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Author Topic: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!  (Read 2743 times)

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Dizzy

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« Last Edit: August 03, 2006, 07:37:05 am by Bonk »
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NuclearWessels

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... All here...
« Reply #1 on: August 01, 2006, 02:53:30 pm »
Heh, bug number 1, before the test server is even up  ;D

The heavy planet assault script and light planet assault script are both showing the same "true name"
(both appearing as Met_DizzyAssault).  No impact on functionality, but complicates reporting a bit.

Diz/Bonk: I've posted the corrected version of Met_DizzyHvyAssault.scr (2pm PDT)

dave
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Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... All here...
« Reply #2 on: August 01, 2006, 03:00:21 pm »
Righto. Well, reporting which mission is night and day. No mistaking which one you have.

Question: What mission name will player see on the list during the actual server? I'd prefer a roll of the dice here so they dont know which they get. If the Hvy appears too difficult, lowering it's frequency may be in order if not dropping down one of the bats to defsats. At any rate the mission itself appears heavily configurable. That's the coolest part.
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NuclearWessels

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... All here...
« Reply #3 on: August 01, 2006, 03:03:15 pm »
No worries, they both get the same generic mission name in game - you won't be able to see a difference until you actually spot what's in orbit.

The "true name" is only mentioned since Bonk probably/hopefully has them enabled in missionmatching.gf for reporting purposes during the test server.

And yes, it's not too difficult to change if you'd like the heavy version toned down or less frequent.

dave
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Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... All here...
« Reply #4 on: August 01, 2006, 03:05:28 pm »
I haven't started setting up the test server yet. But yes, I intend to have misions names on for the test. Let me know when you have the posted pack updated and I'll download it, recompile and reupload the installer (~1-2hrs).
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... All here...
« Reply #5 on: August 01, 2006, 03:07:50 pm »

Revised version is ready now Bonk ... we'll see how many more times we can make you download it today ;)

thanks!
dave
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Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... All here...
« Reply #6 on: August 01, 2006, 03:12:31 pm »
Lol, thanks Dave, downloading now...
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Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... All here...
« Reply #7 on: August 01, 2006, 03:34:52 pm »
6 so far I think... lol
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Julin Eurthyr

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... All here...
« Reply #8 on: August 01, 2006, 06:40:02 pm »

Revised version is ready now Bonk ... we'll see how many more times we can make you download it today ;)

thanks!
dave


... and yet another act that puts the evil in "Evil" Dave... ;)
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Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... All here...
« Reply #9 on: August 02, 2006, 12:20:34 am »
I uploaded that installer four times today, at 40-50 minutes each time. Ugh, dial-up hurts, bad.

Anyway, the test server is up!
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SkyFlyer

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #10 on: August 02, 2006, 12:47:55 am »
Bonk, if you tell me how to make installers I will be happy to make them for you. I know of the horrors of uploading on 56k.
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Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #11 on: August 02, 2006, 08:11:17 am »
Bonk, if you tell me how to make installers I will be happy to make them for you. I know of the horrors of uploading on 56k.

Download and install NSIS: http://nsis.sourceforge.net/
And you might want to use Eclipse: http://www.eclipse.org/
and the NSIS plugin for it: http://nsis.sourceforge.net/EclipseNSIS_-_NSIS_plugin_for_Eclipse

But I use notepad alone to edit NSIS scripts. ;) Though some syntax highlighting might be nice, I just might try that Eclipse setup.

Read the NSIS help file thoroughly, while working your way through the examples included in the examples folder. Take a good look at the includes and useful scripts along the way.

Check out the tools here: http://nsis.sourceforge.net/Developer_Center (plugins - some need to be compiled from source within the NSIS source package tree)

And check out the NSIS forums: http://forums.winamp.com/forumdisplay.php?s=&forumid=65

Ive attached the current SGO6 installer, though note it is using my old flow control strategy (strcmp and goto) instead of using the LogicLib include which can make things easier.

