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Author Topic: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!  (Read 2745 times)

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Capt_Bearslayer_XC

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #60 on: August 02, 2006, 11:18:22 pm »
Hmmm.... getting an error:

Error opening file for writing:

C:\Program Files\Taldren Software Inc\Starfleet Command Orion Pirates\DH123\MODELS\fpf\fff_3_2.bmp

And:

C:\Program Files\Taldren Software Inc\Starfleet Command Orion Pirates\DH123\MODELS\hpf\hpf_brk.mod

Can I get some one to send me those 2 files?
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Political Correctness is really Political Censorship

A tax code should exist to procure the funds necessary for the operation of government, not to manipulate human or business behavior.

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A bad peace is even worse than war."  --  Tacitus

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Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #61 on: August 02, 2006, 11:28:26 pm »
Agave whats ur email i can send to u2
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Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #62 on: August 03, 2006, 12:22:23 am »
We seem to be having bandwidth issues since about 11 PM atlantic last night. Hopefully the cable tapping thiefs damage can be fixed soon, though it is recurring an awful lot.

I'll look for a freehost that will allow executables greater than 5MB... a very rare thing nowadays.

Please use the community FTP account if possible for now. Preferably with an FTP client like WS_FTP.

Community FTP login info here:
http://www.dynaverse.net/forum/index.php/topic,163360158.0.html

WS_FTP95 LE can be found here:
http://www.ccs.uottawa.ca/download/ws_ftple508.exe
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Brezgonne

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #63 on: August 03, 2006, 02:43:01 am »
Curious:

Why does the DGX have 6 hellbores?

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Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #64 on: August 03, 2006, 07:34:35 am »
Don't know Brez, good question.

Installer mirror!
(please test)
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762_XC

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #65 on: August 03, 2006, 07:52:40 am »
To reflect the additional firepower you could get from fast-loading multi-turn heavy weapons on X-ships. The Fed has the same adjustment.
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Capt_Bearslayer_XC

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #66 on: August 03, 2006, 07:57:07 am »
OMG, Brezgonne?  Welcome back.

Those are DH's toned down versions of the X ships.

They usually have close to the same power as their Taldren X ship counter part, but there are no 'x-weapons' on them.

IIRC, there are some discrepancies among them, but most have 50% more of their original HW mounts and ph1 mounts, then all ph3's are turned to ph1's.

The Fed CLC vs Fed CLX as an example...

Federation   CL   F-CLX   2   Phot   FA   2   Phot   FA   2   DroB   2   2   ADD12   1   2   Phot   FA            2   Ph1   FH   4   Ph1   RS   4   Ph1   LS                                                                              

Federation   CL   F-CLC   2   Phot   FA   2   Phot   FA   2   DroG   2   2   ADD6   1   2   Ph1   FH   3   Ph1   RS   3   Ph1   LS   1   Ph3   RS   1   Ph3   LS

Much easier to stomach than the Taldren things that were way out of whack.
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Political Correctness is really Political Censorship

A tax code should exist to procure the funds necessary for the operation of government, not to manipulate human or business behavior.

A nocens dies in loricatus est melior quam a bonus dies procul opus.

A bad peace is even worse than war."  --  Tacitus

"We thought we could resolve the system's problems by rationing services or injecting massive amounts of new money into it" -Claude Castonguay

Brezgonne

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #67 on: August 03, 2006, 09:33:49 am »
Why? The fact that everyone is screwed over equally should basicly makes fast loading moot. Adding heavy weapons rather considerably alters the dynamic of the ship by giving it far higher one shot crunching power that it's really ment to have.

For SFC X-Tech, just Effectivly ignore 90% of the fancy X-Tech that doesn't apply to SFC and use the rest.

GX racks are easy to make in SFC. Ignore pulse mode on the phasers (again; screwing everyone equally). Ect ect ect

And the feds don't have or really need a NCLX. The DDX works just fine  :P

BPV: 170
SC4: MC .5
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Capt_Bearslayer_XC

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #68 on: August 03, 2006, 09:51:10 am »
Why? The fact that everyone is screwed over equally should basicly makes fast loading moot. Adding heavy weapons rather considerably alters the dynamic of the ship by giving it far higher one shot crunching power that it's really ment to have.

