Topic: SFC1 - Updated Models Project  (Read 20636 times)

0 Members and 1 Guest are viewing this topic.

Offline Darkdrone

  • Drone
  • Lt.
  • *
  • Posts: 853
  • Gender: Male
  • Unimatrix One
    • Unimatrix One
Re: SFC1 - Updated Models Project
« Reply #40 on: February 25, 2016, 09:14:56 am »
Retexture of the stock Klingon starbase for Sfc1 Totally remapped the model as well


you find the Sfc1 version for download in my Dropbox


Projects/SFC1 - Updated Models Project/Klingons folder (Sfc1 version)

DD

Offline Darkdrone

  • Drone
  • Lt.
  • *
  • Posts: 853
  • Gender: Male
  • Unimatrix One
    • Unimatrix One
Re: SFC1 - Updated Models Project
« Reply #41 on: February 26, 2016, 02:47:06 am »
Updated Klingon Shipyard is now released in my dropbox



Darkdrone/Klingons folder (sfc2 version)
Projects/SFC1 - Updated Models Project/Klingons folder (Sfc1 version)

Enjoy

DD

Offline Darkdrone

  • Drone
  • Lt.
  • *
  • Posts: 853
  • Gender: Male
  • Unimatrix One
    • Unimatrix One
Re: SFC1 - Updated Models Project
« Reply #42 on: February 26, 2016, 08:29:34 am »
Klingon Kms (shuttle) been replace by the Klingon fighter from sfc2 you find it for download in my Dropbox for Sfc1


Projects/SFC1 - Updated Models Project/Klingons folder (Sfc1 version)

Enjoy

DD

Offline Darkdrone

  • Drone
  • Lt.
  • *
  • Posts: 853
  • Gender: Male
  • Unimatrix One
    • Unimatrix One
Re: SFC1 - Updated Models Project
« Reply #43 on: February 26, 2016, 08:35:30 am »
so Federation and Klingons models are all replaced on to the Next race

DD

Offline d4v1ks

  • D.Net VIP
  • Lt.
  • *
  • Posts: 788
  • Gender: Male
Re: SFC1 - Updated Models Project
« Reply #44 on: February 26, 2016, 09:15:51 am »
Good work Dardrone.
You have been working a lot on these models.
Thanks.  :thumbsup:

You work in this area, or it is just a hobby?
"But he isn't wearing anything at all!" (The Emperor's New Clothes)

Offline Darkdrone

  • Drone
  • Lt.
  • *
  • Posts: 853
  • Gender: Male
  • Unimatrix One
    • Unimatrix One
Re: SFC1 - Updated Models Project
« Reply #45 on: February 26, 2016, 09:45:36 am »
Good work Dardrone.
You have been working a lot on these models.
Thanks.  :thumbsup:

You work in this area, or it is just a hobby?

nope just a hobby in Real life I`m a baker :) I work nights making bread so you all have your toast in the mornings

DD

Offline Darkdrone

  • Drone
  • Lt.
  • *
  • Posts: 853
  • Gender: Male
  • Unimatrix One
    • Unimatrix One
Re: SFC1 - Updated Models Project
« Reply #46 on: February 28, 2016, 12:48:34 am »
Released the Romulan Rca (d7) in my dropbox

Projects/SFC1 - Updated Models Project/Romulan folder (Sfc1 version)

Enjoy

DD

Offline vonfrank

  • Lt. Junior Grade
  • *
  • Posts: 29
Re: SFC1 - Updated Models Project
« Reply #47 on: February 28, 2016, 04:18:16 pm »
All of the new ship models show up completely white and un-texured when in-game. Also, my "Above8BitTextures" file has the following inside of it:

Code: [Select]
assets/models/fbch/fbch3.bmp
assets/models/fbch/fbch1.bmp
assets/models/fbch/fbch2.bmp
assets/models/fca/fcb.bmp
assets/models/fca/fcc.bmp
assets/models/fca/fca.bmp
assets/models/fcl/f_miranda_a.bmp
assets/models/fcl/f_miranda_b.bmp
assets/models/fcl/f_miranda_c.bmp
assets/models/fdd/f_apollo_a.bmp
assets/models/fdd/f_apollo_b.bmp
assets/models/fff/f_aragorn_a.bmp
assets/models/fff/f_aragorn_b.bmp
assets/models/fbb/fpa.bmp
assets/models/fbb/fpc.bmp
assets/models/fbb/fpb.bmp
assets/models/fdn/f_excelsior_a.bmp
assets/models/fdn/f_excelsior_c.bmp
assets/models/fdn/f_excelsior_b.bmp
assets/models/fbch/fbch3.bmp
assets/models/fbch/fbch1.bmp
assets/models/fbch/fbch2.bmp
assets/models/fca/fcb.bmp
assets/models/fca/fcc.bmp
assets/models/fca/fca.bmp
assets/models/fcl/f_miranda_a.bmp
assets/models/fcl/f_miranda_b.bmp
assets/models/fcl/f_miranda_c.bmp
assets/models/fdd/f_apollo_a.bmp
assets/models/fdd/f_apollo_b.bmp
assets/models/fff/f_aragorn_a.bmp
assets/models/fff/f_aragorn_b.bmp

