Welcome, Guest. Please login or register.
Did you miss your activation email?
December 01, 2008, 06:24:52 pm

Login with username, password and session length
Dynaverse.Net ... your friend for SFC3 and SFC2.
We support all versions of these great games!
692102 Posts in 49561 Topics by 2957 Members
Latest Member: Jasoneagle
* Home Help Search Calendar Login Register
Dynaverse.net  |  Taldrenites  |  Starfleet Command Mission Scripting  |  Topic: Creating Missions in SFC1 0 Members and 1 Guest are viewing this topic. « previous next »
Pages: [1] Print
Author Topic: Creating Missions in SFC1  (Read 1220 times)
Roychipoqua_Mace
"Roychipoqua" on Gamespy
Lt. Junior Grade
*
Offline Offline

Gender: Male
Posts: 363



Creating Missions in SFC1
« on: November 25, 2006, 10:44:31 am »

I have downloaded FMSE from the Starfleet Universe website and it is great, but I want to make special missions like the campaign missions in the game, not fleet combat missions. Is there a program that can do that, hopefully without any C++ knowledge  Smiley?
Thanks all,
MR. R-WB+
Logged


Thanks to Dallas for the signature template
AlchemistiD
Lt. Junior Grade
*
Offline Offline

Gender: Male
Posts: 427



WWW
Re: Creating Missions in SFC1
« Reply #1 on: November 26, 2006, 01:49:26 am »

In a word...

No.

The scripts aren't written in C++ either.  I believe they're in virtual basic.  I know this because I had tried to compile one in bloodshed.

It didn't go so well.
Logged

Roychipoqua_Mace
"Roychipoqua" on Gamespy
Lt. Junior Grade
*
Offline Offline

Gender: Male
Posts: 363



Re: Creating Missions in SFC1
« Reply #2 on: November 27, 2006, 04:13:59 pm »

In a word...

No.

The scripts aren't written in C++ either.  I believe they're in virtual basic.  I know this because I had tried to compile one in bloodshed.

It didn't go so well.
Oh well. That's probably the reason it was written by programmers at 14 East and/or Interplay. The good thing is that in SFC, they already have a "mission maker"- the Skirmish Mode. Big plus for games in my book.
Logged


Thanks to Dallas for the signature template
NuclearWessels
Evil Dave
Serverkit Development Team
Lt. Commander
*
Offline Offline

Posts: 1103

Scripter and general nuisance


WWW
Re: Creating Missions in SFC1
« Reply #3 on: November 28, 2006, 11:55:53 am »


The SFC1 scripts ARE written in C++, but you will need some C++ background to work with them effectively, and to compile them you must have the following installed:

 (1) Visual C++ 6.0 (other C++ compilers will not work for the SFC API)

 (2) The SFC1 API (the EAW/OP/SFC3 APIs will not work with SFC1 scripts)
      You can get this at http://sfc.strategyplanet.gamespy.com/downloads.shtml
      Launch the repository, go to Mission Scripts, and download the SFC1 Mission Script API,
       unfortunately you'll need a fileplanet subscription - if anyone has one and wants to grab/post
      the file it'd be much appreciated!

 (3) The mission sources - dnet has many of these, I've got a bunch, and there are more floating around
      in various locations.

hope that helps,
dave
Logged
Panzergranate
Lt. Commander
*
Offline Offline

Gender: Male
Posts: 1829


Aw!! Da big nasty Klingon L7 killed da kitty kat!!


Re: Creating Missions in SFC1
« Reply #4 on: June 12, 2007, 07:53:53 pm »

Visual C++ eh??!!

Explains why my BORLAND C++ compiler freaked out a bit with it. I tried a couple of others as well with the same results.

It could be worst, like written in something mega complicated like FORTH!!

Panzergranate.
Logged

The Klingons have many ways to fry a cat. I prefer to use an L7 Fast Battlecruiser!!
Pages: [1] Print 
Dynaverse.net  |  Taldrenites  |  Starfleet Command Mission Scripting  |  Topic: Creating Missions in SFC1 « previous next »
Jump to:  

Powered by MySQL Powered by PHP Dynaverse.net | Powered by SMF 1.0.15.
© 2001-2008, Lewis Media. All Rights Reserved.
Valid XHTML 1.0! Valid CSS!
Page created in 0.148 seconds with 21 queries.