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Topic: Strange New Worlds Planetpack (Read 4272 times)
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atheorhaven
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Also, can you make a 0, 1. 2 or even 3 moon version by adding/subtracting a moon and can you swap out the Fed drydock for this Klingon outpost and drydock?: If so, I can have three retextures done for a Klingon/Romulan and Lyran version. KF Downloaded..
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..ooOOoo..totally useless information..ooOOoo.. Mare Imbrium Shipyards - http://mareimbrium.webhop.net Check out my website for the most recent updates!
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Klingon Fanatic
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Also, can you make a 0, 1. 2 or even 3 moon version by adding/subtracting a moon and can you swap out the Fed drydock for this Klingon outpost and drydock?: If so, I can have three retextures done for a Klingon/Romulan and Lyran version. KF Downloaded.. Cool. Atheorhaven is up to something. Can somebody explain to me why the ISC homeworld models all resemble the DEATH STAR? Here is what I'm using for the ISC homeworld:
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 HoD Rhadjekk Vor Thruum IKV Kraag Dorr SuvwI' Qeh KCC Commander, Task Force Kraag Dorr's Teeth First Strike Squadron  
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Fallen_Warrior
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I've been warned, ooooh scary
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i think alec and i need to have a chat 
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 Fallen enemies are fed to the scavengers. Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother. While Fallen Warriors Ready themselves for the final battle that will regain their Honor
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atheorhaven
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i think alec and i need to have a chat  Drop me a PM when you're online.. I found a way to access MSN, AIM, Yahoo IM, and Googletalk while at work and not have the ports and protocols pinging the proxy (and causing lots of fun and hilarity for me). So I'll go get that running now..
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..ooOOoo..totally useless information..ooOOoo.. Mare Imbrium Shipyards - http://mareimbrium.webhop.net Check out my website for the most recent updates!
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Rod ONeal
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The original files are textures for use in Max. Luckily, they seem to work fine with C4D as well. I assembled them into a single layer .bmp with a lightmap so they can be used in SFC. The texture size is 2048x1024. I've included a sphere in .mod format in case the planet you are using is mapped differently. Probably not, but just to play it safe. You can scale it and add the HPs from another .mod if the texture won't work on your planet models. The original textures are also in the download. Someone might be able to do a better job with them than I have. Thus the big file size. The pic on the right is the original multilayered textures. The one on the left is the converted .bmp used on the .mod. I hope it's what you were looking for.All mJAstro asks for is credit for any images created from these textures. If anyone redistributes this PLEASE don't remove the readme. Link: http://www.4shared.com/file/43944414/a0caabc9/HiRes_Earth.html?dirPwdVerified=fec50d30Updated with a "dark side". No atmosphere effect. I'm assuming that's accomplished with I Mudd's .MOD and you can just use these textures. Let me know if this works out.
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If Romulans aren't cowards, then why do they taste like chicken?
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Nicely done Rod! Any chance you've seen the other planets I've posted about?
Also, these planets should have a night side too. I'm not sure how to do that without mauling the excellent work you've done with this.
KF
P. S. Nobody has yet explained to me why the ISC Homeworld has been portrayed as Death Star like... I did a Google search and turned up nothing on the description of the ISC Homeworld. Actually, the one depicted in SFC wouldn't that just be the capitol planet as the ISC are a diverse group of races akin to the Federation?
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 HoD Rhadjekk Vor Thruum IKV Kraag Dorr SuvwI' Qeh KCC Commander, Task Force Kraag Dorr's Teeth First Strike Squadron  
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Rod ONeal
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I could render the texture with a dark side, instead of evenly lit (there's 128 evenly placed spots for lighting the render to eliminate what you are asking for LOL). What side would it be on? I can put a light with a sun modifier in the scene and render the bitmap.
I didn't notice any other requests you posted. If the textures are done like these were then it wouldn't be a problem to do some more also. The software did all of the work for this one.
Also, you might as well tell me what size textures you need?
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If Romulans aren't cowards, then why do they taste like chicken?
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Klingon Fanatic
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I could render the texture with a dark side, instead of evenly lit (there's 128 evenly placed spots for lighting the render to eliminate what you are asking for LOL). What side would it be on? I can put a light with a sun modifier in the scene and render the bitmap.
