Topic: Hardcore Server NEW SCRIPTS testing  (Read 71089 times)

0 Members and 1 Guest are viewing this topic.

Offline Corbomite

  • Commander
  • *
  • Posts: 2939
Re: Hardcore Server NEW SCRIPTS testing
« Reply #360 on: August 13, 2008, 03:57:07 pm »
I'm sure this has been mentioned but the AI matchup is kind of rough.  Two CBs and a light cruiser against two light cruisers is a little daunting.  I got my butt kicked in short order and I'm down to an E4CR.  It's one of my favorite ships but it'll be a challenge to keep this tin can shipshape and in fighting trim.  Other than that I'm enjoying these new scripts enormously.  Dear God, the maps are huge. 


LOL! Try fighting the Andromedan Dominator with the four Cobra's in it that I had on an ED Player Combat. I was in a I-CMP and if the Dominator hadn't been focused on the planet I would have died instantly. I couldn't even crack a shield on that thing at point blank range! I finally got it close enough to tractor it into the planet.

There's a reason why I left those in the list  :D


Does that thing have like 500 point shields or something? I hit it several times from range 5 with an OL PPD, 2 G-Torps and all my Phasers and the shield never changed from white.

Offline NuclearWessels

  • Evil Dave
  • Serverkit Development Team
  • Lt. Commander
  • *
  • Posts: 1249
  • Scripter and general nuisance
    • NukeDocs
Re: Hardcore Server NEW SCRIPTS testing
« Reply #361 on: August 13, 2008, 04:46:32 pm »

There's a reason why I left those in the list  :D

And I'm the one they call evil  ::)

 ;D

dave

Offline Klingon Fanatic

  • Lt. Commander
  • *
  • Posts: 2068
  • Gender: Male
Re: Hardcore Server NEW SCRIPTS testing
« Reply #362 on: August 13, 2008, 06:35:14 pm »
I must have missed these new scripts have they been updated?

KF
HoD Radjekk Vor Thruum
IKV Kraag Dorr
SuvwI' Qeh KCC
Commander, Task Force Kraag Dorr's Teeth First Strike Squadron

Offline NuclearWessels

  • Evil Dave
  • Serverkit Development Team
  • Lt. Commander
  • *
  • Posts: 1249
  • Scripter and general nuisance
    • NukeDocs
Re: Hardcore Server NEW SCRIPTS testing
« Reply #363 on: August 13, 2008, 09:12:06 pm »
Not in a couple of days - I'll have a new batch out tonight, just running a last couple of tests
Then (as always) it's Pesty's problem (and Fluf's fault)

EDIT:  ok, latest updates posted, hopefully addressing most of what has come up so far plus adding a larger open-space fleet battle to the patrol scenarios
ED ones
XC ones
the EAW versions

dave
« Last Edit: August 14, 2008, 10:12:46 am by NuclearWessels »

Offline Beeblebrox

  • Existential Warfare
  • Lt. Junior Grade
  • *
  • Posts: 303
Re: Hardcore Server NEW SCRIPTS testing
« Reply #364 on: August 14, 2008, 09:46:06 pm »
10:45 P.M. EST.  The Hardcore server isn't showing up on the selector screen, despite several refreshes. 

How do I go about adding those new updates, since they're separated into sections?
"Out swords and to work with all!"---Cyrano de Bergerac

Offline Corbomite

  • Commander
  • *
  • Posts: 2939
Re: Hardcore Server NEW SCRIPTS testing
« Reply #365 on: August 14, 2008, 11:32:44 pm »
10:45 P.M. EST.  The Hardcore server isn't showing up on the selector screen, despite several refreshes. 

How do I go about adding those new updates, since they're separated into sections?


Wait for Pesty to update the installer is the easiest way.

Offline Pestalence_XC

  • "The Terminator"
  • Commander
  • *
  • Posts: 2636
  • Gender: Male
  • "The Terminator" Pestalence_XC, Xenocorp
Re: Hardcore Server NEW SCRIPTS testing
« Reply #366 on: August 15, 2008, 12:04:55 am »
OK.. server is back up and running.. DB has been cleaned.. no reset this time around.

