Topic: Starfleet Command Orion Pirates 2500-2563 HD (Unofficial Patch)  (Read 123348 times)

0 Members and 1 Guest are viewing this topic.

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: Starfleet Command Orion Pirates 2500-2563 HD (Unofficial Patch)
« Reply #180 on: April 29, 2017, 11:53:29 pm »
Hello. I read the OP. It had a link to 35 pages of developer info going back a few years. TL;DR. Is there anyway to get a summary of what this patch does and what you have changed with sfcop with this patch? Thanks.

Offline d4v1ks

  • D.Net VIP
  • Lt.
  • *
  • Posts: 788
  • Gender: Male
Re: Starfleet Command Orion Pirates 2500-2563 HD (Unofficial Patch)
« Reply #181 on: May 02, 2017, 06:10:31 pm »
What we changed?
Here is a new change:

(http://www.hotandspicyforums.com/post232141.html#p232141)

Quote from: D4v1ks
Ok... i think i finished the work on the sprites.q3 !
At least what we had in mind:
   - New AMD C assets;
   - The weapon arcs that were missing;
   - A completely new feature that required some massive work, most of it coded, the planets hardpoints!
   - And added a cosmetic lowetBottom panel, to each race, to make it smoother.
All the new bitmaps were made by me. =)

So, here it is, a screenshot of how all the 9 race UI's looks now, when targeting a planet...


"But he isn't wearing anything at all!" (The Emperor's New Clothes)

Offline TarMinyatur

  • Lt.
  • *
  • Posts: 938
  • Gender: Male
Re: Starfleet Command Orion Pirates 2500-2563 HD (Unofficial Patch)
« Reply #182 on: May 02, 2017, 10:22:51 pm »
Hello. I read the OP. It had a link to 35 pages of developer info going back a few years. TL;DR. Is there anyway to get a summary of what this patch does and what you have changed with sfcop with this patch? Thanks.


change log for upcoming 2.564: http://www.dynaverse.net/forum/index.php/topic,163394152.msg1123055853.html#msg1123055853

2.563 is an HD/gamespy patch. It also fixed various bugs: Mirak Hit&Run pause, OL Fusion range, UI errors, etc. More or less all the bugs I could fix in Community Edition were fixed in one of the 2.56# patches for OP. It also adds many mechanical variables for mods, configurable through the SFC_Editor.

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: Starfleet Command Orion Pirates 2500-2563 HD (Unofficial Patch)
« Reply #183 on: May 03, 2017, 01:22:19 pm »
Is there a discussion thread for this anywhere else?

Offline wb70

  • Ensign
  • *
  • Posts: 3
Re: Starfleet Command Orion Pirates 2500-2563 HD (Unofficial Patch)
« Reply #184 on: February 18, 2018, 04:42:59 am »
Can I patch this over EAW or are they incompatible??

Offline Javora

  • America for Americans first.
  • Commander
  • *
  • Posts: 2986
  • Gender: Male
Re: Starfleet Command Orion Pirates 2500-2563 HD (Unofficial Patch)
« Reply #185 on: February 18, 2018, 06:57:16 am »
Yeah they are incompatible, you need the 2563 EAW patch which should be out soon if not already.

Offline TarMinyatur

  • Lt.
  • *
  • Posts: 938
  • Gender: Male
Re: Starfleet Command Orion Pirates 2500-2563 HD (Unofficial Patch)
« Reply #186 on: February 21, 2018, 12:56:47 am »
Can I patch this over EAW or are they incompatible??
The only unofficial patch for EAW is 2.037. It updates the 2.036 exe, Q3, and txt files to permit HD resolutions and fix bugs.

CE's 2.679 cannot work with EAW. It only works as a replacement for 2.670 Starfleet2CE.exe.

Offline d4v1ks

  • D.Net VIP
  • Lt.
  • *
  • Posts: 788
  • Gender: Male
« Last Edit: April 05, 2018, 05:19:50 pm by d4v1ks »
"But he isn't wearing anything at all!" (The Emperor's New Clothes)

Offline LordGeoff

  • Ensign
  • *
  • Posts: 2
Re: Starfleet Command Orion Pirates 2500-2563 HD (Unofficial Patch)
« Reply #188 on: April 15, 2018, 12:30:43 pm »
I got the SFC OP 2563 patch working in Linux UbuntuMate 16.04 WINE3.  Had to set X11 display to 16bit color depth. If anyone else on Linux is having a problem with the HD patch, what I did should work on any Ubuntu based distro.  I will do a video on setting X11 to 16bit color depth if requested