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Author Topic: TARDIS v3 released.. :)  (Read 2247 times)

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atheorhaven

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Re: TARDIS v3 released.. :)
« Reply #30 on: April 09, 2008, 09:19:48 am »
That tardis rocks man.. great work.. love the way you have detailed in with textures and kept the poly limit low low with out decresing the quality  8)

Thanks AsYlUm.. high praise coming from someone who textures like you can  :)

The thing that is actually the most polies is the light cage up top.. without it, the mesh would probably be around 1200 polies max.

But this TARDIS is probably one of the more detailed texture projects I've done.. the door panels alone were three layers for just the panels.

I do have to correct the windows though.. instead of 3x3 they should be 2 high and three across.  (sigh).

With that change, and the addition of the console to the break .MOD that I have planned.. I may just re-release it..
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AsYlUm

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Re: TARDIS v3 released.. :)
« Reply #31 on: April 09, 2008, 09:28:10 am »
cool... make a low poly doctor too, and make him one of the _brk pieces in the .brk_.mod... then when we blow it up we will see him and the console fly out..  ;)
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atheorhaven

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Re: TARDIS v3 released.. :)
« Reply #32 on: April 09, 2008, 11:01:26 am »
cool... make a low poly doctor too, and make him one of the _brk pieces in the .brk_.mod... then when we blow it up we will see him and the console fly out..  ;)

I liked the idea of Zoe and Jamie on the console actually.. especially this shot which shows it's happened in the past:


Although the color is wrong on it.. should be more like this:


Although... Rose on the console would be cool too.  ;)

Personally though, I don't think that having the Doctor fly out would look right.. if anything, he should always survive.. maybe on the console as well though.  :D
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Beeblebrox

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Re: TARDIS v3 released.. :)
« Reply #33 on: April 09, 2008, 12:34:23 pm »
For showing accumulated damage prior to actual destruction you could use the method depicted in the Virgin Doctor Who Missing Adventure The Crystal Becephalus.  Under pressure from two time-related forces generated by a time-traveling restaurant (secretly owned by the Doctor) the TARDIS tries to vent the accumulated pressure via having the roof lamp explode and fountain time-energy straight out the top.

Atheorhaven, the Doctor did survive the breakup of his TARDIS in the episode people are referencing with the "Zoe on the console" pictures.  The next episode after the TARDIS breaks up the Doctor finds himself in a bizarre forest made entirely of cliched aphorisms ("Look before you leap.", "In for a penny; in for a pound.", etc.).  From there he must battle his way across the forest and through hostile fictional characters such as Gulliver and the Minotaur.  Finally the Doctor encounters the foe responsible for his woes:  the Master of the Land of Fiction.  I'm afraid you'll have to watch the episode to find out if the Doctor manages to save the day and rescue his beloved companions from the clutches of the Master of the Land of Fiction and return them to a state of reality.   
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MajorRacal

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Re: TARDIS v3 released.. :)
« Reply #34 on: April 09, 2008, 07:42:17 pm »
The question you the have to ask yourself about The Mind Robber, is were the events as literal or as fictitious as they appeared to be?
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atheorhaven

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Re: TARDIS v3 released.. :)
« Reply #35 on: April 14, 2008, 01:40:13 am »
Couple more quick things.. added something else to the break mod and corrected the main textures (had too many windows).

Needed to have something in the TARDIS with the console, and tried something that I *haven't* seen done before in SFC or BC.  ;)
Grand total: 60 polies added to the break mod.

Also, now have Red and While Daleks colored in the new series format in addition to the standard and Black Dalek..
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Beeblebrox

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Re: TARDIS v3 released.. :)
« Reply #36 on: April 14, 2008, 11:20:08 am »
Ha!  Good old K-9.  If there's any way possible you should include a tiny sound bite from K-9 when the TARDIS explodes.  Maybe something as simple as "Apologies, master!".  If you truly want to model something from Doctor Who that has never been done for SFC or OP try doing Chameleon from the Peter Davison eral.  They dreadfully underused him and it would be nice to see him again, even if it is an appearance as minor as explosion debris.

