Author Topic: "SFCIII Editor" utility WIP  (Read 8661 times)

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Offline GQMarkDawg

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Re: "SFCIII Editor" utility WIP
« Reply #120 on: February 28, 2009, 01:48:26 pm »
I will have to give it a try and let you know

Offline Greenvalv

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Re: "SFCIII Editor" utility WIP
« Reply #121 on: May 12, 2009, 03:33:19 pm »
Feature idea:  Having the VL and TI placement fields operate seperately (i.e. setting a new guide HP in the TI field will not cancel out the guide HP in the VL field...

UPDATE: done.. now, to clean up the code; test some more; and write that help file...
 
Edit: Further updates: HardPoint images have been condensed to one file
« Last Edit: May 12, 2009, 03:49:24 pm by Greenvalv »

Offline Greenvalv

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Re: "SFCIII Editor" utility WIP
« Reply #122 on: May 12, 2009, 10:51:12 pm »
Alright gents, this is the final BETA: ftp://www.dynaverse.net/sfc3/Utilities/sfc3_hardpoint_placer_v1.9.5.rar
 
A help file has been included and can be accessed in-program via the Help->Help menu item.  Please test thoroughly as this is most likely the last version before the final Java based release which will be v1.9.9... v2.0 will be in C# and will use the .NET platform.

Offline Greenvalv

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Re: "SFCIII Editor" utility WIP
« Reply #123 on: May 20, 2009, 06:49:25 pm »
Update:  TI HardPoint images have been given a facelift as you'll notice in this pic:
 

 
The above is still in Java.  I've rewritten some of the GF file reading code to look and act more professional.  Believe me, I originally was going about it in a ridiculous, redundant manner not realizing the power of INI file formats which the GF file follows.  Code has definitely shrunk in size.
 
Gentlemen, I am getting more and more weary of C# the more I code in it.  I've gotten alot of the code for the HP Placer translated into C#, but,  believe it or not, the experience is lower in quality than the version written in Java.  The hps and crosshairs leave a nasty graphics trail when moved under C#.  I may just continue programming in Java and just find a utility that can convert the executable .JAR files to .EXE format for less confusion.

Offline Greenvalv

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Re: "SFCIII Editor" utility WIP
« Reply #124 on: May 20, 2009, 10:18:22 pm »
Alright, got it converted to exe... seems to work alright.
 
Now, since I don't want to up and release this and have it not work as I've made some changes to it since last beta. 'm calling on ya'll to evaluate the last version of my HardPoint placer.

You can download it here -> http://hosted.filefront.com/greenvalv/
(It's the first file: SFCIII HardPoint Placer v1.9.9)

Try to break it; I mean it. Also evaluate the help file which can be accessed in the program via Help->Help... Tell me if it needs something added or reworded.

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Re: "SFCIII Editor" utility WIP
« Reply #125 on: May 21, 2009, 06:14:22 am »
I have been alittle fuzzy on this, only read half heartedly as I don't play SFCIII.  What is the end result of the hardpoint placements?  Is it for the shipedit, changes them in the game UI??
UI editing and .MOD translating  WooHoo and a Python in my pocket

Offline Greenvalv

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Re: "SFCIII Editor" utility WIP
« Reply #126 on: May 21, 2009, 04:35:44 pm »
Yeah, right now it's just a HP placer... what you edit is how the hardpoints are seen when you view a ship in the vessel library, refit a ship, or for the in-battle tactical layout.  You'll have to manually add the hardpoint in the specs if you want a new one to show up in-game.  When the ship editor is done (one of these millenia), you'll be able to add hardpoints via the utility.

Online marstone

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Re: "SFCIII Editor" utility WIP
« Reply #127 on: May 22, 2009, 10:17:58 am »
hit the filefront download link.  didn't work for me, tried it under IE and Opera (just in case Opera had a conflict, which it seems to have with somethings)
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Offline Greenvalv

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Re: "SFCIII Editor" utility WIP
« Reply #128 on: May 22, 2009, 02:14:09 pm »
Did you hit the "Download Now" link at the right?

