Topic: Hexx's (prelimnary) Awards for SGO4!!  (Read 9543 times)

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Offline Green

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Re: Hexx's (prelimnary) Awards for SGO4!!
« Reply #20 on: February 13, 2005, 08:44:54 pm »
As far as flying into a planet, I admit, that was me. Shoulda been using F1 cam instead of F3. Basically, this can be attributed to  loss of situational awareness, a crucial aspect of combat.

That said, why the hell didn't they include a proximity alarm on these ships? Any starship I designed would have one. The closest they get is an Alert marker on something on or off screen, but there wasn't one there for the planet. Oh well. This never happened to me before, and it will never happen again. Not unless I'm tractored into it. And I'll avoid that assiduously.

F1 is the best way to play the game.  F3 is for "purty pictures", and that is about it.

The game does show objects beyond your view (w/in 15 iirc) if you are using the F11 HUD.

Offline CaptJosh

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Re: Hexx's (prelimnary) Awards for SGO4!!
« Reply #21 on: February 13, 2005, 08:47:36 pm »
I assume that it's set on or off in an INI file?

Secondly, is there any way to alter the distance on the prox alarm, such as set it to 5 instead of 15?
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Offline Hexx

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Re: Hexx's (prelimnary) Awards for SGO4!!
« Reply #22 on: February 13, 2005, 08:50:58 pm »
Not that anyone's ever found
And trust us, it works, but it WILL drive you insane  :P

And I fly F3 for all my missions, (ooh my secret is out now)

Just hit F11 and you'll be able to watch distance and speed of everything that moves.
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Offline CaptJosh

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Re: Hexx's (prelimnary) Awards for SGO4!!
« Reply #23 on: February 13, 2005, 08:54:31 pm »
I think I tried that and got tired of seeing the speed of everything. Or was that F12?
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Offline Green

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Re: Hexx's (prelimnary) Awards for SGO4!!
« Reply #24 on: February 13, 2005, 08:56:54 pm »
I think I tried that and got tired of seeing the speed of everything. Or was that F12?

No.  F12 would be the aforementioned "purty picture" comment.

Offline Hexx

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Re: Hexx's (prelimnary) Awards for SGO4!!
« Reply #25 on: February 13, 2005, 09:01:15 pm »
Reall Josh it's just a matetr of taste.
I *think* most pilots fly in F1, I can't stand it so I use the "purty picture" view
It can be a *slight* disadvatage when you have stuff enaging you from multiple angles (fighters' PF's drones etc)
So I just use the F11 to keep track of anything that gets close to me and that's flying faster than I am.
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Offline Kroma BaSyl

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Re: Hexx's (prelimnary) Awards for SGO4!!
« Reply #26 on: February 13, 2005, 09:06:51 pm »
Reall Josh it's just a matetr of taste.
I *think* most pilots fly in F1, I can't stand it so I use the "purty picture" view
It can be a *slight* disadvatage when you have stuff enaging you from multiple angles (fighters' PF's drones etc)
So I just use the F11 to keep track of anything that gets close to me and that's flying faster than I am.

I use F1 for plasma vs plasma, but for simply wacking feds, klingons and especially lyrans F3 is fine.
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Offline CaptJosh

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Re: Hexx's (prelimnary) Awards for SGO4!!
« Reply #27 on: February 13, 2005, 09:07:28 pm »
I don't mind a top down view(I play a game called Escape Velocity: Nova where that's the only perspective), but if I do that, I think I'm going to have to stop doing the target lock thing and control the zoom myself. I'll try both on another server or in some single player to see which is more appealing to me. Thanks for the tips.
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Offline Strafer

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Re: Hexx's (prelimnary) Awards for SGO4!!
« Reply #28 on: February 13, 2005, 09:54:46 pm »
F3 is purty pic chasecam view. F12 is Screen Capture hotkey (formerly anti-SW lag generator).
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Offline Corbomite

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Re: Hexx's (prelimnary) Awards for SGO4!!
« Reply #29 on: February 13, 2005, 09:58:49 pm »
Actually the Proximity Alarm doesn't register planets, only 'roids. And yes it is the most annoying sound ever.

Offline CaptJosh

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Re: Hexx's (prelimnary) Awards for SGO4!!
« Reply #30 on: February 13, 2005, 10:01:14 pm »
Doesn't the sound change depending on race being flown?
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Offline Corbomite

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Re: Hexx's (prelimnary) Awards for SGO4!!
« Reply #31 on: February 13, 2005, 10:21:36 pm »
Doesn't the sound change depending on race being flown?

