Topic: OP+ 4.0 Corrections Thread  (Read 73028 times)

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Offline FireSoul

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OP+ 4.0 Corrections Thread
« on: January 03, 2005, 04:24:32 pm »
G-DLF is marked at 214BPV. It's supposed to be at at least 219.
214 BPV is the same as the G-DNL's yet the DLF has one more PLaF.


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Offline Nomad

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Re: OP+ 4.0 Corrections Thread
« Reply #1 on: January 03, 2005, 07:07:33 pm »
Fed DNG(249) vs DNW(236)

DNW has one more point of power,1 more drone rack plus one more amd.
Yet the DNW is alot cheaper.


Also

Hydran

PAL+n (200) DNW+n (186)
Ships are identical  yet 14 point bvp difference
(FIghter version may also have problems)

REG+n (214) DNM+n(206)
Ships are identical yet 8 point bvp difference
(FIghter version may also have problems)


« Last Edit: January 03, 2005, 09:47:52 pm by Nomad »

Offline FireSoul

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Re: OP+ 4.0 Corrections Thread
« Reply #2 on: January 03, 2005, 11:00:36 pm »
These ships are far different. I don't think you're actually looking at the internals.

An example.. the PAL+ and the DNW
The PAL+: 12 Forward Hull, 16 Aft HULL.
The DNW: 24 Center Hull.
... so the PAL+ is tougher.

Also..
- the PAL+ has FX ph1s instead of FA.
- the PAL+ has 8 labs over the 6 from the DNW.
- the warps and power is arranged differently.
- etc.


.. these ships are all like that, different enough to count.


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Offline FPF-DieHard

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Re: OP+ 4.0 Corrections Thread
« Reply #3 on: January 04, 2005, 06:19:13 am »

Hydran

PAL+n (200) DNW+n (186)


Damn, we need to fly Hydran next Cycle  ;D
Who'd thunk that Star-castling was the root of all evil . . .


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Re: OP+ 4.0 Corrections Thread
« Reply #4 on: January 04, 2005, 11:11:22 am »
Damn, we need to fly Hydran next Cycle  ;D

Please note that the DNWs are really crappier ships.. conjectural too if that matters for the PBR. They have similar firepower but can't take damage as well. they have other issues too.


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Offline FPF-DieHard

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Re: OP+ 4.0 Corrections Thread
« Reply #5 on: January 04, 2005, 12:34:34 pm »

Please note that the DNWs are really crappier ships.. conjectural too if that matters for the PBR. They have similar firepower but can't take damage as well. they have other issues too.

I don't know if I agree with that.   Some of them are crappier, but the Hydran on is really nice.

I like the options this give fro campaigns though.  Nice Refit possibilities  ;D
Who'd thunk that Star-castling was the root of all evil . . .


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Re: OP+ 4.0 Corrections Thread
« Reply #6 on: January 04, 2005, 02:23:04 pm »
Nomad, you need to look at the turn mode on that Hydran DNW.  ;)
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Re: OP+ 4.0 Corrections Thread
« Reply #7 on: January 04, 2005, 02:39:14 pm »

Please note that the DNWs are really crappier ships.. conjectural too if that matters for the PBR. They have similar firepower but can't take damage as well. they have other issues too.

I don't know if I agree with that.   Some of them are crappier, but the Hydran on is really nice.

I like the options this give fro campaigns though.  Nice Refit possibilities  ;D

that's no refit.. that's an overhaul! :)
.. and remember that "historically" it takes a DN shipyard to convert a H-CL or H-NCA to H-DNW. It takes away a standard DN for that time but is cheaper to build.


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Offline FPF-DieHard

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Re: OP+ 4.0 Corrections Thread
« Reply #8 on: January 04, 2005, 02:48:13 pm »

Please note that the DNWs are really crappier ships.. conjectural too if that matters for the PBR. They have similar firepower but can't take damage as well. they have other issues too.

I don't know if I agree with that.   Some of them are crappier, but the Hydran on is really nice.

I like the options this give fro campaigns though.  Nice Refit possibilities  ;D

that's no refit.. that's an overhaul! :)
.. and remember that "historically" it takes a DN shipyard to convert a H-CL or H-NCA to H-DNW. It takes away a standard DN for that time but is cheaper to build.

Never let the truth get in the way of a good story . . .

New Cruiser Hell will have these as the only DNs available  ;D
Who'd thunk that Star-castling was the root of all evil . . .


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Re: OP+ 4.0 Corrections Thread
« Reply #9 on: January 04, 2005, 03:47:49 pm »

Please note that the DNWs are really crappier ships.. conjectural too if that matters for the PBR. They have similar firepower but can't take damage as well. they have other issues too.

I don't know if I agree with that.   Some of them are crappier, but the Hydran on is really nice.

I like the options this give fro campaigns though.  Nice Refit possibilities  ;D

that's no refit.. that's an overhaul! :)
.. and remember that "historically" it takes a DN shipyard to convert a H-CL or H-NCA to H-DNW. It takes away a standard DN for that time but is cheaper to build.

Never let the truth get in the way of a good story . . .

New Cruiser Hell will have these as the only DNs available  ;D

Which actually makes sense!


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Re: OP+ 4.0 Corrections Thread
« Reply #10 on: January 04, 2005, 10:05:39 pm »
Lyran PFE is left in, Bobcat PF-P Leader version left out.
-dunno if it's worth putting in, but it's got to be a better escort then the PFE.
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Re: OP+ 4.0 Corrections Thread
« Reply #11 on: January 04, 2005, 10:46:25 pm »
F-FLGR points to the fepol model folder, when it should point to the feff or fff folder (the FLG points to the feff folder and the FLG+ points to the fff folder).
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Re: OP+ 4.0 Corrections Thread
« Reply #12 on: January 06, 2005, 07:55:33 pm »
FireSoul, I have a question on Sound.

I used the 4.0 installer and now I can hear music, but no additional sounds (voices, explosions, alert, etc).  When I play my 3.4 verision of the game (I have 3 versions installed on the computer) it works great, no problem.

I checked the files and I have the following in the 4.0 files:

sounds                      File                    156KB   
sounds.txt.ORIG         Text Document   0KB


When I compare this to my 3.4 version of the game, all it has is:

sounds                      Text Document   156KB




My question is, can I simply copy the 3.4 sound text to the 4.0 Sounds folder and delete the sounds.txt.ORIG?

Thanks

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Re: OP+ 4.0 Corrections Thread
« Reply #13 on: January 06, 2005, 08:00:45 pm »
FireSoul, I have a question on Sound.

I used the 4.0 installer and now I can hear music, but no additional sounds (voices, explosions, alert, etc).  When I play my 3.4 verision of the game (I have 3 versions installed on the computer) it works great, no problem.

