do.



Offline stewiedude

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Re: OutaLance Work Load + Timetable
« Reply #46 on: December 30, 2004, 07:38:01 pm »
Ok.. I was just wondering, thank you ... Im not applying for membership just yet  ;)

I like to fly solo  :)

Offline Fallen_Warrior

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Re: OutaLance Work Load + Timetable
« Reply #47 on: January 02, 2005, 11:51:32 am »
Okay Outalance team heres a heads up Mr Cue has updated Our file uploading abilities as your all aware so if all members can make sure they have accounts at both battleclinics and OutaLance forums for updating of your pages and making your own new news events (both of these accounts are needed as i cant upload everything as i did before)
also the server is still been used for the holding of the pages so edit as you see fit, also holding files that we dont want shown on the site but want them up online for file transfere to people who arnt part of the outalance team
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Offline Centurus

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Re: OutaLance Work Load + Timetable
« Reply #48 on: January 02, 2005, 06:55:10 pm »
Okay Outalance team heres a heads up Mr Cue has updated Our file uploading abilities as your all aware so if all members can make sure they have accounts at both battleclinics and OutaLance forums for updating of your pages and making your own new news events (both of these accounts are needed as i cant upload everything as i did before)
also the server is still been used for the holding of the pages so edit as you see fit, also holding files that we dont want shown on the site but want them up online for file transfere to people who arnt part of the outalance team

What does this mean for the Mark 6?
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Offline Centurus

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Re: OutaLance Work Load + Timetable
« Reply #49 on: January 03, 2005, 02:51:01 pm »
all 3 of the mark 6 variants will be uploaded to my page of the site aswell as the ingame shots ive taken i will put your read me that shows credits for the ship then i will make a post that gives a general release

WOOHOO!!!!  *runs around on the floor in a circle like Curly*
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Offline Red_Green

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Re: OutaLance Work Load + Timetable
« Reply #50 on: January 06, 2005, 03:54:06 am »
I am responding to the membership criteria,  NO I am not applying and don't mean to sound critical. But all that criteria and dead lines with limited reference pics. I mean it sounds like a job. Many of us just here for recreation. Hours of chat on MSN, This is meant for people with lots of free time I think. 

I am curious though as it sounds like you only want professional type modders. There are many that texture but don't mesh or visa versa. The thing that puzzles me as what are the benefits? I mean if a modeler has to meet deadlines there must be some benefit to join otherwise it would seem best not to. I mean with Real life throwing a wrench or 2. Be careful to about judging people by models they did 2 years ago. 


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Offline Adonis

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Re: OutaLance Work Load + Timetable
« Reply #51 on: January 07, 2005, 04:04:31 pm »
Guys I need a little favour, could someone make me some boxes, and then scale them correctly to the SFC3 sizes of the Danube MK1/2, TNG shuttles etc. ?
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Offline DookeyKing

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Re: OutaLance Work Load + Timetable
« Reply #52 on: January 12, 2005, 10:44:36 am »
Just a little heads up on my availability.  Yesterday, I was elected to be president of the soccer club that my children play in.  Additionally, I'll be coaching both of there teams.  Needless to say, my computer time is about to become extremely limited.  I'll still gladly help as time allows,  but I'm probably not gonna be able to meet tight deadlines in the near future.  Sorry to have to take a step back before I really get a chance to contribute to the group,  but the kiddies come first in all things.

On another note,  I've been working on improving my modelling skills and I've actualy been working on an Azel design.  What I have so far looks decent but the poly count is way high.  Anyway,  I'll try to throw a pic or two up in the next couple days.

Scott

Offline DookeyKing

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Re: OutaLance Work Load + Timetable
« Reply #53 on: January 14, 2005, 12:43:59 pm »
Here is what I've been working on.  You might recognize this as the Tiberius saucer.  WAY too many polies but I'm still working on it.  No telling when this thing could be finished.

Scott

Offline stewiedude

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Re: OutaLance Work Load + Timetable
« Reply #54 on: January 14, 2005, 12:54:24 pm »
Nice  ;)

Offline Centurus

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Re: OutaLance Work Load + Timetable
« Reply #55 on: January 14, 2005, 04:44:31 pm »
*drools like he's on acid*  How many polies?
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Offline DookeyKing

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Re: OutaLance Work Load + Timetable
« Reply #56 on: January 15, 2005, 06:22:10 am »
Just the saucer is nearly 10k polies.  I'm gonna redo it.  I am really just trying to figure out the tools and techniques with this but it would be cool if I could get this whole thing down to a playable poly count.

Scott

Offline Centurus

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Re: OutaLance Work Load + Timetable
« Reply #57 on: January 15, 2005, 04:09:34 pm »
At least you could make a killer ship for rendering purposes.  :-D
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Offline Centurus

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Re: OutaLance Work Load + Timetable
« Reply #58 on: January 26, 2005, 12:03:54 am »
So where's the bar and grill?  :-D
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Offline Centurus

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Re: OutaLance Work Load + Timetable
« Reply #59 on: January 26, 2005, 12:09:04 am »
Not much of a drinker.  Just hoping to pick up a girl for the night.  :-D  And as for the grill, I'm hungry.  Give me directions.
The pen is truly mightier than the sword.  And considerably easier to write with.