Welcome, Guest. Please login or register.
Did you miss your activation email?
September 08, 2008, 06:39:37 am

Login with username, password and session length
Check out XenoCorp.Net's FTP site !! Over 10 GB of gaming files for your downloading pleasure: ftp.xenocorp.net
671204 Posts in 48146 Topics by 2888 Members
Latest Member: fungun
* Home Help Search Calendar Login Register
Dynaverse.net  |  Taldrenites  |  General Starfleet Command Forum  |  Topic: Engine Doubling in the SFB Mod for OP 0 Members and 1 Guest are viewing this topic. « previous next »
Pages: [1] Print
Author Topic: Engine Doubling in the SFB Mod for OP  (Read 260 times)
Beeblebrox
Existential Warfare
Ensign
*
Offline Offline

Posts: 284



Engine Doubling in the SFB Mod for OP
« on: June 29, 2008, 01:44:52 am »

I'm enjoying the SFB mod quite a bit but I'm having a little trouble with one part of it.  I can't seem to figure out how to re-activate engine doubling for the cartels in single player.  I think the Andromedans have it but no one else does.  I checked the INI settings and they show engine doubling is switched on.  I'd really appreciate any help in this area.

Thanks in advance.
Logged

"Out swords and to work with all!"---Cyrano de Bergerac
Jack Marz
Ensign
*
Offline Offline

Posts: 2


Re: Engine Doubling in the SFB Mod for OP
« Reply #1 on: July 04, 2008, 01:09:47 pm »

In your sfc.ini file add this under network..

AllowEngineDoubling=1
Logged
Bonk
Old Man
Captain
*
Offline Offline

Posts: 9154


I have no lid upon my head


Re: Engine Doubling in the SFB Mod for OP
« Reply #2 on: July 04, 2008, 02:02:55 pm »

Engine doubling is intentionally disabled in SFB-OP, as Tholians or Andros with warp doubling are just too much, and not SFB accurate. It sucks for the Orion and Wyn but is the compromise I decided on.

Just remove the engine doubling line altogether and it will act as normal (engine doubling for cartel slots enabled), add the line and set it to zero to disable engine doubling for a more accurate facsimile of SFB.
Logged

The future is no place to place your better days.
David Matthews - 1996
NuclearWessels
Evil Dave
Serverkit Development Team
Lt.
*
Offline Offline

Posts: 1096

Scripter and general nuisance


WWW
Re: Engine Doubling in the SFB Mod for OP
« Reply #3 on: July 04, 2008, 09:30:33 pm »


So is that the mod from this thread?

http://www.dynaverse.net/forum/index.php/topic,163348147.0.html

I've been meaning to play with it for ages (geez, judging from the dates that translates into at least 4 years now) but it keeps getting shunted aside by other projects.

dave
Logged
Pages: [1] Print 
Dynaverse.net  |  Taldrenites  |  General Starfleet Command Forum  |  Topic: Engine Doubling in the SFB Mod for OP « previous next »
Jump to:  

Powered by MySQL Powered by PHP Dynaverse.net | Powered by SMF 1.0.13.
© 2001-2008, Lewis Media. All Rights Reserved.
Valid XHTML 1.0! Valid CSS!
Page created in 0.105 seconds with 21 queries.