I checked the files and I have the following in the 4.0 files:

sounds                      File                    156KB   
sounds.txt.ORIG         Text Document   0KB


When I compare this to my 3.4 version of the game, all it has is:

sounds                      Text Document   156KB




My question is, can I simply copy the 3.4 sound text to the 4.0 Sounds folder and delete the sounds.txt.ORIG?

Thanks

I think so. This is with a mod switcher which I don't use..


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Offline Chris Jones

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Re: OP+ 4.0 Corrections Thread
« Reply #14 on: January 06, 2005, 08:14:45 pm »
YES do that... it will fix the sounds.
..Because the game does not have to, and will not, remain the same..


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Re: OP+ 4.0 Corrections Thread
« Reply #15 on: January 06, 2005, 08:19:26 pm »
  You have to uninstall 3.4 and then install 4.0 with mod chooser if you have personally modded shiplist useing 3.4 it won't do anything to it but you need to unistall 3.4.Then you will be asked to put 4.0 in a bin or slot.I hope this helps.

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Re: OP+ 4.0 Corrections Thread
« Reply #16 on: January 06, 2005, 08:36:55 pm »
Thanks Chris, FireSoul, the copy-over worked fine.

I don't use a mod chooser or other software, just multiple copies of the game.  And it was a fresh/patched install.  Not sure why the sound got farkled, but works great now. :D

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Re: OP+ 4.0 Corrections Thread
« Reply #17 on: January 06, 2005, 09:35:13 pm »
Thanks Chris, FireSoul, the copy-over worked fine.

I don't use a mod chooser or other software, just multiple copies of the game.  And it was a fresh/patched install.  Not sure why the sound got farkled, but works great now. :D

I wish I knew myself. I'd hate to think that my mod would damage people's installations.


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Re: OP+ 4.0 Corrections Thread
« Reply #18 on: January 07, 2005, 12:22:56 am »
Firesoul.. Chris' Mod of UAW for OP had a bug on the sfcmusic.txt file which I caught.. if they are using UAW mod, it is quite possible that when they are in that mod, the sounds will quit working for background music..

I have played OP + 4.0 streight and all my sounds are working correctly as far as i can tell.

As for Mod Chooser.. it copies any changed files that are in a mod to a separate directory and then when switching mod modes, it overwrites the existing game file.. no name changes are made at all... as such, using Mod Chooser, if your sounds.txt file did not have the txt extension, then if you launched mod Chooser (which searches for altered shiplist / fighterlist) and it finds a new mod.. it will compare the original file to the one in Taldren Original folder and if different size or date, then it will copy the file and use it exactly as it was in the game folder... IE, the file had to be bad before mod Chooser can copy it... So I doubt the problem would be the mod Chooser...

as for OP + 4.0, I'm looking in my OP directory under the sounds folder and the sounds.txt file is correct.. i have checked all mods in OP using mod Chooser just now to swap files and all sound.txt files check out...

the version of OP + 4.0 I am using is the exe with models... Is there a possibility that the problem may be in the no Models pack.. I dunno.. i didn't test that install of OP + 4.0 as of yet...

anyhow i hope that this helps.

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Re: OP+ 4.0 Corrections Thread
« Reply #19 on: January 07, 2005, 08:01:27 am »
My fault - all my fault.  Blame me, lol. sorry. Perhaps I'm fried..

Thanks Chris, FireSoul, the copy-over worked fine.

I don't use a mod chooser or other software, just multiple copies of the game.  And it was a fresh/patched install.  Not sure why the sound got farkled, but works great now. :D

I wish I knew myself. I'd hate to think that my mod would damage people's installations.
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Re: OP+ 4.0 Corrections Thread
« Reply #20 on: January 07, 2005, 08:26:15 am »
Not your fault Chris.. I make errors like that often.. it happens when you are trying to get something like that out.. your error was the SFCMusic.txt file.. he is reporting the sounds.txt file.. your sounds.txt file has always worked correctly IIRC...
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Re: OP+ 4.0 Corrections Thread
« Reply #21 on: January 08, 2005, 10:05:33 am »
Lyran PFE is left in, Bobcat PF-P Leader version left out.
-dunno if it's worth putting in, but it's got to be a better escort then the PFE.

I don't think the PFpL exists. Where'd you see this?

EDIT: The 'E' in "PFE" is not for Escort. It's for ESG.
« Last Edit: January 08, 2005, 10:25:11 am by FireSoul »


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Re: OP+ 4.0 Corrections Thread
« Reply #22 on: January 08, 2005, 10:15:07 am »
F-FLGR points to the fepol model folder, when it should point to the feff or fff folder (the FLG points to the feff folder and the FLG+ points to the fff folder).

Thanks. How did you catch this one, out of curiousity? You can't possibly be examining what each ship uses as model, are you?


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Re: OP+ 4.0 Corrections Thread
« Reply #23 on: January 08, 2005, 10:24:05 am »
Lyran PFE is left in, Bobcat PF-P Leader version left out.
-dunno if it's worth putting in, but it's got to be a better escort then the PFE.

I don't think the PFpL exists. Where'd you see this?

Module K, page 37...

(R11.PF3) BOBCAT-P (a.k.a. BOBTAIL) PF (BOB-P):  A Bobcat varient (Bobcat-P) replacing the disruptors with phasers.  This design was more efficient because the standard Bobcat could not adequestly power two disruptors.  Even so, the Bobtail lacked the punch of a disruptor and was effective primarily in an escort role.
SSD in Module K.  There was a leader version. (italics mine)

I almost missed it, and I was actively looking for it, so I wouldn't feel bad, FS. ;)  Btw, the SSD for it is on page 55 of the Mod K SSD book.
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Re: OP+ 4.0 Corrections Thread
« Reply #24 on: January 08, 2005, 10:27:04 am »
F-FLGR points to the fepol model folder, when it should point to the feff or fff folder (the FLG points to the feff folder and the FLG+ points to the fff folder).

Thanks. How did you catch this one, out of curiousity? You can't possibly be examining what each ship uses as model, are you?
Ummm...<whistles tonelessly, looks at the ceiling>...lol

Actually, I wrote up a list of all the Fed model folders and what ships point to them, as a reference for those Feds that like to switch around their models a lot, like me.  ;D
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Re: OP+ 4.0 Corrections Thread
« Reply #25 on: January 08, 2005, 10:27:46 am »
Lyran PFE is left in, Bobcat PF-P Leader version left out.
-dunno if it's worth putting in, but it's got to be a better escort then the PFE.

I don't think the PFpL exists. Where'd you see this?

Module K, page 37...

