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Author Topic: Things You'd Like To See In OP  (Read 1612 times)

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marstone

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Re: Things You'd Like To See In OP
« Reply #30 on: January 04, 2008, 02:53:55 pm »
oh and while I am wishing.

How about smart dyna servers.  Have directories for each server you play on that hold the special files in them and the game picks the right one for the game you enter.
If you enter a new server, it will download the shiplist, ftrlist, and other mods needed to run into a new directory so you don't have to run and find them, and then change them around just to jump from one server to another.

Would make having multiple special servers easier to handle (I know it isn't hard to change out the shiplist, ftrlist when needed.  But shouldn't the game be smart anough to do it on it's own.  Add another verification set to the serverkit for a file that will not autodownload so you can have private servers set up easy.
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Beeblebrox

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Re: Things You'd Like To See In OP
« Reply #31 on: January 05, 2008, 03:15:26 am »
What Lepton said+

Offensive plasma D and corrected G-racks

Direct fire hellbores and proper mizia (separate vollies for seeking weapons, enveloping plasma, hellbores, etc...)

Proper X-1 weapons

More drone types

Guards against H&R raids


the offensive plasma D would be nice.  I keep hearing about some issue with G drone racks.  As far as I can tell they work fine.  What about them is wonky? 

Direct fire hellbores?  Aren't they direct fire already?  You aim, you shoot and the shot races toward the target and either hits or doesn't.  Am I missing something?

What drone types did SFB have that aren't present in OP?  As for X weapons--what does OP lack in comparison with SFB? 

Aren't your own marines there partly as guards against hit and run raids from other ships?
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marstone

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Re: Things You'd Like To See In OP
« Reply #32 on: January 05, 2008, 01:32:17 pm »

the offensive plasma D would be nice.  I keep hearing about some issue with G drone racks.  As far as I can tell they work fine.  What about them is wonky? 

Direct fire hellbores?  Aren't they direct fire already?  You aim, you shoot and the shot races toward the target and either hits or doesn't.  Am I missing something?

What drone types did SFB have that aren't present in OP?  As for X weapons--what does OP lack in comparison with SFB? 

Aren't your own marines there partly as guards against hit and run raids from other ships?

The g rack is wrong as in SFB it is a four space drone rack that can also fire ADD's.  The work around was that every fed ship with a G rack has both a G rack and an ADD.  Problem being is that it is suppose to be one rack and can only fire in ADD mod, or drone mode.  The current "fix" gives all fed ships extra capabilities.   A fix could be to make two or so varients of a fed ship with a mix of drone/ADD's for different missions (messy and fills up the shiplist) or you could just up the BPV of a fed ship by the 2 or 2.5 (have to look) cost of an ADD rack to make up for them having the extra ability.

Oh another wish on my list would be AWR for the Fed ships.  For those who haven't got SFB, AWR is an APR that puts out warp power.  It can not be used for movement but can be used for any other use of warp power (i.e. load photons)  The fed power curve falls behinds alittle without them.
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Age

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Re: Things You'd Like To See In OP
« Reply #33 on: January 05, 2008, 06:02:06 pm »
What again are plasma bolts and how do they function aswell does ECM/ECCM effect them?

Quote
Originally Posted by marstoneOh another wish on my list would be AWR for the Fed ships.  For those who haven't got SFB, AWR is an APR that puts out warp power.  It can not be used for movement but can be used for any other use of warp power (i.e. load photons)  The fed power curve falls behinds alittle without them.
What would this do to Fed. Ships give them slightly more power to arm their weapons and tractors?
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marstone

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Re: Things You'd Like To See In OP
« Reply #34 on: January 05, 2008, 06:11:52 pm »
What again are plasma bolts and how do they function aswell does ECM/ECCM effect them?

plasm bolts are direct fire plasma's.  You lose some damage potential but they become direct fire.  I don't remember the ECM/ECCM effects on them, I didn't use a plasma race much when I played SFB.

