Author Topic: The Forge - Info and Feedback  (Read 17504 times)

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Offline Bonk

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Re: The Forge - Info and Feedback
« Reply #60 on: August 25, 2005, 04:08:02 pm »
17,38

Thanks, I think I'll edit the live map to add a planet... (and add it to the Artifex map).

edit: done!
« Last Edit: August 25, 2005, 04:33:48 pm by Bonk »
Science is my lust and my desire for peace and harmony is my love.

Good Laboratory Practice (GLP) is like an out-of-date computer virus scanner, the false sense of security is more dangerous than a lack of security.

Offline FPF-DieHard

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Re: The Forge - Info and Feedback
« Reply #61 on: August 25, 2005, 05:20:52 pm »
17,38

Thanks, I think I'll edit the live map to add a planet... (and add it to the Artifex map).

edit: done!

Add a Homeworld for Each side if you want to control SPawning to make more sense.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Hexx

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Re: The Forge - Info and Feedback
« Reply #62 on: August 25, 2005, 05:24:42 pm »
 I can access yards/repair on 17.38 yet it has no
base and/or planet.


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Offline Bonk

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Re: The Forge - Info and Feedback
« Reply #63 on: August 25, 2005, 05:26:53 pm »
17,38

Thanks, I think I'll edit the live map to add a planet... (and add it to the Artifex map).

edit: done!

Add a Homeworld for Each side if you want to control SPawning to make more sense.

Thanks for the tip, I kinda figured... I'll go over the map systematically to add one for each empire. (tomorrow)
« Last Edit: August 25, 2005, 06:08:07 pm by Bonk »
Science is my lust and my desire for peace and harmony is my love.

Good Laboratory Practice (GLP) is like an out-of-date computer virus scanner, the false sense of security is more dangerous than a lack of security.

Offline Bonk

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Re: The Forge - Info and Feedback
« Reply #64 on: August 25, 2005, 05:32:07 pm »
I can access yards/repair on 17.38 yet it has no
base and/or planet.


Cool! (kind of) I haven't tried to add a planet to a live map before, it will probably take a reboot for it to work right. (lemme double check the maphex table to make sure I got it right..)

I may pass out though as the neighbor just started running a manure spreader over his field... peeeu!

edit: it just occured to me that I may have made the edit while you were logged in and your map had not updated but the supply check looks at the db independently... I'm betting thats it as the record for that hex ion the maphex table looks fine... lemme log in as a Klingon to see...
Science is my lust and my desire for peace and harmony is my love.

Good Laboratory Practice (GLP) is like an out-of-date computer virus scanner, the false sense of security is more dangerous than a lack of security.

Offline Bonk

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Re: The Forge - Info and Feedback
« Reply #65 on: August 25, 2005, 05:46:26 pm »
edit: it just occured to me that I may have made the edit while you were logged in and your map had not updated but the supply check looks at the db independently... I'm betting thats it as the record for that hex ion the maphex table looks fine... lemme log in as a Klingon to see...

Nope that's not it... lemme try rebooting it and I'll delete that Gorn character that dogfighter accidentally created while I'm at it...
« Last Edit: August 25, 2005, 05:58:57 pm by Bonk »
Science is my lust and my desire for peace and harmony is my love.

Good Laboratory Practice (GLP) is like an out-of-date computer virus scanner, the false sense of security is more dangerous than a lack of security.

Offline Bonk

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Re: The Forge - Info and Feedback
« Reply #66 on: August 25, 2005, 05:58:30 pm »
Yup, that was it, she needed a reboot to see the planet on the map... interesting, has implications for "terraforming" SQL mission scripts - either scheduled reboots will be required or the kit would need modification... economy changes do not though, as DarkElf and I had actually tested a working economic SQL mission script when he had his SQL mission reporting server up and running.... (anyone seen him lately?)

dogfighter, I deleted your Gorn character and ship and adjusted the server player count.
Science is my lust and my desire for peace and harmony is my love.

Good Laboratory Practice (GLP) is like an out-of-date computer virus scanner, the false sense of security is more dangerous than a lack of security.