(R11.PF3) BOBCAT-P (a.k.a. BOBTAIL) PF (BOB-P):  A Bobcat varient (Bobcat-P) replacing the disruptors with phasers.  This design was more efficient because the standard Bobcat could not adequestly power two disruptors.  Even so, the Bobtail lacked the punch of a disruptor and was effective primarily in an escort role.
SSD in Module K.  There was a leader version. (italics mine)

I almost missed it, and I was actively looking for it, so I wouldn't feel bad, FS. ;)  Btw, the SSD for it is on page 55 of the Mod K SSD book.

A PLpL eh? Interesting. Ok.


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Re: OP+ 4.0 Corrections Thread
« Reply #26 on: January 08, 2005, 12:15:59 pm »
Lyran PFE is left in, Bobcat PF-P Leader version left out.
-dunno if it's worth putting in, but it's got to be a better escort then the PFE.

I don't think the PFpL exists. Where'd you see this?

Module K, page 37...

(R11.PF3) BOBCAT-P (a.k.a. BOBTAIL) PF (BOB-P):  A Bobcat varient (Bobcat-P) replacing the disruptors with phasers.  This design was more efficient because the standard Bobcat could not adequestly power two disruptors.  Even so, the Bobtail lacked the punch of a disruptor and was effective primarily in an escort role.
SSD in Module K.  There was a leader version. (italics mine)

I almost missed it, and I was actively looking for it, so I wouldn't feel bad, FS. ;)  Btw, the SSD for it is on page 55 of the Mod K SSD book.

See? I saw it right off cuz I was looking at the SSD sheets wondering how SFB could possibly do that to the Lyrans.
No worries about missing it, you can just name the next OP+ after me and we'll be even.  ;D
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Re: OP+ 4.0 Corrections Thread
« Reply #27 on: January 08, 2005, 12:18:48 pm »
Lyran PFE is left in, Bobcat PF-P Leader version left out.
-dunno if it's worth putting in, but it's got to be a better escort then the PFE.

I don't think the PFpL exists. Where'd you see this?

Module K, page 37...

(R11.PF3) BOBCAT-P (a.k.a. BOBTAIL) PF (BOB-P):  A Bobcat varient (Bobcat-P) replacing the disruptors with phasers.  This design was more efficient because the standard Bobcat could not adequestly power two disruptors.  Even so, the Bobtail lacked the punch of a disruptor and was effective primarily in an escort role.
SSD in Module K.  There was a leader version. (italics mine)

I almost missed it, and I was actively looking for it, so I wouldn't feel bad, FS. ;)  Btw, the SSD for it is on page 55 of the Mod K SSD book.

See? I saw it right off cuz I was looking at the SSD sheets wondering how SFB could possibly do that to the Lyrans.
No worries about missing it, you can just name the next OP+ after me and we'll be even.  ;D


... version 5.8?? No way!
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Re: OP+ 4.0 Corrections Thread
« Reply #28 on: January 09, 2005, 01:58:49 am »
The new Romulan tugs seem awfully fast (1 move cost) and have a 100% HET rating. They are also all pointing to the Kestral model and using Firehawk UI and firing arcs. Is this right?

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Re: OP+ 4.0 Corrections Thread
« Reply #29 on: January 09, 2005, 11:45:14 am »
The new Romulan tugs seem awfully fast (1 move cost) and have a 100% HET rating. They are also all pointing to the Kestral model and using Firehawk UI and firing arcs. Is this right?

About HET: actually.. yeah. The FireHawks with pods could still HET apparently. I haven't seen any data otherwise so I couldn't assume it's any different. After all, some romulan DNs can HET at 100% too.

The models version is correct. Are you pointing out a no-models version?


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Re: OP+ 4.0 Corrections Thread
« Reply #30 on: January 09, 2005, 12:08:46 pm »
Yeah, no models. Those Tugs with a one move cost and 100% HET give the Roms two more BCH's!

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Re: OP+ 4.0 Corrections Thread
« Reply #31 on: January 09, 2005, 12:41:42 pm »
Yeah, no models. Those Tugs with a one move cost and 100% HET give the Roms two more BCH's!

Just what they needed. LOL
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Offline Corbomite

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Re: OP+ 4.0 Corrections Thread
« Reply #32 on: January 09, 2005, 01:15:46 pm »
Yeah, no models. Those Tugs with a one move cost and 100% HET give the Roms two more BCH's!

Just what they needed. LOL


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Re: OP+ 4.0 Corrections Thread
« Reply #33 on: January 09, 2005, 11:06:32 pm »
FS,

Can you check the model size of the Lyran DNW and IIRC, the Klink DNW... they seem awfully small.
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Re: OP+ 4.0 Corrections Thread
« Reply #34 on: January 10, 2005, 11:06:12 am »
It has been forever since I last checked Firesouls' finest work...

sadly no OP yet...

However, as I was playing the Hydrans, I found that their fighters were TOO BIG for the ships they launched from, and they were UGLEEE.

( I don't know whether this has been adressed, however, boot eating has to come second to adressing some issues)

Should the size be fixed already (please fix it if not) then, how about these spider Murphy pretties for the position?

http://www.dynaverse.net/forum/index.php/topic,163351037.0.html

Sorry, I posted this again on the 4.0 thread, but it is something of PARAMOUNT (no pun) importance to all of us Hydrans.

Offline Capt_Bearslayer_XC

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Re: OP+ 4.0 Corrections Thread
« Reply #35 on: January 10, 2005, 11:45:35 am »
It has been forever since I last checked Firesouls' finest work...

sadly no OP yet...

However, as I was playing the Hydrans, I found that their fighters were TOO BIG for the ships they launched from, and they were UGLEEE.

( I don't know whether this has been adressed, however, boot eating has to come second to adressing some issues)

Should the size be fixed already (please fix it if not) then, how about these spider Murphy pretties for the position?

http://www.dynaverse.net/forum/index.php/topic,163351037.0.html

Sorry, I posted this again on the 4.0 thread, but it is something of PARAMOUNT (no pun) importance to all of us Hydrans.


Gonna assume then that this Hydran will see you on SG4?
Political Correctness is really Political Censorship

A tax code should exist to procure the funds necessary for the operation of government, not to manipulate human or business behavior.

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Re: OP+ 4.0 Corrections Thread
« Reply #36 on: January 10, 2005, 02:27:38 pm »
It has been forever since I last checked Firesouls' finest work...

sadly no OP yet...

However, as I was playing the Hydrans, I found that their fighters were TOO BIG for the ships they launched from, and they were UGLEEE.

( I don't know whether this has been adressed, however, boot eating has to come second to adressing some issues)

Should the size be fixed already (please fix it if not) then, how about these spider Murphy pretties for the position?

http://www.dynaverse.net/forum/index.php/topic,163351037.0.html

Sorry, I posted this again on the 4.0 thread, but it is something of PARAMOUNT (no pun) importance to all of us Hydrans.


The hydran fighter size?
.. it's normal .. I have *never* changed it.


