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Walleye
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Re: SFC 4 Project
« Reply #120 on: June 02, 2008, 09:03:01 pm »

Wow, this is the best news I have heard in a long time. I started playing sfc1 back in the mplayer days and it was a blast. Voidwar and I would team up and smack peep around daily.  mmm magic photons.....

Perhaps the end of your post should read "smack some people around daily". LOL/JK

Good to see you still lurk here.

I'll never forget Void's "300 Late Me Fed You Dead" rooms.
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Re: SFC 4 Project
« Reply #121 on: June 03, 2008, 06:55:28 am »

i found something of interest that may or may not be healpfull it seems that Havok is offering their software for free to non commercial use.http://tryhavok.intel.com/
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Re: SFC 4 Project
« Reply #122 on: June 06, 2008, 12:38:40 am »



Greetings,

     So is it done yet...............

Just kidding. I have to say that this is the game that I am the most looking forward too.  I have notified my clan (the Klingon Honor Brigade) and my favorite computer forum (Arstechnica) about this great news !  Really I can hardly wait !  I do not think that you have to reinvent the wheel for this to be very successful. Just make a little bit better game then SFC3 and update the graphics and my God it will be great.  It would be cool if you could put a couple of aspects from st armada in it like building things and such.  I wish you much luck and God speed.  Not to be a total p'tak but when is the ETA?  The online game portion of sfc3 are  some my fondest memories.  I can hardly wait to play again !

DocTagh
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Re: SFC 4 Project
« Reply #123 on: June 06, 2008, 10:55:28 am »

What I would like to say about this game is to keep it on par with all other new games coming out.This is so that others don't have hand up keeping the features the saame as SFC2 or SFC3.This is like me vs players like say Dizzy on a server who have more exprience or Crim.It is why I can't compete no matter how much time I put in practicing they know the shiplist off by heart.

When I went over to play GW I was ona level playing field with others as it was a new game.

Niot true, compared to the old timers I'm a "n00b."   My first D2 server was CW6:  Storm Season.   You can learn, you just have to grasp the fundamentals and listen.

Sure I played SFB and bought ton of book, read all the tactics, but I SUCKED!!!!  My brothers used to kick my ass all the time.   I think I'm like 1-37 in lifetime SFB games.

I learn how to fly by training with the 9th Fleet for one of the turn-based campaigns, reading Mu's SFC blog, and reading the 3rd Fleet's Bible on Starcaslting.   Ghish was the master, as were Mu and Kruk and radically different styles. 

I've also had a couple of epiphanies when flying on the frontline.  I learned so much from watching Ghish fly an F-DNH against hoard of PFs.   I learned when Madelf's killed my F-BCV while he was in a K-C7V.   And I learned a hell of a lot from KBF-Saxxon from the multiple battles we fought on various servers.   

Back in the day the FPF used to practice 6-10 hours a week.   It worked, we got good.  We flew ISC in a PBR cycle to learn plasma, that made us better at fighting against it because we learned it's limitations.
« Last Edit: June 06, 2008, 11:34:27 am by FPF-DieHard » Logged

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Re: SFC 4 Project
« Reply #124 on: June 06, 2008, 02:30:17 pm »

What I would like to say about this game is to keep it on par with all other new games coming out.This is so that others don't have hand up keeping the features the saame as SFC2 or SFC3.This is like me vs players like say Dizzy on a server who have more exprience or Crim.It is why I can't compete no matter how much time I put in practicing they know the shiplist off by heart.

When I went over to play GW I was ona level playing field with others as it was a new game.

Niot true, compared to the old timers I'm a "n00b."   My first D2 server was CW6:  Storm Season.   You can learn, you just have to grasp the fundamentals and listen.

Sure I played SFB and bought ton of book, read all the tactics, but I SUCKED!!!!  My brothers used to kick my ass all the time.   I think I'm like 1-37 in lifetime SFB games.

I learn how to fly by training with the 9th Fleet for one of the turn-based campaigns, reading Mu's SFC blog, and reading the 3rd Fleet's Bible on Starcaslting.   Ghish was the master, as were Mu and Kruk and radically different styles. 

I've also had a couple of epiphanies when flying on the frontline.  I learned so much from watching Ghish fly an F-DNH against hoard of PFs.   I learned when Madelf's killed my F-BCV while he was in a K-C7V.   And I learned a hell of a lot from KBF-Saxxon from the multiple battles we fought on various servers.   

Back in the day the FPF used to practice 6-10 hours a week.   It worked, we got good.  We flew ISC in a PBR cycle to learn plasma, that made us better at fighting against it because we learned it's limitations.

Thing is go into GW now and new players don't stand a chance against the older players either, works that way in all of the games.  I keep plodding along because I enjoy the few people I get to wing with.  Also no local players anymore so this is my SFB fix also.
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Re: SFC 4 Project
« Reply #125 on: June 06, 2008, 03:08:19 pm »

"The Game" needs better tutorials, the Federation tactics listed in the Official manual might as well be named "how to die as Fed in PvP."

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Re: SFC 4 Project
« Reply #126 on: June 06, 2008, 03:47:06 pm »

What I would like to say about this game is to keep it on par with all other new games coming out.This is so that others don't have hand up keeping the features the saame as SFC2 or SFC3.This is like me vs players like say Dizzy on a server who have more exprience or Crim.It is why I can't compete no matter how much time I put in practicing they know the shiplist off by heart.