Offline dogfighter

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Re: The Forge - Info and Feedback
« Reply #67 on: August 25, 2005, 06:08:57 pm »
i got a new character. thanx for the help.


ed :)
your sssship iss ssssoft!

Offline KBF-Soth

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Re: The Forge - Info and Feedback
« Reply #68 on: August 26, 2005, 12:59:51 pm »
bump

Offline Soreyes

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Re: The Forge - Info and Feedback
« Reply #69 on: August 27, 2005, 02:58:17 am »
Bonk I think what I'm really enjoying about this server is the mix of missions. You may go for awhile with easy ones. Then BAM!!!! you pull a hellacious EEK mission to snap you back to reality ;D



Offline Icehawk

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Re: The Forge - Info and Feedback
« Reply #70 on: August 27, 2005, 11:33:10 am »
server is not up since this mornin

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Offline Bonk

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Re: The Forge - Info and Feedback
« Reply #71 on: August 27, 2005, 12:14:16 pm »
The server computer had shutdown, no idea why...  Serverkit restarted ok so it looks like the db was not corrupted. It should be good to go now. (Thanks for letting me know!)
Science is my lust and my desire for peace and harmony is my love.

Good Laboratory Practice (GLP) is like an out-of-date computer virus scanner, the false sense of security is more dangerous than a lack of security.

Offline el-Karnak

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Re: The Forge - Info and Feedback
« Reply #72 on: August 27, 2005, 05:38:14 pm »
Quote from: Bonk
3) Will pull mission (think I may have newer ones somewhere around here that address this - we worked on it for ages...)

Goto to EEK-Scripts.com  ;D

It's the next Google.com :P, well...mb, not

But, a frog can dream.  :mischief:
el-Karnak

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Offline Hexx

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Re: The Forge - Info and Feedback
« Reply #73 on: August 27, 2005, 05:40:02 pm »
One of the missions has that annoying "running" AI ship, not sure which one (just clicked on accept mission) when I find
out can it get pulled?

Also- only seem to be getting one or two mission choices, weren't we getting 3-4 earlier?
(or was that one of my hallucinations?)
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Offline Bonk

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Re: The Forge - Info and Feedback
« Reply #74 on: August 27, 2005, 06:00:34 pm »
Quote from: Bonk
3) Will pull mission (think I may have newer ones somewhere around here that address this - we worked on it for ages...)

Goto to EEK-Scripts.com  ;D

It's the next Google.com :P, well...mb, not

But, a frog can dream.  :mischief:

These ones should be current with those (2.21 as Pestalence included in the community scripts installer) pretty sure. I was thinking I might have some even newer ones you had done when we were testing this issue.  Lemme double check though....

Or does that ISCINV_Installer.exe have newer scripts again? (which the link for gives a 404 btw...)  I was just looking at that web tree a while ago, saw EEK scripts 2.21 there I think and one other.... I can check again...
Science is my lust and my desire for peace and harmony is my love.

Good Laboratory Practice (GLP) is like an out-of-date computer virus scanner, the false sense of security is more dangerous than a lack of security.

Offline Bonk

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Re: The Forge - Info and Feedback
« Reply #75 on: August 27, 2005, 06:03:49 pm »
One of the missions has that annoying "running" AI ship, not sure which one (just clicked on accept mission) when I find
out can it get pulled?

Also- only seem to be getting one or two mission choices, weren't we getting 3-4 earlier?
(or was that one of my hallucinations?)

Yes, the runner, gotta pull that one, drives me nuts... I think DieHard knows which one it is... if he doesn't recall I can set it to show the srcript file names for a while.

The missoin choices will depend on the terrain somewhat and plain old odds, it is set to offer up to 3 mission choices.
Science is my lust and my desire for peace and harmony is my love.

Good Laboratory Practice (GLP) is like an out-of-date computer virus scanner, the false sense of security is more dangerous than a lack of security.

Offline Pojo92

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Re: The Forge - Info and Feedback
« Reply #76 on: August 27, 2005, 08:26:40 pm »
One of the missions has that annoying "running" AI ship, not sure which one (just clicked on accept mission) when I find
out can it get pulled?

Also- only seem to be getting one or two mission choices, weren't we getting 3-4 earlier?
(or was that one of my hallucinations?)

