Topic: Excelsior class (NX/NCC-2000/Lakota) WIP  (Read 56376 times)

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Offline Norsehound

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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #60 on: June 18, 2007, 04:52:50 pm »
The geometry looks wonderful from these angles, Adonis. Can't wait to have her ingame :)

Also good to see that you have the prototype detailing down. Accuracy was a concern of mine :D

Offline Adonis

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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #61 on: June 19, 2007, 11:50:34 am »
Satin-white grace :)
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Offline Adonis

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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #62 on: June 19, 2007, 03:26:01 pm »
Last one for today:
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Offline Norsehound

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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #63 on: June 19, 2007, 04:02:28 pm »
Looks beautiful Adonis! Can't wait to eventually fly her around.

Offline Rod ONeal

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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #64 on: June 19, 2007, 05:16:04 pm »
Looks real good, man. Nice to see her "white" as opposed to the dingy gray that's typically used for Fed models.
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Offline TheHalfMonte

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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #65 on: June 20, 2007, 03:20:59 pm »
So far, it's good.

Offline Chris Johnson

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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #66 on: June 23, 2007, 02:39:46 pm »
While I do like the ST6 version better overall (because of the minor details that differ from the first version and the drastically-changed interiors), I really like your take on the first Excelsior (of the three you're doing so far).  I'm most caught by the first of the two WIP pics on June 19.  If altered only very slightly, it looks very sleek and even more futuristic...  And for some reason, I'm reminded of the Nintendo Wii.  I guess it's because of how clean the WIP looks, especially under a white background.

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Offline Bernard Guignard

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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #67 on: June 24, 2007, 06:18:06 am »
Fantastic work there. Looking forward to downloading her for the game :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
 :dance:

Offline Fallen_Warrior

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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #68 on: June 24, 2007, 06:34:25 am »
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« Last Edit: April 09, 2016, 09:30:03 am by Fallen_Warrior »
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Offline Norsehound

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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #69 on: June 29, 2007, 02:52:16 am »
Anything new, Adonis?

Offline Norsehound

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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #70 on: July 12, 2007, 04:14:58 pm »
I'd still like my hands on these 'celsiors....

Offline JohanobesusII

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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #71 on: July 13, 2007, 01:27:29 am »
This is another great ship that we're never going to get, isn't it?  :'(

Offline Fallen_Warrior

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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #72 on: July 13, 2007, 05:07:31 pm »
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« Last Edit: April 09, 2016, 09:42:10 am by Fallen_Warrior »
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Offline Norsehound

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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #73 on: July 13, 2007, 07:11:29 pm »
I hopped over to WickedZombie's forums a while ago and noticed he saw the little stint that took place....

http://wickedzombie45.proboards46.com/index.cgi?board=general&action=display&thread=1184047901

Basically what he said was that the texture size, not the polygon count, which causes lag in computers.

So I'd assume that no trimming of the poly count is necessary. As long as the textures are ginormous, it should still be a beautiful ship to play. 'Sides, as WZ says... Adonis created the model. It's his choice weather or not to bow to certain restrictions that others think are necessary.

Offline Fallen_Warrior

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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #74 on: July 13, 2007, 08:17:14 pm »
.
« Last Edit: April 09, 2016, 09:42:27 am by Fallen_Warrior »
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Offline Adonis

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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #75 on: July 13, 2007, 09:24:02 pm »
I hopped over to WickedZombie's forums a while ago and noticed he saw the little stint that took place....

http://wickedzombie45.proboards46.com/index.cgi?board=general&action=display&thread=1184047901

Basically what he said was that the texture size, not the polygon count, which causes lag in computers.

So I'd assume that no trimming of the poly count is necessary. As long as the textures are ginormous, it should still be a beautiful ship to play. 'Sides, as WZ says... Adonis created the model. It's his choice weather or not to bow to certain restrictions that others think are necessary.


hmm no not when it comes to the poly limit of the game, as it stands its over the red line for all SFC games, hence why outalance needs to do the poly reduction

The NX Excel is 10.7k that's below the red line, the NCC will be simmilar in PC too. About the lakota...that remains to be seen. I really cannot give an estimate.
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Offline Bernard Guignard

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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #76 on: July 14, 2007, 08:19:25 am »
I hopped over to WickedZombie's forums a while ago and noticed he saw the little stint that took place....

http://wickedzombie45.proboards46.com/index.cgi?board=general&action=display&thread=1184047901

Basically what he said was that the texture size, not the polygon count, which causes lag in computers.

So I'd assume that no trimming of the poly count is necessary. As long as the textures are ginormous, it should still be a beautiful ship to play. 'Sides, as WZ says... Adonis created the model. It's his choice weather or not to bow to certain restrictions that others think are necessary.


hmm no not when it comes to the poly limit of the game, as it stands its over the red line for all SFC games, hence why outalance needs to do the poly reduction

The NX Excel is 10.7k that's below the red line, the NCC will be simmilar in PC too. About the lakota...that remains to be seen. I really cannot give an estimate.


Good Luck and I know that you will do the best that you can and that is all we can ask of you. interesting Revalation about texture sizes  :) Keep up the great work

Offline Fallen_Warrior

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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #77 on: July 14, 2007, 09:51:54 am »
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« Last Edit: April 09, 2016, 09:42:45 am by Fallen_Warrior »
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Offline Adonis

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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #78 on: July 14, 2007, 11:57:14 am »
I hopped over to WickedZombie's forums a while ago and noticed he saw the little stint that took place....

http://wickedzombie45.proboards46.com/index.cgi?board=general&action=display&thread=1184047901

Basically what he said was that the texture size, not the polygon count, which causes lag in computers.

So I'd assume that no trimming of the poly count is necessary. As long as the textures are ginormous, it should still be a beautiful ship to play. 'Sides, as WZ says... Adonis created the model. It's his choice weather or not to bow to certain restrictions that others think are necessary.


hmm no not when it comes to the poly limit of the game, as it stands its over the red line for all SFC games, hence why outalance needs to do the poly reduction

The NX Excel is 10.7k that's below the red line, the NCC will be simmilar in PC too. About the lakota...that remains to be seen. I really cannot give an estimate.


nice one jules how did you manage to reduce the pc?


It never go higher than that...
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Offline ModelsPlease

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Re: Excelsior class (NX/NCC-2000/Lakota) WIP
« Reply #79 on: July 15, 2007, 11:52:33 am »
Truly OUSTANDING work my friend !!!  8)

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