Topic: BIG MySQL Test - Run#1 Friday Nov. 25th 8PM Central  (Read 12623 times)

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Offline Bonk

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BIG MySQL Test - Run#1 Friday Nov. 25th 8PM Central
« on: November 18, 2005, 05:02:45 pm »
This will be a first for us and is well overdue. (Since DarkElf's efforts that got cut short due to RL issues)

We will be running a debug version of the serverkit from the Visual C++ debugger. This will allow us to see exactly where in the code it crashes if it does.

This will be on stock files (absolutley necessary).

Frey installed the necessary tools on the server and Magnumman put a bunch of work into this, we are lucky to have these guys!  :notworthy:

I cannot emphasise enough the significance of this test. So please, everybody be there with bells on!
« Last Edit: November 22, 2005, 09:57:16 am by Bonk »

Offline Hexx

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Re: BIG MySQL Test Saturday 8PM Central
« Reply #1 on: November 18, 2005, 05:35:35 pm »
Stock as is OP 4.0 or stock as in what cam with the game?
Courageously Protesting "Lyran Pelt Day"

Offline Bonk

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Re: BIG MySQL Test Saturday 8PM Central
« Reply #2 on: November 18, 2005, 05:41:01 pm »
Stock OP 2.5.5.2. (not OP+ 4.0)

Offline Lepton

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Re: BIG MySQL Test Saturday 8PM Central
« Reply #3 on: November 18, 2005, 07:32:40 pm »
What's the expectation for this test? Is this a server load test?  Are we trying to break it in some manner or are we just expected to log on and play?


System Specs:

Dell Dimension E521
AMD64x2 5000+
2G DDR2 RAM
ATI Radeon HD 4850 512MB GDDR3
250GB SATA HD

Offline Bonk

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Re: BIG MySQL Test Saturday 8PM Central
« Reply #4 on: November 18, 2005, 07:52:54 pm »
Just login and play. Preferably we will get enough players on to possibly crash it so we can see the problems in the code.

Offline FPF-SCM_TraceyG_XC

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Re: BIG MySQL Test Saturday 8PM Central
« Reply #5 on: November 18, 2005, 08:22:45 pm »
More than just a server load test, we WANT the serverkit to crash. By running the serverkit through the debugger, we can see each line of code being executed as it happens, or rather, when the kit crashes, the debugger will be showing us the last line of code that was being executed.

Instead of trying to find a needle in a haystack, this will tell us precisely what is causing the kit to crash, and therefore, how to fix it precisely. It may only take 10 minutes, for all we know. It is also quite possible, depending upon the nature of the bugs found, that we will fix, recompile and restart the test on the fly, attempting to locate as many bugs as we can, thus in this fashion, we can get quite a lot of work done and make huge leaps in finally getting the serverkit to work bug free!!  ;D
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Offline FA Frey XC

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Re: BIG MySQL Test Saturday 8PM Central
« Reply #6 on: November 18, 2005, 08:49:28 pm »
Let's all roll out and help test this, it's more important than you could know.

This test could very well determine the future of the Dynaverse online campaigns.

 :o
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Offline FPF-SCM_TraceyG_XC

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Re: BIG MySQL Test Saturday 8PM Central
« Reply #7 on: November 18, 2005, 09:10:10 pm »
Its also very important we get as many people as we can, so please acknowledge in this thread if you will be available. Actually, I'll start a new thread for that. Depending on numbers, since it is at short notice, we may need to run another debug test next Friday night.
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Offline Hexx

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Re: BIG MySQL Test Saturday 8PM Central
« Reply #8 on: November 19, 2005, 09:51:52 am »
Oh, and if it doesn't mess anything up can we actually get
enough prestige to buy like hundreds of ships?
Seem to remember we had one of these before where you couldn't buy
much.

More prestige lets more people who fight me buy more ships so
they'll stop running away.
Courageously Protesting "Lyran Pelt Day"

Offline Bonk

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Re: BIG MySQL Test Saturday 8PM Central
« Reply #9 on: November 19, 2005, 09:54:37 am »
Starting PP is set to 5000 and ships will be dirt cheap.

