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Author Topic: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!  (Read 2746 times)

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Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #30 on: August 02, 2006, 11:52:18 am »
This is a test server. There exists terrain only in the center of the map. More Planets bases and terrain will be added later.
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NuclearWessels

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #31 on: August 02, 2006, 11:57:54 am »
Yes, I know that the "AI fire on host only" problem has been around for a while...
I mentioned it since we have a scripter involved and maybe it could be looked into  ;)
...

Yeah, this one has always bugged me (no pun intended), but I haven't found a useful way to prevent it yet (heh, aside from giving the defender control of the planet/base).

In general, targetting is left strictly up to the game engine.  There is an api option that lets us manually choose a specific enemy ship as a target, but nothing to order the AI to reevaluate the current situation (theoretically it should be doing that anyway, but I suspect therein lies the glitch).

I will take another boo at it though, see if anything new leaps out at me

dave
 
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Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #32 on: August 02, 2006, 12:01:53 pm »


In general, targetting is left strictly up to the game engine.  There is an api option that lets us manually choose a specific enemy ship as a target,
dave
 

How about just get it to shoot at tool?

Or the closest enemy target? Is there such an option?
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762_XC

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #33 on: August 02, 2006, 12:12:37 pm »
Bonk, Q's suggestion would be fine...just have it display general class, like the D2 interface does now (well, sort of). If it shows nothing at all, I am ok with that too.
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NuclearWessels

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #34 on: August 02, 2006, 12:28:43 pm »
In general, targetting is left strictly up to the game engine.  There is an api option that lets us manually choose a specific enemy ship as a target,
dave

How about just get it to shoot at tool?

Sadly there is no way for the scripts to recognize which actual players are involved .... if there was then my nickname would probably be something MUCH worse than just "evil" dave  ;D

Quote
Or the closest enemy target? Is there such an option?

No such luck there either  ... we could introduce code that continually tracks the distance between ships and the base, and intermittently does manual updates to change targets, but the routines involved in monitoring distancs also seem to introduce noticable lag :(

dave
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SkyFlyer

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #35 on: August 02, 2006, 03:45:36 pm »
I'll give er a shot tonight bonk :)
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KBFLordKrueg

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #36 on: August 02, 2006, 03:46:21 pm »
Since the only thing that hasn't been impleminted already on the OCI is the display on the roster...
Displaying the class of ship only is fine, you'll get the same by right clicking on a player in the campaign...
If you want to get more detailed than that, that's fine also.
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Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #37 on: August 02, 2006, 03:48:29 pm »
Well... when a player gets in his 1st PvP then everyone on the Alliance will know what they are flying... Its not that big a deal to be secretive. But yes, I'd like to see it only show the race and hull type of the ship a player is flying.

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KBFLordKrueg

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #38 on: August 02, 2006, 04:12:21 pm »
OK, Dizzy, on the roster, back for some missions later after dinner, etc.
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MtO Lyrkiller

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #39 on: August 02, 2006, 05:40:21 pm »
Dizzy, I am unable to d/l the installer.  >:(

Will try to d/l later. :)

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KAT-Lyrkiller
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Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #40 on: August 02, 2006, 05:41:23 pm »
Turn... Off... Your... Firewall...

They are bad.
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MtO Lyrkiller

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #41 on: August 02, 2006, 05:43:10 pm »
Turn... Off... Your... Firewall...

They are bad.

No firewall installed, the only firewall I have is my router :)
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Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #42 on: August 02, 2006, 05:45:04 pm »
I had to turn off my windows firewall to dl it cuz its on an ftp server. I got page couldnt be displayed.

Umm damn... I dont know. Ask Bonk!

Bonk help!
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Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #43 on: August 02, 2006, 05:45:36 pm »
Dizzy, I am unable to d/l the installer.  >:(

Will try to d/l later. :)

Try connecting to our community FTP account if the anonymous connection is maxed out:
http://www.dynaverse.net/forum/index.php/topic,163360158.0.html

ftp://www.dynaverse.net/sfc2_op/Mods/SGO6.exe  (or perhaps this style of direct link will work better for you without being redirected from http to ftp which may confuse you browser and/or security settings)
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Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #44 on: August 02, 2006, 05:47:34 pm »
Bonk, can u manage to easily link the battles reporting with the mission name that was run? It'd greatly help players know what mission they had an issue with.

