Topic: Hardcore Server NEW SCRIPTS testing  (Read 82023 times)

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Offline NuclearWessels

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #240 on: July 29, 2008, 09:22:13 pm »
ED Player Patrol: Open Space; Two Pirates, one in a Freighter and one in a CA. Message reported they were a known contra-band dealer and that they were trying to evade. When I closed to range 18 of the Freighter the mission completed and gave me a win. Not one shot was fired.

<smacks forehead>  That's right!  There were a bunch that started out as sort of "grab some information and you're done" type missions, and I meant to add a few more conditions/goals but never did.   Jeez, bloody playtesters ... I'll get even with the lot 'o you scallawags on S'cipios next pirate server.   yarrrrrrrrrr

dave

Offline Corbomite

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #241 on: July 29, 2008, 09:44:35 pm »
Righto ... will have to do a bit more juggling then.   Must admit, I didn't try testing with any of the X ships.

I wouldn't worry too much. That ship has the BPV of CCH and it was probably just one instance. I'm flying a CCH on the server right now and I got three frigates in one mission and haven't seen a dred yet. Most multi ship draws have 1 or 2 FF's and a CA or an FF, CL(V), CA(V). If you cripple or kill one of the FF's right away the draws usually aren't a problem.

Offline Leto Atreides

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #242 on: July 29, 2008, 10:37:55 pm »
DH are u high? U cant alt out of missions ever ever. Centrus, dont alt out of missions. RUN away. Or have Pesty give MASS PRESTIGE at the start of the campaign so u can die repeatedly. NEVER EVER ALT! Messes up the Database!

This is a part of the code of the game that wasnt ever finished u cannot alt out!!! DONT DO IT!!! #$%^Y&U^% %$^ ^&*#$%^&*

so when my game freezes and my only options are alt out or do a hard reset...  I'd rather alt out.  Powering down your computer improperly isn't good for it, so I've heard.

Offline Centurus

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #243 on: July 30, 2008, 12:51:21 am »
I've known a few people that have alted out of missions against the AI on the D2 over the past few years.  It's not new.

Hell, I've had a few people on the TS tell me I should have alted out of a mission instead of taking the loss in PP and the loss of my ship.

Hell, I've yet to see a single server on the D2 or D3 where the rules expressly forbid any kind of alting, even against AI.

Like DH said, so long as the database is cleaned and maintained, it isn't an issue.
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline Dizzy

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #244 on: July 30, 2008, 01:10:11 am »
I've known a few people that have alted out of missions against the AI on the D2 over the past few years.  It's not new.

Hell, I've had a few people on the TS tell me I should have alted out of a mission instead of taking the loss in PP and the loss of my ship.

Hell, I've yet to see a single server on the D2 or D3 where the rules expressly forbid any kind of alting, even against AI.

Like DH said, so long as the database is cleaned and maintained, it isn't an issue.


DO NOT alt out of missions... http://www.dynaverse.net/forum/index.php/topic,163374054.msg1122794906.html#msg1122794906 This server had rules for NO ALTING out of missions. U cant forfeit missions either. My finger is on the ban button.

Offline Dizzy

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #245 on: July 30, 2008, 01:12:03 am »
DH are u high? U cant alt out of missions ever ever. Centrus, dont alt out of missions. RUN away. Or have Pesty give MASS PRESTIGE at the start of the campaign so u can die repeatedly. NEVER EVER ALT! Messes up the Database!

This is a part of the code of the game that wasnt ever finished u cannot alt out!!! DONT DO IT!!! #$%^Y&U^% %$^ ^&*#$%^&*

so when my game freezes and my only options are alt out or do a hard reset...  I'd rather alt out.  Powering down your computer improperly isn't good for it, so I've heard.

Simple. Leave your computer on till the server is rebooted. It gets rebooted at least once a day.  ;D Of course there are extreme circumstances.  :P

Offline Centurus

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #246 on: July 30, 2008, 01:15:51 am »
I've known a few people that have alted out of missions against the AI on the D2 over the past few years.  It's not new.