For SFC X-Tech, just Effectivly ignore 90% of the fancy X-Tech that doesn't apply to SFC and use the rest.

GX racks are easy to make in SFC. Ignore pulse mode on the phasers (again; screwing everyone equally). Ect ect ect

And the feds don't have or really need a NCLX. The DDX works just fine  :P

BPV: 170
SC4: MC .5


Ask DH, he made them.

I like them much better than the taldren things....

They have an edge, but are not OTT (like an X FF being able to toast DN's pretty much at will)
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Political Correctness is really Political Censorship

A tax code should exist to procure the funds necessary for the operation of government, not to manipulate human or business behavior.

A nocens dies in loricatus est melior quam a bonus dies procul opus.

A bad peace is even worse than war."  --  Tacitus

"We thought we could resolve the system's problems by rationing services or injecting massive amounts of new money into it" -Claude Castonguay

762_XC

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #69 on: August 03, 2006, 09:52:08 am »
They've been playtested over about 3 or 4 major campaigns now, and they work. Pen-and-paper comparisons are meaningless in the face of that.
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Brezgonne

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #70 on: August 03, 2006, 01:53:00 pm »
They've been playtested over about 3 or 4 major campaigns now, and they work. Pen-and-paper comparisons are meaningless in the face of that.

No they aren't. Saying that displays a dislike of having them be questioned. Thats what I'm doing. I'm questioning the why. Increasing the heavy weapons fire power on all X-Ships is not nessicary when the lack of fast loading applies to everyone. It's like giving someone cash for a debt they don't have. It's also not done uniformly as it is now.

To me there is not reason for the ships to have extra heavy weapons and certainly no reason for some of them to have vastly greater firing arcs (the DX has FH and FHL/R arcs instead of the FA the normal DX has).
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #71 on: August 03, 2006, 02:50:54 pm »
Diz...you bastard!...the wife thought I DL'd some pron when I ran the installer....LMAO

I had to re-install it to show her it wasnt.....BUWHAHAHAHAHA!
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #72 on: August 03, 2006, 02:55:58 pm »
Yeah, my wife walked by right as all the moaning started.... :smackhead:
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762_XC

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #73 on: August 03, 2006, 02:58:39 pm »
They've been playtested over about 3 or 4 major campaigns now, and they work. Pen-and-paper comparisons are meaningless in the face of that.

No they aren't. Saying that displays a dislike of having them be questioned. Thats what I'm doing. I'm questioning the why. Increasing the heavy weapons fire power on all X-Ships is not nessicary when the lack of fast loading applies to everyone. It's like giving someone cash for a debt they don't have. It's also not done uniformly as it is now.

To me there is not reason for the ships to have extra heavy weapons and certainly no reason for some of them to have vastly greater firing arcs (the DX has FH and FHL/R arcs instead of the FA the normal DX has).

You are questioning why it's different from the SSD, and I answered you. The SSD is only a part of the picture. The SFB X-ship rules form the rest, and they are not implemented in SFC.

If you want to make your own shiplist where X-ships follow the SSD exactly (but not the rules), feel free. We have used this one for a while and we are happy with it.
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #74 on: August 03, 2006, 03:14:11 pm »
Yeah, my wife walked by right as all the moaning started.... :smackhead:

Heh, was very glad I had the headphones on

dave
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SkyFlyer

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #75 on: August 03, 2006, 04:02:53 pm »
HIGH SPEED MIRROR:

http://www.sky-flyer.org/sfc/SGO6/SGO6.exe


Downloads as fast as 500KBs.