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Re: "SFCIII Editor" utility WIP
« Reply #129 on: May 22, 2009, 02:15:39 pm »
Did you hit the "Download Now" link at the right?


no the page never loaded, but it did this time.
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Offline Greenvalv

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Re: "SFCIII Editor" utility WIP
« Reply #130 on: May 22, 2009, 08:18:47 pm »
Did you hit the "Download Now" link at the right?


no the page never loaded, but it did this time.

Yeah, FileFront is having a server transition problem atm.  Mostly sporadic uptime...

Offline Greenvalv

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Re: "SFCIII Editor" utility WIP
« Reply #131 on: May 27, 2009, 11:44:05 am »
Hey, peoples, reports please... I'd like to get this thing out.  How's the help file, is it alright/understandable?

Offline Greenvalv

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Re: "SFCIII Editor" utility WIP
« Reply #132 on: June 03, 2009, 05:00:59 pm »
Released: http://starfleetcommand3.filefront.com/file/SFCIII_HardPoint_Placer;100059
 
That's the last version of the HP Placer... enjoy.

Offline GQMarkDawg

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Re: "SFCIII Editor" utility WIP
« Reply #133 on: June 05, 2009, 07:30:01 pm »
what is this other thing I have seen in this tread that mods the Default core I would love to have a tool like that :)

Offline Greenvalv

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Re: "SFCIII Editor" utility WIP
« Reply #134 on: June 06, 2009, 09:06:32 am »
Still working on it... tough complex little thing.

Offline GQMarkDawg

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Re: "SFCIII Editor" utility WIP
« Reply #135 on: June 06, 2009, 09:28:52 am »
That thing would speed up making a mod 10 fold you know that.

Offline Greenvalv

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Re: "SFCIII Editor" utility WIP
« Reply #136 on: June 13, 2009, 10:37:35 pm »
UPDATE:  I've just finished rewriting the DefaultCore reader/writer.  Eliminates alot of trailing whitespace; saves a whopping 4 KBs of space!!  :dance:

Offline GFLOiram

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Re: "SFCIII Editor" utility WIP
« Reply #137 on: July 18, 2009, 03:27:07 am »
hi Guys   while you are all waiting for this Utility to be finished  would you like to try out this one    I need report on any bugs
http://www.fileplanet.com/files/200000/202427.shtml
It's not Fancy  but it gets the job done

Offline GQMarkDawg

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Re: "SFCIII Editor" utility WIP
« Reply #138 on: August 05, 2009, 11:30:33 pm »
Oiram you have done a great job with this everyone should try this it Rocks!

Offline GFLOiram

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Re: "SFCIII Editor" utility WIP
« Reply #139 on: August 10, 2009, 06:10:35 am »
this is the new look Editor, added Items editor to it
If you want to try it you can download it from here http://users.bigpond.net.au/Occas/Shipedit.rar




Offline GQMarkDawg

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Re: "SFCIII Editor" utility WIP
« Reply #140 on: August 10, 2009, 03:20:31 pm »
looks sweet although I did like the horizontal layout better the look is swank!

Offline Greenvalv

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Re: "SFCIII Editor" utility WIP
« Reply #141 on: August 11, 2009, 04:35:14 pm »
*looks at the items editor*
 
*looks at his own items editor*
 
Hey heey heeeey... copycat :P

Offline GQMarkDawg

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Re: "SFCIII Editor" utility WIP
« Reply #142 on: August 11, 2009, 08:11:18 pm »
I think it's possible for 2 people to have the same Idea at once.