Here's a bit of him from his first episode.  Back in the early 80s that robot was the absolute pinnacle of special effects technology.   

http://www.youtube.com/watch?v=ot0Pwi7F6-c

It's just a rotten shame they kept him stuffed in a closet from The King's Demons until Planet of Fire which is when they killed him off.

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atheorhaven

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Re: TARDIS v3 released.. :)
« Reply #37 on: April 14, 2008, 01:16:17 pm »
Ha!  Good old K-9.  If there's any way possible you should include a tiny sound bite from K-9 when the TARDIS explodes.  Maybe something as simple as "Apologies, master!".  If you truly want to model something from Doctor Who that has never been done for SFC or OP try doing Chameleon from the Peter Davison eral.  They dreadfully underused him and it would be nice to see him again, even if it is an appearance as minor as explosion debris.
It's just a rotten shame they kept him stuffed in a closet from The King's Demons until Planet of Fire which is when they killed him off.

Unfortunately, I don't think there's a way to do a custom death sound for a particular ship. :p 

And the reason that I chose K-9 was because I could do him up in only 60 polies.. doing a human-ish form is a lot more than that.  I *am* trying to make the TARDIS playable after all.  ;)

 On the plus side though, if I did release K-9 as a standalone, his nose laser is about the color of a PH-1.  :D
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Norsehound

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Re: TARDIS v3 released.. :)
« Reply #38 on: April 14, 2008, 01:37:18 pm »
Dear Lord, you could have him be a fighter for the TARDIS. :\

If it were up to me I'd put him in with the break model of the Baker-era TARDIS, along with the console and TARDIS walls.

And if anything should be used for TardisDeath, I'd choose that sound clip from when the Tardis breaks in The Mind Robber.
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atheorhaven

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Re: TARDIS v3 released.. :)
« Reply #39 on: April 14, 2008, 02:08:43 pm »
Dear Lord, you could have him be a fighter for the TARDIS. :\

If it were up to me I'd put him in with the break model of the Baker-era TARDIS, along with the console and TARDIS walls.
And if anything should be used for TardisDeath, I'd choose that sound clip from when the Tardis breaks in The Mind Robber.

That was initially the plan.. do a set of skins for my new TARDIS to match the original, Pertwee era, Baker era and maybe McCoy era skins.  But I was also thinking of him being in the regular break mod more like an Easter Egg.  :)
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Beeblebrox

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Re: TARDIS v3 released.. :)
« Reply #40 on: April 14, 2008, 04:15:17 pm »
Dear Lord, you could have him be a fighter for the TARDIS. :\

If it were up to me I'd put him in with the break model of the Baker-era TARDIS, along with the console and TARDIS walls.
And if anything should be used for TardisDeath, I'd choose that sound clip from when the Tardis breaks in The Mind Robber.

That was initially the plan.. do a set of skins for my new TARDIS to match the original, Pertwee era, Baker era and maybe McCoy era skins.  But I was also thinking of him being in the regular break mod more like an Easter Egg.  :)


K-9's nose laser is actually the color of a PH-3---bright red.  Every once in a while they would slip in another color to represent stun or some other setting.  The TARDIS prop was the same prop all the way through Hartnell, Troughton, Pertwee, and partway through Tom Baker.  The one and only change done to the original TARDIS box was that the St. Michael's Ambulance Society decal on the door was painted over early in the Hartnell era.

  I believe it was in The Hand of Fear that the beat-up old police box finally collapsed and damn near brained Elizabeth Sladen (Sarah Jane Smith) when the roof fell in on her.  After that they built a new TARDIS prop and it underwent a number of minor changes over the years.  The roof had different slopes, became a stacked roof, the light on top changed a few times and the color/patina changed as well, from lighter and newer-looking to darker and battered.  Oh, and don't forget about the one episode with the infamous blue flashing light on top. 

