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Offline Fallen_Warrior

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« on: November 30, 2004, 05:31:23 am »
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« Last Edit: April 08, 2016, 04:38:40 pm by Fallen_Warrior »
All that remains are ashes caused by neglect and self loathing

Offline markyd

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Re: OutaLance Work Load + Timetable (Please Sticky)
« Reply #1 on: November 30, 2004, 01:08:58 pm »
Mine...  ;D

TOS Romulan Wraith 99.999999999% should be released when I fix the lightmap issue

Vigilant 80% Same as above with release
Axor 99.9999999999999% Just needs converting
Reeve 0%  :-[
Azes roms 0%
Rages Pirates 10%
Excelsior Study Model 0%

Their are probably more 2  ;D

Offline Sandman3D

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Re: OutaLance Work Load + Timetable (Please Sticky)
« Reply #2 on: November 30, 2004, 09:01:34 pm »
C'mon guys, give me something to mesh. ;D My current work load is kinda light, considering. :P Finishing up the Titan, texturing up some Cardy meshes for the Lost Era, provided by MajorRacal. :notworthy: Please, something to mesh before my brain goes to mush from all the texturing. :P ::) :skeptic: :screwloose: :rofl: Or, I could build a mesh and send it to ya...then you could play with all the mapping... :smackhead:

Can ya tell it was a rough day at work? :soap: :popcorn: :drink: :help: :help: :help: :drink: :screwloose: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl:
"Proudly you gathered, rank on rank to war,
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To save mankind-yourself you scorned to save."

Offline Azel

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Re: OutaLance Work Load + Timetable (Please Sticky)
« Reply #3 on: December 01, 2004, 12:43:07 pm »
Sandman...you can try here mate...Tons of my stuff has not left the drawing board:
http://jason9704.fotopic.net/
All Things End

Offline Starforce2

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Re: OutaLance Work Load + Timetable (Please Sticky)
« Reply #4 on: December 01, 2004, 12:53:21 pm »
like that shark shapped feddie *cough* hint *cough* ;D

Offline Sandman3D

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Re: OutaLance Work Load + Timetable (Please Sticky)
« Reply #5 on: December 01, 2004, 12:59:42 pm »
OH yeah....I have a mesh I started of that but never finished...couldn't figure it out. Maybe my skills have improved enough to tackle it.... :-\
"Proudly you gathered, rank on rank to war,
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All you had hoped for, all you had, you gave
To save mankind-yourself you scorned to save."

Offline markyd

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Re: OutaLance Work Load + Timetable (Please Sticky)
« Reply #6 on: December 01, 2004, 01:28:59 pm »
wraith and axor finished...

Now either the vigilant or a holiday.... hmmmmm  ;D

Offline Azel

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Re: OutaLance Work Load + Timetable (Please Sticky)
« Reply #7 on: December 01, 2004, 01:31:50 pm »
wraith and axor finished...

Now either the vigilant or a holiday.... hmmmmm  ;D
Hey man I'll die without the Reeve...
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Offline markyd

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Re: OutaLance Work Load + Timetable (Please Sticky)
« Reply #8 on: December 01, 2004, 02:52:08 pm »
Alright.... sheeeesh... talk about a hot poker up the a** >:(

rofl... reeve work begins tonight  ;D

Offline wulf111

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Re: OutaLance Work Load + Timetable (Please Sticky)
« Reply #9 on: December 03, 2004, 07:28:17 am »
Here is a quick rundown of what i am working on at this time

Conestoga    80%
USS Fury      50%
VF1S           10%
PhobosX       80%
SuperSov     95%
Chariot         80%
ChariotB       30%
Whale Probe 99%
World Ship    20%
Azel's Armor  10%


Well thats my list so far


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Offline markyd

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Re: OutaLance Work Load + Timetable (Please Sticky)
« Reply #10 on: December 03, 2004, 07:48:52 am »
Wraith - Done
Axor - Done
Osprey - Done
Vigilant - 60% - lost the goddam textures for the wings so I gotta re do them (sorry buzz)
Reeve - 15% - started to mesh
Tholian DD - 25%
Study Model - 0%
Rage Pirates Ver 1 - 35%
Az roms 0%
Planet Models with moons - 10%
Romulan TOS outpost - 0%
Romulan TOS Starbase - 0%

Dinner not ready yet, can of larger in hand  ;D

Offline Sandman3D

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Re: OutaLance Work Load + Timetable (Please Sticky)
« Reply #11 on: December 03, 2004, 09:58:38 am »
Hey wulf, I've been working on the SS Valiant off and on...when I get the mesh done, you want to texture her in the Conestoga style? They are related after all. :)
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Offline wulf111

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Re: OutaLance Work Load + Timetable (Please Sticky)
« Reply #12 on: December 03, 2004, 10:32:26 am »
i can try but lets see how the Conestoga turns out first im still not very good with textures yet


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Offline wulf111

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Re: OutaLance Work Load + Timetable (Please Sticky)
« Reply #13 on: December 06, 2004, 04:29:18 pm »
well i now have 3 ships that need clothes the Phobos-X, USS Fury, and the SS Conestoga. the meshes are complete except for some poly removal on the Phobos-X. The Conestoga is probably my best work, the main hull is pretty much one contiguous mesh.

so that updates me so far 
Conestoga    100% waiting for textures
USS Fury      100% waiting for textures
VF1S           10%
PhobosX       95% poly reduction phase and textures for secondary hull
SuperSov     99% need normals flipped on main hull
Chariot         80%
ChariotB       30%
Whale Probe 99% cant seem to get the texture to stick when exporting to .mod
World Ship    20%
Azel's Armor  10%


Chuck Norris floats like a butterfly and stings like a tomahawk missile. At mach 3. In the face.

