Recent Posts

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11
Starfleet Command Mods / Re: Changing Empire Tile Colors
« Last post by USFTethys on April 17, 2024, 03:47:33 am »
Thanks for identifying this problem and finding the fix! I too suffer from some color blindness (1 in 12 men do, and my glaucoma exacerbates color loss) so I appreciate your efforts. I'd like to poke around and find where these values live in SFCOP. To explain to any others - the 3 sets of numbers in the hexadecimal format are R , G,  B in 16bit format. There are many tools to convert a color to hexadecimal - one decent one is https://www.rgbtohex.net/rgb/ So now that USFTethys has found the address in SFC3, you can make the races whatever colors work best for you.

As part of my day job in online education, ADA color compliance is practically a religion for us. Web design, UIX, videogames, and advertising are all directly effected by color relationships. Finding solutions for older games like the SFC series is greatly appreciated.

I appreciate the praise. Jan here found them first but I don't think he ever publicly posted their locations. Said they could be found by searching the values in one of the openable files in SFC3. Indeed, they are all in a particular order, however, there could be more out there; alone and afraid.

I have a little background in disassembly, over the last 15 years have been puttering around with the Birth of the Federation game's code using IDA Pro over in the AFC/BotF community. Which by the way has done some pretty amazing things (replaced graphics engine, bug squashing, unlocked codespace via relocation tables, game/file editor, and BRAND NEW features). I did some big stuff as well, but I won't elaborate on it here; if anyone here is interested in BotF they are likely already members there as well. I did some things for Bridge Commander as well, fixing up the Gamespy stuff so multiplayer works through the game interface once more. Openspy helped out a LOT there; they did the leg work, all I had to do was change a masterserver.txt file and it worked right "out of the box".

It would be awesome if someone could create a true colorblind color guideline/mod. Because I know of at least one program that can create a patch installer, which can be used to patch in the new color blind values quickly and easily for those who suffer from code-illiteracy, or those who want to avoid downloading the modified game exe from 3th party sources.

Also, I am glad to help! I am sure staring at these blue-lit screens all these years is probably also a contributing factor for losing color vision in color deficient people. But what more can one do, it's tech after all. Game on!
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Announcements / Happy 2024 !!!!!
« Last post by FA Frey XC on April 15, 2024, 02:11:15 pm »
Still here, still getting hits, still selling copies of EAW : CE.

:)

Come get some in the Official SFC Fleet for Star Trek: Online!!!

~ Frey~
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Starfleet Command Mods / Re: Changing Empire Tile Colors
« Last post by TAnimaL on April 14, 2024, 12:28:11 pm »
Thanks for identifying this problem and finding the fix! I too suffer from some color blindness (1 in 12 men do, and my glaucoma exacerbates color loss) so I appreciate your efforts. I'd like to poke around and find where these values live in SFCOP. To explain to any others - the 3 sets of numbers in the hexadecimal format are R , G,  B in 16bit format. There are many tools to convert a color to hexadecimal - one decent one is https://www.rgbtohex.net/rgb/ So now that USFTethys has found the address in SFC3, you can make the races whatever colors work best for you.

As part of my day job in online education, ADA color compliance is practically a religion for us. Web design, UIX, videogames, and advertising are all directly effected by color relationships. Finding solutions for older games like the SFC series is greatly appreciated.
14
Starfleet Command Mods / Changing Empire Tile Colors
« Last post by USFTethys on April 12, 2024, 04:01:12 am »
Short story: I suffer from acute color blindness in where yellow and green are indistinguishable, and some hues of purple are indistinguishable from blue. So I came up with a fix via hex editing. Here I will outline the process for Upgrade Mod 3.2 (additional races) so others can benefit from the fruits of this labor (Special thanks to Jan on this forum for the idea).

