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Dynaverse.net  |  Taldrenites  |  Starfleet Command Models  |  Topic: Java class Freighter WIP ***UPDATE*** 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: Java class Freighter WIP ***UPDATE***  (Read 1029 times)
Sandman3D
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Java class Freighter WIP ***UPDATE***
« on: January 03, 2005, 02:38:32 am »

Well, this one is coming at 15,000+ polies...have some chopping to do. Grin Decided to do this since few ftr's have been done. Let me know what you think...


* java1a.jpg (8.81 KB, 640x480 - viewed 176 times.)

* java1b.jpg (12.33 KB, 640x480 - viewed 178 times.)

* java1c.jpg (9.97 KB, 640x480 - viewed 183 times.)

* java1d.jpg (12.32 KB, 640x480 - viewed 179 times.)
« Last Edit: January 05, 2005, 11:30:15 pm by Sandman3D » Logged

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Dizzy
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Re: HIGH POLY Java class Freighter WIP
« Reply #1 on: January 03, 2005, 03:54:59 am »

You seldom see more than 6x Freighters on a dyna mission, and then there are usually 2x draft spots on either side. That means you have 10 models + all the PF's and ftrs that may also be present.

I'd ask, in the interests of seeing these freighters be used on a dyna, that you keep the polys under 7k.

Here's another thing to consider... Freighters are really good for only one thing. And that's to blow up! So make the break mod real pretty if the dyna is your target! Wink
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stewiedude
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Re: HIGH POLY Java class Freighter WIP
« Reply #2 on: January 03, 2005, 04:23:19 am »

Thats some good advice dizzy!!

Sandman thats some nice meshin you have got going on there Grin
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Lord Schtupp
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Re: HIGH POLY Java class Freighter WIP
« Reply #3 on: January 03, 2005, 12:06:15 pm »

Your poly culprit here is the freight containers/pods/whatever edges, just one segment needed for bevels, also get rid of the four-segmented look(they look like cotton bales) just make the pod single beveled box type object IMO.
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Re: HIGH POLY Java class Freighter WIP
« Reply #4 on: January 03, 2005, 12:46:07 pm »

I agree with LS.  The divisions on the containers can be done just as well with the textures.  It does look sweet as is though.

Scott
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OlBuzzard
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Re: HIGH POLY Java class Freighter WIP
« Reply #5 on: January 03, 2005, 01:01:22 pm »

WOW  Sandman ..   good start ..  thought the poly count is just a tad high...  this should turnm out to be excellent !!

If you do reduce to polys ..  try not to reduce it too much...  This could be one sweet freighter
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Re: HIGH POLY Java class Freighter WIP
« Reply #6 on: January 03, 2005, 01:06:45 pm »

Java class huh? Will it have a Starbucks logo on the side?   Grin

Sorry, I couldn't resist.
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Sandman3D
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Re: HIGH POLY Java class Freighter WIP
« Reply #7 on: January 03, 2005, 01:28:51 pm »

Starbucks sux...Gloria Jeans rocks!! Grin

Gonna experiment with the cargo containers...used a chamfer box, then cloned and attached to get the right look. I'll probably keep this for renders and such, and redo the containers for the game.

Thanx for the suggestions. Wink
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Re: HIGH POLY Java class Freighter WIP
« Reply #8 on: January 03, 2005, 02:17:50 pm »

OK, got the poly count down to 7452...can probably get some more chopped, but have to get ready for work...I'll work on it some more tonight. Thumbs Up
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Re: HIGH POLY Java class Freighter WIP
« Reply #9 on: January 04, 2005, 11:12:38 pm »

OK, here's a few pics to show the texturing...


* java2a.jpg (14.79 KB, 640x480 - viewed 114 times.)

* java2b.jpg (13.57 KB, 640x480 - viewed 115 times.)

* java2c.jpg (22.78 KB, 640x480 - viewed 113 times.)
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Re: HIGH POLY Java class Freighter WIP
« Reply #10 on: January 05, 2005, 12:24:29 am »

I like the texturing so far. How many polies are in each nacel. Maybe drop the top and bottom ones to save more poly's. Cause most freigthers run 2k due to there being 6 in game.
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Re: HIGH POLY Java class Freighter WIP
« Reply #11 on: January 05, 2005, 06:25:11 am »

Nice work sandman... texturing looks great  Wink
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Sandman3D
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Re: HIGH POLY Java class Freighter WIP
« Reply #12 on: January 05, 2005, 10:33:27 am »

Thanx! Grin

Not sure on the nacelles poly count. The schematic I'm using from EAS shows the 4 nacelles...2 would look dinky IMO. I may release 2 versions, this one, then a low poly one with cargo containers made from one box with the edges chamfered...we'll see. Undecided
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Re: HIGH POLY Java class Freighter WIP
« Reply #13 on: January 05, 2005, 01:32:50 pm »

More texturing...


