Recent Posts

Pages: [1] 2 3 ... 10
1
On the new server, we could make refits more customizable and novel. Like a K-D7 with +1 APR for 40 total power. This ship would not exist in any player's static shiplist. It would exist only on the server. This is a subjective can of worms to pop open though.

We can give better or worse quality officers to the AI and to players, instead of every officer in the campaign being junior. The game mechanics do change when a legendary officer is present in SFCOP! We simply never saw this in EAW/OP (outside of SFC:CE, briefly) because the default officer grants neither a bonus nor a penalty. Green officers really are poor. And legendary officers are very effective. If every player has a LWO, then that concept of rarity is broken. The new server can limit the availability of legendary officers, through an officer "shipyard". But this is a level of micromanagement. Some players may not want to go through the tediousness of searching for and recruiting officers. Just assign them randomly at 1%(legendary), 19%(veteran), 40%(senior), 40%(junior), 0%(no rookies) or similar.

Obviously many of us didn't care for SFC3's "pimp-my-ride" approach, and we preferred navies with standard refits and very limited customization (e.g. missile load out: TypeI or TypeIV, slow/med/fast). But the SFC1 refit and officer systems were not too bad. 
2
Engineering / Re: Interesting stuff about SpaceX Starship (hate the name)
« Last post by Nemesis on June 20, 2020, 10:50:48 pm »
I've known this for days but I find it impressive that SpaceX is not only being allowed to reuse the Crew Dragons capsules but allowed to launch them on reused Falcon 9 rockets. 
3
General Starfleet Command Forum / Re: The great Windows 10 compatibility thread
« Last post by Javora on June 11, 2020, 09:53:09 pm »
The game will install on Win10 without the Launcher program.  The Launcher help makes multiplayer possible and makes the game easier to run.  The improvements that D4v1ks and Tar have made are amazing.
4
General Starfleet Command Forum / Re: The great Windows 10 compatibility thread
« Last post by Age on June 10, 2020, 05:16:54 pm »
Is this the only way to play these games on windows 10?
5
I just had 3 weeks vacation and when I come back instead of to half hours were on full time with expansion planned.  So much for my continued "rest" for the summer. 
6
Engineering / Re: Interesting stuff about SpaceX Starship (hate the name)
« Last post by Nemesis on June 08, 2020, 09:55:39 am »
I think this is 4 that SpaceX has blown up in this line of prototypes.  First time I know of the stand going with it.  They were impressively fast at getting a new stand well underway, they had to have the material on hand just for it. 
7
Engineering / Re: Interesting stuff about SpaceX Starship (hate the name)
« Last post by Tulwar on June 08, 2020, 09:45:10 am »
The Soviets weren't much on test stands.  They seemed to like figuring out what went wrong with their engines by the way they destroyed entire vehicles.
8
Engineering / Re: Interesting stuff about SpaceX Starship (hate the name)
« Last post by Nemesis on June 06, 2020, 05:23:04 pm »
SpaceX Employee on SN4 explosion: "Hey Boss, we blew up another one."
Elon Musk: "Well, don't just sit there, roll the next one out to the test stand!"

Not literally of course.  They had to dismantle the test stand and pretty much immediately began assembling another.  They have at least the next 3 in varying stages of assembly so the project isn't being much slowed down.  Amazing to see a rocket literally being developed with a production line of units ready to take up where the prior one fails. 
9
Engineering / Re: Here there be Dragons... Maybe
« Last post by Nemesis on June 01, 2020, 04:07:01 pm »
SpaceX carrying on the Dream of space. 
10
Engineering / Re: Here there be Dragons... Maybe
« Last post by Lono on June 01, 2020, 01:16:16 pm »
T'was awesome to witness - thanks for keeping us updated!
Pages: [1] 2 3 ... 10