Offline GFL Offkey

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Re: "SFCIII Editor" utility WIP
« Reply #143 on: August 11, 2009, 08:35:38 pm »
First off Oirams program was from scratch. He added everything in one package and one editor. From hardpoints to adding models to editing core loadout and common settings. There is no other program that incorporates all functions in one. So why not give credit where its due? Is D.net that worried that someone else who tries to helo the community may just make something better? Recognize what hes giving you and not bash someone for trying to help the community. Just get off the high horse. We are all friends here and should treat each other that way.


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Re: "SFCIII Editor" utility WIP
« Reply #144 on: August 11, 2009, 09:35:56 pm »
First off Oirams program was from scratch. He added everything in one package and one editor. From hardpoints to adding models to editing core loadout and common settings. There is no other program that incorporates all functions in one. So why not give credit where its due? Is D.net that worried that someone else who tries to helo the community may just make something better? Recognize what hes giving you and not bash someone for trying to help the community. Just get off the high horse. We are all friends here and should treat each other that way.


I don't see GreenValve's comment as a High Horse.  He has the tongue out smiley, people have been touchy on the board recently.
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Offline Greenvalv

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Re: "SFCIII Editor" utility WIP
« Reply #145 on: August 11, 2009, 11:41:00 pm »
I think it's possible for 2 people to have the same Idea at once.

First off Oirams program was from scratch. He added everything in one package and one editor. From hardpoints to adding models to editing core loadout and common settings. There is no other program that incorporates all functions in one. So why not give credit where its due? Is D.net that worried that someone else who tries to helo the community may just make something better? Recognize what hes giving you and not bash someone for trying to help the community. Just get off the high horse. We are all friends here and should treat each other that way.

What the hell?  I was being sarcastic (note the friggin' smiley)... I was just pointing out that the layout is quite similar, observe...
 

 
Now, I'm not going to get bent out of shape over this as that would be pathetic.  He did write the code from scratch (he had to, there's no way he could have understood that god-aweful code I wrote for that utility), and, as a fellow programmer, I respect that.  I take this as sort of flattery that I may have been an inspiration in some part, if any.
 
As marstone said, ya'll are getting touchy.
« Last Edit: August 11, 2009, 11:53:57 pm by Greenvalv »

Offline GQMarkDawg

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Re: "SFCIII Editor" utility WIP
« Reply #146 on: August 11, 2009, 11:52:31 pm »
Green my point still stands I bet you both thought of it around the same time.  :angel:

Offline Greenvalv

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Re: "SFCIII Editor" utility WIP
« Reply #147 on: August 11, 2009, 11:55:16 pm »
Green my point still stands I bet you both thought of it around the same time.  :angel:

Alexander Graham Bell beat the other guy to the patent office by 20 minutes.  ;D

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Re: "SFCIII Editor" utility WIP
« Reply #148 on: August 12, 2009, 12:53:49 am »
First off Oirams program was from scratch. He added everything in one package and one editor. From hardpoints to adding models to editing core loadout and common settings. There is no other program that incorporates all functions in one. So why not give credit where its due? Is D.net that worried that someone else who tries to helo the community may just make something better? Recognize what hes giving you and not bash someone for trying to help the community. Just get off the high horse. We are all friends here and should treat each other that way.


Dude... you need to stop for a second, consider that if a post has two possible meanings, and one pisses you off the poster probably meant the other.  Next time hold your tounge and verify before you decide to make an ass of yourself.
Rob

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Offline GFLOiram

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Re: "SFCIII Editor" utility WIP
« Reply #149 on: August 12, 2009, 05:42:56 am »
Sorry to cause this much concern.  I must admit that I did wriite the Items editor from scratch but when I saw Greenvalv's layout it impressed me so I just moved everything around to look better. No Credit is intended to be taken away from him and I'm not really a good programmer, just very basic. I'm sure that his program may be better written and may provide more features, all I asked was for an evulation and bug reports. From what I read further up he wrote his in Java( I think)  mine is in VB.net.
I apologise if Offkey ruffeled a few feathers  but he is protective of his GFL Family   :-* :-*