* java3a.jpg (23.66 KB, 640x480 - viewed 89 times.)
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Re: HIGH POLY Java class Freighter WIP
« Reply #14 on: January 05, 2005, 01:40:40 pm »

looks good Sandman the textures are turning out very nicely
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Re: HIGH POLY Java class Freighter WIP
« Reply #15 on: January 05, 2005, 02:00:27 pm »

Thanx!! Grin
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Re: HIGH POLY Java class Freighter WIP
« Reply #16 on: January 05, 2005, 03:37:40 pm »

Nice containers! that looks good Thumbs Up
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Re: HIGH POLY Java class Freighter WIP
« Reply #17 on: January 05, 2005, 03:42:37 pm »

NICE!!!
I Lika alot!!!
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Re: HIGH POLY Java class Freighter WIP
« Reply #18 on: January 05, 2005, 05:25:23 pm »

Nice work Sandman.  Looks a lot like the original EAS drawings.
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Re: HIGH POLY Java class Freighter WIP
« Reply #19 on: January 05, 2005, 06:25:20 pm »

Excellent !!  Now all she needs is finishing touches ...  and a little spit polish !!

Thumbs Up Thumbs Up
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Re: HIGH POLY Java class Freighter WIP
« Reply #20 on: January 05, 2005, 11:29:07 pm »

OK, here's a final look before release...this is the version with 7452 polies...if there's enought demand I'll do a lower poly version too.


* java4a.jpg (22.73 KB, 640x480 - viewed 66 times.)

* java4b.jpg (16.27 KB, 640x480 - viewed 67 times.)

* java4c.jpg (25.8 KB, 640x480 - viewed 67 times.)

* java4d.jpg (14.23 KB, 640x480 - viewed 67 times.)

* java4e.jpg (22.88 KB, 640x480 - viewed 66 times.)
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Re: Java class Freighter WIP ***UPDATE***
« Reply #21 on: January 06, 2005, 12:28:29 am »

Oh hell yea that is nice.
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Re: Java class Freighter WIP ***UPDATE***
« Reply #22 on: January 06, 2005, 05:20:48 am »

She's looking lovely.

Not sure if it's an artefact or a genuine feature - are the lateral nacelles meant to more oval than the dorsal and ventral nacelles?

MajorRacal
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Re: Java class Freighter WIP ***UPDATE***
« Reply #23 on: January 06, 2005, 12:44:55 pm »

SWEET !!!

I've said it before ...  I'll say it again ...  Bud ...  you improve with every release !!

Thumbs Up Thumbs Up

( hehehe !  now we want MORE goodies !!)

Grin
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Re: Java class Freighter WIP ***UPDATE***
« Reply #24 on: January 06, 2005, 06:55:35 pm »

Nice work Sandman, you think you could make a low poly version too?
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Re: Java class Freighter WIP ***UPDATE***
« Reply #25 on: January 06, 2005, 08:11:08 pm »

Oh hell yea that is nice.

Thanx!! Grin

She's looking lovely.

Not sure if it's an artefact or a genuine feature - are the lateral nacelles meant to more oval than the dorsal and ventral nacelles?

MajorRacal

I think it's an artifact...it's really only one nacelle cloned 3 times and rotated for the sides, Tongue

SWEET !!!

I've said it before ... I'll say it again ... Bud ... you improve with every release !!

 Thumbs Up Thumbs Up

( hehehe ! now we want MORE goodies !!)

 Grin

 Grin Patience, grasshoppa. Grin

Nice work Sandman, you think you could make a low poly version too?

Yep, already planned it...7452 is a little high for an ftr; 22,356 polies for 3 of 'em...ouch!! Tongue

Thanx guys!! Grin
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Re: Java class Freighter WIP ***UPDATE***
« Reply #26 on: January 06, 2005, 08:46:34 pm »

Looks gr8 dude Wink
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Sandman3D
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Re: Java class Freighter WIP ***UPDATE***
« Reply #27 on: January 07, 2005, 07:52:06 pm »

Thanx!! Grin

I'll be releasing tomorrow...just have to finish up the low-poly version, which will be included. Smiley
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