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Topic: Strange New Worlds Planetpack (Read 5756 times)
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Dizzy
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I do plan to work with FS on this and push it out in time for the next server. I'd wait till I get it done, Pesty, cuz I'll have to redo the shiplist parts to take advantage of the new HPs. That will make it easy for you to include it in OPPlus Hardcore.
Fighterbays on planets wont work I dont think but be nice if they did, nor will drones because they are omni directional and pass thru the planet causing nasty collision sounds. Fighters, drones and such can be handled easily enough by a DefSat that is coded by the script and modded by the shiplist. The main thing is the equatorial placement of HP's allowing proper point defense and adequate Heavy Weapons fire. What I'm intrigued by are the tactor beams. They stop drones? Cool.
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I, Mudd.
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One thing I could suggest is that Planets have Fighter Bays added.. what planet would not have defense fighters?
Well, that's really a matter of ShipEdit editing, isn't it? Do we know exactly which Dummy object in the model file actually supports fighter/shuttlecraft launching? When I did this, I moved all the dummy object to the exterior of the model proper, keeping the hardpoints aligned along the equator in the specific order Dizzy had outline ... but as for damage points and other dummy object I aligned them just above and below the equator, in case I had to make an alteration ... that way I wouldn't have to guess which dummy was which. If Fighters/PFs/Shuttlecraft are launched from the center of a mesh, which would be catastrophic for the small craft due to planet collision, this is probably due to a default location, and there might be a dummy object we've missed to handle just such a situation. (Apparently, the reason the tractor beams are working is because, in order to hardpoint this, I imported a stock Starbase I think it was near the top of the models folder list ... might have been dsb ... not sure ... don't remember ..., and used all the dummies from it ... ) If nobody knows for sure which dummy handles small craft, we'd just need to find a stock model that deploys these small craft from alternate locations rather than the default middle of the mesh ... sadly, right now I simply don't have time to research this ... as I am typing responses between filling up boxes ... lol. Fear not, the computer and the TVs are among the last things to go, if I have anything to say about it ... lol. And once again, if any of you mod makers wanna use this, have at it - to include what you are doing too Pesty!  JM. JM.
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Fallen_Warrior
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pesty my planet textues will also work in OP just a case of renaming the textures
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 Fallen enemies are fed to the scavengers. Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother. While Fallen Warriors Ready themselves for the final battle that will regain their Honor
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Capt_Pestalence_XC
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"The Terminator" Pestalence_XC, Xenocorp
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Cool.. What we need for planet textures is some way for the community to decide on them.. the reason I state this is because my pack is to include the most commonly used / requested items for the game..
What I can do is put a batch file in that can adjust the textures or revert them back at a player's whim.. or they can modify them on a file by file basis, making them truly custom.
that is easy enough to do..
Anyhow Diz.. just let me know when it is ready..
Also PM me your current Email addy.. I have a script package that is updated with newer NW mission scripts.. You can sort through them to check which you want.. but I have found some on Stray's tavern.. like Allied Assault and so forth.. I don't know where he got them.. there are 12 new scripts he had that I did not find on NW's site.. SO I leached them out of his DL to add to the Enhancement Pack..
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Member : Xenocorp / Dynaverse.net Moderator & Beta Test Team SFC 4 Project QA Coordinator Taldren Beta Test Team 14 Degrees East Beta Test Team Activision Visioneers SFC 3 Beta Test Team
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I, Mudd.
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As long as folks just edit the BMP content of the planet's textures and don't rename the textures, they already can put whatever textures they like on these meshes, like Klingon Fanatic is doing with the two templates I included in the Planetpack ... One is a guide to place the texure on the model, according to it's mapping, and the other is the shadow effect, to be placed on top of the BMP before you export/save as a BMP.
Just being helpful ... lol
JM.
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Dizzy
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Do we know exactly which Dummy object in the model file actually supports fighter/shuttlecraft launching? When I did this, I moved all the dummy object to the exterior of the model proper... but as for damage points and other dummy object I aligned them just above and below the equator, in case I had to make an alteration ... that way I wouldn't have to guess which dummy was which.
If Fighters/PFs/Shuttlecraft are launched from the center of a mesh, which would be catastrophic for the small craft due to planet collision, this is probably due to a default location, and there might be a dummy object we've missed to handle just such a situation. (Apparently, the reason the tractor beams are working is because, in order to hardpoint this, I imported a stock Starbase I think it was near the top of the models folder list ... might have been dsb ... not sure ... don't remember ..., and used all the dummies from it ... ) If nobody knows for sure which dummy handles small craft, we'd just need to find a stock model that deploys these small craft from alternate locations rather than the default middle of the mesh ... sadly, right now I simply don't have time to research this ... as I am typing responses between filling up boxes ... lol.