Offline wulf111

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Re: OutaLance Work Load + Timetable (Please Sticky)
« Reply #14 on: December 09, 2004, 08:31:22 am »
i can send them email F_W wich email addy you want them sent to? and WB F_W glad you are feeling better.

*EDIT* on a side note it looks i will finally be getting DSL internet at home pretty soon *does a happy dance* ill keep all posted


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Offline wulf111

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Re: OutaLance Work Load + Timetable (Please Sticky)
« Reply #15 on: December 10, 2004, 07:38:36 am »
the Fury and the Conestoga have been sent F_W and i will have the PhobosX ready by monday i hope. Thanks alot


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Offline wulf111

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Re: OutaLance Work Load + Timetable (Please Sticky)
« Reply #16 on: December 10, 2004, 04:12:11 pm »
Yeah you get to texture that baby I currently have WZ's titan textures in the saucer but i thing it a bit to dark would prefer a more sov grey to match the naccells. Do you think i should replace the naccells with better ones or even different ones? *shrugs* i think i have about 10 different Phobos models with different hulls and naccelles LOL i guess the design is so versitile that you can create a whole fleet of varients.


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Offline Sirgod

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Re: OutaLance Work Load + Timetable
« Reply #17 on: December 11, 2004, 02:59:06 pm »
Heh, Your welcome Bro. always willing to help, since I have no talent what so ever myself.  ;D

Stephen
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Offline ModelsPlease

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Re: OutaLance Work Load + Timetable
« Reply #18 on: December 13, 2004, 03:24:34 am »
Sorry F_W, works been killer I'll try to catch ya ASAP.
-MP

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Offline wulf111

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Re: OutaLance Work Load + Timetable (Please Sticky)
« Reply #19 on: December 13, 2004, 07:23:46 am »
>Also would it be possible to make a mesh for me that has the shape of the Miranda Class but with an Akira style saucer, Nova class nacelles and an intergrated Nebula weapons pod that flows into the roll bar (i had the idea while i was coughing up stange coloured stuff a couple of days ago)

ill give it a shot F_W as for the virus warning email you got that was my work email not liking the BMP files for some reason it blocks them as a virus i guess they they got it locked down fairly tight thats why i sent it via gmail. i will be sending the PhobosX to you shortly so you can take a look at her


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Offline wulf111

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Re: OutaLance Work Load + Timetable
« Reply #20 on: December 14, 2004, 02:01:39 pm »
is this sorta what you are looking for F_W?


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Offline wulf111

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Re: OutaLance Work Load + Timetable
« Reply #21 on: December 14, 2004, 03:09:36 pm »
ok cool i think i have a general idea of what you are looking for now i should have something for you in a day or twoon this


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Offline wulf111

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Re: OutaLance Work Load + Timetable
« Reply #22 on: December 15, 2004, 07:16:06 am »
ok did a quick kit bash of what i think you wanted it is posted in my wip thread "Just Messing Around"


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Offline Sandman3D

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Re: OutaLance Work Load + Timetable
« Reply #23 on: December 15, 2004, 06:01:07 pm »
OK, messenger set up...     
sandman3d@hotmail.com
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Offline wulf111

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Re: OutaLance Work Load + Timetable
« Reply #24 on: December 16, 2004, 10:05:43 am »
just curious  but F_W and MP any ETA on the Conestoga, Fury, or the PhobosX? im itchin' to see your guys' ideas for them


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Offline wulf111

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Re: OutaLance Work Load + Timetable
« Reply #25 on: December 16, 2004, 03:27:53 pm »
cool sounds great looking forward to seeing them guys no real rush tho


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Offline markyd

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Re: OutaLance Work Load + Timetable
« Reply #26 on: December 17, 2004, 05:40:05 pm »
Im not gonna be converting ships anymore.... Im gonna start making higher poly, higher detailed ships... thats my new plan...  ;D  If their gonna be used in BC Cool, sfc II or III cool, Im just gonna release the 3ds format and let others change as they see fit... also include the model in parts and texures wrapped and unwrapped  :)

Offline markyd

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Re: OutaLance Work Load + Timetable
« Reply #27 on: December 17, 2004, 06:51:51 pm »
As long as you are all ok with it,....... it is a plan  ;D

Offline manitoba1073

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Re: OutaLance Work Load + Timetable
« Reply #28 on: December 17, 2004, 11:39:44 pm »
sounds good here too.  ;D  since i do alot of the conversions and other stuff too.  the romulans r done also. i also uploaded them to the site so all they need to be is finished there.



Offline markyd

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Re: OutaLance Work Load + Timetable
« Reply #29 on: December 18, 2004, 11:17:17 am »
Cool.. thanks guys  :)

Offline Sandman3D

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Re: OutaLance Work Load + Timetable
« Reply #30 on: December 19, 2004, 01:12:23 am »
Hey, you stole you my idea!! Oh well, low poly purgatory is at least a known quantity... ;D

Sounds good bud!! ;D
"Proudly you gathered, rank on rank to war,
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Offline Sapharite

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Re: OutaLance Work Load + Timetable
« Reply #31 on: December 19, 2004, 03:44:55 pm »
What's up with that Preety TNG Rommies. Fallen Warrior have you completed the illum maps for them? I just need only the P'dan and P'kor classes. The rest is quite obsolete for me ;D
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Offline wulf111

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Re: OutaLance Work Load + Timetable
« Reply #32 on: December 20, 2004, 10:12:31 am »
just a tiny personal update from me it looks like my DSL will be active on the 23rd so i will be able to get with you all online there after im really looking forward to it


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Offline wulf111

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Re: OutaLance Work Load + Timetable
« Reply #33 on: December 20, 2004, 11:15:31 am »
On a similar note will all memebers of the outalance team and anyone affliated with us to consent to having there emails been collected onto a text document that could be sent to new members or people who who have joined but dont have ways of contacting other members. this would only be given out when needed.
another thing on the same note if your using MSN messenger it might be wise to have a seprate contact group for outalance members (i do this and what with so many members it takes the confussion out of having a genral moddeling group that could include people who arnt rivy to Offical Outalance infomation like server infomation and peoples emails.