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Offline Klingon Fanatic

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Re: OP+ 4.0 Corrections Thread
« Reply #37 on: January 10, 2005, 04:53:17 pm »
 ;D Not really a correction but Spyder Murphy's 2 HFTS are available here:

http://www.battleclinic.com/halo_skin/docks/dock.php?id=1364

IMHO they should be in the next OP+ mod.

Also for the PIRATE Cartels VARIETY is needed IMHO. Can the DIFFERENT Pirate Cartel models be listed something like PSLV1, PSLV2, etc. or KPSLV, BRPSLV, THPSLV, etc...so we can have MORE custom models to play with in game and still be online game compliant?

Respectfully,

KF
« Last Edit: January 10, 2005, 06:11:25 pm by Klingon Fanatic »
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Re: OP+ 4.0 Corrections Thread
« Reply #38 on: January 10, 2005, 09:56:15 pm »
;D Not really a correction but Spyder Murphy's 2 HFTS are available here:

http://www.battleclinic.com/halo_skin/docks/dock.php?id=1364

IMHO they should be in the next OP+ mod.

Also for the PIRATE Cartels VARIETY is needed IMHO. Can the DIFFERENT Pirate Cartel models be listed something like PSLV1, PSLV2, etc. or KPSLV, BRPSLV, THPSLV, etc...so we can have MORE custom models to play with in game and still be online game compliant?

Respectfully,

KF


That gave me the BSG Viper Mark II...
.. eh.


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Re: OP+ 4.0 Corrections Thread
« Reply #39 on: January 10, 2005, 10:00:11 pm »
;D Not really a correction but Spyder Murphy's 2 HFTS are available here:

http://www.battleclinic.com/halo_skin/docks/dock.php?id=1364

IMHO they should be in the next OP+ mod.

Also for the PIRATE Cartels VARIETY is needed IMHO. Can the DIFFERENT Pirate Cartel models be listed something like PSLV1, PSLV2, etc. or KPSLV, BRPSLV, THPSLV, etc...so we can have MORE custom models to play with in game and still be online game compliant?

Respectfully,

KF


That gave me the BSG Viper Mark II...
.. eh.


Sorry about that, in my excitement I copied the wrong link. Here's the corrected link: http://www.battleclinic.com/halo_skin/docks/dock.php?id=1366

KF
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Re: OP+ 4.0 Corrections Thread
« Reply #40 on: January 10, 2005, 10:18:47 pm »
It's nice.. but is it better? Only one way to find out.


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Re: OP+ 4.0 Corrections Thread
« Reply #41 on: January 10, 2005, 11:23:47 pm »
FS,

Can you check the model size of the Lyran DNW and IIRC, the Klink DNW... they seem awfully small.

Don't know if you noticed this one or not.
Political Correctness is really Political Censorship

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Re: OP+ 4.0 Corrections Thread
« Reply #42 on: January 11, 2005, 09:07:33 am »
The I-NCA and I-NCS only have 24 warp.  I'm at work and can't check my books, is this right?
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Re: OP+ 4.0 Corrections Thread
« Reply #43 on: January 11, 2005, 09:42:27 am »
FS,

Can you check the model size of the Lyran DNW and IIRC, the Klink DNW... they seem awfully small.

Don't know if you noticed this one or not.

Well, in my opinion yes these are right. I was careful not to create models much bigger than the LCW or the KCL (D5) since those are what these ships are created from. Do you prefer them to be enlarged?


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Offline Hexx

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Re: OP+ 4.0 Corrections Thread
« Reply #44 on: January 11, 2005, 11:24:36 am »
FS,

Can you check the model size of the Lyran DNW and IIRC, the Klink DNW... they seem awfully small.

Don't know if you noticed this one or not.

Well, in my opinion yes these are right. I was careful not to create models much bigger than the LCW or the KCL (D5) since those are what these ships are created from. Do you prefer them to be enlarged?

Actually I'd prefer the Lyran one to be improved..
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Re: OP+ 4.0 Corrections Thread
« Reply #45 on: January 11, 2005, 11:37:16 am »
Another model suggestion from the TMP archives I have....



Paperboy2000's retexture of the STOCK XMMER would make a great FECV or Fed Auxilliary CV.

http://www.battleclinic.com/docks/files/dist/index.php/file,a8cc250d63d8af6ce30f7fb7e58408cd.rar


KF
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Re: OP+ 4.0 Corrections Thread
« Reply #46 on: January 11, 2005, 12:26:03 pm »
Actually I'd prefer the Lyran one to be improved..

... 


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Re: OP+ 4.0 Corrections Thread
« Reply #47 on: January 11, 2005, 12:26:57 pm »
Another model suggestion from the TMP archives I have....



Paperboy2000's retexture of the STOCK XMMER would make a great FECV or Fed Auxilliary CV.

http://www.battleclinic.com/docks/files/dist/index.php/file,a8cc250d63d8af6ce30f7fb7e58408cd.rar

KF


I disagree. That looks more like a Monitor than anything else. A Fed-coloured monitor, sure.. but a monitor nonetheless.


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Offline Capt_Bearslayer_XC

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Re: OP+ 4.0 Corrections Thread
« Reply #48 on: January 11, 2005, 05:40:26 pm »
FS,

Can you check the model size of the Lyran DNW and IIRC, the Klink DNW... they seem awfully small.

Don't know if you noticed this one or not.

Well, in my opinion yes these are right. I was careful not to create models much bigger than the LCW or the KCL (D5) since those are what these ships are created from. Do you prefer them to be enlarged?

I'd prefer they were as they are supposed to be.

I just asked since I did not know.

If they are supposed to appear that small, that is fine... I just need to pay attention and not think it is a regular ship. ;D
Political Correctness is really Political Censorship

A tax code should exist to procure the funds necessary for the operation of government, not to manipulate human or business behavior.

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A bad peace is even worse than war."  --  Tacitus

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Re: OP+ 4.0 Corrections Thread
« Reply #49 on: January 11, 2005, 07:00:01 pm »
The I-NCA and I-NCS only have 24 warp.  I'm at work and can't check my books, is this right?

Oh my, this is right!   :o
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Re: OP+ 4.0 Corrections Thread
« Reply #50 on: January 12, 2005, 09:30:32 am »
The I-NCA and I-NCS only have 24 warp.  I'm at work and can't check my books, is this right?

Yes. This is right. The idea here is that once the Andromedan invasion took place, many of the ISC fleets out-and-about the galaxy were found stranded behind the lines, but in control of some limited shipyards. They decided it was easier to hold their ground than to try to make it home, so they design a quick upgrade with their limited ressources for their CLs.

.. in effect, they add a pod that doesn't have warp, but much APR, as well as a good number of weapons. The ship counts as a NCA but really can only go speed 25 max. HOWEVER, they have a decent amount of firepower.


