Topic: OP+ 4.0 Corrections Thread  (Read 73314 times)

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Offline FireSoul

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OP+ 4.0 Corrections Thread
« on: January 03, 2005, 04:24:32 pm »
G-DLF is marked at 214BPV. It's supposed to be at at least 219.
214 BPV is the same as the G-DNL's yet the DLF has one more PLaF.


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Offline Nomad

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Re: OP+ 4.0 Corrections Thread
« Reply #1 on: January 03, 2005, 07:07:33 pm »
Fed DNG(249) vs DNW(236)

DNW has one more point of power,1 more drone rack plus one more amd.
Yet the DNW is alot cheaper.


Also

Hydran

PAL+n (200) DNW+n (186)
Ships are identical  yet 14 point bvp difference
(FIghter version may also have problems)

REG+n (214) DNM+n(206)
Ships are identical yet 8 point bvp difference
(FIghter version may also have problems)


« Last Edit: January 03, 2005, 09:47:52 pm by Nomad »

Offline FireSoul

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Re: OP+ 4.0 Corrections Thread
« Reply #2 on: January 03, 2005, 11:00:36 pm »
These ships are far different. I don't think you're actually looking at the internals.

An example.. the PAL+ and the DNW
The PAL+: 12 Forward Hull, 16 Aft HULL.
The DNW: 24 Center Hull.
... so the PAL+ is tougher.

Also..
- the PAL+ has FX ph1s instead of FA.
- the PAL+ has 8 labs over the 6 from the DNW.
- the warps and power is arranged differently.
- etc.


.. these ships are all like that, different enough to count.


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Offline FPF-DieHard

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Re: OP+ 4.0 Corrections Thread
« Reply #3 on: January 04, 2005, 06:19:13 am »

Hydran

PAL+n (200) DNW+n (186)


Damn, we need to fly Hydran next Cycle  ;D
Who'd thunk that Star-castling was the root of all evil . . .


Offline FireSoul

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Re: OP+ 4.0 Corrections Thread
« Reply #4 on: January 04, 2005, 11:11:22 am »
Damn, we need to fly Hydran next Cycle  ;D

Please note that the DNWs are really crappier ships.. conjectural too if that matters for the PBR. They have similar firepower but can't take damage as well. they have other issues too.


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Offline FPF-DieHard

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Re: OP+ 4.0 Corrections Thread
« Reply #5 on: January 04, 2005, 12:34:34 pm »

Please note that the DNWs are really crappier ships.. conjectural too if that matters for the PBR. They have similar firepower but can't take damage as well. they have other issues too.

I don't know if I agree with that.   Some of them are crappier, but the Hydran on is really nice.

I like the options this give fro campaigns though.  Nice Refit possibilities  ;D
Who'd thunk that Star-castling was the root of all evil . . .


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Re: OP+ 4.0 Corrections Thread
« Reply #6 on: January 04, 2005, 02:23:04 pm »
Nomad, you need to look at the turn mode on that Hydran DNW.  ;)
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Offline FireSoul

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Re: OP+ 4.0 Corrections Thread
« Reply #7 on: January 04, 2005, 02:39:14 pm »

Please note that the DNWs are really crappier ships.. conjectural too if that matters for the PBR. They have similar firepower but can't take damage as well. they have other issues too.

I don't know if I agree with that.   Some of them are crappier, but the Hydran on is really nice.

I like the options this give fro campaigns though.  Nice Refit possibilities  ;D

that's no refit.. that's an overhaul! :)
.. and remember that "historically" it takes a DN shipyard to convert a H-CL or H-NCA to H-DNW. It takes away a standard DN for that time but is cheaper to build.


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Offline FPF-DieHard

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Re: OP+ 4.0 Corrections Thread
« Reply #8 on: January 04, 2005, 02:48:13 pm »

Please note that the DNWs are really crappier ships.. conjectural too if that matters for the PBR. They have similar firepower but can't take damage as well. they have other issues too.

I don't know if I agree with that.   Some of them are crappier, but the Hydran on is really nice.

I like the options this give fro campaigns though.  Nice Refit possibilities  ;D

that's no refit.. that's an overhaul! :)
.. and remember that "historically" it takes a DN shipyard to convert a H-CL or H-NCA to H-DNW. It takes away a standard DN for that time but is cheaper to build.

Never let the truth get in the way of a good story . . .

New Cruiser Hell will have these as the only DNs available  ;D
Who'd thunk that Star-castling was the root of all evil . . .


Offline FireSoul

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Re: OP+ 4.0 Corrections Thread
« Reply #9 on: January 04, 2005, 03:47:49 pm »

Please note that the DNWs are really crappier ships.. conjectural too if that matters for the PBR. They have similar firepower but can't take damage as well. they have other issues too.

I don't know if I agree with that.   Some of them are crappier, but the Hydran on is really nice.

I like the options this give fro campaigns though.  Nice Refit possibilities  ;D

that's no refit.. that's an overhaul! :)
.. and remember that "historically" it takes a DN shipyard to convert a H-CL or H-NCA to H-DNW. It takes away a standard DN for that time but is cheaper to build.

Never let the truth get in the way of a good story . . .

New Cruiser Hell will have these as the only DNs available  ;D

Which actually makes sense!