Hell, I've had a few people on the TS tell me I should have alted out of a mission instead of taking the loss in PP and the loss of my ship.

Hell, I've yet to see a single server on the D2 or D3 where the rules expressly forbid any kind of alting, even against AI.

Like DH said, so long as the database is cleaned and maintained, it isn't an issue.


DO NOT alt out of missions... http://www.dynaverse.net/forum/index.php/topic,163374054.msg1122794906.html#msg1122794906 This server had rules for NO ALTING out of missions. U cant forfeit missions either. My finger is on the ban button.


I didn't fly SGO7.  That's the first server to have that rule.  Other servers in the past never had that rule.
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline Dizzy

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #247 on: July 30, 2008, 01:41:28 am »
Ya, there's a snippet of code the game lacks that deals with mission forfeits on the map and alting outta missions in game. Frups up the DB on both parts... So all future servers will have this rule. I prefer to have the code, but that is beyond our means... So we end up with a stupid house rule.

Offline Centurus

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #248 on: July 30, 2008, 01:45:21 am »
If I fly your servers, I won't alt out. 
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline Corbomite

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #249 on: July 30, 2008, 09:48:59 am »
Will you people PLEASE move your conversation having nothing to do with TESTING XC and ED scripts on the HARDCORE TEST SERVER to another location.

Thank you.

Offline Corbomite

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #250 on: July 30, 2008, 10:52:03 am »
Pesty can you turn on the real mission names on the server please. We can fine tune the mission matching any time. I want to try out all the scenario variations I can and since they all show up in the Patrol style missions it would be helpful to know what I am offered.

Thanks.

Offline FPF-DieHard

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #251 on: July 30, 2008, 11:58:17 am »
Has anyone tested either the ED or XC missions in PvP to make sure the bugs we saw when they were the Warp scripts have gone away?
Who'd thunk that Star-castling was the root of all evil . . .


Offline NuclearWessels

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #252 on: July 30, 2008, 12:05:10 pm »
Has anyone tested either the ED or XC missions in PvP to make sure the bugs we saw when they were the Warp scripts have gone away?

I haven't seen any discussion of PvP yet, so I'd tend to regard it as untested.

Most of the code related to warp, tractors, alert status, etc etc was removed to make the switch to these missions, so in theory the warp-related bugs should be gone --- but I'll believe it when we've seen some real reports.

dave

Offline Pestalence_XC

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #253 on: July 30, 2008, 12:14:11 pm »
Pesty can you turn on the real mission names on the server please. We can fine tune the mission matching any time. I want to try out all the scenario variations I can and since they all show up in the Patrol style missions it would be helpful to know what I am offered.

Thanks.


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Offline FPF-DieHard

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #254 on: July 30, 2008, 12:20:37 pm »
Has anyone tested either the ED or XC missions in PvP to make sure the bugs we saw when they were the Warp scripts have gone away?

I haven't seen any discussion of PvP yet, so I'd tend to regard it as untested.

Most of the code related to warp, tractors, alert status, etc etc was removed to make the switch to these missions, so in theory the warp-related bugs should be gone --- but I'll believe it when we've seen some real reports.

dave


I'll conscript Dizzy, we could use a night or 2 off of pwning m00ks on GSA.  I need to show him the new Cheese in the SGO list anyway.
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-DieHard

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #255 on: July 30, 2008, 06:37:12 pm »
Bug in ED player patrol.   I get the missions where you have to kill the Pirate base and an FRD.

There is a listening post that I cannot target.

I kill the base, the ship capture the FRD.   Mission doesn't end.
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-DieHard

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #256 on: July 30, 2008, 07:23:29 pm »
Question about the Combat missions:  What determines the enemy and allie draws?  I don't think you should be getting a Single frigate to figt 4 heavies and 2 DDs.

In one test Enemy Patrol (ED Pack) I'm in a DNL and I got a D7L, 2 FD7K, and a D5 as opponents.   Is this what you intend to have or is this drawing most than programmed?

