Topic: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)  (Read 43456 times)

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Offline Panzergranate

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Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
« Reply #200 on: April 25, 2018, 04:40:59 pm »
Do you guys know that in the UK that the slang name for a portable toilet is "The Turdis"??
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Offline TC Kreeargh

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Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
« Reply #201 on: July 28, 2018, 08:20:57 pm »
So, that was a bit of a break.. (yawn)

This was a request that I had of Kreeargh, to do up the "SS Madame de Pompador" from "Girl in the Fireplace" during David Tennant's run.  I think he did a fantastic 0job of it, and I've been meaning to upload it for a bit now.  Just needed to find a place to put it, and thanks to the deal I got with the phone, I have 100GB of space on Onedrive for a couple of years to upload things to.  Hopefully, people can download from there as well.


So, from the show:


And Kreeargh's rendition is above.. :)

He's done a spot on job, and it's gorgeous in game.  Hopefully, the Onedrive links will work now:

SFC1 version (if it downloads)
https://1drv.ms/u/s!AiVD7RYOLnHrgQKhbSHy8W7p2GZK

SFC2 version (if it downloads)
https://1drv.ms/u/s!AiVD7RYOLnHrgQAUSsiyTPnlZ6vi

SFC3 version (if it downloads)
https://1drv.ms/u/s!AiVD7RYOLnHrgQGupWHE3Nfea9RS

If someone can download it and try it out ingame and then post an ingame pic, I'd appreciate it.  :)

Enjoy, and again, I really appreciate Kreeargh for doing this for me, it's one that I needed to see ingame.  :D

Hows it goin bro its been a while . I just got sfc1 back after 15 years of it not working. I just dl the sfc1 version the model is white in the game i think the maps have to be resized to 512 i dont think sfc1 can run a 3 meg texture map. Im gona play with it see if i cant get textures to show up in the game.

Offline atheorhaven

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Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
« Reply #202 on: July 04, 2019, 04:27:08 am »
Did that work for you?  If not, let me know and I'll put up a small texture pack..
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Offline d4v1ks

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Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
« Reply #203 on: July 07, 2019, 06:32:15 pm »
not a modeler myself, but i found an interesting toaster, and converted it to MOD using my 'model browser' program in a few minutes.
Didnt had all textures, so i used the same for everything.
But it ended looking cool anyway.
Even added the custom ingame UI's in a couple of minuts.

I can almost imagine an epic battle against the phone booth posted in the start of this topic !
I attached the model bellow... :)

"But he isn't wearing anything at all!" (The Emperor's New Clothes)

Offline d4v1ks

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Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
« Reply #204 on: July 07, 2019, 06:36:41 pm »
Atheorhaven, sorry to bother you, but i wanted to convert the model to SFC1, and tried the script you posted on H&S...
But the model had initially 51 materials, but your script only goes to 50.
What you recommend for removing the luminance textures?
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Offline Javora

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Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
« Reply #205 on: July 07, 2019, 07:38:14 pm »
Let me know when you make photons look like toast and plasma look like rolling/melting balls of butter.  Iíll have to load it up myself then.  Have you ever thought about creating SFC:  The Monopoly Edition??!?  That would look really cool.

Offline atheorhaven

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Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
« Reply #206 on: July 08, 2019, 01:14:05 am »
Atheorhaven, sorry to bother you, but i wanted to convert the model to SFC1, and tried the script you posted on H&S...
But the model had initially 51 materials, but your script only goes to 50.
What you recommend for removing the luminance textures?

Easy enough.. I can modify the script to add however many I need to add to it.

I'll PM you over there with the modified script.

(edit: PM was sent, you should have it now).
(second edit: just for fun, I've started modding your Toaster.mod file to add in illumination images for the toast, chrome on the toaster, a texture for the cord, and the slots for the top so that they "heat up" and show their illumination maps.  I'll play around with this and send it back on here when that's done.  Just a fun project)..

Btw, if anyone here wants to have a copy of this Maxscript let me know.. I haven't tried it with gmax, but it always worked flawlessly on my old 3dsmax 3.1..

« Last Edit: July 08, 2019, 02:06:55 am by atheorhaven »
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Offline d4v1ks

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Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
« Reply #207 on: July 08, 2019, 07:23:57 am »
(second edit: just for fun, I've started modding your Toaster.mod file to add in illumination images for the toast, chrome on the toaster, a texture for the cord, and the slots for the top so that they "heat up" and show their illumination maps.  I'll play around with this and send it back on here when that's done.  Just a fun project)..

You gave me an idea.
What if, when the toaster explodes, the toasts jump from it, and its parts split away!
That would be really cool!
Maybe we can even make a short video of it and post on Redit or Youtube for maximum exposure.
An entire culture can be built around this solo project.

The "toaster" initiative !
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Offline atheorhaven

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Re: atheorhaven's WIP and release thread (re: TARDIS v3r released.. :)
« Reply #208 on: July 08, 2019, 05:13:16 pm »
You gave me an idea.
What if, when the toaster explodes, the toasts jump from it, and its parts split away!
That would be really cool!
Maybe we can even make a short video of it and post on Redit or Youtube for maximum exposure.
An entire culture can be built around this solo project.
The "toaster" initiative !

That could easily be done, and Atra and myself (along with others have done this.  If you look early in the thread, you'll see a break MOD that shows a spheroid with a TARDIS console and the TARDIS exterior inside the sphereoid.  What happens on destruction of the "ship" is that the break .MOD fires up and shows the TARDIS shell breaking apart and the sphereoid speeding off.  So that's exactly where your toast jump off, in the break .MOD.  Pretty easy.  :D
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Don't bother checking out my website for the most recent updates, because I've
been too lazy to update it!  Check Battleclinic!