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At this point, graphics technology has advanced a LOT from where SFC was back in the day, so yeah as mentioned earlier, a new game engine would probably be the order of the day.

There are some existing game engines that might be able to be used.  An example of this would be  Unreal Engine, which is  used by various open source projects including UFO:AI.  I'm just using UE as an example of open source engines that are out there.

Of course, morphing SFC-like mechanics into such a game engine might be more trouble than it's worth.

There are some excellent 3D Modeling programs out there that can be had for free (Blender and Daz Studio being examples).  Daz is more of a render engine than a model builder, but it can make some beautiful looking renders!  And it's possible to kitbash .obj's in Daz Studio if you are so inclined.  And Hexagon (also from Daz3D) is now also free, which has modeling capability and a bridge into Daz Studio. 

My point is that using Blender, etc. you can make some really gorgeous models these days, even using just free programs, and of course you'd want to keep an eye on poly counts for whatever game engine you end up using.
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Sooo, it's 13 years later, and I finally have my own Kitbashed model of this, although it mixes TOS with TMP.  And it's for Daz Studio/Art renders though, not for SFC...



BTW the central hanger bay tail section is from the USS Ares, with the hanger section added using Daz primitives.  Someone recently made Tobias Richter's D6 and USS Ares available for Poser/Daz.

Also, I'm mixing SFB and FASA lore here.  She's an Alliance of Free Worlds ship.  The AOFW is located in neutral space between the Federation, Klingon, and Romulan empires, a region known as the Triangle - this would replace Tholian space in SFB, and the Tholians would be locaded in some other location.

Unfortunately, the best I'd ever be able to do is export as .obj, but converting to whatever format SFC: OP would use, yeah I don't  have those programs.  Blender isn't my thing even if it could do such a conversion, and I'm not looking to shell out money on new software, as Daz Studio does most of what I need to do.  I'm more of an artist these days anyways...

I do have Poser, but I'm guessing that won't export the proper format for a SFC model in any case.  Plus it's probably WAAAAAY over the poly counts typically used in SFC.

While tracking down an .obj of a TMP era Federation Dreadnought might be nice, I've grown to like having the TOS nacelle at the top... and it would fit with the 'history' of this ship, i.e. a TOS era DN sitting in the scrap heap awaiting salvage, only to be rescued by enterprising AOFW fleet personnel through an auction/negotiation with Starfleet.  Of course, Franz Joseph DNs aren't part of FASA lore, but cross dimensional stuff ties in with the story, so it'd be an alternate timeline thing.

Note that the models I used for this kitbash are 'personal use only' which means I can't use them commercially or redistribute them.  I suppose I could ask the various modelers for permission, but I suspect that not many people would be interested in this ship in the first place.  It's mainly for a story anyways.

If I ever decide to resurrect the very primitive comic strip I did briefly that featured this ship several decades ago, I might use her in a visual novel or something, but it'd have to be 'free', unless I could secure commercial usage rights for the donor models, if I were to do the  Patreon artist thing.

Ahh well, I like how she's turning out anyways, although I have a number of other tweaks that I still want to do.

Just had to share.  As for the other ship I featured in my OP, well  it's on my to do list the next time I feel like doing another starship  Kitbash in Daz.
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Holodeck / Re: Captain Kirk, what has happened to you?
« Last post by Nemesis on June 17, 2018, 06:39:53 pm »
Other people have ID'd as James T. Kirk, notably Colonel O'Neil of SG-1.
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Holodeck / Re: Captain Kirk, what has happened to you?
« Last post by Panzergranate on June 17, 2018, 03:47:42 pm »
Obviously the cops, on witnessing the small size of the weapon in hand, didn't classify it as being a threat to the general populace.

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Holodeck / Re: Shuttle and escape pod
« Last post by Panzergranate on June 17, 2018, 03:45:13 pm »
You missed the DS9 episode where Quark has his own personal shuttle (which crashes at Roswell, New Mexico in 1948). Quark's stomach apparently disagrees with space travel on the Ferrengi shuttle causing him to suffer a dose of the "squits", as we call it in the UK. Nog remarks that Quark has spent most of the voyage in in the bodily waste reclamation facility.

It appears that bodily waste is converted to energy, via transporter technology, and used as an energy source. The question is, how much of the Ferrengi shuttle's voyage was additionally fuelled by Quark's queasy tummy??

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Dynaverse II Experiences / Re: Hoi
« Last post by Javora on June 14, 2018, 09:48:36 pm »
Hey, I remember you.  Hope everything is well on your end of things.
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Dynaverse II Experiences / Hoi
« Last post by drb on June 14, 2018, 09:36:26 pm »
Hoi Folks,

drb here.

Take care,

drb
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General Starfleet Command Forum / Re: SFC:OP Crashing Win 10
« Last post by TarMinyatur on June 12, 2018, 10:19:15 pm »
You could set up a campaign's mission control text (.mct) in which only one mission exists, such as "Surpise Reversed". If it never crashes, you know it's probably a mission-related problem. We do know that Enigma crashes occasionally, as do Patrol missions. Tirak has played hundreds of missions on his youtube channel with 2.563 and 2.564, so we have some data as far as stability...which is generally good.
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General Starfleet Command Forum / Re: SFC:OP Crashing Win 10
« Last post by Resoge on June 11, 2018, 10:33:42 pm »
Unfortunately that is the patch I've been trying to apply with no avail. Tried reducing color to 16 bit and running all sorts of compatibility modes yet still 3-4 misisons into a campaign with any race and it crashes
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