Topic: TNG Constitution Project  (Read 43247 times)

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Offline Centurus

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Re: TNG Constitution Project
« Reply #260 on: January 25, 2008, 08:05:58 pm »
Hey Asylum, I'm gonna be pestering you real soon to teach me a few tips and tricks on modelling.

*looks at TUS*  You ain't off the hook either my friend.  I intend to pick your brain.  Same goes for Mudd.  :-D

*begins plotting his fiendish schemes on his path to becoming a modeller*  MUAHAHAHAHAHAA!!!!!!!!!!!!

Oh, and the ship is looking AWESOME!!!

When you release her, can I get a set of blanks for custom registries?  Please?!?!?!?!?!?!

Think he said earlier in the thread that he was releasing with Photoshop files...

Ahhhh.  Sorry.  I just mainly look in this thread for the perty pictures.
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Offline Don Karnage

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Re: TNG Constitution Project
« Reply #261 on: January 25, 2008, 09:52:55 pm »
Looking great i am thinking the windows on the upper saucer are too numerous like tus said the ones youve blacked out delete. and then black out some more and she will really rock.


Photoshop files :( great gonna make it hard for me since i use paintshop pro, could anyone convert the files for me so i dont lose the layer info

what version of painshop pro are you using?

with it you can convert .psd to .jpg with it or i can do it for you.

Offline atheorhaven

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Re: TNG Constitution Project
« Reply #262 on: January 25, 2008, 10:55:51 pm »
on my laptop PSP9 which looses alot of layers in conversions from PSD files and on my PC PSP8 which doesnt even know what a PSD is.
if you jpeged them not only would i lose the layers but i would also have to remove all the distortion caused by jpegs. PNGs of each layer would be awesome if possible

I should be able to convert them once complete.. my wife got a copy of PSD CS2 through work, and I use PSP 7.  And I know the format that should work to import into PSP from PSD.

With luck that is..
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Offline AsYlUm

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Re: TNG Constitution Project
« Reply #263 on: January 26, 2008, 02:32:06 am »
Lol.... their are 6 texture sheets as of now... all with 30+ layers.. to save them all as PNG's would be a horrible task lol..

I plan on refining the texture sheets, and get it down to 3 and the layers will be cut down to 10 at some point :)

As for the amounts of windows.. im gonna do the rest first then delete .. as its easier to bin em after.

thanks guys ;)

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Offline Don Karnage

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Re: TNG Constitution Project
« Reply #264 on: January 26, 2008, 05:50:28 am »
i got psp 6 and 8, i know that 6 have it, don't know if 8 have it, so the conversion can be done.

Offline AsYlUm

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Re: TNG Constitution Project
« Reply #265 on: January 27, 2008, 08:58:27 am »
Lol... thanks man

OK.. so i remapped most of the upper areas around the bridge rims and that today, re made new escape pods and got the saucer rim completed.. should have the saucer complete 100% sometime 2nite i reckon.


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Offline AsYlUm

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Re: TNG Constitution Project
« Reply #266 on: January 27, 2008, 12:46:50 pm »
Rims done...

time for bed  ;)

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imoutosan

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Re: TNG Constitution Project
« Reply #267 on: January 27, 2008, 01:36:17 pm »
indeed, i'm falling in love all over again.

Offline GotAFarmYet?

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Re: TNG Constitution Project
« Reply #268 on: January 27, 2008, 02:38:52 pm »
It is up to you...
Why not keep all the widows narrow horizontally and tall?
Also I would not have them near the thrusters still.
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Offline Vipre

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Re: TNG Constitution Project
« Reply #269 on: January 27, 2008, 10:13:29 pm »
Work of art.
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Offline atheorhaven

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Re: TNG Constitution Project
« Reply #270 on: January 28, 2008, 09:50:23 am »
It is up to you...
Why not keep all the widows narrow horizontally and tall?
Also I would not have them near the thrusters still.

The only ones on the edges that I'd keep that orientation would be the one on Decks 2 and 3.. but the rim windows would look sharper horizontal, that's where they'd really shine.

The size is perfect now, I'd just start shutting some lights off now.  ;)
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Offline AsYlUm

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Re: TNG Constitution Project
« Reply #271 on: January 28, 2008, 09:57:34 am »
I'll turn em horizontal and see how it looks... thanks guys, oh and i am turning some off and cutting down too :)

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Offline Lord Schtupp

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Re: TNG Constitution Project
« Reply #272 on: January 28, 2008, 04:28:35 pm »
Looks awesome !  I would just delete a few of the windows like around the  nav lights, thrusters etc. but size looks fine I like the vertical windows as you have them..

Offline Vipre

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Re: TNG Constitution Project
« Reply #273 on: January 28, 2008, 05:10:50 pm »
Wanted to add I like the resized escape pods, look much more "realistic" in regard to ship scale.

I know scale has been put to bed, but have a look at scaling the ship to 322m which would make it about 6% larger than the MP ship which in turn was about 6% larger than the OS one.
« Last Edit: January 28, 2008, 05:37:18 pm by Vipre »
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Offline AsYlUm

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Re: TNG Constitution Project
« Reply #274 on: January 29, 2008, 01:29:16 pm »
Thanks  :)

ok, so i have reduced the window count, i will black them out at a later date.


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imoutosan

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Re: TNG Constitution Project
« Reply #275 on: January 29, 2008, 01:58:05 pm »
 :D does this ship ever stop getting better every time i see it?  i think not!  ;)

Offline Centurus

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Re: TNG Constitution Project
« Reply #276 on: January 29, 2008, 02:08:18 pm »
*begins playing Rock Of Ages by Def Leppard, followed by I Would Do Anything For Love by Meat Loaf, then Dreams by Van Halen, and finishes off the set with Magic Carpet Ride by Steppenwulf*

I think you're done Asylum.  :-D
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Offline Tus-XC

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Re: TNG Constitution Project
« Reply #277 on: January 29, 2008, 03:41:04 pm »
aaah, them windows is perfecto :)
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Offline Shadowfleet

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Re: TNG Constitution Project
« Reply #278 on: January 29, 2008, 04:03:26 pm »
Dude, this ship rocks in the most serious of fashions! I hope she looks half as good when we get her in game - maybe I should have paramedics standing by...  especially if she has a couple of Arrow Class runabouts on board (hint, hint - I can't wait for the release of both your masterpieces) :D

Looks better every time you update us. Thanks for sharing!

Offline atheorhaven

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Re: TNG Constitution Project
« Reply #279 on: January 29, 2008, 05:15:10 pm »
aaah, them windows is perfecto :)

Agreed.. windows are absolutely stellar.  :)

The ones near the RCS thrusters are close to being too close, but there's enough distance there that with noise shielding, things should be fine.  (Thinking from the point of view of a designer and/or passenger).  ;)

There are three really killer things for me about the ship.. all the detail and extras.  Was looking at the lower saucer, and I love how you've done the secondary registries, can't wait to see the lower main registry on there now.  The secondary hull lights looks proportioned right, and the new lifepods look brilliant.

I'd say you're about 97% complete from the looks of it.. just a few things left from the looks of it...

Just a bit of work on the lower saucer and secondary hull to go it appears.  Are you adding a TMP style Connie airlock on the back of the bridge module, or leaving it as is?  Some plate detailing on the top of the impulse engine housing on the saucer?  And the nav lights on the warp nacelles are getting a bit more detailing?  As well as the saucer rim airlock?  ;)

Think that's all that's remaining that  jumps out at me.  :D

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