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There is a lot of people that think my time and efforts are meaningless and so on, at least when compared to theirs.
And then there is a hand of people that contacts me and write: 'I like what you are doing and I want to support you!'
This version is being updated for those.


No one said we thought your time and effort was meaningless. In fact, most of us were praising your efforts.... up until now.

And as far as donations for support are concerned, there's nothing wrong with accepting them, but requiring them for the 'updated version' is completely different. Essentially what you're saying is; "Here's the free version of my modding program! It's great inst it? A few bugs and its incomplete.... BUT WAIT! You can get the 'New and improved' version for a mere $5 donation! And I'm not just trying to make money because I'm not SELLING it to you, I'm letting you be a part of the creation process! Don't you feel a sense of accomplishment?"

Do you see how messed up that is? I'm sorry man, because I really love the work you've done and I probably would have even supported you with a gratuity donation once the completed version was made available and I had given it a try.  But now? Now you're just trying to make a buck.... And that's sad, especially since you cant even admit it to yourself.

So as far as I'm concerned, this mod is dead. My friends and I who were all looking forward to this will be quite disappointed. If you decide to change your mind down the road, then I'll be back. Until then, good luck...
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...stop providing your experience in volunteering and make it known

you shouldn't force us to pay you if you decide to create it anyway.

The patreon page was created for people with a different mindset.
There is a lot of people that think my time and efforts are meaningless and so on, at least when compared to theirs.
And then there is a hand of people that contacts me and write: 'I like what you are doing and I want to support you!'
This version is being updated for those.

Like I said, the program is not for sale. Nor available based in any kind of donation.
The patreon is just a way of setting goals for me and let you be part of it.

Because lets be realistic.
You can see the pictures and videos. I've got a working version for more than an year by now. Even if it was not 'perfect' i know how it works, and i know how to operate it well.
The new version is not being made for me. It is for you. Those that have problems setting a working version or wish something more.

I've raised the goal there to 1 billion dollars.
That should put things in the right perspective.
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Yeah...I've made exes specifically linking to another exe for a mod as well....to the point where it solves individual errors in the original program and hex edits on the fly......
that's still called A MOD, and because it's based on another guys work, I can not charge for it.
Providing a doorway to use the original game in a new way still uses the original game so....can easily see a legal issue here with demand to donate, which is exactly what you've done.

It's no different than other programs people "coded" to work with assets in the game. (Shipedit.exe Q3Editor.exe FMSE.exe, even hexeditors and various shareware/freeware).

Is it a standalone game, use your own assets or allow for a license to create additional IP? No? Then what you've done is began to alienate player bases, potentially illegally. Like I said before, donate to download is a fancy way of saying I need compensation, which is fine to ASK for, not demand for personal projects based on OTHER IP.

If people aren't donating the solution is pretty simple....make your own content based on your own IP completely where you CAN charge.....or stop providing your experience in volunteering and make it known as to the time limitations and some need to keep afloat.
Making people "donate to show appreciation" in order to use something which links to a license for software they "already bought" is a slippery ####ing slope.

Completely agree.

IF this is whats happening (and d4v1ks, correct me if I'm wrong) this is not good at all. And with all of the controversy about EA going on right now, this is really poor timing to try and charge people for access to things that should not be paid for. Regardless of the fact that this is an external program for the SFC games, it is still FOR the SFC games, and as a result, there can be no pay-wall for it.

I appreciate that modding is something that takes a lot of time, and we, as adults, quite often have little time to spare, but that doesn't excuse this. If you don't want to make the mod, then you don't have to. We may all appreciate the release of the mod, but no one is forcing you to devote your time to it. Conversely, you shouldn't force us to pay you if you decide to create it anyway.

If you want, put an optional donation up on the download page. This will enable people to download, test, and enjoy the mod with the availability to donate to you for your service to the community AFTER they have given it a try. This is the proper (and only legal) way to go about it.
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Yeah...I've made exes specifically linking to another exe for a mod as well....to the point where it solves individual errors in the original program and hex edits on the fly......
that's still called A MOD, and because it's based on another guys work, I can not charge for it.
Providing a doorway to use the original game in a new way still uses the original game so....can easily see a legal issue here with demand to donate, which is exactly what you've done.

It's no different than other programs people "coded" to work with assets in the game. (Shipedit.exe Q3Editor.exe FMSE.exe, even hexeditors and various shareware/freeware).

Is it a standalone game, use your own assets or allow for a license to create additional IP? No? Then what you've done is began to alienate player bases, potentially illegally. Like I said before, donate to download is a fancy way of saying I need compensation, which is fine to ASK for, not demand for personal projects based on OTHER IP.

If people aren't donating the solution is pretty simple....make your own content based on your own IP completely where you CAN charge.....or stop providing your experience in volunteering and make it known as to the time limitations and some need to keep afloat.
Making people "donate to show appreciation" in order to use something which links to a license for software they "already bought" is a slippery ####ing slope.
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Wait a minute...

Is this no longer available unless a patreon donation is made?  :huh:
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Starfleet Command 4 / Re: Let's take a look at the problems faced with SFC4.
« Last post by d4v1ks on November 20, 2017, 05:14:54 am »
to create the two fully integrated conquest mods we made (which are basically overlays), required two and a half years to complete.

You are probably one of the few persons that did anything positive in the last years in relation to SFC. :)
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Starfleet Command 4 / Re: Let's take a look at the problems faced with SFC4.
« Last post by d4v1ks on November 20, 2017, 05:10:12 am »
< expired >
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Previous versions of the SFCLauncher, like all the tools related to these games, were made available for free in the last 2 years.
The work on the games, like the SFC3 , SFC2CE, SFC2EAW or the SFC2OP patches, that we can call a MOD, were also distributed for free.

The SFCLauncher software is not a mod. It is a personal project developed by me, updated, and maintained for private use.
The program is not required to use any of the mods above.

Which you call a "demand to donate" has nothing to do with the program.
It is a way for people to show appreciation for the time I invested in these projects.
You can't buy the SFCLauncher, nor i will give to you based in any kind of donation.
It is something that i decided to do, an improvement. It is up to people to choose how they will interact.
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Starfleet Command 4 / Re: Let's take a look at the problems faced with SFC4.
« Last post by AlDaja on November 19, 2017, 12:06:55 am »
I think the idea Exeter had was to basically start from scratch.  Use generic models and game engine that wouldn’t violate any copyrights and all the end user to add SFC ships upon use.  You’d have to go back and read all those threads to get a better idea.  There were some pretty good ideas for this project.  My idea for a game system I think made things easier.

Maybe, but it seems the reason it has yet to "get off the ground" is because no one is seriously vested to spend the amount of time necessary to create a game worth playing.  Like I said, conservatively, my programmer and the guys we consulted with to do something similar meant several years to get a basic beta version and that assumed everyone could devote several hours a day.  I doubt many fans have the time to do it, unless they were getting paid.  We actually explored the idea back in 2014.  Getting people who would do it for free, even those eager to see a SFC:IV weren't willing to devote the time unless they were compensated, which is understandable.  Not saying it can't be done on the cheap, but I really don't see it going any further than the discussion board. 
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Starfleet Command 4 / Re: Let's take a look at the problems faced with SFC4.
« Last post by Javora on November 18, 2017, 09:38:24 pm »
I think the idea Exeter had was to basically start from scratch.  Use generic models and game engine that wouldn’t violate any copyrights and all the end user to add SFC ships upon use.  You’d have to go back and read all those threads to get a better idea.  There were some pretty good ideas for this project.  My idea for a game system I think made things easier. 

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