i have no problem with you listing my email and stuff


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Offline Sandman3D

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Re: OutaLance Work Load + Timetable
« Reply #34 on: December 20, 2004, 11:24:17 am »
OK, but how do we know which are Outalance members and those who aren't, since some of the people use different handles?
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Offline manitoba1073

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Re: OutaLance Work Load + Timetable
« Reply #35 on: December 20, 2004, 11:56:03 pm »
go ahead



Offline Starforce2

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Re: OutaLance Work Load + Timetable
« Reply #36 on: December 21, 2004, 12:29:16 am »
What's up with that Preety TNG Rommies. Fallen Warrior have you completed the illum maps for them? I just need only the P'dan and P'kor classes. The rest is quite obsolete for me ;D

they already have lightmaps. You simply need to separate them from the tga's. The lightmap is the "alpha" layer. I mean, if u really wanna waste time remaking them fine but...

Offline Starforce2

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Re: OutaLance Work Load + Timetable
« Reply #37 on: December 21, 2004, 12:30:30 am »
one mroe thing, is there any chance of getting some updating on the Enterprise-G? The thing has foreward torpedo launchers and phasers on the foreward endge of the saucer. Nothing on the sides of engeneering nor does it have aft facing weapons at all. Kinda lame for a ship named enterprise to be a ship that can only shoot whats infront of it.

Offline Starforce2

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Re: OutaLance Work Load + Timetable
« Reply #38 on: December 24, 2004, 01:13:16 am »
well, someone at BCU did a hardpoint for the Varuul, so it is currently posted on BCfiles. A second person is supposedly doing one also.

Offline markyd

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Re: OutaLance Work Load + Timetable
« Reply #39 on: December 27, 2004, 01:13:56 pm »
rofl... I cannot believe they used that old bucket... my very first creation.... mabey I should re do that model now I can actually texture properly  ;D

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Re: OutaLance Work Load + Timetable
« Reply #40 on: December 29, 2004, 02:48:19 pm »
Getting a model onto your page.
If you have a battleclinic.com login already you can skip to step 3.

Step 1.) http://www.battleclinic.com/forum/index.php?action=register
Step 2.) Register for an account.
Step 3.) Login.
Step 4.) http://www.battleclinic.com/halo_skin/docks/upload.php
Step 5.) Fill out all the fields, and select the relevant boxes.
Step 6.) Click Upload.
Step 7.) Check your page, you should now see the new ship you posted.

See http://outalance.battleclinic.com/Markyd/index.php for an example.

Please be aware that any ship you uplaod will appear on your page!

Getting news Published to your front page.
Please note you will require a "Team" account to post news items, see myself or FW once registered
Step 1.) Login
Step 2.) http://outalance.battleclinic.com/forum/index.php/board,6.0.html
Step 3.) Click on the link which matches your name.
Step 4.) Make a new topic.
Step 5.) Save.
Step 6.) Check your page to see the news item posted.

If you have any problems my MSN is in my profile.

Offline markyd

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Re: OutaLance Work Load + Timetable
« Reply #41 on: December 29, 2004, 05:20:11 pm »
Cool. I got a free easy pass, done for me  :)

Thanks Cue, looks gr8  ;D

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Re: OutaLance Work Load + Timetable
« Reply #42 on: December 29, 2004, 05:31:09 pm »
Get the rest of your work uploaded slacker ;)

Offline markyd

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Re: OutaLance Work Load + Timetable
« Reply #43 on: December 29, 2004, 06:32:46 pm »
rofl  ;)

Will Do  ;D

Offline stewiedude

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Re: OutaLance Work Load + Timetable
« Reply #44 on: December 30, 2004, 10:15:41 am »
How does one become a member at OUTALANCE?  :)

Offline manitoba1073

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Re: OutaLance Work Load + Timetable
« Reply #45 on: December 30, 2004, 06:57:38 pm »
How does one become a member at OUTALANCE?  :)

well lets see ur work. what conversions of games u've done. then ofcourse F_W will give u a small task to complete. and u'll need MSN messenger also. then when ur done it'll get reviewed. and u'll get told soon after.
its always good to have more converters around since im probably the one who can do most game conversions, and a few other things. but lets see what u can do.



Offline stewiedude

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Re: OutaLance Work Load + Timetable
« Reply #46 on: December 30, 2004, 07:38:01 pm »
Ok.. I was just wondering, thank you ... Im not applying for membership just yet  ;)

I like to fly solo  :)

Offline Fallen_Warrior

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Re: OutaLance Work Load + Timetable
« Reply #47 on: January 02, 2005, 11:51:32 am »
Okay Outalance team heres a heads up Mr Cue has updated Our file uploading abilities as your all aware so if all members can make sure they have accounts at both battleclinics and OutaLance forums for updating of your pages and making your own new news events (both of these accounts are needed as i cant upload everything as i did before)
also the server is still been used for the holding of the pages so edit as you see fit, also holding files that we dont want shown on the site but want them up online for file transfere to people who arnt part of the outalance team
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Offline Centurus

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Re: OutaLance Work Load + Timetable
« Reply #48 on: January 02, 2005, 06:55:10 pm »
Okay Outalance team heres a heads up Mr Cue has updated Our file uploading abilities as your all aware so if all members can make sure they have accounts at both battleclinics and OutaLance forums for updating of your pages and making your own new news events (both of these accounts are needed as i cant upload everything as i did before)
also the server is still been used for the holding of the pages so edit as you see fit, also holding files that we dont want shown on the site but want them up online for file transfere to people who arnt part of the outalance team

What does this mean for the Mark 6?
The pen is truly mightier than the sword.  And considerably easier to write with.