Wow... You will be my personal hero if uve figured out how to get shuttles and ftrs to launch from a planet!!! In fact, you may have already placed the dummy object that does it outside the mesh and it may work, I simply cant test this atm. I'll try to test it this week, but if fts launch from planets, that'd be HUGE.
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I, Mudd.
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Dizzy, I tinkered around for about an hour last night, and I couldn't find anything. I even adjusted the model away from it's center point to see if it would then launch ... it would not ... It could be because of the Planet clasification setting adjustable in ShipEdit as to why fighters WILL NOT launch. I didn't test it as a Starbase or Base Station though, only because that would remove the collision effect and make the planet destructable, which seems undesirable in a dyna server situation. It seems defense platforms and orbital bases stuck in seperately are the way to go at this point. On another front ... Well, it's finally just about time to disconnect the PC and ship it to the new apartment. Because of this, I will be offline until the transition is complete and all the utilities have been carried over. I don't think anyone looks forward to moving, I certainly don't, but it's for the best. Hopefully, this won't be any longer than a week, but ... well, you all know how life has a way of happening when you're making plans and all ... Hope to see you all in about a week or so in new RL diggs.  JM.
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Dizzy
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gl with the move. Too bad on the ftrs, huh?
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Shadowfleet
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IM, I wanted to thank you for the new planet pack and textures. This is excllent eye candy. Litttle upgrades like this make SFC better all the time. Nice work!
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Klingon Fanatic
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I, Mudd, I hope the move went well.
This topic is too low on the page.
Wish list: Hard pointed STOCK asteroids to make Nuclear Wessels mission packs better (and to placehold for Jindarian ships), larger gas giants, ringed planets and planets with moons.
This is REALLY going to change how we all play SFC:OP...
Qapla'
KF
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 HoD Rhadjekk Vor Thruum IKV Kraag Dorr SuvwI' Qeh KCC Commander, Task Force Kraag Dorr's Teeth First Strike Squadron  
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Panzergranate
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Aw!! Da big nasty Klingon L7 killed da kitty kat!!
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SFC 1 allows for Drone to be launched from planets, as they have this i the options for planets and asteroids in the SFBSPC13.TXT spec file.
In SFB it is recomended that fighters be based in orbiting hangar pods, as this is what they're intended for and it eliminates wasting a turn clearing the atmosphere if one is present.
I've read up the rules in SFB Volume.III. Commander's Edition Rule Book and even have the Ground Based Phaser SSD.
OK SFB numbers typical colony defence to be 6 x evenly spaced GBP emplacements space around the equator. Up to 24 are allowed in SFB rules for larger populations .
Each emplacement has 4 x APR, 1 x Ph4 and 2 x Ph3 as weapons. the single #1 Shield is 12 boxes in strength.
There is a list of Klingon, Gorn, Kzinti, Lyran, etc. variations of the GBP with the range 50 Disrupter replacing the for the Klingons, Kzinti and Lyrans. Use the Dis4 instead.
This would make the GBP a GBD instead.
In SFC we only have the range 15 to range 40 Disrupters, as the range 10 and range 50 ones have been left out. Freighters and PFs use the range 10 ones, so these are actually slightly overgunned in SFC.
I can scan in the tables and SSD in it is requested.
General defences used here in SFC 1 LAN games are:
Def Sat Captor Mines (Tractors and holds a ship, explosion value 500 to 1,000 so shooting it sin't very smart!!) Kzinti Drone Mines (Tractors a ship and then pounds it with Drones.... sneaky and nasty!!) Orbiting Fighter Pods (These actually can move at speed 1 on Impulse Power) Orbiting PF Tender Pods (Have no propulsion) Ground Based Phaser emplacement Ground Based Disrupter emplacement Ground Launched Drone emplaced Ground Launched Fighters Ground Launched Shuttles (usually MRS types) Ground Launched Cluster Packs and Suicide Shuttles. Ground Launched Impulse Powered Nuke (Large Impulse Powered missile with a single Cluster Pack.... used by pre-Warp civilisations and pretty useless!!) Ground Launched Warp capable Nuke (large Warp Capable missile with a single Cluster Pack.... reasonably effective if not shot down first!!) Light Monitors Monitors
All are easily modelled and / or adapted from SFB by use of Ship Edit.
What I find annoying is why stock planets or custom planet models in stock planet slots, are solid whilst any planets added in as extras are not!!
The thing is that enemy ships will fire through the "soft" planets at targets, which they won't do with solid planets.