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Re: OP+ 4.0 Corrections Thread
« Reply #51 on: January 12, 2005, 09:33:23 am »
FS,

Can you check the model size of the Lyran DNW and IIRC, the Klink DNW... they seem awfully small.

Don't know if you noticed this one or not.

Well, in my opinion yes these are right. I was careful not to create models much bigger than the LCW or the KCL (D5) since those are what these ships are created from. Do you prefer them to be enlarged?

I'd prefer they were as they are supposed to be.

I just asked since I did not know.

If they are supposed to appear that small, that is fine... I just need to pay attention and not think it is a regular ship. ;D


*nod* .. they are in effect War Dreadnoughts, and thus can be misleading in their abilities.


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Offline Corbomite

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Re: OP+ 4.0 Corrections Thread
« Reply #52 on: January 14, 2005, 06:37:05 am »
The ISC DW is using the Frigate UI and the DD model (no models).

And why use the X Ship UI for the DNW and DNM when the BB UI will work fine?

For the DNW just set it up like the DNT with 2 PPD's in front and with the Plas S in the BB's rear PPD slots, the Plas D in the BB's Plas S slots, FAL and FAR PH-1's in the BB's 2 FH slots, FH PH-1's in the BB's 360 slot, LS and RS PH-3's in the BB's FAL and FAR PH-1 slots and LLR and RRR PH-3's in the BB's LS and RS PH-3 slots.


The DNM is even easier - just put the Plas D in the BB's Plas S slots and add one PH-1 to the 360 mount. Now I know what you are going to say, but is it reallly worth dumping an entire UI and messing up TacIntel for 2 measly 360 PH-3's that combat-wise are marginally (at best) better than placing them all on the LS/RS mounts?

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Re: OP+ 4.0 Corrections Thread
« Reply #53 on: January 14, 2005, 08:16:09 am »
The ISC DW is using the Frigate UI and the DD model (no models).

That's fine.

Quote
And why use the X Ship UI for the DNW and DNM when the BB UI will work fine?

For the DNW just set it up like the DNT with 2 PPD's in front and with the Plas S in the BB's rear PPD slots, the Plas D in the BB's Plas S slots, FAL and FAR PH-1's in the BB's 2 FH slots, FH PH-1's in the BB's 360 slot, LS and RS PH-3's in the BB's FAL and FAR PH-1 slots and LLR and RRR PH-3's in the BB's LS and RS PH-3 slots.

The DNM is even easier - just put the Plas D in the BB's Plas S slots and add one PH-1 to the 360 mount. Now I know what you are going to say, but is it reallly worth dumping an entire UI and messing up TacIntel for 2 measly 360 PH-3's that combat-wise are marginally (at best) better than placing them all on the LS/RS mounts?

I'll take these UI changes into consideration, but for the amount of work they require, what's the point? The ship is just as accurate.


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Offline Corbomite

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Re: OP+ 4.0 Corrections Thread
« Reply #54 on: January 14, 2005, 10:05:36 am »
The ISC DW is using the Frigate UI and the DD model (no models).

That's fine.

Quote
And why use the X Ship UI for the DNW and DNM when the BB UI will work fine?

For the DNW just set it up like the DNT with 2 PPD's in front and with the Plas S in the BB's rear PPD slots, the Plas D in the BB's Plas S slots, FAL and FAR PH-1's in the BB's 2 FH slots, FH PH-1's in the BB's 360 slot, LS and RS PH-3's in the BB's FAL and FAR PH-1 slots and LLR and RRR PH-3's in the BB's LS and RS PH-3 slots.

The DNM is even easier - just put the Plas D in the BB's Plas S slots and add one PH-1 to the 360 mount. Now I know what you are going to say, but is it really worth dumping an entire UI and messing up TacIntel for 2 measly 360 PH-3's that combat-wise are marginally (at best) better than placing them all on the LS/RS mounts?

I'll take these UI changes into consideration, but for the amount of work they require, what's the point? The ship is just as accurate.


Yes, but they are a bit of an ergonomic nightmare.

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Re: OP+ 4.0 Corrections Thread
« Reply #55 on: January 15, 2005, 08:27:56 pm »
Z-BCXm  has too many drone racks.

4x Disruptor 4
1x Missle Rack A
4x Missle Rack B
2x Missle Rack C
1x Drone M
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Re: OP+ 4.0 Corrections Thread
« Reply #56 on: January 16, 2005, 04:58:24 pm »
Working on my OoB scripts... when creating the D2 sql db ship records for every ship in the list in my OoB db initialisation script, I was missing six ships besides the three stars I omitted. I took a look in the shiplist for the reason and I noticed that the following ships are listed as "OrionWyldefire" instead of "OrionWyldeFire"":

W-PT1
W-PT1R
W-PT2
W-PT2R
W-PT3
W-PT4

.. I'll just leave them out of my server db for now...

Otherwise the list looks good for this task (from a file structure point of view).

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Re: OP+ 4.0 Corrections Thread
« Reply #57 on: January 17, 2005, 10:37:04 am »
Working on my OoB scripts... when creating the D2 sql db ship records for every ship in the list in my OoB db initialisation script, I was missing six ships besides the three stars I omitted. I took a look in the shiplist for the reason and I noticed that the following ships are listed as "OrionWyldefire" instead of "OrionWyldeFire"":

W-PT1
W-PT1R
W-PT2
W-PT2R
W-PT3
W-PT4

.. I'll just leave them out of my server db for now...

Otherwise the list looks good for this task (from a file structure point of view).

Yuck. Thanks. Touchy game, eh?
However, I confirm that there are no other entries like that.


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Re: OP+ 4.0 Corrections Thread
« Reply #58 on: January 23, 2005, 04:53:18 pm »
FireSoul. When will the F-CSR come out looking like a TMP ship as looks like a TOS version not that I am complaining it is good ship?I do see an NX on it does this mean it is in experimental trials only?What do the books say about this ship?Thanks

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Re: OP+ 4.0 Corrections Thread
« Reply #59 on: January 23, 2005, 05:23:34 pm »
FireSoul. When will the F-CSR come out looking like a TMP ship as looks like a TOS version not that I am complaining it is good ship?I do see an NX on it does this mean it is in experimental trials only?What do the books say about this ship?Thanks

According to the SFB lore, there was just 1 F-CS ever built: the Prometheus. A prototype.
They wouldn't do the refit on just that one ship, imho.


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Re: OP+ 4.0 Corrections Thread
« Reply #60 on: January 24, 2005, 05:00:54 pm »
FireSoul. When will the F-CSR come out looking like a TMP ship as looks like a TOS version not that I am complaining it is good ship?I do see an NX on it does this mean it is in experimental trials only?What do the books say about this ship?Thanks

According to the SFB lore, there was just 1 F-CS ever built: the Prometheus. A prototype.
They wouldn't do the refit on just that one ship, imho.