Offline Centurus

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Re: OutaLance Work Load + Timetable
« Reply #49 on: January 03, 2005, 02:51:01 pm »
all 3 of the mark 6 variants will be uploaded to my page of the site aswell as the ingame shots ive taken i will put your read me that shows credits for the ship then i will make a post that gives a general release

WOOHOO!!!!  *runs around on the floor in a circle like Curly*
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Re: OutaLance Work Load + Timetable
« Reply #50 on: January 06, 2005, 03:54:06 am »
I am responding to the membership criteria,  NO I am not applying and don't mean to sound critical. But all that criteria and dead lines with limited reference pics. I mean it sounds like a job. Many of us just here for recreation. Hours of chat on MSN, This is meant for people with lots of free time I think. 

I am curious though as it sounds like you only want professional type modders. There are many that texture but don't mesh or visa versa. The thing that puzzles me as what are the benefits? I mean if a modeler has to meet deadlines there must be some benefit to join otherwise it would seem best not to. I mean with Real life throwing a wrench or 2. Be careful to about judging people by models they did 2 years ago. 


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Re: OutaLance Work Load + Timetable
« Reply #51 on: January 07, 2005, 04:04:31 pm »
Guys I need a little favour, could someone make me some boxes, and then scale them correctly to the SFC3 sizes of the Danube MK1/2, TNG shuttles etc. ?
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Re: OutaLance Work Load + Timetable
« Reply #52 on: January 12, 2005, 10:44:36 am »
Just a little heads up on my availability.  Yesterday, I was elected to be president of the soccer club that my children play in.  Additionally, I'll be coaching both of there teams.  Needless to say, my computer time is about to become extremely limited.  I'll still gladly help as time allows,  but I'm probably not gonna be able to meet tight deadlines in the near future.  Sorry to have to take a step back before I really get a chance to contribute to the group,  but the kiddies come first in all things.

On another note,  I've been working on improving my modelling skills and I've actualy been working on an Azel design.  What I have so far looks decent but the poly count is way high.  Anyway,  I'll try to throw a pic or two up in the next couple days.

Scott

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Re: OutaLance Work Load + Timetable
« Reply #53 on: January 14, 2005, 12:43:59 pm »
Here is what I've been working on.  You might recognize this as the Tiberius saucer.  WAY too many polies but I'm still working on it.  No telling when this thing could be finished.

Scott

Offline stewiedude

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Re: OutaLance Work Load + Timetable
« Reply #54 on: January 14, 2005, 12:54:24 pm »
Nice  ;)

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Re: OutaLance Work Load + Timetable
« Reply #55 on: January 14, 2005, 04:44:31 pm »
*drools like he's on acid*  How many polies?
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Re: OutaLance Work Load + Timetable
« Reply #56 on: January 15, 2005, 06:22:10 am »
Just the saucer is nearly 10k polies.  I'm gonna redo it.  I am really just trying to figure out the tools and techniques with this but it would be cool if I could get this whole thing down to a playable poly count.

Scott

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Re: OutaLance Work Load + Timetable
« Reply #57 on: January 15, 2005, 04:09:34 pm »
At least you could make a killer ship for rendering purposes.  :-D
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Re: OutaLance Work Load + Timetable
« Reply #58 on: January 26, 2005, 12:03:54 am »
So where's the bar and grill?  :-D
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Re: OutaLance Work Load + Timetable
« Reply #59 on: January 26, 2005, 12:09:04 am »
Not much of a drinker.  Just hoping to pick up a girl for the night.  :-D  And as for the grill, I'm hungry.  Give me directions.
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Offline manitoba1073

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Re: OutaLance Work Load + Timetable
« Reply #60 on: January 26, 2005, 11:08:28 pm »
yes very welcome aboard. hehe   did i say told u so.



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Re: OutaLance Work Load + Timetable
« Reply #61 on: January 27, 2005, 04:18:24 am »
WELCOME WELCOME WELCOME Daihak !!!!!!!!!! Update on me..........doc appt on Friday,feeling a lil better , need MY NEW PUTER before I freak. Nuff said.
-MP


Oh one other thing.........For Mani or MarkyD........could one of you stack both the original and mini series vipers Marky did into 2 respective squadrons for use in OP ? I always loved the shots of them in the inverted V formation. 5 ships should be adequate for a inverted V. If it's too hard to do it No problemo as I know little about modlling
 :P
« Last Edit: January 27, 2005, 05:10:59 am by ModelsPlease »

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Re: OutaLance Work Load + Timetable
« Reply #62 on: January 27, 2005, 01:21:32 pm »
Welcome Daihak..... you get to make the tea being the new boy ROFL ;D

Only kidding dude, thats F_W's Job.... he's gotta do somthing  :D

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Re: OutaLance Work Load + Timetable
« Reply #63 on: January 29, 2005, 02:11:30 am »
UPDATE :

Ok i've used the time that I'm sick to get further along in the Romulan Invasion MOD. Not including any new ships that will need to be built/bashed/textured. The shiplist is complete. I've redone all the weapons to reflect more accurate stats for each based on all availible material. Some ships IE the Scimitar pretty much reflects what was seen in the movie weapon wise and speed /manuverability as best ya can get with SFC II/OP so it's UBER  but it's UBER expensive so it ways even.Some ships when redone are pretty crappy but  ya gotta crawl before ya run right? So it breaks even there. Also the ships available reflect again all availible information . I've reserved places for anything that OutaLance  decides to add as well. And as per discussions between myself and F_W playing any race OTHER than the Rommies will be no walk in the park so hopefully everyone will like that challange. IM, PM, or email me with any ideas anyone in OutaLance may have for ships/missions whatever. This is a group project. I being 'puter challanged right now so i can't texture,used this time to get the foundations laid on this project. Progress will depend on obviously everyone else is up to.
OK nuff said,back to work for me.
-MP


Ooops almost forgot. KF if ya need any FASA stuff for your MOD idea just let me know. And F_W what era style fighters exactly am i looking for ?
« Last Edit: January 29, 2005, 02:47:55 am by ModelsPlease »

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Re: OutaLance Work Load + Timetable
« Reply #64 on: January 29, 2005, 03:02:25 pm »
late TNG dude also great news on the invasion mod once youve got the new puter and your back to full health we can attack those textures


Okie......late TNG. Yeah I'm dying to get back to texturing and try out some new stuff.

