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Dynaverse.net  |  Taldrenites  |  Starfleet Command Models  |  WIPs  |  Topic: Excelsior class (NX/NCC-2000/Lakota) WIP 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: Excelsior class (NX/NCC-2000/Lakota) WIP  (Read 6751 times)
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #60 on: June 18, 2007, 04:52:50 pm »

The geometry looks wonderful from these angles, Adonis. Can't wait to have her ingame Smiley

Also good to see that you have the prototype detailing down. Accuracy was a concern of mine Cheesy
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #61 on: June 19, 2007, 11:50:34 am »

Satin-white grace Smiley


* NXExcelsior_Textures_01.jpg (170.44 KB, 1024x768 - viewed 445 times.)
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #62 on: June 19, 2007, 03:26:01 pm »

Last one for today:


* NXExcelsior_Textures_04.jpg (182.82 KB, 1024x768 - viewed 448 times.)
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #63 on: June 19, 2007, 04:02:28 pm »

Looks beautiful Adonis! Can't wait to eventually fly her around.
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #64 on: June 19, 2007, 05:16:04 pm »

Looks real good, man. Nice to see her "white" as opposed to the dingy gray that's typically used for Fed models.
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #65 on: June 20, 2007, 03:20:59 pm »

So far, it's good.
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #66 on: June 23, 2007, 02:39:46 pm »

While I do like the ST6 version better overall (because of the minor details that differ from the first version and the drastically-changed interiors), I really like your take on the first Excelsior (of the three you're doing so far).  I'm most caught by the first of the two WIP pics on June 19.  If altered only very slightly, it looks very sleek and even more futuristic...  And for some reason, I'm reminded of the Nintendo Wii.  I guess it's because of how clean the WIP looks, especially under a white background.
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #67 on: June 24, 2007, 06:18:06 am »

Fantastic work there. Looking forward to downloading her for the game Thumbs Up Thumbs Up Thumbs Up Thumbs Up Thumbs Up
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #68 on: June 24, 2007, 06:34:25 am »

i personally cant wait either and i get a near daily update
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #69 on: June 29, 2007, 02:52:16 am »

Anything new, Adonis?
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #70 on: July 12, 2007, 04:14:58 pm »

I'd still like my hands on these 'celsiors....
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #71 on: July 13, 2007, 01:27:29 am »

This is another great ship that we're never going to get, isn't it?  Cry
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #72 on: July 13, 2007, 05:07:31 pm »

adonis will hand the model over to either me or Models please and its up to us to port it, but with the poly count that these are, its doubtful without doing some poly reduction. but we shall see
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #73 on: July 13, 2007, 07:11:29 pm »

I hopped over to WickedZombie's forums a while ago and noticed he saw the little stint that took place....

http://wickedzombie45.proboards46.com/index.cgi?board=general&action=display&thread=1184047901

Basically what he said was that the texture size, not the polygon count, which causes lag in computers.

So I'd assume that no trimming of the poly count is necessary. As long as the textures are ginormous, it should still be a beautiful ship to play. 'Sides, as WZ says... Adonis created the model. It's his choice weather or not to bow to certain restrictions that others think are necessary.
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #74 on: July 13, 2007, 08:17:14 pm »

I hopped over to WickedZombie's forums a while ago and noticed he saw the little stint that took place....

http://wickedzombie45.proboards46.com/index.cgi?board=general&action=display&thread=1184047901

Basically what he said was that the texture size, not the polygon count, which causes lag in computers.

So I'd assume that no trimming of the poly count is necessary. As long as the textures are ginormous, it should still be a beautiful ship to play. 'Sides, as WZ says... Adonis created the model. It's his choice weather or not to bow to certain restrictions that others think are necessary.

hmm no not when it comes to the poly limit of the game, as it stands its over the red line for all SFC games, hence why outalance needs to do the poly reduction
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #75 on: July 13, 2007, 09:24:02 pm »

I hopped over to WickedZombie's forums a while ago and noticed he saw the little stint that took place....

http://wickedzombie45.proboards46.com/index.cgi?board=general&action=display&thread=1184047901

Basically what he said was that the texture size, not the polygon count, which causes lag in computers.

So I'd assume that no trimming of the poly count is necessary. As long as the textures are ginormous, it should still be a beautiful ship to play. 'Sides, as WZ says... Adonis created the model. It's his choice weather or not to bow to certain restrictions that others think are necessary.

hmm no not when it comes to the poly limit of the game, as it stands its over the red line for all SFC games, hence why outalance needs to do the poly reduction
The NX Excel is 10.7k that's below the red line, the NCC will be simmilar in PC too. About the lakota...that remains to be seen. I really cannot give an estimate.
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #76 on: July 14, 2007, 08:19:25 am »

I hopped over to WickedZombie's forums a while ago and noticed he saw the little stint that took place....

http://wickedzombie45.proboards46.com/index.cgi?board=general&action=display&thread=1184047901

Basically what he said was that the texture size, not the polygon count, which causes lag in computers.

