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Topic: KDF E-7 "Blood Honor" (quv 'lw) class battlecruiser wip...Need your help (Read 9105 times)
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Starforce2
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the nacelles inboard grille should be a more orangish color like the kilongon sensor grid control pannels (IIRC, the one chang used to target the excelcior in undiscovered countryw as orange and triangular, but that's the hue I'm refering too)
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Akira_Commander567
Zachary "the Marksman" Rich
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Looking great, make the base the standard dark green of the Klingon Navy,also try to get those unfinished details done double-time.
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The truth is like a thriple-edged sword, your side, their side, and the truth.
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Akira_Commander567
Zachary "the Marksman" Rich
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Looking great, make the base the standard dark green of the Klingon Navy,also try to get those unfinished details done double-time.
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The truth is like a thriple-edged sword, your side, their side, and the truth.
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Raven Night
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...welcome to the new world.
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So nice he had to say it twice hehe.
I could do the same thing with the panels....do a few different colors, and allow the user to choose which color they want to display on the nacelles....would you guys like that?
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Grim Reaper
The 4th Horseman, the Lord of Death
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Beyond the apocalypse
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you still need to ask? With this bunch?
Hell yeah we'd love that!
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-------------------- And power was given unto them over the 4th part of the earth, to kill with sword, with hunger, with death, with the beasts of the earth. Revelations chapter 6 verse 8 - the 4 horsemen of the Apocalypse
-------------------- Snickers@DND: If there is one straight answer in that bent little head of yours, you'd better start spillin' it pretty damn quick, or I'm gonna take a large, blunt object, roughly the size of Kallae AND his hat and shove it lengthwise up a crevice of your
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markyd
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Its not normally summat i would comment on, but being as your so fussy with your detail, i reckon i can get away with saying id like to see the buzzard looking chunkyer, bulk her up with more panels, texture wise.. but it looks sweet as a nut raven.  No, I appreciate the comments and suggestions....she has to be as perfect as I can get her for my skill level. That means I need criticism. That said, the inboard panel is smoother than the rest of ship mainly because the studio model showed this panel to be almost devoid of detail, save the actual vents themselves. Well, I wasnt having a plain panel, so I added some detail. OK thats a very appropriate explanation, plus take +KUDOS for recieving crit as so many guys take it offensively nowadays, great stuff man.
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Akira_Commander567
Zachary "the Marksman" Rich
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It could also be a little cool for you to make an assimalated version of it, you know, for the Borg
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The truth is like a thriple-edged sword, your side, their side, and the truth.
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Fallen_Warrior
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No assimilated version... PLEASE.. i mean its all well and good getting as many releases from 1 model as possible, but unless you make sure that not a single pixel of the textures isn't reused on more than 1 poly any assimilated textures you place on would be mirrored (Was Voyager's, borg upgrades symmetrical.... Hell no! If you add extra polies into the mesh for the added assimilation then your gonna ruin it
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 Fallen enemies are fed to the scavengers. Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother. While Fallen Warriors Ready themselves for the final battle that will regain their Honor
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Akira_Commander567
Zachary "the Marksman" Rich
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Ok, I can wait for an assimalated version, but it would look very cool if we got it right.
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The truth is like a thriple-edged sword, your side, their side, and the truth.
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Raven Night
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...welcome to the new world.
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Thanks guys.
Ok, status of the work...I have the entire bottom of the model almost completed map wise....so once I have the little bits and boodles all in their proper place, I can start on the texture map.
I did have to make one change...I made the crew module (globe on the front of the ship) larger...I realized it was still too small. The problem was that I had the polys all cut to pieces while I was doing the textures, and I didnt want to mix vertices that used different maps, so I had a problem....
But I figured out a solution. Found out that you can group chunks of vertices together, then choose mesh select, and then choose polys in the selection menu, and voila.....the ability to manipulate the polys in a group without putting the parts together first. This saved me alot of time, and the model looks much more balanced now. The crew module is larger, neck is longer, warp engines were swung down a bit so they were not so flat an angle, and I didnt have to change the textures because the resize didnt effect them much.