But it would look REALY cool  ;D
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Re: OP+ 4.0 Corrections Thread
« Reply #61 on: February 10, 2005, 02:38:46 pm »
F-BB has 4 fighters, should have 6.

None of the other BBs get the 2/3 reduction.


H-REG and R-CNH have a shuttle launch rate of 1.   I looked at the SSDs and I'm not sure if this is correct.
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Re: OP+ 4.0 Corrections Thread
« Reply #62 on: February 20, 2005, 09:34:11 pm »
Dunno if its been brought up b4, but the R-CNH has 1 shuttle launch rate while the CON and CON+ have 2. Should it not be 2 as well?

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Re: OP+ 4.0 Corrections Thread
« Reply #63 on: February 22, 2005, 12:18:53 am »
DNLX ships when will we see them?  ;D

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Re: OP+ 4.0 Corrections Thread
« Reply #64 on: February 22, 2005, 10:59:42 am »
DNLX ships when will we see them?  ;D

Never...  .. at least I hope so.
These ships are clearly described as being 'impossible".


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Offline FPF-DieHard

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Re: OP+ 4.0 Corrections Thread
« Reply #65 on: February 22, 2005, 11:03:41 am »
DNLX ships when will we see them?  ;D

Never...  .. at least I hope so.
These ships are clearly described as being 'impossible".

Hmm, sounds like a new flavor of Cheese for  "X-ship Hell"  ;D
Who'd thunk that Star-castling was the root of all evil . . .


Offline Toast

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Re: OP+ 4.0 Corrections Thread
« Reply #66 on: February 22, 2005, 01:58:49 pm »
Well with the other xships i thought all of them would be a nice replacement for the taldren stock ones in adv era  ;D

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Re: OP+ 4.0 Corrections Thread
« Reply #67 on: February 22, 2005, 07:03:15 pm »
DNLX ships when will we see them?  ;D

Never...  .. at least I hope so.
These ships are clearly described as being 'impossible".

Hmm, sounds like a new flavor of Cheese for  "X-ship Hell"  ;D

Also food for thought for the Klingo-Romulan War ;D

BTW, DH, when ya gonna run X-ship Hell? I could probably use some of that stuff (or something like it) for KRW.

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Re: OP+ 4.0 Corrections Thread
« Reply #68 on: February 24, 2005, 10:48:20 am »
DNLX ships when will we see them?  ;D

Never...  .. at least I hope so.
These ships are clearly described as being 'impossible".

Hmm, sounds like a new flavor of Cheese for  "X-ship Hell"  ;D

Also food for thought for the Klingo-Romulan War ;D

BTW, DH, when ya gonna run X-ship Hell? I could probably use some of that stuff (or something like it) for KRW.

Not for a while, I'm booked until the summer.
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Re: OP+ 4.0 Corrections Thread
« Reply #69 on: February 24, 2005, 10:50:00 am »
You guys are driving me nuts. A Lyran needs a break from all this SFB research from time to time. :P




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Offline Age

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Re: OP+ 4.0 Corrections Thread
« Reply #70 on: February 27, 2005, 08:46:59 pm »
FireSoul,How come some races have more X ships than others do eg. The Federation only has F-CX and F-GSX and the Klingons have K-DX,DXD and DXDm?I see this is common amongst most races or Empires.Those players on GSA really like those X-ships certain races need more.Thanks.

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Re: OP+ 4.0 Corrections Thread
« Reply #71 on: March 14, 2005, 11:16:09 pm »
Not really a correction, but more of a question . . .

how the hell does the I-CLX have a lower BPV than the G-HDX?

Designation: G-HDX
BPV: 215
Crew: 55
Marines: 18
Shield 1: 36
Shield 2 & 6: 30
Shield 3 & 5: 30
Shield 4: 30
Total Shields: 186

Movement Cost: 0.67
Turn Mode: C
Total Warp Power: 32
Impulse Power: 4
Aux Power: 2
Total Engine Power: 36
Battery: 3

Transporters: 2
Tractors: 1
Mech Tractors:
Shuttles: 4
Fighters:

2x Plasma S
1x Plasma R
9x Phaser X


Designation: I-CLX
BPV: 209
Crew: 53
Marines: 18
Shield 1: 32
Shield 2 & 6: 32
Shield 3 & 5: 26
Shield 4: 26
Total Shields: 174

Movement Cost: 0.67
Turn Mode: C
Total Warp Power: 32
Impulse Power: 4
Aux Power: 4
Total Engine Power: 36
Battery: 4

Transporters: 4
Tractors: 4
Mech Tractors:
Shuttles: 4
Fighters:

2x Plasma R
4x Plasma I
10x Phaser X


Who'd thunk that Star-castling was the root of all evil . . .


Offline Corbomite

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Re: OP+ 4.0 Corrections Thread
« Reply #72 on: March 15, 2005, 08:32:19 pm »
Not really a correction, but more of a question . . .

how the hell does the I-CLX have a lower BPV than the G-HDX?


The same way the I-BCV can be 263 when it loses systems compared to an I-CCZ (34 point difference) and a K-C7V costs 218 and loses nothing compared to a K-C7 (38 point difference), no reason at all except ADB says so.
« Last Edit: March 15, 2005, 09:06:15 pm by Corbomite »

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Re: OP+ 4.0 Corrections Thread
« Reply #73 on: March 15, 2005, 11:58:38 pm »
Carriers cost more because of deck crews. Their BPV is always overinflated.

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Re: OP+ 4.0 Corrections Thread
« Reply #74 on: March 16, 2005, 02:45:08 am »
Carriers cost more because of deck crews. Their BPV is always overinflated.

I wasn't talking about carriers vs BCH's, I was comparing what one race gets at one cost vs what another race gets at about the same cost. In some areas it seems some races spend a lot for not much ship and other races get a lot of ship for not much cost.

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Re: OP+ 4.0 Corrections Thread
« Reply #75 on: March 16, 2005, 12:23:45 pm »
Not really a correction, but more of a question . . .

how the hell does the I-CLX have a lower BPV than the G-HDX?

