Topic: OPplus411 - upscaled textures  (Read 3749 times)

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Offline d4v1ks

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Re: OPplus411 - upscaled textures
« Reply #20 on: March 28, 2023, 04:23:06 pm »
I have not been able to upscale the game's mouse cursor files, which is a shame.  I can certainly convert them to BMP/whatever and upscale that, but this conversion loses information: what parts is transparent. Otherwise we'd have a square. Also, I did try to just replace it with a larger resolution square icon cursor file, but it fails to load. I think we're stuck with the iffy 64x64 cursors.

The SFC cursors are actually 32x32.
They are very similar to the standard ones, but with some extra twists (I suppose the developers didn't wanted people to mess with them).
But, after looking at it today, and my old BFT project, I'm confident that I'm able to write tools to modify these things, as I already know how they are structured.
But I'm not sure if the cursors can be scaled up. At first look their width apparently seems limited to 32 pixels. Not sure about their height. But I haven't fully tested it yet.
Was curious about these. Never tried to customize them...

right. 32x32. my bad. I misremembered my own tests.

After some testing it appears that the cursors are stuck to a size of 32x32.
When trying to save them in any other size the game fails to load them.
Don't know if anyone was ever able to customize them in the past, but at least, that is possible now, with the transparency working correctly.

H&S bitmap to cursor converter:  https://hotandspicyforums.com/bitmap-to-cursor-converter-t42347.html
« Last Edit: March 30, 2023, 09:19:26 am by d4v1ks »
"But he isn't wearing anything at all!" (The Emperor's New Clothes)

Offline TarMinyatur

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Re: OPplus411 - upscaled textures
« Reply #21 on: April 04, 2023, 10:34:26 am »
Luc, when 1000's of hours of other folks' work are described as "mangling" or are implied to be neglectful or myopic, don't be surprised to receive less than admiration in a subsequent comment. And I'll leave it at that.

Anyways, I have AI behavior to work on. The K-D6M's education is underway... 

Offline FireSoul

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Re: OPplus411 - upscaled textures
« Reply #22 on: April 04, 2023, 08:52:02 pm »
Luc, when 1000's of hours of other folks' work are described as "mangling" or are implied to be neglectful or myopic, don't be surprised to receive less than admiration in a subsequent comment. And I'll leave it at that.

Anyways, I have AI behavior to work on. The K-D6M's education is underway...

You're right. I should not have done that.

However, I thought this was a completed conversation that didn't need to be resurrected.
In addition, I put in thousands of hours in SFC too.  You need to understand my position as well.

Do us all a favour and let's go back to "this is past now".



Author: OP+ Mod
Maintainer: Coopace
Author: Fests+ for OP
Creator: SFC-OP Mini Updater
Maintainer: SFC-EAW for OP Campaigns
Kitbash: SFC2 models

Offline FPF-DieHard

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Re: OPplus411 - upscaled textures
« Reply #23 on: April 05, 2023, 02:21:24 pm »
Where da white women at?

Somebody dig up Dizzy so we can do Slave Girls 2023.
Who'd thunk that Star-castling was the root of all evil . . .


Offline d4v1ks

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Re: OPplus411 - upscaled textures
« Reply #24 on: April 05, 2023, 05:59:33 pm »
A BFT encoder\decoder for the ones with patience to enhance\fix the SFC2OP fonts.

Link to the original post:  https://hotandspicyforums.com/bft-encoder-decoder-t42425.html
« Last Edit: April 06, 2023, 04:06:33 am by d4v1ks »
"But he isn't wearing anything at all!" (The Emperor's New Clothes)