Also check out upx: http://upx.sourceforge.net/ which can be called from an NSIS script to shave a few more KB off the installer by packing the executeable header

Also note that 7-Zip can be used to open NSIS installers - can be handy with development work: http://www.7-zip.org/

Check all that out. Try and reproduce my SGO6 installer, or an equivalent in a way that makes sense to you, and get back to me. I would welcome another convert to the NSIS cause!  :)

I wokrd with an installsheild demo for a month and I still prefer NSIS. I never tried clickteam, I just don't like the look of it.  :-\

edit: oh, and take a look in the scripting forums here for NSIS tips from Firesoul and I. ;)

« Last Edit: August 02, 2006, 08:29:27 am by Bonk »
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Capt Jeff

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #12 on: August 02, 2006, 09:31:38 am »
Are we going to be entering X-Class era by the end of the campaign?

That K-D7TX looks a little OTT  ;)
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Capt Jeff

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #13 on: August 02, 2006, 09:42:04 am »
Deadman and I did a Dizzy-assault (WTF is the heavy one like??!!) and the planet seemed only interested in him.  I was able to move to range 2 and fire OL photons into the planet over and over while it fired on him and he was at a range of about 30-35 from the planet.

Deadman was the host BTW...
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #14 on: August 02, 2006, 09:50:12 am »
I've seen that - sometimes planets and bases seem to pick a target and ignore everybody else. Usually the host I think.
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Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #15 on: August 02, 2006, 10:14:09 am »
Does sound familiar, been around for ages.
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762_XC

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #16 on: August 02, 2006, 10:15:48 am »
OK, there's one thing I have a big problem with.

The OCI allows you to log in as say, Fed, buy a Fed DNH, then switch to Gorn while flying the F-DNH. You will show up on the map as a Gorn DN.

This is a bad thing IMHO. A big part of the game's strategy is knowing what heavy metal assets your opponent has, and how to counter them. Allowing this kind of deception eliminates that whole element. It is also unrealistic, because long range sensors should easily be able to tell a Gorn ship from a Fed.

Some people might think this is cool (I tricked him! HaHa!) but it's going to undermine a major part of Dyna strategy.

Another possible unintended consequence is to allow someone to resupply at any allied base. Again, sounds cool, but killing stategy.

If this can't be fixed within the OCI, I would strongly suggest a rule banning the practice.
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Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #17 on: August 02, 2006, 10:36:31 am »
Tough one.

If a player switches races they should buy a ship from the new race and trade in ships from their old race, agreed.

Theoretically, I could make the race tranfers function automatically trade in your old ship and give you a roughly equivalent one from the new race, but it would be a lot of work and fraught with issues and complaints about the automatically generated new ship... hmmm though I could add a manual selection of the ship from the new race on the transfer... again a bunch of work, but probably a good idea and definitely feasible. I don't think I can get that done for SG6 but will definitely make it priority on the OCI wishlist.

It is not too hard to monitor for though, you can just check the roster for players flying ships from other than their current race. Until I can get the new ship on race transfer work done we'll just have to make that rule and monitor for it which is not that big a deal.
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762_XC

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #18 on: August 02, 2006, 10:46:08 am »
Does the roster still show enemies and what they're flying, etc?
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Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #19 on: August 02, 2006, 10:48:47 am »
Does the roster still show enemies and what they're flying, etc?

Yes. (take a look ;)) Not difficult to disable if desired.
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Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #20 on: August 02, 2006, 10:56:35 am »
That may be the interim solution till the OCI is changed. Just look at the roster to see what they are flying... There are your long range scanners, tool.

What if instead of showing the exact ship someone is flying it instead showed what hull class and what race? Like Romulan Heavy Cruiser?