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Re: OutaLance Work Load + Timetable
« Reply #65 on: January 29, 2005, 10:54:23 pm »
you finally get your crayons back MP?


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Re: OutaLance Work Load + Timetable
« Reply #66 on: January 29, 2005, 11:55:39 pm »
This week, as I'm feeling alot better.
 ;D

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Offline wulf111

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Re: OutaLance Work Load + Timetable
« Reply #67 on: January 30, 2005, 11:46:29 am »
good to hear m8


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Re: OutaLance Work Load + Timetable
« Reply #68 on: February 04, 2005, 02:51:32 am »
Ok another update and questions, first off I have more ships  ;D. Secondly how hard is it to convert from MAX and LWO to playable ships ? Obviously I'm asking for a reason LOL
-MP

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Offline wulf111

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Re: OutaLance Work Load + Timetable
« Reply #69 on: February 04, 2005, 06:44:53 am »
take me about 10 seconds to convert a ship from .MAX format to .MOD


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Re: OutaLance Work Load + Timetable
« Reply #70 on: February 04, 2005, 12:56:57 pm »
i take it your new pc has arrived and you have a copy of max and lightwave


No...........I have new models in MAX znd lightwave.

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Re: OutaLance Work Load + Timetable
« Reply #71 on: February 08, 2005, 06:58:38 pm »
Quick update...........I got us a REAL SSD guru. He does not only Trek but Babylon 5 etc. And he loves our stuff, so any ships we build he said he'd stat EVERTHING for 'em. All he asks in return is when we can, render or model some of his ideas for use on his site. I think that's fair enough, I mean Azel has about a Gazillion pics and ideas just floating around, and so do many other OutaLancers.  More to follow........

-MP

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Re: OutaLance Work Load + Timetable
« Reply #72 on: February 09, 2005, 12:20:59 am »
SSD?
is that something for SFB or something :P
anyway i really have no clue it might be because im either very tired or its slipped my mind

I believe SSD stands for StarShip Data not sure. But I know he has a program to create the sheets. And from what I've seen the stats are pretty well rounded. The numbers easily transfer to the shiplist and make for some very cool new ships.He has already stated we may use EVERYTHING he has already done and looks forward to working on some new and challenging ships. Plus he digs the site and our already posted ships. He has stats for pretty much every race from Enterprise to TNG. And some of his histories are sweet as well. I mean how cool is it for the MOD(s) when he'll do all the balancing,we focus on the ships and then just add his numbers. One less worry.
-MP

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Offline Sapharite

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Re: OutaLance Work Load + Timetable
« Reply #73 on: February 16, 2005, 03:41:42 am »
How is the progress of texturing new Merced class. Somebody from Outalance was supposed to give her skins?  :)
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Re: OutaLance Work Load + Timetable
« Reply #74 on: February 16, 2005, 03:36:29 pm »
How is the progress of texturing new Merced class. Somebody from Outalance was supposed to give her skins?  :)


Ya mean the one from ASDB ?

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Re: OutaLance Work Load + Timetable
« Reply #75 on: February 19, 2005, 01:31:13 am »
I need a new BoP for "Romulan Invasion" a BIG one. 680meters of better please. Original design would be prefered. Something no one has yet seen. Wings can't be in the standard inverted V they must be straight........If anyone is up to this challange PM me there are other details. And yes Wulf it's another secret LOL  ;)
-MP

P.S. hope you're feeling better Myles. And.............2 Reman fighters for your MOD SFC3 ready. Just grab 'em off the threads.

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Re: OutaLance Work Load + Timetable
« Reply #76 on: February 25, 2005, 11:19:50 pm »
I sent ya one the other day. Glad to see you're feeling better.

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Re: OutaLance Work Load + Timetable
« Reply #77 on: April 28, 2005, 07:59:58 pm »
OK Raven sent me his latest Klingon. Who wants to tackle it ? Remember we get 30 bucks for each mesh we hook him up with and 15 bucks for textures, which will help for any OutaLance bills. Plus we get to use the model for our MOD.s

-MP

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Offline manitoba1073

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Re: OutaLance Work Load + Timetable
« Reply #78 on: April 28, 2005, 10:36:10 pm »
which one is it MP ?



Offline Sandman3D

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Re: OutaLance Work Load + Timetable
« Reply #79 on: May 17, 2005, 08:24:43 pm »
Hey guys!! :) Well, I'm at the point where I can do a little meshing...textures are too involved right now unfortunately. :( If ya have a design you need meshed, let me know and I'll see about doing it...going stir crazy. :screwloose: Mapping will be difficult...still can't sit right or for too long (foots going numb as I type :(). Anyway, as I said, I can try a simple mesh for y'all. ;)
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Re: OutaLance Work Load + Timetable
« Reply #80 on: May 17, 2005, 08:38:55 pm »
Great to hear you're feeling a lil' better. Have ya already meshed the ships we were working on a while back ?

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Re: OutaLance Work Load + Timetable
« Reply #81 on: May 19, 2005, 04:09:47 am »
I have a ship that needs a new "head" for lack of a better term, all the texturing is done already. Anyone have a free moment to hook me up ?

