Topic: CoreEdit  (Read 13622 times)

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awm3

  • Guest
Re: CoreEdit
« Reply #60 on: June 08, 2003, 01:01:32 pm »
CoreEdit is progressing well.  I hope to have a beta out sometime soon, but I think you will understand if I don't give any specific dates .  Exams are...over with, and I think I did well enough to get into the program that I want to this fall .

awm3
   

Praxis

  • Guest
Re: CoreEdit
« Reply #61 on: June 11, 2003, 10:19:35 am »
*gives 2 week time limit*

Please, PLEASE finish it within two weeks, before they take my computers away and I have to move! I want to DL it to my laptop so i can work on my mod on the go...

Thanks  

Praxis

  • Guest
Re: CoreEdit
« Reply #62 on: June 25, 2003, 11:17:48 am »
The movers are coming to take my computer away tomorrow...noooo!  Last chance, while i still have ADSL, for me to DL it to my laptop...:(

Goodbye....

Fallen_Warrior

  • Guest
Re: CoreEdit
« Reply #63 on: June 12, 2004, 03:51:29 pm »
its been a real long time since anyone bumped this but Klingon Fanatic and myself dont seem to have any infomation as if to this was ever completed if so where is it, if not will anyone take  the challenge to make it and complete it

Praxis

  • Guest
Re: CoreEdit
« Reply #64 on: June 13, 2004, 12:52:02 am »
Wow, this is old...

I want a CoreEdit!

At least an updated version that'll work with the new patch!

nx_adam_1701

  • Guest
Re: CoreEdit
« Reply #65 on: June 13, 2004, 02:11:32 am »
Is there ever going to be an update for this Coreedit program, I thought he said no

adam out

Klingon Fanatic

  • Guest
Re: CoreEdit
« Reply #66 on: June 13, 2004, 06:07:01 am »
Quote:

Is there ever going to be an update for this Coreedit program, I thought he said no

adam out  




Where is the link to the BETA Core Edit?

KF

Klingon Fanatic

  • Guest
Re: CoreEdit
« Reply #67 on: June 13, 2004, 06:02:10 pm »
I sent awm3 an e-mail regarding the Core Edit program. Maybe he'll e-mail me back or post an update here?

 If I find out anything I'll post here.

KF
« Last Edit: June 13, 2004, 06:03:05 pm by Klingon Fanatic »

nx_adam_1701

  • Guest
Re: CoreEdit
« Reply #68 on: June 13, 2004, 06:32:48 pm »
Well find out soon, hopefully


adam out

manitoba

  • Guest
Re: CoreEdit
« Reply #69 on: June 13, 2004, 11:49:15 pm »
hate to dissapoint everyone. but from what i heard just have a beta was out and it wasnt getting dane after that. ill see if i can that article again.  

manitoba

  • Guest
Re: CoreEdit
« Reply #70 on: June 13, 2004, 11:59:01 pm »
Quote:

hate to dissapoint everyone. but from what i heard just have a beta was out and it wasnt getting dane after that. ill see if i can that article again.  




look at these. as i have been watching for awhile on this too.

his main site
http://xhalon.tripod.com/

his other post on coredit

http://forums.taldren.com/ubbthreads/showflat.php?Cat=&Board=UBB1&Number=79865&page=0&view=collapsed&sb=5&o=31&fpart=1

enjoy looks like everyone else will be waiting like me still. oh yeah dont forget it will need a patch also cause now of v500 and v531 with ship sizes in them

awm3

  • Guest
CoreEdit
« Reply #71 on: February 22, 2003, 11:12:46 pm »
 .    In this thread I stated that I am currently working on a utility, CoreEdit, for modifying SFC III's DefaultCore.txt and DefaultLoadOut.txt files and that I would try to provide a screenshot of the program at it's current state of development.  Well, here it is....

 

 .    As you can see there is still much work to be done (right now I am working on the hardpoint settings (angle, type, etc.)), and since I am working on this in my spare time it will still be a few weeks before I release a beta version.  Anyways, I just thought I would throw this out there and let people know about this project.  

Rod O'neal

  • Guest
Re: CoreEdit
« Reply #72 on: February 22, 2003, 11:55:58 pm »
This is truly fantastic!!!!! Of course you do know how we are around here? I hope you don't mind being "bumped" for progress a lot. 'Cause you know we will  Really though, thanks so much for doing this work for everyone  

Klingon Fanatic

  • Guest
Re: CoreEdit
« Reply #73 on: February 23, 2003, 01:01:10 am »
EXCELLENT!