Would that be a quick fix, Bonk or take a lot of time? I'm leary of instantly knowing what ship someone is flying... Although after the very 1st encounter, everyone is gonna tell everyone else on TS what that dude is flying, so mb it doesnt matter...
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #21 on: August 02, 2006, 11:00:25 am »
Ideal solution would be to diable viewing enemies on the roster, and insert a rule that you have to fly a ship of your current race.
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #22 on: August 02, 2006, 11:06:00 am »
Yes, I know that the "AI fire on host only" problem has been around for a while...
I mentioned it since we have a scripter involved and maybe it could be looked into  ;)

As for flying a different race's ships around, I'd say make the simple rule, that while you are at the OCI, if you switch races, you must also buy a new ship of the race you are switching to before you log back into the server.

Very simple, and I can't see anyone having a problem with that.   I guarantee there will be such a rule on SS3.

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Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #23 on: August 02, 2006, 11:10:20 am »
Ideal solution would be to diable viewing enemies on the roster, and insert a rule that you have to fly a ship of your current race.

Would be a pain to move it into the player controls and make it filtered by enemies, would also kind of defeat the whole purpose of it. I want to keep as much as possible viewable without logging in.

I can disable it altogether or just add configuraion paramters as to what information to show.

What do you think it should show 762?.

Definitley I agree that players should only fly ships from their current race. (like I said above, it will be a bunch of work to add a forced tradin and purchase on transfer but it is now on the wishlist marked as priority, but I'm sure you guys will come up with plenty of other issues that will be easier to address first... ;))


That may be the interim solution till the OCI is changed. Just look at the roster to see what they are flying... There are your long range scanners, tool.

What if instead of showing the exact ship someone is flying it instead showed what hull class and what race? Like Romulan Heavy Cruiser?

Would that be a quick fix, Bonk or take a lot of time? I'm leary of instantly knowing what ship someone is flying... Although after the very 1st encounter, everyone is gonna tell everyone else on TS what that dude is flying, so mb it doesnt matter...

It would be possible to replace the ships disaplyed on the roster with only their class instead, not a big deal.

Lets settle on what we want the roster to display then I can get to work on it.  :)
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #24 on: August 02, 2006, 11:13:56 am »
Are we going to be entering X-Class era by the end of the campaign?

That K-D7TX looks a little OTT  ;)

Playtesting indicates otherwise (Fricking t00l owning my ass while he was in a DGX for example . . . )

I designed it so blame me :)

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #25 on: August 02, 2006, 11:19:44 am »
Could you set it up so that instead of Romulan Heavy Cruiser, Federation Heavy Cruiser etc...

I could be like: Romulan KR Cruiser, Federation New Heavy Cruiser.  It would seem to me, that, especially with the Romulan Ships, that each series would have a very distinctive long range sensor return.  And just because you know the hull type, doesn't mean you know the exact configuration.

Or better yet...have Romulan KR series ships come back as "Klingon Type" that way we don't know if they are Romulan or Klingon  ;D
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #26 on: August 02, 2006, 11:23:55 am »
Good idea Q. Bonk is looking into it.

DH, a klingon X ship with photons... Unique ships wouldnt you say?
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #27 on: August 02, 2006, 11:24:37 am »
It would seem to me, that, especially with the Romulan Ships, that each series would have a very distinctive long range sensor return.  And just because you know the hull type . ..

Um, Cloaking Device?   ;D
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #28 on: August 02, 2006, 11:25:42 am »
As for flying a different race's ships around, I'd say make the simple rule, that while you are at the OCI, if you switch races, you must also buy a new ship of the race you are switching to before you log back into the server.

Very simple, and I can't see anyone having a problem with that.   I guarantee there will be such a rule on SS3.



Well us admins have to stick together... Ok I agree. I'll make a rule. That will save Bonk the pain and misery of fixing it now and he can focus on other stuff.
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #29 on: August 02, 2006, 11:27:48 am »
Good idea Q. Bonk is looking into it.

DH, a klingon X ship with photons... Unique ships wouldnt you say?

It's a D7T with an X-Refit (as per the SFB rules, as close as you can get in SFC:OP).  It plays nice with the other CA X-ships.   It was in SG05 and I'm not sure if it was even flown.  I don't feel it should have anymore restrictions on it than any other CA X-ship.
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