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Offline wulf111

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Re: OutaLance Work Load + Timetable
« Reply #82 on: May 20, 2005, 03:38:23 pm »
As some of you might know life for me has been getting very compicated with my divorce and i havent had much time at all for modeling and i do not see any in the near future so it is my sad duty to notify all that i will be going into semi-retirement from the modeling scene. I will be stopping in from time to time to see how everyone is doing and praise the great works that are posted. I wish everyone here the best and I will always count you all as friends


PS.   F_W i will be catching you on MSN sometime soon to send you all my WIP's maybe someone will get some use out of them


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Re: OutaLance Work Load + Timetable
« Reply #83 on: May 31, 2005, 03:38:58 am »
Ok folks it's about that time F_W and I need to know what everyone is working on so we can get better organized and get the stuff we need for the MOD's done. Thanks for all the hard work ya all put in to make ALL the games BETTER.

-MP

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Re: OutaLance Work Load + Timetable
« Reply #84 on: May 31, 2005, 09:23:15 pm »
Well, the ships I was working on are all done and released.  I still need to upload them to Outalance. 
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Re: OutaLance Work Load + Timetable
« Reply #85 on: June 09, 2005, 04:51:16 am »
Nicely done Miles, as you know next month I'll be heading back to the states, it will be about 2 months after that before I get my stuff back so I'll be out of commission (modelling wise) but I hope to continue to post on the forums till I'm back up and running.

-MP

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Re: OutaLance Work Load + Timetable
« Reply #86 on: June 09, 2005, 01:05:02 pm »
If your still looking 4 help on the Textures . I've redid some ships and its e-z. Just let me know if I can help.


Here are 2 screenshots of ships I reTextures.
« Last Edit: June 09, 2005, 01:20:13 pm by MDFSpacePhantom »

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Re: OutaLance Work Load + Timetable
« Reply #87 on: June 10, 2005, 12:27:38 am »
WE are always looking for help, so thanks for the offer. You'll need to get MSN messenger as that's how we communicate quite often to stay on top of our respective projects. I can send you a ship(s) that we need (re)textured, work on it and then when you're done we'll take it from there. Fair enough ?

 ;D :thumbsup:
-MP

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Re: OutaLance Work Load + Timetable
« Reply #88 on: July 07, 2005, 04:28:58 am »
Ok cool my msn is robertaguilar66@comcast.net

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Re: OutaLance Work Load + Timetable
« Reply #89 on: August 19, 2005, 06:10:02 pm »
There seems to be a problem with the original site. Several times my sig disappeared and I went and redid my page only to find the pics had been corrupted. I noticed KF's lil Klink emblem is now missing so I'm figurring his page is screwed up as well. Anybody have a clue as to what happened ? Because all seems fine when I log in to the site to work on it.

-MP

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Re: OutaLance Work Load + Timetable
« Reply #90 on: September 07, 2005, 04:36:02 am »
Ya got it dude
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Re: OutaLance Work Load + Timetable
« Reply #91 on: September 08, 2005, 08:42:16 am »
F_w ya really need to give Mr.Cue an update of who needs space for their stuff on our site. IE Starforce2 and the rest of the crew. Personally if it was me I'd be kinda ticked that my stuff wasn't posted with all the others.
I understand that you've been really busy but it takes 2 seconds to shoot him a PM or email and then ya don't have to sweat it. Oh and BTW I have yet another possible member for you to consider  ;).

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Re: OutaLance Work Load + Timetable
« Reply #92 on: September 10, 2005, 02:08:09 pm »
MP, you can give me the details of who need what if you like, take some workload of FW.

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Re: OutaLance Work Load + Timetable
« Reply #93 on: September 11, 2005, 08:13:12 pm »
Nice job on getting smiley!

anyways you guys can have this one if you want it is a retextured scout, but I have no idea who did the orginal. The only error on it is that the sensor top needs to be mapped to the bottom and it is complete.

-GAFY?
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Re: OutaLance Work Load + Timetable
« Reply #94 on: September 11, 2005, 10:52:53 pm »
Ok, need some help here.  This is a Klink bash I did sometime ago, but I got to the point where the work needed I couldn't do.  I'd really like to see this one get done.  F_W is working on a higher res version of the textures, but the mesh still needs some minor tweaks, especially in the back.  The mesh caps need to be mapped, something I can't do.  So any takers to finish this baby up?
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Re: OutaLance Work Load + Timetable
« Reply #95 on: September 12, 2005, 08:50:12 am »
WOW Welcome Smiley !!!!!!!!!!!

Quote
Nice job on getting smiley!

anyways you guys can have this one if you want it is a retextured scout, but I have no idea who did the orginal. The only error on it is that the sensor top needs to be mapped to the bottom and it is complete.

-GAFY?

Sbloyd did that one GAFY

-MP

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Re: OutaLance Work Load + Timetable
« Reply #96 on: September 14, 2005, 10:51:27 pm »
2 more weeks and i should be back up and runnig,  almost have my second comp done again. lol.  ;D ;D   cant wait.



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Re: OutaLance Work Load + Timetable
« Reply #97 on: September 14, 2005, 11:19:36 pm »
WOOHOO WB Mani  ;D

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Offline Adonis

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Re: OutaLance Work Load + Timetable
« Reply #98 on: September 16, 2005, 06:58:54 am »
wow...

Welcum Smiley my man :D
Easy is the path to wisdom for those not blinded by themselves.


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Re: OutaLance Work Load + Timetable
« Reply #99 on: September 16, 2005, 01:50:58 pm »
Welcome Smiley
 :D

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Re: OutaLance Work Load + Timetable
« Reply #100 on: September 20, 2005, 01:28:35 am »
For those BC moddelers of OutaLance, are you guys cool with me porting your BC stuff over to SFC ?