Quote
Originally Posted by marstoneOh another wish on my list would be AWR for the Fed ships.  For those who haven't got SFB, AWR is an APR that puts out warp power.  It can not be used for movement but can be used for any other use of warp power (i.e. load photons)  The fed power curve falls behinds alittle without them.
What would this do to Fed. Ships give them slightly more power to arm their weapons and tractors?

Well, it doesn't always give more power, a fed ship has an APR uipgrade to ships without APR.  Then the AWR refit, changes the APR to AWR so they can use the power on photons (photons can only be loaded with warp power, thus the more you need for photons the less speed you can have).
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Nemesis

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Re: Things You'd Like To See In OP
« Reply #35 on: January 05, 2008, 09:58:31 pm »
What again are plasma bolts and how do they function aswell does ECM/ECCM effect them?

The logic behind the plasma bolt was that the torpedo was detonated in the launcher (in a controlled fashion of course) and the resulting plasma was so much faster that it functioned as a direct fire weapon with half the damage. 

I don't recall how ECM/ECCM affected plasma bolts.
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Nemesis

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Re: Things You'd Like To See In OP
« Reply #36 on: January 05, 2008, 10:14:37 pm »
Direct fire hellbores?  Aren't they direct fire already?  You aim, you shoot and the shot races toward the target and either hits or doesn't.  Am I missing something?

The standard Hellbore wraps around the ship and implodes doing a disproportional amount of its damage on the weakest shield.  The "direct fire" (I don't recall if that is the proper name) Hellbore does damage to the facing shield only.  I don't recall how that affected the damage done or hit probability

What drone types did SFB have that aren't present in OP?  As for X weapons--what does OP lack in comparison with SFB? 

There were several types and the ability to modify them as well.  For example in SFB one battle I won because my otherwise standard drones had the warhead reduced to half and extra armor added.  Three of them got through the phaser fire that was assured to destroy the 6 standard drones they were assumed to be.  Klingons also used warheadless over armored "slug drones" to bring down ESGs.

I believe it was the Kzin who replaced the war head with a one shot Phaser (3 or 2 only I think).  6 Phaser II drones firing from just outside ADD range could make all the difference between the shield falling on the battle pass and staying up.  (This may have been the Swordfish drone I'm not sure.)

There was another that was optimized to get some of its damage past the shield even if the shield was still up. 

There were also half sized drones (doubled rack capacity) that couldn't hurt a ship but were made to shoot down fighters.  12 of them could be loaded into a scatterpack or you could load 6 and your opponent would likely waste firepower shooting them down when they could not even affect his ship.

There may well have been more but that is what I recall off hand.
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Rod ONeal

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Re: Things You'd Like To See In OP
« Reply #37 on: January 06, 2008, 12:24:21 am »
Direct fire hellbores, as has been stated, don't envelope the vessel. They only damage the facing shield with 1/2 the total damage of an enveloping hellbore. They have 2 primary uses, to weaken a facing shield sufficiently enough to allow enveloping hellbores to do most of their damage to a shield that's facing you, rather than typically rear shields. The other is for mizia effect. They count as a seperate volley from enveloping hellbores.

This brings me to proper mizia.
Seeking weapons (drones and plasma)
direct fire weapons phasers, photons, direct fire hellbores, etc...
enveloping hellbores
enveloping plasma,
PPD

All of these should count as seperate volleys for mizia effect. As it is the only weapon that gets it's own seperate volley is the PPD.

There's also ECM drones and Spearfish drones (The ones who's damage leaks through shields) along with the ones already mentioned by Nemesis.

You can assign your boarding parties to protect critical systems. This makes them really, really hard to destroy with H&R raids. Like the last tractor beam for a gorn to anchor you with.

X1 systems are not right at all in OP. That's probably the reason noone likes x-ships. There's also X1 versions of every weapon. Hydrans even get X1 fighters.

