Topic: Question  (Read 3213 times)

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Offline Tiberius

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Question
« on: April 01, 2016, 01:45:54 pm »
does anyone know what the command line was to get a model.siz file to generate in OP or EAW

thanks,

Offline Tiberius

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Re: Question
« Reply #1 on: April 01, 2016, 02:18:05 pm »
there was a command i used  in sfc2 eaw ..you could take out the model.siz file from the models folder and switching  the command line on in the sfc.ini you

could start a game and while waiting for it to load it would generate a new model.siz file...

Offline Tiberius

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Re: Question
« Reply #2 on: April 01, 2016, 02:51:59 pm »
found it the command is

writeoutmodelsizfile=1 , under the [3D] section..

start game go to skirmish (game will seem to have stopped) but its generating a model.siz file.
« Last Edit: April 01, 2016, 03:56:51 pm by Tiberius »

Offline TarMinyatur

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Re: Question
« Reply #3 on: April 01, 2016, 04:32:02 pm »
found it the command is

writeoutmodelsizfile=1 , under the [3D] section..

start game go to skirmish (game will seem to have stopped) but its generating a model.siz file.

That is great, Tiberius! I never knew about this .ini setting. But it doesn't work for my copies of EAW or CE or OP.
« Last Edit: April 01, 2016, 05:19:01 pm by TarMinyatur »

Offline RazalYllib

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Re: Question
« Reply #4 on: April 01, 2016, 05:20:27 pm »
I think it rings a bell, that was far too many moons ago
Comes a time when the blind man takes your hand
Says "don't you see?"
Gotta make it somehow
On the dreams you still believe
Don't give it up
You got an empty cup
Only love can fill
Only love can fill

Offline TAnimaL

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Re: Question
« Reply #5 on: April 06, 2016, 09:00:18 am »
I don't understand, what would be the purpose of doing this?

Offline TarMinyatur

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Re: Question
« Reply #6 on: April 06, 2016, 12:08:52 pm »
I guess if you don't want to compute these numbers manually, the writeoutmodelsizfile function will do it:

ASSETS\MODELS\ASTEROIDS\ASTEROID.MOD   21.48
ASSETS\MODELS\ASTEROIDS\ICEL.MOD   32.51
ASSETS\MODELS\ASTEROIDS\ICEM.MOD   20.34
...(many more)...
ASSETS\MODELS\ZMS\ZMS.MOD   0.69
ASSETS\MODELS\ZSB\ZSB.MOD   78.26
ASSETS\MODELS\ZSB\ZSB_BRK.MOD   77.28

Offline TAnimaL

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Re: Question
« Reply #7 on: April 07, 2016, 10:14:00 am »
I already know what the model.siz file is, but what is the writeoutmodelsizefile function? Does it compute model size for new models byond stock? 'Cause that does sound useful.

Offline TarMinyatur

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Re: Question
« Reply #8 on: April 07, 2016, 05:14:19 pm »
If I could get the .ini setting to work, I think it automatically computes the size values for all new models, which could be hundreds of models.

This matters if you're playing multiplayer mode. In singleplayer, the model.siz doesn't give you an advantage or a disadvantage. If I overwrite the old FDN with a new one that is 10% larger, I get to attack it with overloaded weapons at range 9.2k from my opponent's perspective. And of course, he cannot retaliate with his OL Photons.

This is why model.siz should always be checked in online play. It forces all models with the same name (FDN, FCA, FDD, etc.) to be the same size, or it notifies all players of the model.siz difference.

Offline TAnimaL

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Re: Question
« Reply #9 on: April 07, 2016, 09:55:17 pm »
Yes, thank you for the complete explanation on what the model siz does (but which I already knew). However, placing that line in the 3d section of the sfc.ini did nothing in OP when I tested it.