Ships can also be flown through soft planets.
How can soft planets be made to be solid??
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The Klingons have many ways to fry a cat. I prefer to use an L7 Fast Battlecruiser!!
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dragoon
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Like the work you did on these planets... though, I have to admit that i've not used any of them. Instead I used planets from a High resolution Graphics mod from Galactic civilizations 2. The detail on these planet textures are amazing.... So, instead of thanking you for the Planets, I give you a MASSIVE thanks for the Templates that allowed me to use my preferred planet textures instead. I've never been able to get Good looking planets in SFC, but thanks to you I now can. 
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God said to the Welsh: 'I am going to give you this glorious land of lakes and mountains.' So where's the catch, asked the Welsh? 'Wait until you see the neighbours,' replied God.
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Terradyhne
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planets looking like those in Legacy and this sucks, sorry they just don't look realistic and in Legacy they look like they are cut-out paintings clued to a board why are you guys copying that sh** Legacy style, its not even better than BC !??! 
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dragoon
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planets looking like those in Legacy and this sucks, sorry they just don't look realistic and in Legacy they look like they are cut-out paintings clued to a board why are you guys copying that sh** Legacy style, its not even better than BC !??!  That's a bit harsh in view about IMudds work... perhaps i'm reading it wrong though. However, When using legacy as an example, you've got to include the fact that Legacy as a game "sucks"
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God said to the Welsh: 'I am going to give you this glorious land of lakes and mountains.' So where's the catch, asked the Welsh? 'Wait until you see the neighbours,' replied God.
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Tus
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Back to the bottom
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planets looking like those in Legacy and this sucks, sorry they just don't look realistic and in Legacy they look like they are cut-out paintings clued to a board why are you guys copying that sh** Legacy style, its not even better than BC !??!  I don't know, because the diffusion of light through the upper atmosphere that causes said halo effect is a physics thing and not an artsy fartsy attempt at making it look cool... that would seem like more than a good enough reason for me. Card board cutout would be SFC planets as they are, lacking any real depth or realism because of size and lack of pertinent details. I would think mud deserves more, as he is one of the first people in what 8 years to get this to work right.
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Rob"Elige Sortem Tuam"  [/url]
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Atolm-Rising
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yeap.
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Fallen_Warrior
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i agree interstellar and i were play with getting this same idea using transparencies but we could never get it right so nice one again Mudd
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 Fallen enemies are fed to the scavengers. Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother. While Fallen Warriors Ready themselves for the final battle that will regain their Honor
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I, Mudd.
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Well, I'm back now .. the move went smoothly until it came time to get my DSL back ... it took a few days longer than anticipated.
Terradyhne is perfectly entitled to his opinion, which is valued as much as everyone elses more positive comments. Can't please everyone, I suppose.
As I think I stated earlier, either here or at Planet Mudd, the textures for these planets aren't all mine, per say. I modified many of them from other sources, such as NASA; and because I knew that others would want to do the same, I provided the means to do so. Glad ya dig it, Dragoon.
Panzergranate may be on to something .. will need to do some research.
Again, thanks guys for your comments!
JM.
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Panzergranate
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Aw!! Da big nasty Klingon L7 killed da kitty kat!!
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Now if the planets could be as good as those portrayed in Space 1999, well.....
I've always marvelled on how Gerry Anderson's planets in Space 1999 looked way better than TOS's planets, baring in mind that the modelmaking and technology available are about the same. Obviously the talent levels were vastly different.
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The Klingons have many ways to fry a cat. I prefer to use an L7 Fast Battlecruiser!!
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Klingon Fanatic
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Any new developments I, Mudd?
Qapla'
KF
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 HoD Rhadjekk Vor Thruum IKV Kraag Dorr SuvwI' Qeh KCC Commander, Task Force Kraag Dorr's Teeth First Strike Squadron  
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I, Mudd.
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Not really ... I have been rather distracted lately by other modeling projects, but fear not ... ringed planets and multiple moons are modeled ...
JM.
