Topic: Custom dynaverse missions: EAW, OP, SFC3  (Read 60134 times)

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NuclearWessels

  • Guest
Custom dynaverse missions: EAW, OP, SFC3
« on: January 31, 2003, 12:30:04 pm »
Well, there's nothing like a couple of months away from the code
to freshen your perspective and renew the enthusiasm

I've done a fairly major spring cleaning of the old ED mission pack
for EAW, scrapping an awful lot of extras that were increasing the
complexity and (mostly) adding bugs.

The new mission pack is here: http://www3.telus.net/NuclearWessels/sfc/downloads/EAWMissions.zip
EDIT: all 44 missions are now in the pack, so it runs around 8meg now.

They've also been compiled for OP, though only spot-tested: http://www3.telus.net/NuclearWessels/sfc/downloads/OPMissions.zip
EDIT: confirmed, there are a couple of hassles if you fly as a pirate (regular empire players should be ok).  The most notable is that you don't get any mission briefings ... I'll remedy that on Monday.   The other biggie is that you can draw planet defense missions but you don't get any defensive installations in the BS->SB range.   Hopefully I'll also do something about that on Monday.

Finally, I've started experimenting with SFC3 missions, just three put together so far,
THESE ARE VERY VERY VERY EXPERIMENTAL AT THIS STAGE.
For one thing, the api is designed for the 1.1 patch, so I'm not sure if the
missions even run on the unpatched version.
The three missions include one variant on the standard hail/combat mission,
and enemy-space versions of the scan/distress missions (with a few bells and whistles)
Again, let me know if you find bugs, I'd rank these as pre-beta.
The SFC3 pack is at http://www3.telus.net/NuclearWessels/sfc/downloads/SFC3Missions.zip

As always, you're welcome to use the missions or any subset of them for
single-player or online servers, and feel free to repackage them with other
missions if you want (as long as it's not for profit of course )

Hope you enjoy 'em!
dave
 
« Last Edit: February 07, 2003, 10:11:23 am by NuclearWessels »

FatherTed

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #1 on: January 31, 2003, 12:45:47 pm »
Dave's not here!

Good to see you back with your batteries recharged.  

jdmckinney

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #2 on: January 31, 2003, 12:54:40 pm »
All hail the king of mission coding!

Rod O'neal

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #3 on: January 31, 2003, 02:19:46 pm »
Thank You! I want to be just like you, when I grow-up.  

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #4 on: January 31, 2003, 04:09:54 pm »
Quote:

I've finally got them all compiled and (apparently) working for OP as well,
the OP version is here: http://www3.telus.net/NuclearWessels/sfc/downloads/OPMissions.zip
I haven't tested those as a pirate yet, and have just spot-checked many of the others,
so let me know if you run into problems.




Ohh. Cool.

.. question: are these replacements to standard missions or additions?
.. What if.. we were to take:
  .. the EAW campaigns recompiled for OP..
  .. the additional standard OP missions..
  .. this missionpack..
  .. custom .MCT files..

.. would it make a good nasty fun campaign for OP?
Where would we store it?
I claim the initiative! .. but I want permission from Dave first.

-- Luc
FireSoul

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #5 on: January 31, 2003, 04:29:38 pm »
Firesoul,

the missions in the OP pack are a mix of "from scratch" missions
and modified versions of the EAW stock set

The modifications are things like
 changing the strength of opposition,
 changing the terrain maps and ship starting positions,
 correcting the mission results for ambush missions,
 adjusting some prestige awards,
 preventing certain missions from ending until all hostiles have left the map,
 adding some variability to convoy speeds and direction,
 etc etc

The modified missions have been given unique filenames and mission titles,
so they don't conflict with the Taldren versions if you want to use both.

And feel free to mix and match as much as you like

dave




   

FireSoul

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #6 on: January 31, 2003, 05:10:27 pm »
Quote:

The modified missions have been given unique filenames and mission titles,
so they don't conflict with the Taldren versions if you want to use both.

