Recent Posts

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1
Engineering / Re: Voyager 1
« Last post by Centurus on Yesterday at 08:47:33 am »
Voyager 1 is back in operation.  The Energizer bunny has nothing on Voyager.

They just don't make them like they used to!
2
Starfleet Command Models / SFC Poly Limit....
« Last post by Centurus on April 24, 2024, 11:22:50 am »
Does anyone remember what the poly limit for the game is?  It's been so long I can't remember.  I just discovered that newer versions of 3DS Max have a ProOptimizer, which makes poly reduction not as painful, while still keeping the integrity of the model intact.

If someone could let me know before I move onto mapping, that would be great.  Thanks!
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Starfleet Command Models / Re: U.S.S. Enforcer...
« Last post by Centurus on April 24, 2024, 10:03:39 am »
MASSIVE NECRO POST!!!

I know these days hardly anyone checks these forums.

Back in the end of 2022, I made the decision to try and get back into modeling.  All of 2023 was somewhat of a nightmare.  2024, has not been all that much better, with one exception.

Back in March, the urge to model finally got to me.  I tried a couple small things to try and dust off the skills.  One thing led to another, and I grabbed this old WIP, and finally finished her mesh up!!

So, changes since the last time I worked on this ship:

I unified the saucer and aft hull into a single mesh.

Redesigned the impulse engines, and unified them into the main hull.

Remade the pylons, made them shorter, which allowed me to lower the rollbar and all components.

Ditched my micro torpedo concept for a standard size launcher.

Added a top panel to the main deflector pod, only to break up the simplicity, and as an homage to how the old torpedo pod was designed.

Not sure if this ship is viable in SFC (didn't really chop the polys), but, all that's needed is to find someone to map and texture for me.  I might try mapping myself.  I hear new utilities are out these days that make mapping considerably easier.

So, if anyone is still around and lurking, here is the COMPLETED MESH for the U.S.S. Enforcer NCC - 26251

Mesh and concept by Berto Armando Perez (Centurus/Daihak)

Nice to see you back.

Thanks Nem!!  Not sure how long this will last. but who knows, what the future will bring.
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Engineering / Voyager 1
« Last post by Nemesis on April 23, 2024, 01:32:43 pm »
Voyager 1 is back in operation.  The Energizer bunny has nothing on Voyager.
5
Starfleet Command Models / Re: U.S.S. Enforcer...
« Last post by Nemesis on April 23, 2024, 01:25:26 pm »
MASSIVE NECRO POST!!!

I know these days hardly anyone checks these forums.

Back in the end of 2022, I made the decision to try and get back into modeling.  All of 2023 was somewhat of a nightmare.  2024, has not been all that much better, with one exception.

Back in March, the urge to model finally got to me.  I tried a couple small things to try and dust off the skills.  One thing led to another, and I grabbed this old WIP, and finally finished her mesh up!!

So, changes since the last time I worked on this ship:

I unified the saucer and aft hull into a single mesh.

Redesigned the impulse engines, and unified them into the main hull.

Remade the pylons, made them shorter, which allowed me to lower the rollbar and all components.

Ditched my micro torpedo concept for a standard size launcher.

Added a top panel to the main deflector pod, only to break up the simplicity, and as an homage to how the old torpedo pod was designed.

Not sure if this ship is viable in SFC (didn't really chop the polys), but, all that's needed is to find someone to map and texture for me.  I might try mapping myself.  I hear new utilities are out these days that make mapping considerably easier.

So, if anyone is still around and lurking, here is the COMPLETED MESH for the U.S.S. Enforcer NCC - 26251

Mesh and concept by Berto Armando Perez (Centurus/Daihak)

Nice to see you back. 
6
Starfleet Command Models / Re: U.S.S. Enforcer...
« Last post by Centurus on April 23, 2024, 03:38:59 am »
looks good!

Thanks TUS.  She'll look even better when she gets mapped and textured.
7
Starfleet Command Models / Re: U.S.S. Enforcer...
« Last post by Tus-XC on April 22, 2024, 09:55:24 pm »
looks good!
8
Announcements / Re: Happy 2024 !!!!!
« Last post by Centurus on April 22, 2024, 07:13:54 am »
Might have to try the CE.  Need to sort my employment situation first.

HAPPY 2024!!
9
Starfleet Command Models / Re: U.S.S. Enforcer...
« Last post by Centurus on April 22, 2024, 07:09:29 am »
MASSIVE NECRO POST!!!

I know these days hardly anyone checks these forums.

Back in the end of 2022, I made the decision to try and get back into modeling.  All of 2023 was somewhat of a nightmare.  2024, has not been all that much better, with one exception.

Back in March, the urge to model finally got to me.  I tried a couple small things to try and dust off the skills.  One thing led to another, and I grabbed this old WIP, and finally finished her mesh up!!

So, changes since the last time I worked on this ship:

I unified the saucer and aft hull into a single mesh.

Redesigned the impulse engines, and unified them into the main hull.

Remade the pylons, made them shorter, which allowed me to lower the rollbar and all components.

Ditched my micro torpedo concept for a standard size launcher.

Added a top panel to the main deflector pod, only to break up the simplicity, and as an homage to how the old torpedo pod was designed.

Not sure if this ship is viable in SFC (didn't really chop the polys), but, all that's needed is to find someone to map and texture for me.  I might try mapping myself.  I hear new utilities are out these days that make mapping considerably easier.

So, if anyone is still around and lurking, here is the COMPLETED MESH for the U.S.S. Enforcer NCC - 26251

Mesh and concept by Berto Armando Perez (Centurus/Daihak)
10
Starfleet Command Models / Re: Texas Class Refit
« Last post by Centurus on April 22, 2024, 06:23:48 am »
Nice clean model!
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