I assume this is some kind of 16-bit texture error?

yochenhsieh

  • Guest
Re: SFC1 - Updated Models Project
« Reply #48 on: February 28, 2016, 05:41:25 pm »
All of the new ship models show up completely white and un-texured when in-game. Also, my "Above8BitTextures" file has the following inside of it:

Code: [Select]
assets/models/fbch/fbch3.bmp
assets/models/fbch/fbch1.bmp
assets/models/fbch/fbch2.bmp
assets/models/fca/fcb.bmp
assets/models/fca/fcc.bmp
assets/models/fca/fca.bmp
assets/models/fcl/f_miranda_a.bmp
assets/models/fcl/f_miranda_b.bmp
assets/models/fcl/f_miranda_c.bmp
assets/models/fdd/f_apollo_a.bmp
assets/models/fdd/f_apollo_b.bmp
assets/models/fff/f_aragorn_a.bmp
assets/models/fff/f_aragorn_b.bmp
assets/models/fbb/fpa.bmp
assets/models/fbb/fpc.bmp
assets/models/fbb/fpb.bmp
assets/models/fdn/f_excelsior_a.bmp
assets/models/fdn/f_excelsior_c.bmp
assets/models/fdn/f_excelsior_b.bmp
assets/models/fbch/fbch3.bmp
assets/models/fbch/fbch1.bmp
assets/models/fbch/fbch2.bmp
assets/models/fca/fcb.bmp
assets/models/fca/fcc.bmp
assets/models/fca/fca.bmp
assets/models/fcl/f_miranda_a.bmp
assets/models/fcl/f_miranda_b.bmp
assets/models/fcl/f_miranda_c.bmp
assets/models/fdd/f_apollo_a.bmp
assets/models/fdd/f_apollo_b.bmp
assets/models/fff/f_aragorn_a.bmp
assets/models/fff/f_aragorn_b.bmp

I assume this is some kind of 16-bit texture error?

I only tested FFF-SFC1 version, it works fine in SFC1. What game and model version are you using?

Above8bitTextures are not errors, nor do it cause any problem. I think Taldren just want to reduce textures size so the game data can be smaller. Though we don't know how to disable the logging.
« Last Edit: February 28, 2016, 06:12:26 pm by You-Cheng Hsieh »

Offline Darkdrone

  • Drone
  • Lt.
  • *
  • Posts: 853
  • Gender: Male
  • Unimatrix One
    • Unimatrix One
Re: SFC1 - Updated Models Project
« Reply #49 on: February 29, 2016, 01:37:05 am »
I check all models in Sfc1 gold version not sure why your ships are turning up white ingame normaly that's the textures are missing
make sure all the model files and texture files are in the same folder

DD

Offline d4v1ks

  • D.Net VIP
  • Lt.
  • *
  • Posts: 788
  • Gender: Male
Re: SFC1 - Updated Models Project
« Reply #50 on: February 29, 2016, 02:43:52 am »
Could it be that windows itself is blocking the texture files, so they aren't loaded?
Right-click on a texture file, and check their properties, to see if all are ok.
"But he isn't wearing anything at all!" (The Emperor's New Clothes)

Offline Klingon Fanatic

  • Lt. Commander
  • *
  • Posts: 2070
  • Gender: Male
Re: SFC1 - Updated Models Project
« Reply #51 on: February 29, 2016, 05:04:55 pm »
I recommend retiring the SFC3 RFA in favor of the ST: Legacy Swift Wind as the RFA replacement.
HoD Radjekk Vor Thruum
IKV Kraag Dorr
SuvwI' Qeh KCC
Commander, Task Force Kraag Dorr's Teeth First Strike Squadron

Offline Klingon Fanatic

  • Lt. Commander
  • *
  • Posts: 2070
  • Gender: Male
Re: SFC1 - Updated Models Project
« Reply #52 on: February 29, 2016, 07:01:01 pm »
I recommend retiring the SFC3 RFA in favor of the ST: Legacy Swift Wind as the RFA replacement.

Do you mean the ugly as sin Fek'lhr Class?

How do you get a KLINGON ship name out of (RFA) Romulan Freighter?

No, I do not like the Fek'lhr any more than the Klingon Bird of Prey and variants.

I was referring to this ship as being a suitable freighter:



Qapla'
HoD Radjekk Vor Thruum
IKV Kraag Dorr
SuvwI' Qeh KCC
Commander, Task Force Kraag Dorr's Teeth First Strike Squadron

Offline Darkdrone

  • Drone
  • Lt.
  • *
  • Posts: 853
  • Gender: Male
  • Unimatrix One
    • Unimatrix One
Re: SFC1 - Updated Models Project
« Reply #53 on: March 01, 2016, 10:32:14 am »
I recommend retiring the SFC3 RFA in favor of the ST: Legacy Swift Wind as the RFA replacement.

Ready got plans for the Rfa :P

DD