Just a quick pic to show the better ratio now....
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Akira_Commander567
Zachary "the Marksman" Rich
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The top one looks the best, but you're it's creator, you're in charge of that ship's creation. Try to make it look as good as you can.
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The truth is like a thriple-edged sword, your side, their side, and the truth.
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GotAFarmYet?
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As always the choice is yours but if you ask for opinions you usually get things you don't wnat to do
I would add a deeper bend at the engine mounting point and then further bend the engines in some more a bit more towards a D7, to make it fit more in between a D7 and a vorcha.
I would also consider a more D7 looking deflector on the top area of the secondary hull.
It also appears the colours in the textures are shifting some, could be from the render software. The panels on the engines have a more gray look to them then the hull. It causes the details to show on the engines nicily but tends to blur out on the hull. I think it makes the hull look more flat then you were intending considering the detail you put in there. You might want to darking the low areas a bit more and move the highest areas alittle to the red side of the colouring spectra.
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 “The American people will never knowingly adopt socialism. But, under the name of ‘liberalism,’ they will adopt every fragment of the socialist program, until one day America will be a socialist nation, without knowing how it happened.” - Norman Thomas, U.S. Socialist Party presidential candidate 1940, 1944 and 1948
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Raven Night
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...welcome to the new world.
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Well, I prefer the bend for the nacelles as they are, for the following reasons....
The current bend looks more modern, and although I had to reduce the flatness of it I wanted it to resemble the same angle of vorcha nacelles and struts.
I have decided to go with the second version, save alot of complaints against it. I can go back to the original if I need to in the future.
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Akira_Commander567
Zachary "the Marksman" Rich
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I'm afraid I'm of no futher use to you on this ship. Hope it all goes well.
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The truth is like a thriple-edged sword, your side, their side, and the truth.
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Shadowfleet
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Raven - I like them both -- a lot -- why not release an E-7S (short neck) scaled slightly smaller for use as a scout and an E-7L scaled larger as a full up war ship? I also like the idea of releasing her with the different nacelle textures so folks can customize it. WZ does a lot of his releases with alternate textures and I've always thought that it is a nice touch.
Even if you release just one, it'll be an awesome gift to the community! WELL DONE and thanks for sharing!
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Akira_Commander567
Zachary "the Marksman" Rich
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Yes, I'd love to seee this ship in a mod for SFC 4.
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The truth is like a thriple-edged sword, your side, their side, and the truth.
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Raven Night
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...welcome to the new world.
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Thanks for the comments.
Here is what I am planning (something like it) for the E-5. I am going to use the current mesh, but remove the "booms" on the side of the neck, give it a round flare on the side of the crew module (instead of the delta shape there now), remove the impulse engine booms in the rear, and reshape the sensor pods and the wings slightly.
Here is the current pattern for the ventral wing, let me know if you like the pattern sofar.......note that no weathering or detailing has been added, im looking for feedback on the overall pattern.
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Starforce2
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where are those orange warp manifolds I keep suggesting?  So no multiple booms? Never been fond of them anyways.
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Raven Night
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...welcome to the new world.
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They will be included as an alternate texture...Im going to do the same thing I did with the panel, allowing people to just drop in the color they want.
Ill be offering two seperate sets, one for the front vent and details, the other for the grill inside. Ill offer orange, red (standard), green and a dark purple to use with the Darkfleet textures, or just by itself if you want.
So all told, this ship will have a seperate texture pack with dark textures, the extra house panels and the different vent colors.
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Fallen_Warrior
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thats alot of red paneling on the underside of the wings... a small suggestion dont just use the red. Have some rak green or even some very obvious gray panel, will give a nice bit of variation and will show off your textures
But dude, i am seriously loving thiese textures. very cool. How far do you think you are from release as i think i can handle most of the porting for you and i knows a few people who can make you an impressive brk model to go along side it.
What are your plans for damage textures. I know BC uses its own damage and applies it, but you know as well as i do that SFC doesn't like that idea and require the damage mapps with the model... If your not doing them, mind if do them?. Ive got some very cool damage templates that im dying to try out.