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Re: OutaLance Work Load + Timetable
« Reply #101 on: September 20, 2005, 06:19:42 am »
For those BC moddelers of OutaLance, are you guys cool with me porting your BC stuff over to SFC ?

Yuppers, just please notify me ;)
Easy is the path to wisdom for those not blinded by themselves.


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Re: OutaLance Work Load + Timetable
« Reply #102 on: September 20, 2005, 10:09:54 am »
For those BC moddelers of OutaLance, are you guys cool with me porting your BC stuff over to SFC ?

Yuppers, just please notify me ;)


Okkie dokie...consider yourself notified LOL I'll pm you when I complete each conversion. Thanks again.

-MP

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Re: OutaLance Work Load + Timetable
« Reply #103 on: September 20, 2005, 03:47:30 pm »
For those BC moddelers of OutaLance, are you guys cool with me porting your BC stuff over to SFC ?

Yuppers, just please notify me ;)


Okkie dokie...consider yourself notified LOL I'll pm you when I complete each conversion. Thanks again.

-MP

Nuopo Problemo mate :D
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Re: OutaLance Work Load + Timetable
« Reply #104 on: November 14, 2005, 02:31:06 pm »
To expand on what F_W has mentioned I personally wanted to welcome all of our new members, and remind you, if you haven't already done so please sign up for Battleclinic for easy uploads of your ships to your OutaLance page. I did notice that Azel/Atolm, Brezgonne, and KF's pages( off the top of my head) are blank......for some reason their works have not been reposted so F_W and myself, along with each respective members needs to go and check their respective page to see if everything is there. If not PM or Email Mr. Cue and get it rectified. As for our new members (ZZ, GdLuque, Lord_Malak, and anyone else that I'm holding models on my page for , please let me know as soon as you've registered and I will ask Mr.Cue to move you work to your page and fet the credits changed to your name  ;D.

-MP

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Re: OutaLance Work Load + Timetable
« Reply #105 on: November 24, 2005, 01:43:44 am »
This really doesn't need to be here, but I'm excited becuase the Akira damage maps are done, WoOoT!!!
All that is left is the HP and the default core setups.  The whole thing comes to 137MB in the best RAR compression I can get. 

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Re: OutaLance Work Load + Timetable
« Reply #106 on: November 24, 2005, 07:04:39 am »
Quote
The whole thing comes to 137MB in the best RAR compression I can get.


Ya mean for the entire pack right ? If this is the case, break the pack down to individual ship d/l's that should greatly reduce the file size (obviously)  :P Great work Dukat .

-MP

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Re: OutaLance Work Load + Timetable
« Reply #107 on: December 23, 2005, 08:32:38 am »
Gentlemen, I have another suggestion. Since I seem to be the one that does most of the porting and uploading to the site, I have to contact Mr.Cue each time to transfer credits and ships to each of your individual pages. If each of you is willing to trust me, IM, PM or email me each of your respective log in names and passwords and I can log in under them an instantly update each page properly. I understand some of you still use 56k and it takes you forever to upload anything, and I can do it likety-split for ya. Just a thought.

-MP

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Re: OutaLance Work Load + Timetable
« Reply #108 on: December 29, 2005, 02:24:05 pm »
Sorry to hear about your issues FW, keep ur chin up buddy..

Im now back from Ireland... urgh...  Go on a four month promotion course next week... I will be a sergeant in no time.. however, after that Im off to Iraq again... so i wont be around much...

Dont know when i'll be back... but when I am it will be with a bang... keep up the good work fellas!!  ;D

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Re: OutaLance Work Load + Timetable
« Reply #109 on: December 29, 2005, 11:36:57 pm »
Stay safe bro.

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Re: OutaLance Work Load + Timetable
« Reply #110 on: February 01, 2006, 09:46:09 am »
Hey F_W you need to make sure all OutaLance members fall under the ask permission first category so we can better protect the work.

-MP

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Re: OutaLance Work Load + Timetable
« Reply #111 on: February 05, 2006, 01:23:53 pm »
Agreed,
But it is their choice, we also have to protect peoples wishes, aswell as their Models and Ideas.

The inclusion oh a creative commons licence to files using OutaLance as a refeference of ownership (most recent copyright laws states "that you have to be in pocession of the original work" ) but as some modelers that have lost original files, due to various reasons out of thier control or otherwise.

Creative Commons allows for a Valid place of proof of the files been yours i For Example:
-Older dated files with orignal readmes included
-Characterr reference
-Agreement that a certain style of work looks a certain way

Iis also proof enough. And since we work with the model makers, and the people who do the work which is a form of protection in its self as we can spot other peoples work for instance:

WZ has a very clean yet roundish aztec with opposing straight lines (i assume as a counter-protuct of editing textures in the ways that he works.
Or even Azels use of MS paint ot make a very distictive type of texture that uses model parts from alost everryother Azel mesh, as he uses stored  model parts from projects and bashes them together into various designs, making the same componants look like something on one race, is used as something completly differnt of another and because of his attention to the little things with textures and use of other parts. We can spot the work. :P

Besides we camef rom the Taldren  forums and the orignal people who helped us no questions asked were the guys who let us do stuff its how we got started and something i dont want to lose.



Don't forget Atheorhaven's page as well

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Re: OutaLance Work Load + Timetable
« Reply #112 on: February 13, 2006, 11:20:51 pm »
UPDATE............

Atheorhavens page is now up at OutaLance so you can move your files in Alec.

And guys please give a warm welcome to OutaLances newest member................

SKINMAN
A legend returns  ;D

Skinmans page is also up and ready . Big thanks to MrCue

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Re: OutaLance Work Load + Timetable
« Reply #113 on: February 14, 2006, 11:19:36 am »
Another UPDATE............