So I'd assume that no trimming of the poly count is necessary. As long as the textures are ginormous, it should still be a beautiful ship to play. 'Sides, as WZ says... Adonis created the model. It's his choice weather or not to bow to certain restrictions that others think are necessary.

hmm no not when it comes to the poly limit of the game, as it stands its over the red line for all SFC games, hence why outalance needs to do the poly reduction
The NX Excel is 10.7k that's below the red line, the NCC will be simmilar in PC too. About the lakota...that remains to be seen. I really cannot give an estimate.

Good Luck and I know that you will do the best that you can and that is all we can ask of you. interesting Revalation about texture sizes  Smiley Keep up the great work
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #77 on: July 14, 2007, 09:51:54 am »

I hopped over to WickedZombie's forums a while ago and noticed he saw the little stint that took place....

http://wickedzombie45.proboards46.com/index.cgi?board=general&action=display&thread=1184047901

Basically what he said was that the texture size, not the polygon count, which causes lag in computers.

So I'd assume that no trimming of the poly count is necessary. As long as the textures are ginormous, it should still be a beautiful ship to play. 'Sides, as WZ says... Adonis created the model. It's his choice weather or not to bow to certain restrictions that others think are necessary.

hmm no not when it comes to the poly limit of the game, as it stands its over the red line for all SFC games, hence why outalance needs to do the poly reduction
The NX Excel is 10.7k that's below the red line, the NCC will be simmilar in PC too. About the lakota...that remains to be seen. I really cannot give an estimate.

nice one jules how did you manage to reduce the pc?
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #78 on: July 14, 2007, 11:57:14 am »

I hopped over to WickedZombie's forums a while ago and noticed he saw the little stint that took place....

http://wickedzombie45.proboards46.com/index.cgi?board=general&action=display&thread=1184047901

Basically what he said was that the texture size, not the polygon count, which causes lag in computers.

So I'd assume that no trimming of the poly count is necessary. As long as the textures are ginormous, it should still be a beautiful ship to play. 'Sides, as WZ says... Adonis created the model. It's his choice weather or not to bow to certain restrictions that others think are necessary.

hmm no not when it comes to the poly limit of the game, as it stands its over the red line for all SFC games, hence why outalance needs to do the poly reduction
The NX Excel is 10.7k that's below the red line, the NCC will be simmilar in PC too. About the lakota...that remains to be seen. I really cannot give an estimate.

nice one jules how did you manage to reduce the pc?

It never go higher than that...
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #79 on: July 15, 2007, 11:52:33 am »

Truly OUSTANDING work my friend !!!  Cool
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #80 on: July 15, 2007, 04:29:38 pm »

well considering your rough estimates at the start were 15k this is good news, you really shouldnt over estimate so much it had me thinking  the PC was gastley
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #81 on: October 01, 2007, 03:23:17 am »

What ever happened to Excelsior?

Did she disappear? Vanish?
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #82 on: October 01, 2007, 08:49:35 am »

well considering your rough estimates at the start were 15k this is good news, you really shouldnt over estimate so much it had me thinking  the PC was gastley

LIke Scotty would tell: Overexagarate Wink And they're still in WIP stage, I just have nothing worth showing yet Wink
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #83 on: October 01, 2007, 05:50:11 pm »


Nice work.

Thread began: January 23, 2007.

Release date?

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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #84 on: October 28, 2007, 10:06:48 am »

I'd say it's time for an update:


* NXExcelsior_Textures_14.jpg (262.78 KB, 1024x768 - viewed 164 times.)

* NXExcelsior_Textures_13.jpg (221.86 KB, 1024x768 - viewed 163 times.)
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #85 on: October 28, 2007, 11:43:21 am »

very very nice work there.
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #86 on: October 28, 2007, 04:35:18 pm »

about fraggin time Adonis. Ive been waiting for an update. Textures look very nice and i like how u spread out the phaser placements on the "belly" every other excel model has them bunched together
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #87 on: October 28, 2007, 05:24:02 pm »

about fraggin time Adonis. Ive been waiting for an update. Textures look very nice and i like how u spread out the phaser placements on the "belly" every other excel model has them bunched together

Excels have NO phasers there dude.
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #88 on: October 30, 2007, 10:30:35 am »

then what are those yellow spots on the belly?
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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #89 on: October 31, 2007, 05:35:02 pm »

Escape pods?
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