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Offline Hexx

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Re: OP+ 4.0 Corrections Thread
« Reply #10 on: January 04, 2005, 10:05:39 pm »
Lyran PFE is left in, Bobcat PF-P Leader version left out.
-dunno if it's worth putting in, but it's got to be a better escort then the PFE.
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Re: OP+ 4.0 Corrections Thread
« Reply #11 on: January 04, 2005, 10:46:25 pm »
F-FLGR points to the fepol model folder, when it should point to the feff or fff folder (the FLG points to the feff folder and the FLG+ points to the fff folder).
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Offline Green

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Re: OP+ 4.0 Corrections Thread
« Reply #12 on: January 06, 2005, 07:55:33 pm »
FireSoul, I have a question on Sound.

I used the 4.0 installer and now I can hear music, but no additional sounds (voices, explosions, alert, etc).  When I play my 3.4 verision of the game (I have 3 versions installed on the computer) it works great, no problem.

I checked the files and I have the following in the 4.0 files:

sounds                      File                    156KB   
sounds.txt.ORIG         Text Document   0KB


When I compare this to my 3.4 version of the game, all it has is:

sounds                      Text Document   156KB




My question is, can I simply copy the 3.4 sound text to the 4.0 Sounds folder and delete the sounds.txt.ORIG?

Thanks

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Re: OP+ 4.0 Corrections Thread
« Reply #13 on: January 06, 2005, 08:00:45 pm »
FireSoul, I have a question on Sound.

I used the 4.0 installer and now I can hear music, but no additional sounds (voices, explosions, alert, etc).  When I play my 3.4 verision of the game (I have 3 versions installed on the computer) it works great, no problem.

I checked the files and I have the following in the 4.0 files:

sounds                      File                    156KB   
sounds.txt.ORIG         Text Document   0KB


When I compare this to my 3.4 version of the game, all it has is:

sounds                      Text Document   156KB




My question is, can I simply copy the 3.4 sound text to the 4.0 Sounds folder and delete the sounds.txt.ORIG?

Thanks

I think so. This is with a mod switcher which I don't use..


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Offline Chris Jones

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Re: OP+ 4.0 Corrections Thread
« Reply #14 on: January 06, 2005, 08:14:45 pm »
YES do that... it will fix the sounds.
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Re: OP+ 4.0 Corrections Thread
« Reply #15 on: January 06, 2005, 08:19:26 pm »
  You have to uninstall 3.4 and then install 4.0 with mod chooser if you have personally modded shiplist useing 3.4 it won't do anything to it but you need to unistall 3.4.Then you will be asked to put 4.0 in a bin or slot.I hope this helps.

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Re: OP+ 4.0 Corrections Thread
« Reply #16 on: January 06, 2005, 08:36:55 pm »
Thanks Chris, FireSoul, the copy-over worked fine.

I don't use a mod chooser or other software, just multiple copies of the game.  And it was a fresh/patched install.  Not sure why the sound got farkled, but works great now. :D

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Re: OP+ 4.0 Corrections Thread
« Reply #17 on: January 06, 2005, 09:35:13 pm »
Thanks Chris, FireSoul, the copy-over worked fine.

I don't use a mod chooser or other software, just multiple copies of the game.  And it was a fresh/patched install.  Not sure why the sound got farkled, but works great now. :D

I wish I knew myself. I'd hate to think that my mod would damage people's installations.


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Re: OP+ 4.0 Corrections Thread
« Reply #18 on: January 07, 2005, 12:22:56 am »
Firesoul.. Chris' Mod of UAW for OP had a bug on the sfcmusic.txt file which I caught.. if they are using UAW mod, it is quite possible that when they are in that mod, the sounds will quit working for background music..

I have played OP + 4.0 streight and all my sounds are working correctly as far as i can tell.

As for Mod Chooser.. it copies any changed files that are in a mod to a separate directory and then when switching mod modes, it overwrites the existing game file.. no name changes are made at all... as such, using Mod Chooser, if your sounds.txt file did not have the txt extension, then if you launched mod Chooser (which searches for altered shiplist / fighterlist) and it finds a new mod.. it will compare the original file to the one in Taldren Original folder and if different size or date, then it will copy the file and use it exactly as it was in the game folder... IE, the file had to be bad before mod Chooser can copy it... So I doubt the problem would be the mod Chooser...

as for OP + 4.0, I'm looking in my OP directory under the sounds folder and the sounds.txt file is correct.. i have checked all mods in OP using mod Chooser just now to swap files and all sound.txt files check out...

the version of OP + 4.0 I am using is the exe with models... Is there a possibility that the problem may be in the no Models pack.. I dunno.. i didn't test that install of OP + 4.0 as of yet...

anyhow i hope that this helps.

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Re: OP+ 4.0 Corrections Thread
« Reply #19 on: January 07, 2005, 08:01:27 am »
My fault - all my fault.  Blame me, lol. sorry. Perhaps I'm fried..

Thanks Chris, FireSoul, the copy-over worked fine.

I don't use a mod chooser or other software, just multiple copies of the game.  And it was a fresh/patched install.  Not sure why the sound got farkled, but works great now. :D

I wish I knew myself. I'd hate to think that my mod would damage people's installations.
..Because the game does not have to, and will not, remain the same..


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