There's also some subtle things. Already mentioned was a Gorn guarding his last tractor. Gorns can also put their shuttles out on the "wings"  of the ship. Some damage that hits the ship is directed to the shuttles instead. Another way Gorns absorb damage and stay in shape to kill you after you've used up all of your weapons. It also allows them to launch all of their shuttles at once. Can be a real pain when they're suicide shuttles.

Cloaks can be destroyed by H&R raids.

Fighters can be used as unmanned scatter packs. The Fed F-14 makes on heck of a scatterpack.

PFs can be used in suicide role. Like a suicide shuttle, except more powerfull, faster, and harder to destroy.

All this stuff would be cool to add. Even if it's one thing at a time over a long period.
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marstone

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Re: Things You'd Like To See In OP
« Reply #38 on: January 06, 2008, 01:47:13 am »
If you want to work on drones, how about adding ATG to the (self-guiding after they get within a certain range, but forget the range right now)  Type III drones for the righters, with a real MIRV warhead, true MIRV drones for you ships instead of a MIRV rack.  Variable number of drones in a scatter pack, type IV's in a scatter pack.

The big problem I see with adding the extra types of drones for the drone racks is how would you run the interface to pick what drone you are going to launch.  In SFB a drone rack held it's limit of drones (4 for a standard rack) and you could pick which one you wanted to launch, so you could have different drones in the rack ready.

I would love to see a type E rack for escorts (a rack that fires type VI anti-fighter drones at a very fast rate, or could be loaded with ADD's.

there is so much in SFB that could be added, you could be updating the game for years.  Would be great.
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Nemesis

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Re: Things You'd Like To See In OP
« Reply #39 on: January 06, 2008, 09:21:52 am »
Fighters can be used as unmanned scatter packs. The Fed F-14 makes on heck of a scatterpack.

Which reminded me of another thing not in SFC.  Shuttles in SFB can be launched unmanned as a seeking weapon even without arming it with a T-Bomb or Drones.   For example a D7 makes 2 passes dropping a "scatterpack" each time.  If the defender shoots down the "scatterpacks",  the opponent likely will assume that the D7 is out of both Drones and shuttles but since the shuttles were empty the D7 still has drones to use as an unpleasant surprise.
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Age

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Re: Things You'd Like To See In OP
« Reply #40 on: January 07, 2008, 07:53:44 pm »
What again are plasma bolts and how do they function aswell does ECM/ECCM effect them?

plasm bolts are direct fire plasma's.  You lose some damage potential but they become direct fire.  I don't remember the ECM/ECCM effects on them, I didn't use a plasma race much when I played SFB.

Quote
Originally Posted by marstoneOh another wish on my list would be AWR for the Fed ships.  For those who haven't got SFB, AWR is an APR that puts out warp power.  It can not be used for movement but can be used for any other use of warp power (i.e. load photons)  The fed power curve falls behinds alittle without them.
What would this do to Fed. Ships give them slightly more power to arm their weapons and tractors?

Well, it doesn't always give more power, a fed ship has an APR uipgrade to ships without APR.  Then the AWR refit, changes the APR to AWR so they can use the power on photons (photons can only be loaded with warp power, thus the more you need for photons the less speed you can have).
I don't think I would like this especially on overloaders.I do like the plasma bolt idea being a direct fire weapon instead of seeking more like SFC3 plasmas.