To uninstall the old installer.. go into your OP directory and find the HC_Uninstall.exe and run it.. and then you can DL and run the new installer..

http://warpcore.110mb.com/Downloads/Hardcore_Installer.zip



Alternatively, you can just install the new scripts over the top of the old ones..

http://warpcore.110mb.com/Downloads/HC_Scripts.zip


Server has already been updated with the new scripts.

"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

Member :
Xenocorp / Dynaverse.net Moderator & Beta Test Team
SFC 4 Project QA Coordinator
Taldren Beta Test Team
14 Degrees East Beta Test Team
Activision Visioneers SFC 3 Beta Test Team

Offline Lear

  • Lt. Junior Grade
  • *
  • Posts: 114
Re: Hardcore Server NEW SCRIPTS testing
« Reply #367 on: August 15, 2008, 08:48:16 pm »
Dispatches from the front.
Server is down.
Met_XCenemyCombat Friendly(and there were not to Many of them) SPL+ no move or fire.
then  a  couple of the
Met_EDplayerCombat gave no shifts.ran SS out to contact.

Offline Capt Jeff

  • 1AF
  • Lt.
  • *
  • Posts: 736
  • Gender: Male
    • Facebook
Re: Hardcore Server NEW SCRIPTS testing
« Reply #368 on: August 16, 2008, 12:17:02 pm »
ED Player patrol.  I was being drafted by ally to boost a planet hex, 2 out of 4 of those type missions, I was spawning in the same place as the planet and very quickly went boom  ;)

Capt Jeff

Former SFC2.NET Administrator
C.O., Heavy Command Cruiser
USS Crasher NCC 1733

1AF---Friendship, Honor, Fun.  It's what we Play For.

Offline NuclearWessels

  • Evil Dave
  • Serverkit Development Team
  • Lt. Commander
  • *
  • Posts: 1249
  • Scripter and general nuisance
    • NukeDocs
Re: Hardcore Server NEW SCRIPTS testing
« Reply #369 on: August 16, 2008, 03:18:51 pm »
ED Player patrol.  I was being drafted by ally to boost a planet hex, 2 out of 4 of those type missions, I was spawning in the same place as the planet and very quickly went boom  ;)



OK, I can see how that might prove a tad inconvenient  ;D

will fix, thx
dave

Offline [KBF]MuadDib

  • Lt. Junior Grade
  • *
  • Posts: 396
  • Gender: Male
Re: Hardcore Server NEW SCRIPTS testing
« Reply #370 on: August 17, 2008, 02:34:32 am »
OK.. server is back up and running.. DB has been cleaned.. no reset this time around.

To uninstall the old installer.. go into your OP directory and find the HC_Uninstall.exe and run it.. and then you can DL and run the new installer..

http://warpcore.110mb.com/Downloads/Hardcore_Installer.zip



Alternatively, you can just install the new scripts over the top of the old ones..

http://warpcore.110mb.com/Downloads/HC_Scripts.zip


Server has already been updated with the new scripts.




cannot download through either link...  8-/
Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.

Offline Klingon Fanatic

  • Lt. Commander
  • *
  • Posts: 2068
  • Gender: Male
Re: Hardcore Server NEW SCRIPTS testing
« Reply #371 on: August 17, 2008, 08:03:52 am »
Okay while playing the ED Scenarios I ran into this anomaly:

My FGSCX near a F-BATS encounters a DAMAGED stock MMT monster. I thought it was cool to see a monster with startup damage applied in a mission.

Usual drill. I scan it and fire stock missiles at it.  After two scatterpacks and two volleys of four missiles, I get a CTD when the monster explodes. The break model is fine as it's a stock model.

At any rate, I'm thinking that the monsters need a major upgrade. Certainly the Astrominers should had PlasDs and maybe the others could have AMDs or Ph-Gs for defense.