(Of course, I won this)

Bug in the Combat mission.  Only one ship in the enemy fleet uses EW.   Interesting . . .
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-DieHard

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #257 on: July 30, 2008, 07:38:00 pm »
F-NCL+  Draws 2 D5 Hulls and a D7T.   Gets a DER as an escort.   A player of my skill level can win this in 20-30 minutes.

The AI draws would be okay IF the you wingmen were in the same BPV brackets as you opponents.  Flying solo will be pointless as the mission times just take too long.
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-DieHard

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #258 on: July 30, 2008, 08:07:12 pm »
1.  AI-stripping does not work.   :banghead:  Only the Defender's AI's get stripped.

2.  The Enemy Missions end as soon as the players load.

These are deal-breakers.



Drafted human enemy ship: K-E3E, hullsize:  4
Drafter ship: F-CAR+, api hullsize id:  -1
Mission type: shoot on sight (hostile naval vessel) 0
The current year is at least: 2273
Map picked: 0
Date: 7/30/08 at 21:21,ED Enemy Patrol: (you are client)
Patrol Duty was unable to generate the desired opposition and is shutting down with a draw,
   please pass your Battlelog.txt file on to ED for debugging (thanks!): 0
mission completed at: 21:21
   Player (drafter) (Fed, human) 300pp, mission was a draw or disconnect
--------------------------------------
   Enemy (Kli, human) 370pp, mission was a draw or disconnect
--------------------------------------
« Last Edit: July 30, 2008, 08:23:01 pm by FPF-DieHard »
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-Paladin

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Re: Hardcore Server NEW SCRIPTS testing
« Reply #259 on: July 30, 2008, 08:25:41 pm »
Drafted human enemy ship: K-E4C, hullsize:  4
Drafter ship: F-CAR+, api hullsize id:  -1
Mission type: shoot on sight (hostile naval vessel) 0
The current year is at least: 2269
Map picked: 0
Date: 7/30/08 at 22:16,ED Enemy Patrol: (Hosting)
Patrol Duty was unable to generate the desired opposition and is shutting down with a draw,
   please pass your Battlelog.txt file on to ED for debugging (thanks!): 0
Mission report code: 524288
mission completed at: 22:16
   Player (drafter) (Fed, human) 300pp, mission was a draw or disconnect
--------------------------------------
Mission report code: 524288
   Enemy (Kli, human) 370pp, mission was a draw or disconnect
--------------------------------------
Drafted human enemy ship: K-E4C, hullsize:  4
Drafter ship: F-CAR+ 100
Mission type: shoot on sight (hostile naval vessel) 0
The current year is at least: 2270
Map picked: 2
F-FFE 92
F-NCL 122
Date: 7/30/08 at 22:18,ED Player Combat: (Hosting)
Host mission report code (1-15 indicates win) 8
Victory level (0-4, 0 is best) 0
mission completed at: 22:18
   Player (drafter) (Fed, human) 350pp, drafting player won
--------------------------------------
Host mission report code (1-15 indicates win) 8
Victory level (0-4, 0 is best) 3
   Enemy (Kli, human) 70pp, drafting player won
--------------------------------------
Drafted human enemy ship: K-E3E, hullsize:  4
Drafter ship: F-CAR+, api hullsize id:  -1
Mission type: shoot on sight (hostile naval vessel) 0
The current year is at least: 2273
Map picked: 0
Date: 7/30/08 at 22:21,ED Enemy Patrol: (Hosting)
Patrol Duty was unable to generate the desired opposition and is shutting down with a draw,
   please pass your Battlelog.txt file on to ED for debugging (thanks!): 0
Mission report code: 524288
mission completed at: 22:21
   Player (drafter) (Fed, human) 300pp, mission was a draw or disconnect
--------------------------------------
Mission report code: 524288
   Enemy (Kli, human) 370pp, mission was a draw or disconnect
--------------------------------------

Lower mission was DH and I afterwards.  I posted both but looks like our first entries are identical.. hope this helps.
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