And feel free to mix and match as much as you like
 




Glad to hear it.
What I *might* do is spend some time to create .mct files and make those available to the community. That way, people can get the missionpacks from either of us, install on OP, install these .MCT campaign files and it's all done. Sure, it's a bit troublesome for the user to find all these files BUT..

.... it will be GLORIOUS!
-- Luc

SSCF Hooch

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #7 on: January 31, 2003, 09:07:52 pm »
All hail the return of the king! (well perhaps Dark Lord fits better)  

Good to see you again Dave!!!!

Hooch

Kestrel

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #8 on: February 02, 2003, 02:28:59 am »
First of all, Bump!

Wow, three precious gifts all in one post.  Thanks, I have to try these out.  I am still working on a campaign based on the previous release.  I love these missions.

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #9 on: February 02, 2003, 02:20:33 pm »
It looks like it was a shared ailment between the remaining scripts under repair,
so I should have the whole batch out and available for EAW/OP sometime tomorrow
(crosses fingers)

dave
 

RedHotChiliDog

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #10 on: February 02, 2003, 05:13:34 pm »
This is great stuff!  Good to see some of the first custom SFC3 scripts being released too, even if they are experimental.

3dot14

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #11 on: February 04, 2003, 10:46:06 pm »
great work.

Bump.

Also how goes the update?

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #12 on: February 05, 2003, 05:59:17 pm »
All 44 missions for EAW are now in place and seem to be in pretty good shape.

I'm in the process of compiling the OP ones.  Tthat'll take a few hours, but they should be up sometime tonight.

No further progress on the SFC3 ones - not sure when I'll get a chance to hack away at those.

dave
 

David Ferrell

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #13 on: February 05, 2003, 08:27:34 pm »
Bravo Zulu Dave!

Really great work.

Thanks,

Dave  

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #14 on: February 05, 2003, 10:14:59 pm »
Thanks Dave,

OK, finally finished compiling them for OP, that mission pack is uploading as I type, so should be good to go any minute now.
Again, the OP pack has only been spot-tested, and I'm not going to get a chance to test it much over the next couple of weeks, so if anyone tries it out please let me know if you spot problems.

thanks!
dave
 

Corbomite

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #15 on: February 06, 2003, 11:47:03 am »
Hey Dave thanks for the redone complete set. Will your old .mct files still call up these missions and if so can we just copy and paste them to OP?

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #16 on: February 06, 2003, 04:37:43 pm »
Hmmm ... I think the old .mct files will be ok,
<enter CYA mode> but I'm not 100% sure.

I've included a single .mct file in the pack,
it might be advisable to copy/paste the mission list from that one
into whichever campaign files you actually want to use.

dave
 

Corbomite

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #17 on: February 06, 2003, 05:07:47 pm »
Well I'm certainly no expert, but if you haven't changed the names for them I can't see why they still shouldn't work. They just call up the scripts right?

NuclearWessels

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #18 on: February 06, 2003, 07:52:31 pm »
Yeah, I'm pretty sure the old .mct's had a complete list,
but I haven't checked them in ages.

The only catch I can think of is that they may have entries for two scripts
that I haven't included in the new pack:
 - NW15BaseDefense, which never got offered anyway so shouldn't matter, and
 - NWEvilPatrol (or something like that), which was a buggy mission variant

dave
 

Corbomite

  • Guest
Re: Custom dynaverse missions: EAW, OP, SFC3
« Reply #19 on: February 06, 2003, 08:09:44 pm »
That reminds me, I was meaning to ask you (or someone) what is the stock 15 base defense mission? I actually made a .mct file with that in it only and no missions ever showed up. I don't remember a mission that allowed base defense before you made one.

Oh one other thing. Do you know if you can turn off the AI interaction in the single player D2 like BB Jones does in the multi D2 and if so how do you do it?
« Last Edit: December 31, 1969, 06:00:00 pm by Corbomite »