Is the "runner" the one where the AI ship leaves the field of play and then just keeps on truckin, somehow without warping out of the sector?  I've had that one.  Most annoying. 

Also, after reading the accounts of the training (which I missed, dammit!) I can only assume that I must have been around a sun when that AI ship and my ship blew up for no apparent reason, though I'll be damned if I know where the damn thing was.
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Offline el-Karnak

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Re: The Forge - Info and Feedback
« Reply #77 on: August 27, 2005, 08:29:37 pm »
Quote from: Bonk
3) Will pull mission (think I may have newer ones somewhere around here that address this - we worked on it for ages...)

Goto to EEK-Scripts.com  ;D

It's the next Google.com :P, well...mb, not

But, a frog can dream.  :mischief:

At EEK-Scripts.com, U can hit the "Mission Specifications" link to get to this page:

http://eek-scripts.com/Missions.htm

The v2.21 scripts are at the bottom.
These ones should be current with those (2.21 as Pestalence included in the community scripts installer) pretty sure. I was thinking I might have some even newer ones you had done when we were testing this issue.  Lemme double check though....

Or does that ISCINV_Installer.exe have newer scripts again? (which the link for gives a 404 btw...)  I was just looking at that web tree a while ago, saw EEK scripts 2.21 there I think and one other.... I can check again...
el-Karnak

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Hankism
"Trees get sap on you.  You have to rake their leaves.  They fall in the forest and you can't hear them.  You can't trust them."

Offline Bonk

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Re: The Forge - Info and Feedback
« Reply #78 on: August 27, 2005, 09:31:33 pm »
Roger, Karnak.... actaully, it looks like the 2.1 scripts are in the community scripts installer which is where I started...  I'll update the missions in the next day or two and put that planet mission back in to see if we still see "no coop PP"...

Pojo, in the runner mission the "runner" flies to the edge of the map then returns to the field of play. What you describe is a bug of some kind that can happen in some missions. (re: where was the sun... to look around, hit F5 to release camera lock on target and then hit F5 again whan you wish to relock the camera on the target... can be handy sometimes...)
« Last Edit: August 27, 2005, 09:45:39 pm by Bonk »
Science is my lust and my desire for peace and harmony is my love.

Good Laboratory Practice (GLP) is like an out-of-date computer virus scanner, the false sense of security is more dangerous than a lack of security.

Offline Bonk

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Re: The Forge - Info and Feedback
« Reply #79 on: August 28, 2005, 11:14:14 am »
Serverkit appears to have crashed... rebooted... maybe the db did get corrupted when the machine was rebooted (power went out?).

I may reset it when I put the newer EEK 2.21 missions on later today, to rule out a corrupted db from an unplanned shutdown. (SQL tables don't take well to a power outage...)
Science is my lust and my desire for peace and harmony is my love.

Good Laboratory Practice (GLP) is like an out-of-date computer virus scanner, the false sense of security is more dangerous than a lack of security.

Offline Bonk

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Re: The Forge - Info and Feedback
« Reply #80 on: August 28, 2005, 11:44:38 am »
Welp, looks like we're already running EEK2.21 as I just logged in OK on them, it seems the community scripts intaller that I started from has the 2.21 missions but the 2.1 readme.

In any case, there will be no scripts update because of this then.. (as I recall some of the "no coop PP" issues had persisted into v2.21)
Science is my lust and my desire for peace and harmony is my love.

Good Laboratory Practice (GLP) is like an out-of-date computer virus scanner, the false sense of security is more dangerous than a lack of security.

Offline el-Karnak

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Re: The Forge - Info and Feedback
« Reply #81 on: August 28, 2005, 02:51:11 pm »
Welp, looks like we're already running EEK2.21 as I just logged in OK on them, it seems the community scripts intaller that I started from has the 2.21 missions but the 2.1 readme.

In any case, there will be no scripts update because of this then.. (as I recall some of the "no coop PP" issues had persisted into v2.21)

I made public the post I had in the D2 and D3 admin forums about where to download the EEK mission packs and their specs.  I put this post in the mission scripting forums:

http://www.dynaverse.net/forum/index.php/topic,163359758.0.html

U can sticky it? So people always know where to find them.
el-Karnak

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Hankism
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Offline Bonk

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Re: The Forge - Info and Feedback
« Reply #82 on: August 28, 2005, 02:54:59 pm »
Consider it done sir!
Science is my lust and my desire for peace and harmony is my love.

