Topic: I have returned (sort of)  (Read 2967 times)

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Offline wulf111

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I have returned (sort of)
« on: June 14, 2008, 06:40:48 pm »
Its been some time since i have done anything 3D wise. i finally got some time to play with max and this is what i came up with. it is pretty much complete and currently sitting at 2400 polys.


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Offline wulf111

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Re: I have returned (sort of)
« Reply #1 on: June 15, 2008, 05:42:49 pm »
humanoid race havent really figured out a name for them yet this ship is about the size of an Defiant class and nearly as agile. i still have to mesh in the weapons systems 2 forward pulse cannons, 2 forward torp launchers and rear phasers.


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Offline Starforce2

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Re: I have returned (sort of)
« Reply #2 on: June 16, 2008, 09:54:45 pm »
cool ship

Offline Akira_Commander567

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Re: I have returned (sort of)
« Reply #3 on: June 17, 2008, 09:50:37 am »
Looks familiar to me,but anyway, great ship. It's going to have some really good weaponry, but add a rear-firing photon launcher as well.
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Offline wulf111

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Re: I have returned (sort of)
« Reply #4 on: August 01, 2008, 12:19:07 pm »
now with GMAX plug-ins i can model just about anywhere WOOT!!!! so here is a shot of my newest creation. ever since i saw Azel/Atolm's ship i have been itching to create one of my own (Salute Atolm) so here it is the Gemini this is not nessarily a Trek based ship it will go along in the universe with the other ship in this thread and another you all have not seen yet.


Chuck Norris floats like a butterfly and stings like a tomahawk missile. At mach 3. In the face.

Offline Centurus

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Re: I have returned (sort of)
« Reply #5 on: August 01, 2008, 07:15:15 pm »
Would you like scotch or bourbon to celebrate your return?
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Offline Dizzy

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Re: I have returned (sort of)
« Reply #6 on: August 01, 2008, 07:54:49 pm »
Everita's.

Offline wulf111

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Re: I have returned (sort of)
« Reply #7 on: August 02, 2008, 07:25:11 am »
thanks guys... i take the scotch  ;D


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Offline Centurus

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Re: I have returned (sort of)
« Reply #8 on: August 02, 2008, 08:13:13 am »
thanks guys... i take the scotch  ;D

*hooks Wulf111 to a pure scotch I.V. for several weeks*   ;D
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Offline wulf111

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Re: I have returned (sort of)
« Reply #9 on: August 06, 2008, 02:16:06 pm »
got some more done on the new ship and started working on some placeholder textures. let me know what you all think. right now she is at about 4600 polies.


Chuck Norris floats like a butterfly and stings like a tomahawk missile. At mach 3. In the face.

Offline wulf111

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Re: I have returned (sort of)
« Reply #10 on: August 14, 2008, 11:19:33 am »
anyone have or can put together a decent tutorial for making azteks or paneling i just cant seem to get it right.


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Offline Centurus

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Re: I have returned (sort of)
« Reply #11 on: August 14, 2008, 02:02:13 pm »
Here's one of the ones I know of.  Hopefully you can understand it.  I'm still having problems doing practically anything.

http://discovery.scifi-art.com/aztec/index.html
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Offline wulf111

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Re: I have returned (sort of)
« Reply #12 on: August 14, 2008, 04:03:04 pm »
Here's one of the ones I know of.  Hopefully you can understand it.  I'm still having problems doing practically anything.

http://discovery.scifi-art.com/aztec/index.html


Thanks Centurus that was a little help but not quite what i was looking for. what i am looking for is how to make the aztek pattern itself and make it uniforn and stuff like that. oh and i am using Paint.net


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Offline Centurus

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Re: I have returned (sort of)
« Reply #13 on: August 14, 2008, 04:28:47 pm »
Only other resource would be this, but it's kinda the same as I posted before.

http://www.3dghetto.com/madkoifish/madfishway/
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Offline Rod ONeal

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Re: I have returned (sort of)
« Reply #14 on: August 14, 2008, 04:42:45 pm »
I don't know if you can do it in paint or not. In photoshop or paintshop pro it's easy enough. You can DL trial versions of either program.

1st you would draw an aztec pattern like this (edit: actually, it needs to be rotated 90 degrees. Sorry.  :-[}:


Then, in photoshop, you use the commands "filter->distort->polar coordinates"
In PSP it's "effects->distortion effects->polar coordinates"

This is what you get:


I've uploaded hires versions of these 2 images if you want to use them.
http://www.4shared.com/file/59069331/20a6aee4/aztec.html?dirPwdVerified=ae1a9a1c
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Offline GotAFarmYet?

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Re: I have returned (sort of)
« Reply #15 on: August 14, 2008, 06:54:44 pm »
I use a plug in for the polar effects, Paintshop Pro user here, called MuRa's Meister Polar transformer.
It allows you to things in arcs as well, and many more things very useful tool to have
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Offline Rod ONeal

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Re: I have returned (sort of)
« Reply #16 on: August 14, 2008, 07:39:56 pm »
GotAFarmYet?
Just did a google search and came up with dead links for the plugin you are using. It says that it was freeware. Do you have a link or could you upload it? I'd like to check it out.

Never mind, I found them. These filters should work in Irfanview as well.

Here's a link if anyone else is interested.
http://www.4shared.com/get/48227482/6d5e4bc2/MuRas_Filter_Meister_Complete.html
« Last Edit: August 14, 2008, 08:30:47 pm by Rod ONeal »
If Romulans aren't cowards, then why do they taste like chicken?