Yes it does -

Federation = "Harcourt Fenton Mudd you no good lazy good for nothing" etc, etc.... (endless loop)

Klingon = "TRIBBLE TO PORT! TRIBBLE TO PORT!" (endless loop)

Gorn = "SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAMMITY SPAM!!" (endless loop)

Romulan = "You're a third rate power and Vulcans are smarter than you. Oh BTW, look out for that rock" (endless loop)

Lyran = ESG noise (endless loop) <snicker>

Mirak = "MMMMRRRROOOOWWWWW!!! Phffft phffffft!" (endless loop)

Hydran = "You've got three eyes and you can't see that rock?!!" (endless loop)

ISC = "Prepare to be rockified!" (endless loop)

Offline Firehawk

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Re: Hexx's (prelimnary) Awards for SGO4!!
« Reply #32 on: February 13, 2005, 10:28:56 pm »
Doesn't the sound change depending on race being flown?

Yes it does -

Federation = "Harcourt Fenton Mudd you no good lazy good for nothing" etc, etc.... (endless loop)

Klingon = "TRIBBLE TO PORT! TRIBBLE TO PORT!" (endless loop)

Gorn = "SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAMMITY SPAM!!" (endless loop)

Romulan = "You're a third rate power and Vulcans are smarter than you. Oh BTW, look out for that rock" (endless loop)

Lyran = ESG noise (endless loop) <snicker>

Mirak = "MMMMRRRROOOOWWWWW!!! Phffft phffffft!" (endless loop)

Hydran = "You've got three eyes and you can't see that rock?!!" (endless loop)

ISC = "Prepare to be rockified!" (endless loop)


 :rofl::rofl:
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Offline Soreyes

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Re: Hexx's (prelimnary) Awards for SGO4!!
« Reply #33 on: February 14, 2005, 02:11:35 am »
Piloting skills almost equal to  a rock, only the rock won?

THAT one would be good.  Anybody know who the leading candidates are?

Ummmmm I think I am ::)


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Offline KAT Chuut-Ritt

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Re: Hexx's (prelimnary) Awards for SGO4!!
« Reply #34 on: February 14, 2005, 02:52:21 am »
Piloting skills almost equal to  a rock, only the rock won?


THAT one would be good.  Anybody know who the leading candidates are?


Ummmmm I think I am ::)


Nope gotta be Agave, big ship vs bigger rock



Gotta love the tractor beam..... ;)

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Offline Mazeppa

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Re: Hexx's (prelimnary) Awards for SGO4!!
« Reply #35 on: February 14, 2005, 10:53:52 am »
As far as flying into a planet, I admit, that was me. Shoulda been using F1 cam instead of F3. Basically, this can be attributed to  loss of situational awareness, a crucial aspect of combat.

That said, why the hell didn't they include a proximity alarm on these ships? Any starship I designed would have one. The closest they get is an Alert marker on something on or off screen, but there wasn't one there for the planet. Oh well. This never happened to me before, and it will never happen again. Not unless I'm tractored into it. And I'll avoid that assiduously.

In your sfc.ini file.....

[Sound]
CollisionAlert=1


gives you a proximity alert to asteroids and planets.
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Re: Hexx's (prelimnary) Awards for SGO4!!
« Reply #36 on: February 14, 2005, 11:01:37 am »
I don't mind a top down view(I play a game called Escape Velocity: Nova where that's the only perspective),


Ooohhh!  I wasted soooooo much time with that game back in the mid-nineties.  (In my MacIntosh days.)  It was also the first game to get me interested in modding, and I made new ships, scenarios, and a huge campaign for it.  I probably would have gotten out of grad school a semester sooner if not for Escape Velocity.   ;)

Good memories.

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Offline KBF-Crim

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Re: Hexx's (prelimnary) Awards for SGO4!!
« Reply #37 on: February 14, 2005, 02:54:47 pm »
As far as flying into a planet, I admit, that was me. Shoulda been using F1 cam instead of F3. Basically, this can be attributed to  loss of situational awareness, a crucial aspect of combat.

That said, why the hell didn't they include a proximity alarm on these ships? Any starship I designed would have one. The closest they get is an Alert marker on something on or off screen, but there wasn't one there for the planet. Oh well. This never happened to me before, and it will never happen again. Not unless I'm tractored into it. And I'll avoid that assiduously.

In your sfc.ini file.....

[Sound]
CollisionAlert=1


gives you a proximity alert to asteroids and planets.

heh...prox alert gets old real fast though...better to simply make a habit of switching views on a regular basis, and use the mini map ,and watch your out of view tags......

Also...a quick hit on the F4 view can often tell you both what's around behind you and what your enemy might be up to...