Qapla'

KF
HoD Radjekk Vor Thruum
IKV Kraag Dorr
SuvwI' Qeh KCC
Commander, Task Force Kraag Dorr's Teeth First Strike Squadron

Offline Beeblebrox

  • Existential Warfare
  • Lt. Junior Grade
  • *
  • Posts: 303
Re: Hardcore Server NEW SCRIPTS testing
« Reply #372 on: August 18, 2008, 08:46:02 am »
I've noticed this happening a couple of different times.  Last  night I was running the mission which involves destroying a pirate base and its drydock.  Even after all the weapons on the base had been destroyed, it was still firing phasers at me.  Other than that everything has been running just fine.
"Out swords and to work with all!"---Cyrano de Bergerac

Offline Corbomite

  • Commander
  • *
  • Posts: 2939
Re: Hardcore Server NEW SCRIPTS testing
« Reply #373 on: August 18, 2008, 09:57:16 am »
Those two issues are related to the shiplist being used. Some things have hidden weapons and some of the Antimatter Eaters start with drone racks that are destroyed.

Offline Corbomite

  • Commander
  • *
  • Posts: 2939
Re: Hardcore Server NEW SCRIPTS testing
« Reply #374 on: August 19, 2008, 10:16:57 pm »
ED Enemy Patrol: Nebula; Sneak up on a base at green alert and covertly listen in on transmissions - Gave me a completed mission with 120 PP, but no DV shift. Also, I was going full speed at green alert with no LRS and when I got to range 100 and targeted a FRD (didn't see the base), I slowed to speed 10. By the time I was at range 94ish There was a message that we were detected and that the Nav officer was warping us out. Immediately after that there was a message that we had got what we needed and could leave. Did my speed trigger something or is that how it is supposed to play out?

Coolest mission idea so far  :thumbsup:! It would be even cooler if we had to sneak up at speed 10 or less until range 50ish though.


I think I may have seen a pattern with the no DV shift missions. I think everytime you fight a pirate in a patrol mission it doesn't count towards the DV. Had three pirates and none of them had a DV shift.

Offline Beeblebrox

  • Existential Warfare
  • Lt. Junior Grade
  • *
  • Posts: 303
Re: Hardcore Server NEW SCRIPTS testing
« Reply #375 on: August 20, 2008, 03:56:27 am »
4:55 A.M. EST and the server is not appearing on the selector screen, even after several refreshes.
"Out swords and to work with all!"---Cyrano de Bergerac

Offline Corbomite

  • Commander
  • *
  • Posts: 2939
Re: Hardcore Server NEW SCRIPTS testing
« Reply #376 on: August 20, 2008, 09:36:51 am »
I was in a mission when it went down last night.

ED Enemy Patrol: Planet; Planet only had 6 Marines. My AI wing never moved and only shot at the Planet (from about 70 away), even when I lured the two defenders right on top of it. The defenders ignored it as well and only fired at me.

Offline Pestalence_XC

  • "The Terminator"
  • Commander
  • *
  • Posts: 2636
  • Gender: Male
  • "The Terminator" Pestalence_XC, Xenocorp
Re: Hardcore Server NEW SCRIPTS testing
« Reply #377 on: August 20, 2008, 09:47:52 am »
Server is back up
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

Member :
Xenocorp / Dynaverse.net Moderator & Beta Test Team
SFC 4 Project QA Coordinator
Taldren Beta Test Team
14 Degrees East Beta Test Team
Activision Visioneers SFC 3 Beta Test Team

Offline Beeblebrox

  • Existential Warfare
  • Lt. Junior Grade
  • *
  • Posts: 303
Re: Hardcore Server NEW SCRIPTS testing
« Reply #378 on: August 21, 2008, 08:22:58 am »
9:22 A.M. EST.  The server is not showing up on the selector screen.
"Out swords and to work with all!"---Cyrano de Bergerac

Offline Pestalence_XC

  • "The Terminator"
  • Commander
  • *
  • Posts: 2636
  • Gender: Male
  • "The Terminator" Pestalence_XC, Xenocorp
Re: Hardcore Server NEW SCRIPTS testing
« Reply #379 on: August 21, 2008, 02:06:44 pm »
I took it down for DH's test last night.. server is up and running now.
"You still don't get it, do you?......That's what he does. That's all he does! You can't stop him! It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!"

Member :
Xenocorp / Dynaverse.net Moderator & Beta Test Team
SFC 4 Project QA Coordinator
Taldren Beta Test Team
14 Degrees East Beta Test Team
Activision Visioneers SFC 3 Beta Test Team