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General Starfleet Command Forum / Re: OPplus411 - upscaled textures
« Last post by Captain Adam on March 28, 2023, 11:29:12 am »
The repatching of the game to be able to work on modern rigs has always been based on 2552. It was never intended to be based on your work. We understand that your work is important but the reality is, itís a mod based on 2552. If people want to use your mod, they will have to keep it under 2552 to be able to utilize your shiplist and other modifications. We encourage modders to update their mods in accordance to the newest patch. Remember, the changes arenít to diminish other peopleís work but rather consolidate and prevent errors, ctdís, etcÖ
I enjoy variety bc thatís what I do. I kitbash and mod. So I understand your viewpoint. Tim and others prefer more balance, harder AI and consistency based on consolidation. I understand that too. Hence when I start my TNG mod itíll be based off the new modifications. Not old ones. Even though Iíll miss some missions, that will only work with specific ship lists. But in the end it is what it is.
The point Iím trying to make is no one purposely or willfully wanted to crap on you. Your mod and others is what made me fall in love with the game and with learning to kitbash and mod myself. Why would you think that. Makes no sense. Truth is the direction of the work wasnít based on 411 but rather just trying to improve the stability. And also allowing it to play on new computers.
Your original post was almost as if you were implying that we purposely sabotage your previous work. Lots of they and no regard and stuff. Comes off a bit adversarial.
Keep in mind, our repatching and our shiplist is not meant to discourage others from using your stuff. Unfortunately, if they choose to play your mod they will have to use a previous patch. But there many Star trek games that have many mods and compatibility has always been an issue. Thatís why some mods in the readme state patch to this number. Donít use this. Or donít use that. EtcÖ please donít feel like we crapped on you. 411 was never meant to be enhanced by our work. It was always intended to be separate.
I hope you continue to update bc it would be nice to have everything on the same page sort of speak but I know how much is involved. Itís not pretty. Trust me. I know. To have to go back and redo sh*t. And convert etc. itís a bitch. But Iím confident that a middle ground can be achieved to keep the unity intact. Luc, no crapping on no oneís work. I literally have an entire folder of previous mods and missions and everything archived. Itís one of my important things I do with every computer I get. Make sure I keep all the good stuff. There was no malice. At all.

Hope that makes sense.
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General Starfleet Command Forum / Re: OPplus411 - upscaled textures
« Last post by FireSoul on March 27, 2023, 10:53:21 pm »
If players want better, harder, and more fun scenarios, novel columns in the shiplist are irrelevant. 500 ships per empire to choose from are irrelevant. Why?

Oh sure. Toss hundreds of hours of effort away.

Because if I want to make a battle tug scenario, I can.
Because if I want a mission that involves an actual scout or survey ship, I can.
If I want to tell it and try to generate a "deep strike" mission that involves a fast cruiser (this is what they were used for) or Light Dreadnought, I can.
Why is there an Andro fest multiplayer mission? Because of this.
Coopace? It only works because of the enhanced shiplist.

None of these have to do with the work you're doing: the dynaverse map feeds the ships selected to the missions. But you didn't have to come and disrespect the work I've done, and then crap on it. There's more to SFC than campaigns all the time.

Quote
If a K-F5D can easily defeat a H-DE with slow drones, the game is neither good, fun, nor logical. We need the AI to be competent to truly make a difference in the player's experience. Flipping hexes against inept AI is a waste of a player's time, is it not? 2.564 barely scratches the surface in addressing the flaws of Interplay's AI, which is authorized to do 1/6th of a point of damage with its long-range defensive phasers, for example, before eating drones for lunch.

I absolutely agree that a better AI is fundamental.
But that has nothing to do with the ship selection enhancements.

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General Starfleet Command Forum / Re: OPplus411 - upscaled textures
« Last post by TarMinyatur on March 27, 2023, 08:44:43 pm »
If players want better, harder, and more fun scenarios, novel columns in the shiplist are irrelevant. 500 ships per empire to choose from are irrelevant. Why?

If a K-F5D can easily defeat a H-DE with slow drones, the game is neither good, fun, nor logical. We need the AI to be competent to truly make a difference in the player's experience. Flipping hexes against inept AI is a waste of a player's time, is it not? 2.564 barely scratches the surface in addressing the flaws of Interplay's AI, which is authorized to do 1/6th of a point of damage with its long-range defensive phasers, for example, before eating drones for lunch.

2.564.2.1x has enhanced AI, roughly matching that of a novice/intermediate SFB player when it comes to direct fire and seeking weapon decisions. (Modifying the flight vector and energy management of the AI is extremely hard without source code. It's all done via assembly opcodes in a disassembler.) Adam, d4v1ks, and I may repackage our server, texture, and mechanical work as 2.565 this year to recognize the leaps we have made over 2.564.