I thought there was already a shuttlebomp.
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RazalYllib

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Re: Things You'd Like To See In OP
« Reply #41 on: January 07, 2008, 10:09:12 pm »
Another wish list....I vote for all !...most of which #8 would cover...send eric another barrage of inquiries...its been awhile prob no-one of importance would care ....... its core engine is how old again?
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KBF-Crim

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Re: Things You'd Like To See In OP
« Reply #42 on: January 07, 2008, 10:15:17 pm »
Eric doesnt have anything to do with it anymore...
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Re: Things You'd Like To See In OP
« Reply #43 on: January 08, 2008, 07:15:45 am »
I thought it was still Eric's call ... that carrott has been dangling for so long
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Beeblebrox

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Re: Things You'd Like To See In OP
« Reply #44 on: January 08, 2008, 08:51:49 pm »
I thought it was still Eric's call ... that carrott has been dangling for so long


It's sort of evolved from a dangling carrot to an obscene gesture from an angry male prostitute.  Not to be negative but I sort of doubt we'll ever be given the code for OP. 
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marstone

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Re: Things You'd Like To See In OP
« Reply #45 on: January 11, 2008, 04:40:14 am »
Another thing that could be nice is more then 3 players on a side.  It would be nice to use SFC to play out rounds from a game like Fed & Empire in a gaming group, but to play it right, each ship should have a captain, thus more then three per side would be a nice add.  Computers are faster and more powerfull now, it should be able to handle it.
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I, Mudd.

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Re: Things You'd Like To See In OP
« Reply #46 on: January 11, 2008, 12:20:06 pm »
I thought it was still Eric's call ... that carrott has been dangling for so long


It's sort of evolved from a dangling carrot to an obscene gesture from an angry male prostitute. Not to be negative but I sort of doubt we'll ever be given the code for OP.

[obvious suggestion]Well, one could always track down Kenneth Yeast (former Vice CEO Taldren USA) and ask/beg him for it, or a workable version of it, to allow us to patch/otherwise edit the game ...[/obvious suggestion]

JM.

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KBF-Crim

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Re: Things You'd Like To See In OP
« Reply #47 on: January 11, 2008, 11:38:03 pm »
I thought it was still Eric's call ... that carrott has been dangling for so long


It's sort of evolved from a dangling carrot to an obscene gesture from an angry male prostitute.  Not to be negative but I sort of doubt we'll ever be given the code for OP. 

In all fairness...

People sorta doubted we'd get the directory servers...

People sorta doubted we get the server code...

People sorta doubted we'd get the EAW code...
 
People sorta doubted we'd get the SFC3 directory servers...

People sorta doubted we'd still be playing OP after all these years...

And surely neither last nor least...

People sorta doubted whatever Frey is going to announce...

Doubt is never in short supply round these parts... ;)
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Beeblebrox

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Re: Things You'd Like To See In OP
« Reply #48 on: January 11, 2008, 11:55:08 pm »
Quote
In all fairness...

People sorta doubted we'd get the directory servers...

People sorta doubted we get the server code...

People sorta doubted we'd get the EAW code...
 
People sorta doubted we'd get the SFC3 directory servers...

People sorta doubted we'd still be playing OP after all these years...

And surely neither last nor least...

People sorta doubted whatever Frey is going to announce...

Doubt is never in short supply round these parts... ;)


Good point; well made.  (Holy Hell, did we really get the EAW code?)

This is the only video game, Star Trek or otherwise, that has kept me interested for so long and in such depth.
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Re: Things You'd Like To See In OP
« Reply #49 on: January 12, 2008, 12:44:48 am »
(Holy Hell, did we really get the EAW code?)

Thread where it happened...

http://www.dynaverse.net/forum/index.php/topic,163376333.0.html

Quote
This is the only video game, Star Trek or otherwise, that has kept me interested for so long and in such depth.

This is a game?

My crew will be crushed... :huh:

Got SFC1 11/18/98 for my birthday.
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Tulwar

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Re: Things You'd Like To See In OP
« Reply #50 on: January 13, 2008, 10:17:28 am »
Some time ago, RocketRod enquired about buying the code.  I've only seen one reply, and it wasn't inspiring.  There are a few of us die-hards willing to pony some cash.  Considering the age of the software, it might be affordable.  It's the Paramount licences nobody could afford.
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Re: Things You'd Like To See In OP
« Reply #51 on: January 13, 2008, 03:46:38 pm »
<dreaming>Going to plaid</dreaming>
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