Topic: Yamato WIP (image heavy)  (Read 9560 times)

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Offline OlBuzzard

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Yamato WIP (image heavy)
« on: October 15, 2005, 04:18:36 pm »
here's the lates on the BB  USS Yamato.  About all that remains is the registry ...  and the light maps.  I should be able to get the registry done by late this PM ....  AT that time I will hand it off to AV who will do the light maps.

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Offline Captain Pierce

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Re: Yamato WIP (image heavy)
« Reply #1 on: October 15, 2005, 04:27:19 pm »
Nice paint job.  :)
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Offline Chris Johnson

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Re: Yamato WIP (image heavy)
« Reply #2 on: October 15, 2005, 05:33:08 pm »
My only gripe is just pure preference, and that is the blue rim on the saucer; Although now even, I would've prefered it "centered" on the saucer's rim, rather than be at the bottom.  Still, you've done quite a good job, I like the textures.  I have a couple of questions, however:  First, will you keep the blank saucer textures or make alternate name-and-registry textures or...? *shrug* And second, considering there's no illuminations yet, will there be an SFC1 version?

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Offline E_Look

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Re: Yamato WIP (image heavy)
« Reply #3 on: October 15, 2005, 08:22:43 pm »
It is a total improvement on the original model; it really looks super!

But could I ask for a favor?  If so, I'd like to ask definitely for a SFC1 version of this great model.

Offline Norsehound

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Re: Yamato WIP (image heavy)
« Reply #4 on: October 15, 2005, 08:36:53 pm »
My jaw would drop... but now it floats in space....

Could you save the blank textures for us retexture randomites to use? I'd like to have a hand at this one (if I have time :( )

Offline Centurus

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Re: Yamato WIP (image heavy)
« Reply #5 on: October 15, 2005, 09:01:15 pm »
I agree.   I would love to create a series of registries for this ship and pop them in game.

Oooohhh, that reminds me, I have to finish a few ships.  hehehehe  I've been lazy.

Buzz, you've done an incredible job.  I might just have to smack you over the head with a rubber chicken, kidnap you, and lock you away, making brand new textures for me ships.  MUAHAHAHAHAHAHAHAHAHAHAHAHA!!!
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Offline OlBuzzard

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Re: Yamato WIP (image heavy)
« Reply #6 on: October 15, 2005, 09:12:02 pm »
Thanks for the support guys ! 

The registries are well under way ... By this time tomorrow AV will be working on the light maps.  I will be giving him two sets of folders: one with the other without registries.  How it is released is entirely up to him.  We are also colaborating on another BB (TMP era) as well.

Hang with us a few more days guys !

Thanks
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Offline Chris Johnson

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Re: Yamato WIP (image heavy)
« Reply #7 on: October 15, 2005, 09:17:43 pm »
Sooo, I take it she won't be available for SFC1 then?  Not that it's the end of the world if it isn't, but will it be?

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Offline E_Look

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Re: Yamato WIP (image heavy)
« Reply #8 on: October 15, 2005, 09:55:26 pm »
 :skeptic: :'( >:(

I suppose that depends the size and quality of your universe.

Offline Centurus

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Re: Yamato WIP (image heavy)
« Reply #9 on: October 15, 2005, 10:05:25 pm »
Ok, who here knows about SFC1 models, aside from WZ?  Would be nice if this ship spanned all SFC games.  :-D
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Offline Rhaz

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Re: Yamato WIP (image heavy)
« Reply #10 on: October 15, 2005, 10:24:44 pm »
It is a total improvement on the original model; it really looks super!

I totally agree.  I never liked the original, but this version looks great! 

Offline DuctTapeWonder

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Re: Yamato WIP (image heavy)
« Reply #11 on: October 15, 2005, 10:31:35 pm »
Very nice indeed. Outstanding work Antivyrus & OlBuzzard. Can't wait to fill that 1 empty slot in my shiplist ;D

Offline Antivyrus

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Re: Yamato WIP (image heavy)
« Reply #12 on: October 15, 2005, 11:16:04 pm »
believe or not this is the first time I'VE see the full ship textured super awsome job Buzz

 :rockinband::singing:

if all goes well all 3 sfc will be supported and the release for each will include a blank texture set
« Last Edit: October 15, 2005, 11:31:37 pm by Antivyrus »

yochenhsieh

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Re: Yamato WIP (image heavy)
« Reply #13 on: October 16, 2005, 10:56:28 am »
Ok, who here knows about SFC1 models, aside from WZ?  Would be nice if this ship spanned all SFC games.  :-D
Just don't add any illumination maps on the model nor break model, then it should work fine in SFC1.

Offline atheorhaven

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Re: Yamato WIP (image heavy)
« Reply #14 on: October 16, 2005, 01:55:50 pm »
Sooo, I take it she won't be available for SFC1 then?  Not that it's the end of the world if it isn't, but will it be?

I can convert it over to SFC 1 just as soon as it's released for SFC 2, if requested.  :)

Takes me literally two minutes in 3dsMax once it's loaded to have both main and break mods converted over.

Let me give you an example... I'll convert over one of the latest files uploaded to Battlecllinic and time it.  :D

(And it'll give someone a SFC 1 version of their ship as well).  ;)

Start time: 12:39pm MDT, going to look for a mesh now.
Decided to look for something TOS.
Found TOS Borg Cube : 1242

Title:     TOS era Borg Cube      
Author:    See description for credits (if known)
Size:    28.63 KB
SFC Versions:    EAW
OP
Date:    17-04-05    
Sample:    Enlarge
Downloads:    18    
Description:    Borg Cube

Genre: STAR TREK :
Era: TOS.
Nationality: BORG.
Type:CUBE.
Class:BoCA .
Ship Depicted: CUBE .
-------------------------
Original mesh by - Hollis J Wood.
Original Textures - Hollis J Wood

Loaded TOS Borg Cube in 3dsmax: 1246
Exported: 1247
Break mod imported: 1248
Break mod exported: 1250

And that's about it... :)

I'm attaching pix to show the difference.. the cube is backlit to show the illumination textures.


So, easy to do once the Yamato is released, and I wouldn't have trouble doing son.  :)
« Last Edit: October 16, 2005, 03:58:59 pm by atheorhaven »
..ooOOoo..totally useless information..ooOOoo..

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Offline E_Look

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Re: Yamato WIP (image heavy)
« Reply #15 on: October 16, 2005, 09:49:35 pm »
Consider it requested!!

Oh, the second image looks like totally, perfectly black and blank, to my screen!

Offline Antivyrus

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Re: Yamato WIP (image heavy)
« Reply #16 on: October 16, 2005, 11:55:36 pm »
stupid question I know but do SFC1 ships need hardpoints?

if not I should have the first release ready Monday night

Offline Mr_Tricorder

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Re: Yamato WIP (image heavy)
« Reply #17 on: October 17, 2005, 12:35:07 am »
Yes, they do.  The only difference between SFC1 models and SFC2 models is that SFC1 models can't have illumination maps applied to them.

Offline Starforce2

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Re: Yamato WIP (image heavy)
« Reply #18 on: October 17, 2005, 05:08:44 am »
wow..what an improvement.

Offline OlBuzzard

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Re: Yamato WIP (image heavy)
« Reply #19 on: October 17, 2005, 07:35:56 am »
Thanks guys ...  AV now has two sets of files.  One with and one W/O registries ....  Oh ...  and Chris ....  I took your suggestion to heart ... the blue strip around the primary hull covers the entire "edge".

I hope we can do as good a job on the new BB that we are starting this week.

Thanks again for the encouragement and support.

If you aim at nothing:  you WILL hit it every time !