And if you're going to do a Who-related TARDIS destruction sound you should go with something really impressiv and use one of the "TARDIS take-off malfunction" sounds.  You know, lots of scraping and beeping and bellowing and grinding.  Sort of a "We've got to get out of here, Doctor!"  "I'm trying!!  Oh, these stupid controls!!!!"  "Doctor, hurry!"  "Too late!!!!"  Kaboom!

Here are a few good materialisations/dematerialisations for you to try out.

http://www.youtube.com/watch?v=moa9fGXghw0

(This one is probably your best bet.  The sound is taken from Spearhead from Space and was a sound effect for the Doctor's first attempt to escape his exile to Earth in the TARDIS.  Needless to say the take-off was unsuccesful in the extreme.)  http://www.youtube.com/watch?v=wYUNvA5FGNs

Or you could just say "Eat hot death, Beeblebrox!" and do something really clever and original. 

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atheorhaven

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Re: TARDIS v3 released.. :)
« Reply #41 on: April 30, 2008, 10:11:32 am »
As requested.. also starting on the Jagoroth ship.  Trying Lithunwrap to build the initial sphere because it's portable and I can take it with me.  :)  (Going to narrow down the white band yet).

Original image:

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Panzergranate

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Re: TARDIS v3 released.. :)
« Reply #42 on: April 30, 2008, 12:14:12 pm »
So when is the Dalek mothership model coming out.... the one from the 1960's film??

Maybe a Soltaran warship with fighters maybe as well??

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atheorhaven

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Re: TARDIS v3 released.. :)
« Reply #43 on: April 30, 2008, 12:40:00 pm »
So when is the Dalek mothership model coming out.... the one from the 1960's film??

Maybe a Soltaran warship with fighters maybe as well??

Point me to pics, I'll try almost anything once.  :D
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Panzergranate

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Re: TARDIS v3 released.. :)
« Reply #44 on: April 30, 2008, 12:51:15 pm »
You'll have to find them as I'm already busy with a few projects.

The Dalek ship in question is that thing that looks like a 1950's Yank car crossed with a flting saucer.

The Soltaran starship is shown several times in a recent Doctor Who episode.

 
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atheorhaven

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Re: TARDIS v3 released.. :)
« Reply #45 on: April 30, 2008, 04:05:52 pm »
Just came across something, but don't go to it unless you have three hours to kill and you're a big Who fan.

http://www.shipsinker.com/wordpress/2007/03/10/a-doctor-who-comic-the-10-doctors/
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atheorhaven

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Re: TARDIS v3 released.. :)
« Reply #46 on: May 07, 2008, 11:07:42 am »
Okay, still working on things slowly.. I think though that my TARDIS is going to a v4.  :p

Redid the textures a little bit (okay a lot) to get them closer to the show's current, (actually matched the base texture color.. oooo )

And got the windows done similarly.  :)

Also, work continues on the Jagoroth ship..
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worfhonour

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Re: TARDIS v3 released.. :)
« Reply #47 on: May 08, 2008, 12:30:29 pm »
Hello,
Nice work on the Tardisv3, I am testing it in an Sfc3 Mod. After all only a TimeLord can stop the Shadows from B5 who are running rampant in the alpha quadrent, he he.

Loads and plays well, just one comment it is very tiny in Sfc3 smaller than a shuttle.

Any advice on how to make it similar in size as maybe a talon, sabre, bop or pyramid?

I have used Tardisv2 this model does not appear as small in Sfc3.