LC AMARAL

has officially joined OutaLance so everyone make them ALL feel at home  ;D

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Re: OutaLance Work Load + Timetable
« Reply #114 on: February 14, 2006, 10:41:02 pm »
MP you know we have so many old time greats in our group they are starting to outnumber us newbies, Never Bet you wouldnt belive yourself from the past (when you first started downloading mods) if you said you rub sholders with these guys who have been around since we first started, think of all the goodies we get the knowledge of designs and low poly wonder.. hehehehehehe

there may be hope for world domination yet number 1


LOL I am both honored and humbled to be working along side of these legends. I feel like I'm a small part of an ALL-STAR team. NEVER when we first started this with Mani, yourself  and I would I have seen this comming. We just wanted to build models, share them with all the games and collect all the ships for all the games and now look !!!!  I look at the OutaLance home page and it reads of a who's who of the masters. And I'm sure I speak for all the other newer modellers,texturers, bashers and porters of OutaLance when I say you couldn't get any better way to learn all there is to learn about these games from a better group of guys.

 :notworthy: :notworthy: :notworthy: :notworthy: :notworthy: :notworthy:
-MP

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Re: OutaLance Work Load + Timetable
« Reply #115 on: February 16, 2006, 12:58:44 am »
WOOHOO yet another update............

ANDURIL
is GTG, he page is up and runnig, first batch of ships is up. Now for the next few days I'll be scowering around to find anymore of Skinman's, LC's, Andurils, and anyone elses ships that may be floating around and return them to where they should be. On their creators pages  ;D

-MP

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Re: OutaLance Work Load + Timetable
« Reply #116 on: February 16, 2006, 02:24:29 am »
by the way guys welcome to all the new members i havent had a chance to say it yet in a while.  oh yeah i left a new topic u guys may like to chk it out.



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Re: OutaLance Work Load + Timetable
« Reply #117 on: May 03, 2006, 03:14:16 pm »
Ack...he was my primary converter for SFC. I hope he is going to be ok....got used to his lightning fast conversions, I think Im a bit spoiled lol.
Never let your ego think or act for you..........me.


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Re: OutaLance Work Load + Timetable
« Reply #118 on: May 03, 2006, 10:03:00 pm »
Ack...he was my primary converter for SFC. I hope he is going to be ok....got used to his lightning fast conversions, I think Im a bit spoiled lol.


LOL I'm fine and ready to go  ;D

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Re: OutaLance Work Load + Timetable
« Reply #119 on: May 04, 2006, 01:06:10 pm »
See... just some attention seeking going on over here  :D      .jk

rofl  ;)

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Re: OutaLance Work Load + Timetable
« Reply #120 on: May 04, 2006, 05:37:53 pm »
See... just some attention seeking going on over here  :D      .jk

rofl  ;)

You didn't let a broken bone slow ya down, I won't let a little blindness slow me down either  ;)

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Re: OutaLance Work Load + Timetable
« Reply #121 on: May 05, 2006, 10:06:58 am »
Blindness eh... sorry to hear that man... my brother is going blind it sux... :-\

hope you get better soon bro  ;)


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Re: OutaLance Work Load + Timetable
« Reply #122 on: May 30, 2006, 02:09:52 pm »
You guys are getting a monopoly, pretty soon it will be the Outlance community instead of the SFC community.  :D

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Re: OutaLance Work Load + Timetable
« Reply #123 on: May 30, 2006, 10:52:00 pm »
Welcoma aboard Wrath.  ;D

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Re: OutaLance Work Load + Timetable
« Reply #124 on: May 30, 2006, 11:11:04 pm »
Welcome aboard WoA :)

Offline wrathofachilles

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Re: OutaLance Work Load + Timetable
« Reply #125 on: June 13, 2006, 05:49:01 pm »
late reply I know but thankyou fellas ;)

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Re: OutaLance Work Load + Timetable
« Reply #126 on: June 13, 2006, 09:23:02 pm »
This reminds me I still got some cardies of yours to put in BC. Anyways, welcome to the circus ;D

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Re: OutaLance Work Load + Timetable
« Reply #127 on: June 14, 2006, 06:59:15 am »
welcome to the group WoA nice to have you with us :)


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Re: OutaLance Work Load + Timetable
« Reply #128 on: July 28, 2007, 01:58:13 pm »
 anytime after 1am michigan time for me.   just let me know when. and what mssgn



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Re: OutaLance Work Load + Timetable
« Reply #129 on: July 28, 2007, 11:51:20 pm »
 I just dont have legacy yet lol



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Re: OutaLance Work Load + Timetable
« Reply #130 on: November 18, 2007, 02:18:27 pm »
with MP on leave and Mani MIA i have been asswigned as FWs right hand man pending their return. Anyone who is interested in helping us out can send me a PM on Dyna, BCC or email dawg81@verizon.net y messenger addy is capt_n_dawg@yahoo.com (damn messenger wont accept .net email addys)

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Re: OutaLance Work Load + Timetable
« Reply #131 on: November 18, 2007, 10:44:16 pm »
I noticed this thread got bumped. You mean we are actualy still doing some work? :P

If you need help tracking down any BC authors or want any team members work featured on bcfiles news let me know. I plan on automaticly featuring some wips here soon.

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Re: OutaLance Work Load + Timetable
« Reply #132 on: November 24, 2007, 09:49:21 am »
Well ModelsPlease is BACK with a vengence, I have approximately 100 ships in the works, some needing F_W skillful lightmaps prior to release.

40 Star Wars Ships (10 completed and uploaded so far)

60 Robotech Ships

Who knows how many OutaLance members works to convert LOL . Off the top of my head .......

- 2 Major A.Payne ships (pending lightmaps) COMPLETED AND UPLOADED
- LINT's Defiant model pack (6 ships)
- Adonis' recent work
- Whatever else comes up hehehehe  :D
« Last Edit: November 25, 2007, 03:01:26 pm by ModelsPlease »

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