I didn't notice any other requests you posted. If the textures are done like these were then it wouldn't be a problem to do some more also. The software did all of the work for this one.
Also, you might as well tell me what size textures you need?
For I, Mudd's Planet pack, it appears that we are using a SINGLE 1024X1024 BMP file for the actual planet texture. I have no idea where to get the terraformed cratered moon that Pataflafla used for the backdrop of his USS Northampton. The planet is rendered here:  Qapla' KF
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 HoD Rhadjekk Vor Thruum IKV Kraag Dorr SuvwI' Qeh KCC Commander, Task Force Kraag Dorr's Teeth First Strike Squadron  
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atheorhaven
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For I, Mudd's Planet pack, it appears that we are using a SINGLE 1024X1024 BMP file for the actual planet texture. I have no idea where to get the terraformed cratered moon that Pataflafla used for the backdrop of his USS Northampton. The planet is rendered here: Qapla' KF I think I know where to get that.. 
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..ooOOoo..totally useless information..ooOOoo.. Mare Imbrium Shipyards - http://mareimbrium.webhop.net Check out my website for the most recent updates!
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You-Cheng Hsieh
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Hello, I'm testing the planet in SFC3 and have found some problems: 1) The texture does not fit with the seam. It looks pretty obvious since the planet is BIG. 2) Does it really need so many polygons? The stock SFC3 planet is less than 2000 but this one is almost 8000.  I want to use it with the atmosphere effect of SFC3, so I have to scale the planet smaller to make it work. I attached the resized planet in this post.
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Klingon Fanatic
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Hello, I'm testing the planet in SFC3 and have found some problems: 1) The texture does not fit with the seam. It looks pretty obvious since the planet is BIG. 2) Does it really need so many polygons? The stock SFC3 planet is less than 2000 but this one is almost 8000.  I want to use it with the atmosphere effect of SFC3, so I have to scale the planet smaller to make it work. I attached the resized planet in this post. You-Cheng Hsieh, The planets you have in the SFC3 Expansion pack are cool BUT they don't have a dark/night time side. Is that something you can fix? Qapla' KF
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 HoD Rhadjekk Vor Thruum IKV Kraag Dorr SuvwI' Qeh KCC Commander, Task Force Kraag Dorr's Teeth First Strike Squadron  
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Fallen_Warrior
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.... that would require my permission alot of the planets used in it came from my packs if i recall correctly.... as for giving them a dark side... i let SFC3 do that for me.. but i will see if i can get around to fixing them up....
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 Fallen enemies are fed to the scavengers. Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother. While Fallen Warriors Ready themselves for the final battle that will regain their Honor
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You-Cheng Hsieh
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You-Cheng Hsieh, The planets you have in the SFC3 Expansion pack are cool BUT they don't have a dark/night time side. Is that something you can fix? Qapla' KF
The planets in my mod were either made by Fallen_Warrior, or converted from Nexus: The Jupiter Incident by Darkdrone(check the readme in sfc3\assets\models\ for further details). SFC3 has simple lighting source system, so if you fly around the planet, you will notice there's dark/night side of it. If the dark side is painted on the textures, it will look weird because the lighting direction and the textures usually don't match. 
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Fallen_Warrior
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I've been warned, ooooh scary
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Yeah it's the main reason why i left them without a dark side.
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 Fallen enemies are fed to the scavengers. Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother. While Fallen Warriors Ready themselves for the final battle that will regain their Honor
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FCM-Corbomite-XC
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"What The Hell Is An Aluminium Falcon?!"
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ASTEROIDS.... Switch SFC:OP's RockS.brk to RockS.mod and you get this: They swirl and spin in a cool way like micro gravity eddies...
I also swapped out the Asteroid 1-4 for ones from SFC3 TNG 2007 Expansion mod; Asterblaster makes a cool BIG rock now...
I replaced my SFC:OP SPACE mod with SFC3's SPACE folder as modified by the TNG 2007 Expansion mod and the space textures ROCK!
KF
Can you tell me how to do this? I hate the backgrounds and space textures in OP. That screeny looks awesome! I, Mudd and the others: This is a great project that I can't wait for you to finish as I am working on a tactical shiplist of my own and better looking planets with the proper weapons placement would make for a great addition.
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