Would it be possible for you to, LATER, do a version with TOS/TMP era symbols?

FOR EXAMPLE AND FOR DISCUSSION PURPOSES:

Romulan with SFC/ Klingon Academy style symbol : http://dynamic.gamespy.com/~klingonacademy/forum/images/site/rsym.gif

Mirak instead of Cardassian: SFC style : http://www.strategyplanet.com/sfc/omega/fleetdock13/hyd.jpg

Lyran instead of "biohazard" SFC Style: http://www.strategyplanet.com/sfc/omega/fleetdock13/lsa.jpg

Personally, IMHO, the Mirak/Lyrans are "K'zinti" anyway and I prefer to see them unified as in my TMP Mods so, for me either symbol could cover both races in my specfile AND that would free up a slot for something like:

The Alternate Universe Imperials : http://www.shipschematics.net/startrek/images/altuniverse_logo.gif

Andromedan instead of  Borg SFB Style like on this ship: http://www.sfbnexus.com/Andromedan/And_Int1_thumb.gif

ISC instead of ??? SFC Style: http://www.strategyplanet.com/sfc/omega/fleetdock13/isc.jpg

Gorn instead of ??? FOUR Choices:

SFC/Klingon Academy style: http://dynamic.gamespy.com/~klingonacademy/forum/images/site/gsym.gif
 
OR  

FASA Style: http://www.sub-odeon.com/stsstcsmua/other_govts/gorn_symbol.gif

OR

This strange one: http://www.shipschematics.net/startrek/images/gorn_logo.gif

OR

Leave them alone under the default "Romulans"; my choice, not a preference mind you, but there are only so many symbols that can be put in to your program...

Hydran instead of "Map hex": SFC style : http://www.strategyplanet.com/sfc/omega/fleetdock13/hyd.jpg

Tholian instead of Ferengi : TWO Choices:

I prefer the  Klingon Academy style snowflake/crystal http://dynamic.gamespy.com/~klingonacademy/forum/images/site/tsym.gif

OR

http://www.shipschematics.net/startrek/images/tholian_logo.gif

I can't imagine this symbol change/mini-project would be too hard compared to how you have this set up right now.

If you do do this, you will be in the enviable position of basically setting up for the SFC Community where these races will be MORE EASILY set up in just about any SFB/TOS/TMP mod that is created AFTER your editor is released.

Heghlu ' meH QaQ jajvam

(Today is a good day to die)


Qa Pla!

KF

 
« Last Edit: December 31, 1969, 06:00:00 pm by Klingon Fanatic »

Scipio_66

  • Guest
Re: CoreEdit
« Reply #74 on: February 23, 2003, 01:18:24 am »
Hey, very nice.  It looks as if you are doing some cool work.  Thanks for sharing!  I know everyone will be most interested to see your progress on this one.

-S'Cipio  

Praxis

  • Guest
Re: CoreEdit
« Reply #75 on: February 23, 2003, 01:19:30 am »
Quote:

 .    In this thread I stated that I am currently working on a utility, CoreEdit, for modifying SFC III's DefaultCore.txt and DefaultLoadOut.txt files and that I would try to provide a screenshot of the program at it's current state of development.  Well, here it is....

 

 .    As you can see there is still much work to be done (right now I am working on the hardpoint settings (angle, type, etc.)), and since I am working on this in my spare time it will still be a few weeks before I release a beta version.  Anyways, I just thought I would throw this out there and let people know about this project.    




Sweet Cool Fantastic Amazing WHOOOOOOOOOOOHOOOOOOOOOOOOOOOOOO...what?  A few weeks?
 NNNNNNNNNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO >takes breath< OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO >starts panting< OOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!! >collapses from exhaustion<
« Last Edit: December 31, 1969, 06:00:00 pm by Praxis »

DarkMatrix

  • Guest
Re: CoreEdit
« Reply #76 on: February 23, 2003, 05:47:19 am »
its looking great cant wait too see more

DM

James Formo

  • Guest
Re: CoreEdit
« Reply #77 on: February 23, 2003, 05:50:01 am »
Splendid job thus far awm3.  

Stylsy

  • Guest
Re: CoreEdit
« Reply #78 on: February 23, 2003, 05:59:49 am »
Excellent work, cant wait to see more!

MrCue

  • Guest
Re: CoreEdit
« Reply #79 on: February 23, 2003, 07:03:43 am »
good luck with the program.

You are doing the community a great favour