Good Laboratory Practice (GLP) is like an out-of-date computer virus scanner, the false sense of security is more dangerous than a lack of security.

Offline el-Karnak

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Re: The Forge - Info and Feedback
« Reply #83 on: August 28, 2005, 03:01:05 pm »
Consider it done sir!

Thanks. ;D

So, what we got for EEK bugs so far?

No Co-op PP in Planet Assault?
el-Karnak

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Hankism
"Trees get sap on you.  You have to rake their leaves.  They fall in the forest and you can't hear them.  You can't trust them."

Offline Bonk

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Re: The Forge - Info and Feedback
« Reply #84 on: August 28, 2005, 04:01:57 pm »
So, what we got for EEK bugs so far?

No Co-op PP in Planet Assault?

That's all I can recall offhand, lemme go over the thread and I'll see if there is any others.
Science is my lust and my desire for peace and harmony is my love.

Good Laboratory Practice (GLP) is like an out-of-date computer virus scanner, the false sense of security is more dangerous than a lack of security.

Offline KBF-Kurok

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Re: The Forge - Info and Feedback
« Reply #85 on: August 29, 2005, 09:45:19 am »
might  just be a server setting but if you take an eek mission (thats what i have been getting mainly) and run off the map you still get a dv drop in neutral space. I havent tried them in enemy space or on my own hexes yet. Just thought youd like to know. Ill be back on in a while and try some other things and see what happens.

Offline Bonk

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Re: The Forge - Info and Feedback
« Reply #86 on: August 29, 2005, 09:48:45 am »
might just be a server setting but if you take an eek mission (thats what i have been getting mainly) and run off the map you still get a dv drop in neutral space. I havent tried them in enemy space or on my own hexes yet. Just thought youd like to know. Ill be back on in a while and try some other things and see what happens.

That's the OP neutral DV bug, it will happen regardless of the mission script (even with stock missions). Which is why large amounts of neutral space is not such a good idea on OP maps. I'll look at changing them all to Orion... give it a try in an Orion (Rogue Pirates) hex if you get a chance and let me know if it still happens.
Science is my lust and my desire for peace and harmony is my love.

Good Laboratory Practice (GLP) is like an out-of-date computer virus scanner, the false sense of security is more dangerous than a lack of security.

Offline KBF-Kurok

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Re: The Forge - Info and Feedback
« Reply #87 on: August 29, 2005, 03:07:20 pm »
ok i ran a dock yard defense on the rogue planet thats to the left of the klingon starting world. I won the mission  and the dv dropped from 23  to 10. if you need  the hex # i can get it for you.--------------------------------------------------------------------------------
Battle location: 9,38
Battle Participants:
Host: I-Kurok Victory level: Victory
Regular prestige: 900 Bonus prestige: 0
AI
AI
Empire Defence value shift: 23-->10
Cartel Defence value shift: 1010-->1010
Battle finished at: 2005-08-29 15:03:35

Offline Bonk

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Re: The Forge - Info and Feedback
« Reply #88 on: August 29, 2005, 03:19:49 pm »
9,38 is not next to any klingon world... the first thing that grabs my eye is the Cartel DV of 1010!!!  :o That is weird... no idea how that happened, lemme check the SQL and mvm maps... (you hadn't forfeited or dragged missions to get there did you?)
Science is my lust and my desire for peace and harmony is my love.

Good Laboratory Practice (GLP) is like an out-of-date computer virus scanner, the false sense of security is more dangerous than a lack of security.

Offline Bonk

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Re: The Forge - Info and Feedback
« Reply #89 on: August 29, 2005, 03:27:43 pm »
In the SQL map the base victory points for both layers is 10, the DV should never have been greateer than that... (fixed the Cartel current  DV to 10)  checking the mvm map file now...
Science is my lust and my desire for peace and harmony is my love.

Good Laboratory Practice (GLP) is like an out-of-date computer virus scanner, the false sense of security is more dangerous than a lack of security.