-fixed link-

« Last Edit: August 03, 2006, 04:24:40 pm by SkyFlyer »
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #76 on: August 03, 2006, 04:04:03 pm »
Bonk, if you want I can give you or dizzy FTP access to the SGO6 folder in case there are updates to the installer / shiplist.
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #77 on: August 03, 2006, 04:12:35 pm »
TY Skyflyer. Tell Bonk. He will need to upload the new installer. +karma to u.
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #78 on: August 03, 2006, 04:21:09 pm »
Dave, Delete your DH123 folder in your main directory and then uninstall SGO6 then reinstall.

The fighters are in a sub folder there and something is wrong with that folder or your ftrlist.

Mb the DH123 folder was write protected?
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #79 on: August 03, 2006, 04:25:40 pm »
Small problem with the NW10Shipassalt mission. I tried this one and found that My AI help went no faster then speed 8. Me Z-DF, F-DDV, F-DDG. Defenders were 3 K-F5Cs. The DDV dropped its fighters with no problems. It's just that the Fed ships were cut to ribbons before the defenders were destroyed. They then went on to the Shipyard at speed 8 :(


Also the asteroid Base Assalt is doable in a DF..... It just takes a lot longer ;D
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #80 on: August 03, 2006, 04:38:01 pm »
Small problem with the NW10Shipassalt mission. I tried this one and found that My AI help went no faster then speed 8. Me Z-DF, F-DDV, F-DDG. Defenders were 3 K-F5Cs. The DDV dropped its fighters with no problems. It's just that the Fed ships were cut to ribbons before the defenders were destroyed. They then went on to the Shipyard at speed 8 :(


Also the asteroid Base Assalt is doable in a DF..... It just takes a lot longer ;D


Can you get your AI ships to repeat this unusual behavior?
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #81 on: August 03, 2006, 05:56:50 pm »
Dave, Delete your DH123 folder in your main directory and then uninstall SGO6 then reinstall.

The fighters are in a sub folder there and something is wrong with that folder or your ftrlist.

Mb the DH123 folder was write protected?

Thanks Diz, got it!

dave
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #82 on: August 03, 2006, 06:19:21 pm »
Our options are to fix it or pull it. What do u think dave?
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NuclearWessels

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #83 on: August 03, 2006, 06:24:08 pm »
If folks can run this one whenever they get the chance, it'd be interesting to know if this was just fluke piloting behaviour by the AI, or something that will happen regularly in the mission.  Will see if I can pull it a few times in other races as well.

EDIT: <raise one eyebrow> Fascinating ... ran it with klink allies and they did the same thing - they started off cranking the speed up, but within 30 or 40 seconds had throttled back to speed 8 and stayed there.  I'll see if I can eliminate whatever's causing it.

Apologies Soreyes, you were entirely correct!

dave
« Last Edit: August 03, 2006, 06:39:31 pm by NuclearWessels »
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Lepton

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #84 on: August 03, 2006, 06:32:00 pm »
Had this happen in this mission as well, but they were gorn ships, so I thought they might not have a lot of power to go-go-go.
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #85 on: August 03, 2006, 07:08:33 pm »
Yeah, my wife walked by right as all the moaning started.... :smackhead:

Heh, was very glad I had the headphones on

dave


The mother in law was sitting on the couch :o

I litterally laughed outloud and called Diz a bastard :D
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #86 on: August 03, 2006, 07:17:32 pm »
Our options are to fix it or pull it. What do u think dave?

OK Diz, I'm stumped for the moment - I can't see what's causing it, so the best bet is probably to pull this one: Met_NW8ShipAssault.scr

dave
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #87 on: August 03, 2006, 07:29:02 pm »
Our options are to fix it or pull it. What do u think dave?

OK Diz, I'm stumped for the moment - I can't see what's causing it, so the best bet is probably to pull this one: Met_NW8ShipAssault.scr

dave


Ok ran this one more time and had the same thing happen. AI help went no faster then speed 8
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #88 on: August 03, 2006, 07:43:23 pm »
also, i think 3 coalition, and 4 or 5 allaince players are presently ghosted
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #89 on: August 03, 2006, 08:11:18 pm »
ghosted..
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