You will first need a hex editor. I use HxD. Starting at address 00464748 (hex) are the tile colors of each race. There are 3 bytes for each color, in the following order:

Stock values:
00 66 F5 = Federation
CF 33 00 = Klingons
00 AA 00 = Romulans
9B 91 4B = Borg
87 62 BA = Dominion
A0 66 12 = Cardassians
CE 65 E6 = Ferengi

Color Blind (for mine) values:
STOCK = Federation
E0 00 20 = Klingons (new, darker with hint of purple for blood)
STOCK = Romulans
70 70 40 = Borg (new, brownish/grey)
A6 06 A6 = Dominion (new, darker purple)
FF 50 00 = Cardassians (new, light orange with hint of red)
FF FF 00 = Ferengi (new, bright, yellow AF)

Most similarities have been removed (for my eyes) the Borg and Cardassians were really bad and the Ferengi/Dominion/Federation were just terrible. Hopefully this alleviates some problems for others and maybe other color blind people could work up the values they need for their own special cases.

Finally, you should be able to extrapolate the remainder of the color values using the stock table of values
(this sequence only occurs 12 times in the file via hex-value search = 00 66 F5 CF 33 00 00 AA 00 9B 91 4B 87 62 BA A0 66 12 CE 65 E6)
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General Starfleet Command Forum / Re: Conquest Issue: Attack Planet
« Last post by USFTethys on April 12, 2024, 02:47:09 am »
Hi, Sorry about that. I am using the SFC3 Upgrade Mod 3.2 (outdated I know) and looks like I have patch v534 unofficial.

The issue was that too many ships were destroyed even though some had survived (starbase + planet + fleet) so I was in command of around 10 ships.

The solution was to force most of them to stay back and use one or 2 for a distraction while I handle everything pretty much by myself.

Off topic: Came across an interesting topic here in regards to empire tiles colors, so I did a little modding and came up with a better color scheme (for my color blindness). I've been disassembling Birth of the Federation for years alongside other code analysts in the AFC community as well, I have a feeling a LOT can be done with this game, with the right knowledge.
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Engineering / Re: Interesting stuff about SpaceX Starship (hate the name)
« Last post by Nemesis on April 11, 2024, 08:00:50 pm »
Crewed Starliner launch is planned for May 6th.  Best of luck to the astronauts but I wouldn't fly in it.
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General Starfleet Command Forum / Re: Conquest Issue: Attack Planet
« Last post by Nemesis on April 11, 2024, 07:57:32 pm »
It helps if you let people know what version of the game.
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General Starfleet Command Forum / Re: Conquest Issue: Attack Planet
« Last post by USFTethys on April 10, 2024, 03:00:49 pm »
Oh and might I add the verification thing is very hard for a human to do on a phone screen. Especially when people don't know who the king of all monsters is? This is not Star Trek knowledge.

Also the verification for letters between 0-10 is broken. There are NO letters, only other numbers. So that is definitely broken and needs to be updated, as it is preventing people (myself) and others from posting. Ty in advance.
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General Starfleet Command Forum / Conquest Issue: Attack Planet
« Last post by USFTethys on April 10, 2024, 02:57:03 pm »
As the title states, I have an issue where I receive a defeat or devastating defeat after successfully eliminating all planetary defenses and all enemy ships in the region. Both of my fleet members survived and some of the fodder ships were lost in the attack (we can't expect to perform a full scale planetary invasion and NOT lose a ship or 2 yes?)

I am very confused because the goal has been completed and all parties have survived.

Am I missing something? Do I have to destroy everything in a certain sequence? :huh:
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Engineering / Re: Interesting stuff about SpaceX Starship (hate the name)
« Last post by Nemesis on April 09, 2024, 04:38:47 pm »
If IFT 4 works fully (for the booster) they MAY on flight 5 try a booster catch.  If Starship succeeds in the deorbit burn it may mean that flight 5 could deploy Starlink satellites.

The current design is apparently limited to 40-50 tons to orbit with full reusabillity.  This is version 1

Version 2 100 tons with full reusability

Version 3 200 tons with full reusability. 400 tons expendable.  Total height nearly 150 meters, lengthening both stages.  Could be 3 times the thrust of Saturn V.

Naturally being Musk this may include hyperbole.

2025 Starship to Starship fuel transfer testing. 

EDITED:  Some updates after seeing the weekly Marcus House video
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