Worfy  ;D
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markyd

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Re: TARDIS v3 released.. :)
« Reply #48 on: May 08, 2008, 12:40:52 pm »
Im pretty sure the scale of any ship can be changed by accessing a simple file.. cant remember which but im sure that someone will pipe in and point you in the right direction.. great work atheorhaven.. ;)
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Re: TARDIS v3 released.. :)
« Reply #49 on: May 08, 2008, 02:16:48 pm »
Why would you want to rescale a phone box to be the same size as a small frigate..... kinda defeats the point of it been a phone box, unless of course the people who use it are 80 meters tall!
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atheorhaven

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Re: TARDIS v3 released.. :)
« Reply #50 on: May 08, 2008, 03:04:12 pm »
Im pretty sure the scale of any ship can be changed by accessing a simple file.. cant remember which but im sure that someone will pipe in and point you in the right direction.. great work atheorhaven.. ;)

Thanks MarkyD.. nice to see you on.  :D

Model.siz is the file..
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atheorhaven

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Re: TARDIS v3 released.. :)
« Reply #51 on: May 08, 2008, 03:16:28 pm »
Hello,
Nice work on the Tardisv3, I am testing it in an Sfc3 Mod. After all only a TimeLord can stop the Shadows from B5 who are running rampant in the alpha quadrent, he he.

Absolutely.. Timelords can create tractor beams that can pull starships out of black holes, surely they can create something to disrupt phasing into hyperspace..

Loads and plays well, just one comment it is very tiny in Sfc3 smaller than a shuttle.
Any advice on how to make it similar in size as maybe a talon, sabre, bop or pyramid?

The model.siz file is the one that you'd want to edit, but it was scaled that small on purpose.. it's scaled to the same size that it is on the show, a bit larger than human size.  Personally, I think that adds oomph having something that small creating such havoc.  :D

Otherwise it'd be like scaling the 289m TOS Enterprise to match the length of the 1500m Omega Class Destroyer from B5, just wouldn't look right..

I have used Tardisv2 this model does not appear as small in Sfc3.
Worfy  ;D

Well, the new textures that I'm creating will bring the look closer to the show yet, and there'll be multiple texture sets.  So you'll be able to have it look like the TARDIS from your favorite Doctor.  And those skins will work with the current mesh.  :)

The v2 TARDIS wasn't quite as small because of initial model scaling.
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Re: TARDIS v3 released.. :)
« Reply #52 on: May 09, 2008, 04:06:54 pm »
We'll keep quite about the fact that everybody does fighters and shuttles out of scale, just like the stock items in all the SFC game versions. ::)

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atheorhaven

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Re: TARDIS v3 released.. :)
« Reply #53 on: May 09, 2008, 05:24:54 pm »
We'll keep quite about the fact that everybody does fighters and shuttles out of scale, just like the stock items in all the SFC game versions. ::)

Maybe... but I did want to make sure that what I'd released was to scale, otherwise I'd hear from people about how it wasn't.  ;)
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Re: TARDIS v3 released.. :)
« Reply #54 on: May 09, 2008, 05:44:49 pm »
If you can make it move and spin, like the Tardis does on TV, then that would be great.

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atheorhaven

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Re: TARDIS v3 released.. :)
« Reply #55 on: May 12, 2008, 01:43:19 pm »
If you can make it move and spin, like the Tardis does on TV, then that would be great.

Been discussed, but unfortunately, the only ships that are able to spin ingame are starbases.  Any starship appears to be locked in regards to rotation mostly unless stopped and then usually only turns very slowly.  I'd have to have the TARDIS spinning at warp turn speed to even get close to how it appears on the show and even then it'd probably be spinning at less than a quarter speed.

About the only thing that I could do at this point would be to move the Z axis (vertical) to an angle to the ecliptic like 55 degrees or so.. that'd tilt the TARDIS over in the direction that it was moving, but it still won't be spinning.  :p
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Re: TARDIS v3 released.. :)
« Reply #56 on: May 12, 2008, 07:50:13 pm »
anyone doing the titanic?
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atheorhaven

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Re: TARDIS v3 released.. :)
« Reply #57 on: May 14, 2008, 10:08:45 pm »
anyone doing the titanic?

Not that I'm aware of, no.. not yet at any rate..
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