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 Fallen enemies are fed to the scavengers. Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother. While Fallen Warriors Ready themselves for the final battle that will regain their Honor
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Raven Night
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...welcome to the new world.
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thats alot of red paneling on the underside of the wings... a small suggestion dont just use the red. Have some rak green or even some very obvious gray panel, will give a nice bit of variation and will show off your textures Its a good point...if I want to make it look similar to the original D-7, Ill have to add in a dabble of dark green and grey here and there. Ill add more detail, I wanted to get the base texture pattern down, and see if it worked for you guys. But dude, i am seriously loving thiese textures. very cool. How far do you think you are from release as i think i can handle most of the porting for you and i knows a few people who can make you an impressive brk model to go along side it. Thank you. Well, Im looking at about a month right now...Im doing some private work on a demo for another company, as well as taking modeling lessons from my staff to prepare me for retirement at the end of the year. So Im working on it bit by bit, but I will continue on the model to its completion. What are your plans for damage textures. I know BC uses its own damage and applies it, but you know as well as i do that SFC doesn't like that idea and require the damage mapps with the model... If your not doing them, mind if do them?. Ive got some very cool damage templates that im dying to try out.
Im all for you doing damage textures for it, and as always I appreciate your help and the help of outlance.
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markyd
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So I like the shorter neck with the new wing adjustments. Good job so far on the underside 
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Raven Night
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...welcome to the new world.
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Thanks. I think they grew on me too.
Here is what I am proposing for the klingon symbol on the ventral hull. Now, a few things I would like to note...
First, no weathering or heavy detailing has been applied. This is just a pattern example, for your guys perusal and consideration. I can make changes as needed before finalizing.
Second, I change the logo a bit. Since the ship is more of a "speeder" so to speak, sleek and lean but still very predatory, I stretched the actual logo a bit to give it a similar sleek appearance.
Third, I have learned in my lessons how to use the cutout and drop shadow tools in PSP...giving me the ability to add some raised detail to areas of the maps, adding to the realism. In this case, I looked at the D-7 from ST:TMP on the ventral hull and tried to create a design similar to the original, including a similar bulge and some of the raised areas.
Let me know what you think.
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« Last Edit: June 29, 2008, 06:58:59 am by Raven Night »
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Raven Night
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...welcome to the new world.
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Now that I look at it, Im getting rid of the greebles I put in to the left and right of the insignia. They just detract from the overall look.
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Kreeargh
Cloak & Dagger studios owner
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I am lost
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Now that I look at it, Im getting rid of the greebles I put in to the left and right of the insignia. They just detract from the overall look.
I kinda like it no offence it adds some more detail to the hull other than pannels and such. It give it a more mechanical feel to it. Damn good job by the way
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Raven Night
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...welcome to the new world.
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Thank you, no offense taken, I did remove the greebles, but I can add them back in if you guys think I should. Ill post a pic of the progress shortly.
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Spartan-039
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I like it. How many weapon systems are on this ship?
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Shelia, if they move, blast them. Politaical correctness is communism in disguise. ACLU actually means American Communist Lawyers Union. It turns out the glowing sword, is actually a glowing key. Yeah a glowing key that can stab people. Or it's a key all the time and when you stick it in people, it unlocks their death.
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Starforce2
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if the C9A was any indication.....enough 
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Raven Night
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...welcome to the new world.
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This vessel has a single torp launcher aft and fore, 4 medium long range disruptor cannons (ventral wing pods), 4 fore and 2 aft short range light disruptor cannons, and 10 very short range defensive disruptors located in key positions on the hull, mainly used to defend against drones and torpedoes.
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Spartan-039
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Nice, I'd hate to be on the business end of those weapons, it kinda makes me think of a AC-130 Spectre gunship.
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Shelia, if they move, blast them. Politaical correctness is communism in disguise. ACLU actually means American Communist Lawyers Union. It turns out the glowing sword, is actually a glowing key. Yeah a glowing key that can stab people. Or it's a key all the time and when you stick it in people, it unlocks their death.
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