Topic: OP+ 3.4 Corrections Thread.  (Read 24808 times)

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Offline FireSoul

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Re: OP+ 3.4 Corrections Thread.
« Reply #100 on: December 07, 2004, 10:51:17 am »
that's kinda out of the scope of this mod.


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Offline CaptJosh

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Re: OP+ 3.4 Corrections Thread.
« Reply #101 on: December 07, 2004, 03:18:57 pm »
I was just commenting about the reasons for no XBBs or even BBXes may have been similar to the reason the US navy and every other navey in the worlod no longer fields battleships.
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Offline FPF-DieHard

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Re: OP+ 3.4 Corrections Thread.
« Reply #102 on: December 08, 2004, 06:23:08 pm »
Back on Topic . . .

Can you swap the Weapons loadout and UI of the H-OS with the H-OV?  It is the same hull.
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Re: OP+ 3.4 Corrections Thread.
« Reply #103 on: December 08, 2004, 10:02:09 pm »
Hydran Dreads.... all of the ones with 8 fighters have them broken down as 2 wings of 4.

But the LGE & LGE+ are 3, 3, & 2.

Any particular reason why?  And can you change the LGE & LGE+ to 4 & 4 like the others?
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Offline Corbomite

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Re: OP+ 3.4 Corrections Thread.
« Reply #104 on: December 12, 2004, 09:27:08 am »
These aren't corrections, more like requests.

Can we remove all of the cloaks off of the Romulan PF's please? With the "armed plasma" programing it maskes every model except for the plasma D variants practically worthless as they cloak as soon as they are empty and cannot respond to calls to return due to power use. As it stands now they are just easy targets when they do this.


Can we have all fighters grouped into threes and fours (where able)? A squad of two is usless and it is better to have one squad of four than two squads of two etc....


Thank you.

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Re: OP+ 3.4 Corrections Thread.
« Reply #105 on: December 12, 2004, 04:03:48 pm »
I dunno about the fighters, but the PFs definitely keep the cloak.


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Offline Corbomite

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Re: OP+ 3.4 Corrections Thread.
« Reply #106 on: December 12, 2004, 05:20:32 pm »
I dunno about the fighters, but the PFs definitely keep the cloak.

Even though it makes them unuseable? Thanks for the deep consideration on that one. ::)

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Re: OP+ 3.4 Corrections Thread.
« Reply #107 on: December 12, 2004, 05:25:33 pm »
I dunno about the fighters, but the PFs definitely keep the cloak.

Even though it makes them unuseable? Thanks for the deep consideration on that one. ::)


They were perfectly usable to me during GW4. That's how I am now able to say 'no' with a bit of experience.


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Offline Corbomite

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Re: OP+ 3.4 Corrections Thread.
« Reply #108 on: December 12, 2004, 05:33:01 pm »
I can safely say I know how to use PF's well and cloaked ones in a 3v3 have no chance at all, but hell, WTF do I know?

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Re: OP+ 3.4 Corrections Thread.
« Reply #109 on: December 12, 2004, 05:36:59 pm »
I'm sorry you feel that way. Perhaps next time you should fly Gorn. They have plasma and don't cloak.

Seriously, sarcasm aside, I don't want to change the Romulan PFs.


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Re: OP+ 3.4 Corrections Thread.
« Reply #110 on: December 12, 2004, 05:39:33 pm »
It has nothing to do with piloting skills. It has to do with SFB specs.


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Offline Corbomite

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Re: OP+ 3.4 Corrections Thread.
« Reply #111 on: December 12, 2004, 05:43:32 pm »
I realize that, but it sort of cripples a decent part of the Romulan fleet because of bad AI usage. Believe me, when I physically fly them myself, the cloak is great, but on their own they flounder.

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Re: OP+ 3.4 Corrections Thread.
« Reply #112 on: December 12, 2004, 06:52:30 pm »
Can we have all fighters grouped into threes and fours (where able)? A squad of two is usless and it is better to have one squad of four than two squads of two etc....

THANK YOU, I was about to suggest this myself. DIP actually had unanimous agreement on this change.

Offline FPF-DieHard

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Re: OP+ 3.4 Corrections Thread.
« Reply #113 on: December 19, 2004, 02:47:40 pm »
Cole posted the rules for XP conversion on the ADB boards.   Food for thought . . .  ;D
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Re: OP+ 3.4 Corrections Thread.
« Reply #114 on: December 20, 2004, 06:12:27 am »
Cole posted the rules for XP conversion on the ADB boards.   Food for thought . . .  ;D

Partial X? yeah.. but I'll wait for a printed official book as rules tend to change. Want to give a URL?


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Offline FPF-DieHard

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Re: OP+ 3.4 Corrections Thread.
« Reply #115 on: December 20, 2004, 06:43:06 am »
Cole posted the rules for XP conversion on the ADB boards.   Food for thought . . .  ;D


Partial X? yeah.. but I'll wait for a printed official book as rules tend to change. Want to give a URL?


http://www.starfleetgames.com/discus/messages/23/9333.html?1103440293

Tred lightly, this could potentially ruin ladder play.   ;D
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Re: OP+ 3.4 Corrections Thread.
« Reply #116 on: December 20, 2004, 08:23:33 am »
http://www.starfleetgames.com/discus/messages/23/9333.html?1103440293

Tred lightly, this could potentially ruin ladder play.   ;D


I see that.
I think I'll hold for now. I already have my goals set for this next release. I've already decided that I wasn't going to do everything I already planned (ie: the refits part of the enhanced shiplist) since the amount of work is monstrous and I can't seem to get a decent system together.

At this time I'm running final checks on the shiplist. I still have the Kzin C refit years to double-check, but that I could probably do on an extended sitting, one night I'm not too tired or busy. (Damn Christmas). After these last checks, the mod itself will most likely be finished and I can move on to the co-releases I want to make that implement and use the enhancements I have made.

.. A January release is likely. Maybe even a New Year's release. We'll see.
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Offline FPF-DieHard

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Re: OP+ 3.4 Corrections Thread.
« Reply #117 on: December 20, 2004, 05:05:27 pm »

.. A January release is likely. Maybe even a New Year's release. We'll see.
-- Luc

Hmmm, F-CS+ . . .
Who'd thunk that Star-castling was the root of all evil . . .


Offline Age

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Re: OP+ 3.4 Corrections Thread.
« Reply #118 on: December 20, 2004, 05:12:47 pm »
   What is F-CS+ ?

Offline FPF-DieHard

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Re: OP+ 3.4 Corrections Thread.
« Reply #119 on: December 20, 2004, 06:27:09 pm »
   What is F-CS+ ?

You'll see in the next OP+ 
Who'd thunk that Star-castling was the root of all evil . . .