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Klingon Fanatic
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Like the work you did on these planets... though, I have to admit that i've not used any of them. Instead I used planets from a High resolution Graphics mod from Galactic civilizations 2. The detail on these planet textures are amazing.... So, instead of thanking you for the Planets, I give you a MASSIVE thanks for the Templates that allowed me to use my preferred planet textures instead. I've never been able to get Good looking planets in SFC, but thanks to you I now can.  Dragoon can you post some screen shots? I can't get the graphics mod from Galactic civilizations 2 site to download to try this myself. Also of note the SFC3 CV model viewer program doesn't like the planets I, Mudd has made because they don't show up for me anyway when I've attempted to make TI, VL and BS shots to post here. How about some screens I, Mudd of the new planets you are working on... Firesoul will probably want to use the I, Mudd planet templates but use the original Taldren planet textures for the next OP+ version. Maybe Dizzy can comment on this... Between I, Mudd's planets and Atras new bases, the next SFC: OP+ is going to be even more awesome... the only thing missing IMHO is SFC1 missions like the Repair Roundevous Skirmish being made for SFC: OP+. Qapla' KF
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 HoD Rhadjekk Vor Thruum IKV Kraag Dorr SuvwI' Qeh KCC Commander, Task Force Kraag Dorr's Teeth First Strike Squadron  
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dragoon
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Like the work you did on these planets... though, I have to admit that i've not used any of them. Instead I used planets from a High resolution Graphics mod from Galactic civilizations 2. The detail on these planet textures are amazing.... So, instead of thanking you for the Planets, I give you a MASSIVE thanks for the Templates that allowed me to use my preferred planet textures instead. I've never been able to get Good looking planets in SFC, but thanks to you I now can.  Dragoon can you post some screen shots? I can't get the graphics mod from Galactic civilizations 2 site to download to try this myself. Also of note the SFC3 CV model viewer program doesn't like the planets I, Mudd has made because they don't show up for me anyway when I've attempted to make TI, VL and BS shots to post here. How about some screens I, Mudd of the new planets you are working on... Firesoul will probably want to use the I, Mudd planet templates but use the original Taldren planet textures for the next OP+ version. Maybe Dizzy can comment on this... Between I, Mudd's planets and Atras new bases, the next SFC: OP+ is going to be even more awesome... the only thing missing IMHO is SFC1 missions like the Repair Roundevous Skirmish being made for SFC: OP+. Qapla' KF As soon as I get a spare minute, i'll grab some quick screen shots of the planets in the model viewer. For the high res mod, try signing up to the imod website, you should be able to get quick download speeds from there. ( link below ) http://87.118.120.219/downloads.php?do=file&id=56Still, I'll post up some pictures anyway.... just so I can get some compliments for my very small but of work.  Also, I used Imudds fantastic Mirak Cruiser ships textures and retextured the StarWars leviathen model. I wanted the Mirak to have a mad Monster ship. Hope you don't IMudd if I put a pic of that ship up too? All I've done is a hack and slash job, and it's for my own use.
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God said to the Welsh: 'I am going to give you this glorious land of lakes and mountains.' So where's the catch, asked the Welsh? 'Wait until you see the neighbours,' replied God.
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I, Mudd.
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Go for it, Dragoon! If folk's like it enough, we can stick a download link over at Planet Mudd in the Paint Jobs section, maybe?
JM.
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dragoon
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These are some pics of the changes I made, most come from a Galciv 2 planet mod pack, except the Forbidden planet which I made from some Borg textures and a world texture from Celestia. The Leviathen model is by Kreeargh, with I, Mudds awsome Mirak cruiser texture... though it's a hack and slash job that I did for fun. The Planets that I'm showing here in order are: Earth, Forbidden, Lyra, Niflheim,Remus, Romulas, and I'll follow up in a second post with some of the others.
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God said to the Welsh: 'I am going to give you this glorious land of lakes and mountains.' So where's the catch, asked the Welsh? 'Wait until you see the neighbours,' replied God.
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dragoon
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Post 2.
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God said to the Welsh: 'I am going to give you this glorious land of lakes and mountains.' So where's the catch, asked the Welsh? 'Wait until you see the neighbours,' replied God.
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Klingon Fanatic
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 Nice work Dragoon! Please get these up somewhere, even if it's posting the texture files in this thread. My favorite is this one:  I'd love to tinker with the others too! Qapla' KF
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 HoD Rhadjekk Vor Thruum IKV Kraag Dorr SuvwI' Qeh KCC Commander, Task Force Kraag Dorr's Teeth First Strike Squadron  
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dragoon
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 Nice work Dragoon! Please get these up somewhere, even if it's posting the texture files in this thread. My favorite is this one:  I'd love to tinker with the others too! Qapla' KF Thanks for the praise. I'll check the original mods read me to see what the authors usage policy is first. If I can't find anything that limits the use, I'll put the textures up. Hopefully I Mudd doesn't mind me Hijacking the thread a bit. I can't remember exactly, but I think that all of these use I Mudds Planet models too. So perhaps these could be used as optional extras.
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God said to the Welsh: 'I am going to give you this glorious land of lakes and mountains.' So where's the catch, asked the Welsh? 'Wait until you see the neighbours,' replied God.
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