Let's check out the differences here:


Designation: G-HDX
BPV: 215
Crew: 55
(2 more than ICLX)
Marines: 18
Shield 1: 36
(4 points MORE than ICLX)
Shield 2 & 6: 30 (2 lower than ICLX)
Shield 3 & 5: 30 (2 lower than ICLX)
Shield 4: 30 (2 MORE than ICLX)
Total Shields: 186 (VS 174 shielding ICLX)

Movement Cost: 0.67
Turn Mode: C
Total Warp Power: 32
Impulse Power: 4
Aux Power: 2
Total Engine Power: 36
Battery: 3

Transporters: 2
Tractors: 1
Mech Tractors:
Shuttles: 4
Fighters:

2x Plasma S
  ( I CLX doesn't have S torps, I torps instead)
1x Plasma R ( 1 less R torp than ICLX)
9x Phaser X ( 1 less phaser)

Designation: I-CLX
BPV: 209
Crew: 53
Marines: 18
Shield 1: 32
Shield 2 & 6: 32
Shield 3 & 5: 26
Shield 4: 26
Total Shields: 174

Movement Cost: 0.67
Turn Mode: C
Total Warp Power: 32
Impulse Power: 4
Aux Power: 4
( 2 more than Gorn)

Total Engine Power: 36 (SAME POWER as Gorn)
Battery: 4

Transporters: 4
Tractors: 4
Mech Tractors:
Shuttles: 4
Fighters:

2x Plasma R
(no S's)
4x Plasma I
10x Phaser X


So there ya go.
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Offline FPF-DieHard

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Re: OP+ 4.0 Corrections Thread
« Reply #76 on: March 16, 2005, 01:14:49 pm »
40 power versus 38 . . .

(Shipedit doesn't combine Warp and APR)

You're on crack if you think the HDX is a better ship.

Who'd thunk that Star-castling was the root of all evil . . .


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Re: OP+ 4.0 Corrections Thread
« Reply #77 on: March 16, 2005, 01:20:08 pm »
Carriers cost more because of deck crews. Their BPV is always overinflated.

I wasn't talking about carriers vs BCH's, I was comparing what one race gets at one cost vs what another race gets at about the same cost. In some areas it seems some races spend a lot for not much ship and other races get a lot of ship for not much cost.


Corbo's point is that sometimes the BPV simply don't make sense, his I-BCV was an example.
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Offline Corbomite

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Re: OP+ 4.0 Corrections Thread
« Reply #78 on: March 26, 2005, 12:35:41 am »
The Gorn Heavy Marine Destroyers from 2 to 4 are mis-labled as Escorts in the Strings file.

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Re: OP+ 4.0 Corrections Thread
« Reply #79 on: March 27, 2005, 03:06:45 am »
  I was playing on GS and noticed that there was a ship being F-TCC bpv 999.Where would this have come from as don't usually see a ship with this bpv on OP+?

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Re: OP+ 4.0 Corrections Thread
« Reply #80 on: March 27, 2005, 09:06:25 am »
All tournament ships are like that.
--
Code: [Select]
Lineage II
Server                           Sieghardt                    deviantrealms.com (dead)
Chars       Strafer          L24 Rogue                  L64 Hawkeye
                StrayFar       L64 Tyrant                  L51 Tyrant
                StrawFur      L37 Scavenger            L49 Bounty Hunter
                StraightFour L62 Shillen Elder         L53 Shillen Elder

Offline Corbomite

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Re: OP+ 4.0 Corrections Thread
« Reply #81 on: March 31, 2005, 08:52:27 pm »
The F-COV (Commando Carrier?) and it's ilk have no fighters and can't buy any. Is that right?

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Re: OP+ 4.0 Corrections Thread
« Reply #82 on: March 31, 2005, 10:18:06 pm »
   What Commando Carriers for anyway as they are practicaly the same as GSC or GSC+?

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Re: OP+ 4.0 Corrections Thread
« Reply #83 on: March 31, 2005, 11:55:22 pm »
The F-COV (Commando Carrier?) and it's ilk have no fighters and can't buy any. Is that right?

99% sure that is correct.  I don't have the SSD for the F-COV, but AFAIK they do not carry fighters.

What Commando Carriers for anyway as they are practicaly the same as GSC or GSC+?

Like the CVL, the COV was a wartime conversion of the GSC, used for planet assaults and the like.
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Offline FireSoul

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Re: OP+ 4.0 Corrections Thread
« Reply #84 on: April 01, 2005, 08:11:02 am »
it "carries commandoes", get it?


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Offline Corbomite

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Re: OP+ 4.0 Corrections Thread
« Reply #85 on: April 01, 2005, 08:35:23 am »
it "carries commandoes", get it?

Yes I "get it", but the "V" designation is for "Vertical" and is reserved for carriers that carry aircraft. COM is used for Commando ships. Someone at ADB has a screw loose, but judging from the crap thay are producing as far as new ship ideas I'm not surprised.

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Re: OP+ 4.0 Corrections Thread
« Reply #86 on: April 01, 2005, 09:39:07 am »
it "carries commandoes", get it?

Yes I "get it", but the "V" designation is for "Vertical" and is reserved for carriers that carry aircraft. COM is used for Commando ships. Someone at ADB has a screw loose, but judging from the crap thay are producing as far as new ship ideas I'm not surprised.

screw loose? without question. ;)


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Re: OP+ 4.0 Corrections Thread
« Reply #87 on: June 28, 2005, 12:31:05 am »
Hiya. Just wanted to make sure of this, as I've heard differing opinions.

The klingon C10k had it's drone control lowered to just 6, yet the ship still has 8 B racks, and a double shuttle launch rate?

I was told this ship was just another Taldren "inwention", but I know little of SFB cannon. It was my understanding this was a missile varient dreadnaught, hence the higher bpv compared to the related varients along with the increased drone control and racks. However the bpv appears to be unchanged, and with only 6 drone control the ship will never drone anything remotely of it's class to death as it's always been used in OP/EAW.

If this was an intentional change, then what about possibly reflecting it in the bpv, or removing the surplus racks to decrease the bpv? Anway I was just wondering, it's just a tad to small to fly regularly against x-heavies unlike the B10k, B11k, B10T, and MB10 anyway  ;D



And as always, thank you for the work you've put into this game, FireSoul.  :D

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Re: OP+ 4.0 Corrections Thread
« Reply #88 on: June 28, 2005, 08:49:38 am »
Hiya. Just wanted to make sure of this, as I've heard differing opinions.

The klingon C10k had it's drone control lowered to just 6, yet the ship still has 8 B racks, and a double shuttle launch rate?

 . . .

And as always, thank you for the work you've put into this game, FireSoul.  :D

Believe it or not, this is correct.   The C10K is the SFB cannon Klingon Heavy DN and it does NOT have double drone control.  neither does the Federation DNH.

In the Fleet battles of SFB, this realy doesn't matter as other ships could take control of the drones once they were fired.

In SFC, it is a bit silly.
Who'd thunk that Star-castling was the root of all evil . . .


Offline KHH Jakle

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Re: OP+ 4.0 Corrections Thread
« Reply #89 on: July 06, 2005, 08:47:24 am »
Are the 'Year First Available' values all accurate, or were some modified for 'balance'?

I thought Klink K refits were '12', which is late era, but most now seem to be '6' which puts them into mid.