As far as 2.564 vanilla, the game is neither mangled nor heavily modified, in my opinion. The SFC Editor can easily change most data to satisfy the habits of those devoted to 2.552's time-capsuled flavor. Spec files are two easily replaceable text files, and we expect players to pop in their favorite rosters. (We warn them to not include SFC1/EAW-style pirate prefixes. The "O-" prefix will crash most campaign missions. "N-" does not crash them.) Old tools that relied on a familiar 2.552 directory, will need to be updated. Those who built those old tools presumably have the skills and desire to update them accordingly. The makers of ShipEdit could add an AMD-C button or TRBL/H buttons, however, we don't do everyone's work for them. Like everybody, we have limited time and patience to fiddle with a very old game that is nearly forgotten.
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General Starfleet Command Forum / Re: OPplus411 - upscaled textures
« Last post by Captain Adam on March 27, 2023, 03:50:45 pm »
I used an AI upscaler as well. Seemed pretty similar to yours in terms of outcome. Itís a bitch bc you must always check to see if itís worse or better than stock. 512 was the best in my opinion. After that itís a hit or miss. In terms of mouse cursor I think once itís rescaled down kind of loses the enhancement but I have to check to see what I used last time I dabbled in that. Over a decade since I added a Cardassian emblem cursor with success.
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General Starfleet Command Forum / Re: OPplus411 - upscaled textures
« Last post by d4v1ks on March 27, 2023, 02:58:15 pm »
Question, anyone got an editor for the weird fonts files formats?
.BTF
Would be cool to fix up those.

Not at the moment.
But i did created a project to open all the SFC fonts (decode and display them).
So, it could be something that we could add to our current toolset.

We still working on SFC as a hobby.

We do have a new server incoming, which beside having persistent planets and ships (which keep their cargo and damage between missions and are able to repair and resupply themselves) we will now have also persistent maps that can be used to customize, in the fly, certain hexes, like our solar system (something that we can visit every time we wish). We will also have our planets 'rotating' (twice per hour). A better economy, that will be influenced by the number of planets, bases, and cargo ships we have, or travelling around in the campaign map (anything we destroy or create will have an impact, and 'resources' will need to be carried to planets). Prices will fluctuate as consequence. We also implemented a fog of war concept (what is seen will depend on the race, what is deployed in the campaign map, and ship class). Shipyards will be tied to specific planets and bases (certain things will only be made or bought somewhere). The number of planets will also influence the number of ships, marines, and fighters that can be made\bought. And one or other additional detail...
Tar also improved the AI a lot and fixed some additional stuff.
And Adam is creating a new planet mod, probably the best 100+ ever seen in SFC, along side his personal ship mod.

It is cool to see someone still doing something for SFC :)


Edit: All ships\bases we bid in the shipyard UI will also be tied to a specific planet\base or ingame shipyard. Therefore, any enemy will be able to target those places, destroy or capture them, and reduce\eliminate our ship production dramatically, during the time those assets are being 'built'.
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General Starfleet Command Forum / Re: OPplus411 - upscaled textures
« Last post by FireSoul on March 27, 2023, 02:39:22 pm »
Yes, thank u soooo much for all the hard work you did.

Your welcome. I was afraid no one would be using it, but if someone does it will make me happy.
The Fed ships in the pack are yours, right?  I did not upscale those. I did not need to.  I only touched the models that seemed to need the upscale.


Question, anyone got an editor for the weird fonts files formats?
.BTF
Would be cool to fix up those.

Also,
I have not been able to upscale the game's mouse cursor files, which is a shame.  I can certainly convert them to BMP/whatever and upscale that, but this conversion loses information: what parts is transparent. Otherwise we'd have a square. Also, I did try to just replace it with a larger resolution square icon cursor file, but it fails to load. I think we're stuck with the iffy 64x64 cursors.





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General Starfleet Command Forum / Re: OPplus411 - upscaled textures
« Last post by Captain Adam on March 27, 2023, 02:33:32 pm »
Yes, thank u soooo much for all the hard work you did.
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General Starfleet Command Forum / Re: OPplus411 - upscaled textures
« Last post by d4v1ks on March 27, 2023, 02:04:25 pm »

I upscaled the texture of the H&S modified version of OP+ 4.11.  It is for use with the H&S 2.5.6.4 repack and download, and should be a drop-in replacement of their "OPPlus411 - Models and Specs (compatible with the August 2019 update)".

Thank you
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General Starfleet Command Forum / Re: OPplus411 - upscaled textures
« Last post by FireSoul on March 22, 2023, 06:43:31 pm »
This is not OP+ as I liked it.
This is the H&S pack, not mine. I invite you to update it and republish it as your own update.



I wish you had called ahead I would given you my updated Romulans to use.

Edit
As I go through this stuff I realize you just handed me all the floodlights I need for something and reminded me I owe these guys some ships.
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General Starfleet Command Forum / Re: OPplus411 - upscaled textures
« Last post by Starfox1701 on March 22, 2023, 12:08:26 am »
I wish you had called ahead I would given you my updated Romulans to use.

Edit
As I go through this stuff I realize you just handed me all the floodlights I need for something and reminded me I owe these guys some ships.
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