Offline RazalYllib

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Re: BIG MySQL Test Saturday 8PM Central
« Reply #10 on: November 19, 2005, 10:19:03 am »
Sounds like a reason to decloak from semi retirements...8 Pm central...I am there.
Comes a time when the blind man takes your hand
Says "don't you see?"
Gotta make it somehow
On the dreams you still believe
Don't give it up
You got an empty cup
Only love can fill
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Offline Dfly

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Re: BIG MySQL Test Saturday 8PM Central
« Reply #11 on: November 19, 2005, 10:22:33 am »
So just to clarify, all we have to do is uninstal 4.0?  or you asking us all to redo all to get to 2.5.5.2 ?

Offline Bonk

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Re: BIG MySQL Test Saturday 8PM Central
« Reply #12 on: November 19, 2005, 10:38:17 am »
All you should need to do is uninstall OP+4. It will restore stock 2.5.5.2 files. Hopefully your stock missions have not been overwritten or deleted. If they have, you can get the stock missions from the currently posted serverkit.


NOTICE: There may be a delay in the test start as I have to upload my own source code to the server as there is a problem with the code on the test server that I cannot find. It will take me about 8 hours to upload it over my connection but hopefully we can still start the test on schedule tonight.

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Re: BIG MySQL Test Saturday 8PM Central
« Reply #13 on: November 19, 2005, 02:31:02 pm »
I'll be there. I suggest everyone get on Dnet TS as well.

Offline IAF Lyrkiller

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Re: BIG MySQL Test Saturday 8PM Central
« Reply #14 on: November 19, 2005, 04:40:32 pm »
<Waves both paws wildly>. ;D

I will be on tonight.




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Offline Riskyllama

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Re: BIG MySQL Test Saturday 8PM Central
« Reply #15 on: November 19, 2005, 04:45:37 pm »
i'll try to be there.

As a side note, has anyone thought of going to some of the other forum areas that might not look in here normally, like the modelers threads and such? I mean who knows if anyone else would show up, bt it's worth a try right?
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Offline KBFLordKrueg

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Re: BIG MySQL Test Saturday 8PM Central
« Reply #16 on: November 19, 2005, 05:37:03 pm »
More than just a server load test, we WANT the serverkit to crash. By running the serverkit through the debugger, we can see each line of code being executed as it happens, or rather, when the kit crashes, the debugger will be showing us the last line of code that was being executed.

Instead of trying to find a needle in a haystack, this will tell us precisely what is causing the kit to crash, and therefore, how to fix it precisely. It may only take 10 minutes, for all we know. It is also quite possible, depending upon the nature of the bugs found, that we will fix, recompile and restart the test on the fly, attempting to locate as many bugs as we can, thus in this fashion, we can get quite a lot of work done and make huge leaps in finally getting the serverkit to work bug free!!  ;D

So...what are we going to do to try and make it crash...?
Forfiets? Alting? piling in a hex?
Last time seems there was much confusion about exactly what the admins wanted us to try.  ;)
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Offline KBFLordKrueg

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Re: BIG MySQL Test Saturday 8PM Central
« Reply #17 on: November 19, 2005, 05:40:58 pm »
All you should need to do is uninstall OP+4. It will restore stock 2.5.5.2 files. Hopefully your stock missions have not been overwritten or deleted. If they have, you can get the stock missions from the currently posted serverkit.


NOTICE: There may be a delay in the test start as I have to upload my own source code to the server as there is a problem with the code on the test server that I cannot find. It will take me about 8 hours to upload it over my connection but hopefully we can still start the test on schedule tonight.

Any updates on this...?
Still a couple hrs away from test time, but, just curious
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Offline FPF-Thrain

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Re: BIG MySQL Test Saturday 8PM Central
« Reply #18 on: November 19, 2005, 07:01:28 pm »
I'll be there as well. Seems like a good time to see if I have any skill with the game remaining. Will be happy to entertain my death as many times as you can kill me.

I won't run away, will you? :flame:


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And from the blade rang a cold voice in answer: 'Yea, I will drink thy blood gladly, that so I may forget the blood of Beleg my master, and the blood of Brandir slain unjustly. I will slay thee swiftly.'

Offline Bonk

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Re: BIG MySQL Test Saturday 8PM Central
« Reply #19 on: November 19, 2005, 08:15:57 pm »
9.3 hour upload just finished... I need to build it (about 20 minutes) then we should be ready... so about 30 minutes from now...