I

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Re: OP+ 4.0 Corrections Thread
« Reply #90 on: July 06, 2005, 06:36:29 pm »
Are the 'Year First Available' values all accurate, or were some modified for 'balance'?

I thought Klink K refits were '12', which is late era, but most now seem to be '6' which puts them into mid.

According to SFB, "Some ships received their K-refits as early as Y169 (2269, or '6') (prior to the dates on the Master Ship Chart), and by Y175 ('12') all command ships (C9, C8, D7C, D5C, F5C) had received it, as had perhaps half of the 'direct combat' ships (standard warships, carriers, etc).  Virtually all direct combat ships had it by Y180.  Some varients (minesweepers, scouts, drone ships, exploration ships, cargo transports, commando ships, PF tenders, PF's, and penal ships) never did receive it."

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Offline KHH Jakle

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Re: OP+ 4.0 Corrections Thread
« Reply #91 on: July 06, 2005, 07:22:13 pm »
Ahh - so in other words, the values are accurate - to a degree.  There's just more to the story.

Thanks!!

Offline tallguy2241

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Re: OP+ 4.0 Corrections Thread
« Reply #92 on: July 18, 2005, 09:23:28 am »
Still fairly new to SFC....and I think OP+ is great, but....

The Romulan VUL+ early dreadnought shows a movement cost of 1.5, but has only 6 warp? At top speed it moves only 4.7!

Offline KHH Jakle

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Re: OP+ 4.0 Corrections Thread
« Reply #93 on: July 18, 2005, 10:02:12 am »
It's supposed to be sublight....in SFB ,it wouldn't even move THAT fast (try speed 1)

Offline tallguy2241

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Re: OP+ 4.0 Corrections Thread
« Reply #94 on: July 19, 2005, 07:36:47 pm »
ah...ok, thanks. Last time I buy anything without looking at ALL the stats!

Offline Hexx

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Re: OP+ 4.0 Corrections Thread
« Reply #95 on: July 28, 2005, 06:06:18 pm »
I assume FS has taken a long and well desreved break form this, if he ever comes back though
I do believe the Lyran power and phaser refits are reversed .
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Offline FireSoul

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Re: OP+ 4.0 Corrections Thread
« Reply #96 on: September 24, 2005, 11:30:20 pm »
I assume FS has taken a long and well desreved break form this, if he ever comes back though
I do believe the Lyran power and phaser refits are reversed .

eh?
So this is where my thread went.


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Offline Carrie

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Re: OP+ 4.0 Corrections Thread
« Reply #97 on: July 16, 2006, 01:35:42 pm »
*taps the microphone*

Firesoul, you still around somewhere? Your website on klingon.stasis.ca seems to be... gone???  :huh:

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Re: OP+ 4.0 Corrections Thread
« Reply #98 on: July 16, 2006, 09:28:24 pm »
The power supply in the server that was running klingon.stasis.ca died. Frey and Firesoul were in the process of moving the site over to a Xenocorp.net server last I heard, though I'm not sure what the status of that move is at the moment.

If you are looking for links for the OP+4 mod we have copies here:
http://www.dynaverse.net/downloads/sfc2_op/Mods/opplus_40_models.exe
http://www.dynaverse.net/downloads/sfc2_op/Mods/opplus_40_no_models.exe

Though I miss all the other handy stuff on klingon.stasis.ca too, hopefully it will be back soon.

Offline Lieutenant_Q

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Re: OP+ 4.0 Corrections Thread
« Reply #99 on: August 11, 2010, 11:43:11 pm »
Wow... digging up an old topic...

In a Single Player campaign I was noticing that the R-FQL has their PlasFs with an RA arc.  Is that correct?
The FQS PlasG is also RA.

Maybe a looney Romulan Freighter Designer?  Or maybe The Romulans liked designing their Q-ships so that they only fire while running away?
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Offline TAnimaL

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Re: OP+ 4.0 Corrections Thread
« Reply #100 on: August 12, 2010, 01:29:40 pm »
The Rom FQL does indeed have 2xRA Pl-F (The FQS has 1xRA Pl-G). Given the Q-ships role in convoys, aft-firing torps would be the way to go.

In SFB, it also had 2 mine racks but the SFC vers only carries a max of 8 t-bombs. Double might seem reasonable.

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Re: OP+ 4.0 Corrections Thread
« Reply #101 on: November 24, 2010, 10:41:17 am »
The power supply in the server that was running klingon.stasis.ca died. Frey and Firesoul were in the process of moving the site over to a Xenocorp.net server last I heard, though I'm not sure what the status of that move is at the moment.

If you are looking for links for the OP+4 mod we have copies here:
http://www.dynaverse.net/downloads/sfc2_op/Mods/opplus_40_models.exe
http://www.dynaverse.net/downloads/sfc2_op/Mods/opplus_40_no_models.exe

Though I miss all the other handy stuff on klingon.stasis.ca too, hopefully it will be back soon.


Bonk, the domain 'stasis.ca' died.. but http://klingon.pet.dhs.org still lives.


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Offline Dizzy

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Re: OP+ 4.0 Corrections Thread
« Reply #102 on: November 24, 2010, 12:05:47 pm »
The FYA for the F-DNL... We changed this in the SG list so it comes out a bit later. In all our playtesting the ship absolutely owns everything when it comes out and for a while afterwards as well. Ive taken on 3 enemy PvP ships with it solo and have won. Its an absolute monster. Whats the story on this uber ship coming out so soon?

Edit: mdont have my shiplist in front of me... but I think we had the SG list have it come out a few years after teh DN+. Currently it comes out before which is surprising.

Offline FireSoul

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Re: OP+ 4.0 Corrections Thread
« Reply #103 on: November 25, 2010, 12:54:04 am »
The FYA for the F-DNL... We changed this in the SG list so it comes out a bit later. In all our playtesting the ship absolutely owns everything when it comes out and for a while afterwards as well. Ive taken on 3 enemy PvP ships with it solo and have won. Its an absolute monster. Whats the story on this uber ship coming out so soon?

Edit: mdont have my shiplist in front of me... but I think we had the SG list have it come out a few years after teh DN+. Currently it comes out before which is surprising.

I dunno. Ask ADB.
"Historically", there were 4 DNLs built, the first in Y167.
The SSD actually says "G racks always had three reloads." (!!!) "One reload is entirely ADDs".  There are 3 G-racks.

It is what it is. Personally, I find the Lyran DNL to rock just as much (Y168), especially after PFs come out since it can act as a full PFT. (Y178?)


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Offline TarMinyatur

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Re: OP+ 4.0 Corrections Thread
« Reply #104 on: June 11, 2016, 11:23:08 am »
The L-CW's two FA Disruptors were apparently replaced by Ph1's on the L-CWE. What replaced the FX Disruptor?