Also, the -60 minute battle delay isnt needed for testing now that we know delays work, lets see the action happen right away plz.
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Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #45 on: August 02, 2006, 05:49:07 pm »
Bonk, can u manage to easily link the battles reporting with the mission name that was run? It'd greatly help players know what mission they had an issue with.

I wish that was possible, unfortunately the mission name is not logged.  :(

Also, the -60 minute battle delay isnt needed for testing now that we know delays work, lets see the action happen right away plz.

Will do, just remind me to turn it back on or t00l will have baby birds...  :)
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Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #46 on: August 02, 2006, 05:51:33 pm »
Pssst... if you see a -1000 PP penalty in the battle log for a solo mission with no AI, its a forfeit!  ;)
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Bonk

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #47 on: August 02, 2006, 05:54:37 pm »
Did the either the direct ftp link or community FTP account get you sorted out there for the installer CayneG?
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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #48 on: August 02, 2006, 06:29:05 pm »
As for flying a different race's ships around, I'd say make the simple rule, that while you are at the OCI, if you switch races, you must also buy a new ship of the race you are switching to before you log back into the server.

Uh, I was planning on taking, say, Klink or Lyran ships out for a spin under my much more comfortable (and viewable due to shade colorblindness issues) ISC interface.  Granted, I wasn't planning on taking out a C7 or STL (if I was going to get a ship that big I'd want my I-CCZ), this rule effectively kills that whole opportunity for me (one of the really nice things I was planning on doing this server if I started feeling bored with plasma...)
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NuclearWessels

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #49 on: August 02, 2006, 08:14:49 pm »

Mission bug (low priority): in the new Dizzy planet assaults, when you kill one of the orbiting bases the message "Planet Destroyed" appears.  I'll correct that before the final pack.

BTW - those new assaults are a b*tch flying Lyran - took the better part of an hour in an L-CC!

dave
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Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #50 on: August 02, 2006, 08:40:53 pm »
Bring a wing!

Hey dave, your Stargate Assault... the DMY is too close to the base. Its practically on top of it. Move it away some 10k. That'd be good i think.

Base killing tip... kill the AI ships b4 you or an ally get closer than 40k from a base...
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MtO Lyrkiller

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #51 on: August 02, 2006, 08:55:57 pm »
Dizzy, I am unable to d/l the installer.  >:(

Will try to d/l later. :)

Try connecting to our community FTP account if the anonymous connection is maxed out:
http://www.dynaverse.net/forum/index.php/topic,163360158.0.html

ftp://www.dynaverse.net/sfc2_op/Mods/SGO6.exe  (or perhaps this style of direct link will work better for you without being redirected from http to ftp which may confuse you browser and/or security settings)

Bonk, it is not working. >:(
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KAT-Lyrkiller
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Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #52 on: August 02, 2006, 08:59:41 pm »
Ill email u the installer. Its a hair over 6 MB.

What's ur email?
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NuclearWessels

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #53 on: August 02, 2006, 09:33:17 pm »
Bring a wing!

Hey dave, your Stargate Assault... the DMY is too close to the base. Its practically on top of it. Move it away some 10k. That'd be good i think.

Righto, will do.

Quote
Base killing tip... kill the AI ships b4 you or an ally get closer than 40k from a base...

Heh, no kiddin.  As Lyran I prefer capping the AI ships - if they have seeking weapons I can make good use of them, and if not they're still useful cannon fodder for the bases to chew on for a bit. 

dave
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Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #54 on: August 02, 2006, 09:37:31 pm »
That's not what I meant. The bases have ships which undock and attack you.
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MtO Lyrkiller

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #55 on: August 02, 2006, 09:49:45 pm »
It in my profile, Dizzy.

Or you can mail it to lyrkiller2067@gmail.com :)

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #56 on: August 02, 2006, 10:04:19 pm »
I'm getting an error everytime I try to downloand the installer

530 - no more connection allowed this IP

???
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Dizzy

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #57 on: August 02, 2006, 10:21:04 pm »
We need to mirror this.
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MtO Lyrkiller

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #58 on: August 02, 2006, 10:31:56 pm »
Dizzy, zip it w/ winzip and then send it.

hotmail dont like .exe files.
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KAT-Lyrkiller
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MtO Lyrkiller

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Re: SG6 Test Thread: Missions, Bugs, Server Issues, etc... Server is UP!!!
« Reply #59 on: August 02, 2006, 10:53:39 pm »
Thank you Dizzy, that did it. :)

+1 to you for your hard work on the server. ;D
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