When I went over to play GW I was ona level playing field with others as it was a new game.

Niot true, compared to the old timers I'm a "n00b."   My first D2 server was CW6:  Storm Season.   You can learn, you just have to grasp the fundamentals and listen.

Sure I played SFB and bought ton of book, read all the tactics, but I SUCKED!!!!  My brothers used to kick my ass all the time.   I think I'm like 1-37 in lifetime SFB games.

I learn how to fly by training with the 9th Fleet for one of the turn-based campaigns, reading Mu's SFC blog, and reading the 3rd Fleet's Bible on Starcaslting.   Ghish was the master, as were Mu and Kruk and radically different styles. 

I've also had a couple of epiphanies when flying on the frontline.  I learned so much from watching Ghish fly an F-DNH against hoard of PFs.   I learned when Madelf's killed my F-BCV while he was in a K-C7V.   And I learned a hell of a lot from KBF-Saxxon from the multiple battles we fought on various servers.   

Back in the day the FPF used to practice 6-10 hours a week.   It worked, we got good.  We flew ISC in a PBR cycle to learn plasma, that made us better at fighting against it because we learned it's limitations.

Thing is go into GW now and new players don't stand a chance against the older players either, works that way in all of the games. I keep plodding along because I enjoy the few people I get to wing with. Also no local players anymore so this is my SFB fix also.
That is not nessaraly true though you get into a good guild and they can tech you wonders in a 4 vs 4.When you get better then you can move on to 8 vs 8.This is strickly pvping though no killing AI it is also a team game.the only way it can feel like SFC is if you are going on a 1 vs 1 in hero battles and even that is different.

It is different than say playing on the Dyna and getting a good draft on a server.This is where I would say today the new players need to get into a good Fleet.                                     
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Re: SFC 4 Project
« Reply #127 on: June 09, 2008, 06:28:09 pm »

Wow this is tooo cool. I can't wait to see how it turns out.


Good luck to the team. I can't program my cell phone! LOL
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Re: SFC 4 Project
« Reply #128 on: June 11, 2008, 02:25:15 pm »

Were still short on C++ programmers, please apply if you have good C++ skills (even if you are a bit rusty)
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to Braxton.
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Re: SFC 4 Project
« Reply #129 on: June 12, 2008, 01:01:41 am »

Were still short on C++ programmers, please apply if you have good C++ skills (even if you are a bit rusty)
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to Braxton.

*PERK* even if rusty. hmmm.  Well, I did send in a short app, don't have any code to send any more, been lost to the great bit bucket many years and many systems ago. But I can still help comment and read the code to find the areas to work on.  Would work my damndist (how ever you spell that darn word) to work on fighters and PF's.
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Re: SFC 4 Project
« Reply #130 on: June 12, 2008, 08:34:41 am »

Have offered up my musical composition talent.  Other than network engineering skills can't see anything else I would possibly be useful for :-)

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Re: SFC 4 Project
« Reply #131 on: June 12, 2008, 08:53:15 am »

Have offered up my musical composition talent.  Other than network engineering skills can't see anything else I would possibly be useful for :-)

GE-Raven


Play-testing, you're an excellent plasma pilot.
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Re: SFC 4 Project
« Reply #132 on: June 12, 2008, 11:26:14 am »

Have offered up my musical composition talent.  Other than network engineering skills can't see anything else I would possibly be useful for :-)

GE-Raven


Play-testing, you're an excellent plasma pilot.

LOL was... can't even recall the last time I played.  Speaking of which I really should load it back up again... maybe it is like riding a bike.

GE-Raven
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Re: SFC 4 Project
« Reply #133 on: June 12, 2008, 04:00:00 pm »

Have offered up my musical composition talent.  Other than network engineering skills can't see anything else I would possibly be useful for :-)

GE-Raven


Play-testing, you're an excellent plasma pilot.

LOL was... can't even recall the last time I played.  Speaking of which I really should load it back up again... maybe it is like riding a bike.

GE-Raven


  "Play-testing, you're an excellent plasma pilot."

 This is  understatement. Wink

 I still remember, you brutalising me on Game Spy. NOBODY has ever spanked me so hard, and so quickly. It was great fun, and a good learning experience.

 If your half as good as you where. You will still do fine. Smiley
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Re: SFC 4 Project
« Reply #134 on: June 12, 2008, 05:29:14 pm »

Had offered to help with some minor meshing and a bit more texturing.. no word back yet though..
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Re: SFC 4 Project
« Reply #135 on: June 12, 2008, 06:34:31 pm »

Had offered to help with some minor meshing and a bit more texturing.. no word back yet though..

Yes, it's been eerily quiet since the 1st announcement. Undecided
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Re: SFC 4 Project
« Reply #136 on: June 16, 2008, 09:44:37 pm »

Sorry to have to post some on these questions, but please have pity on me and save me from having to slog through 5 pages of posts to get find the answers.

1.) Who is in charge, or is leading the code development team for this project (no, I don't want the job), I want to know who to report to.
2.) What language are we using for this project?
3.) Are we using an IDE, if so, which one?

I'll probably have others questions later.

Oh yeah, hi everyone...

I'm baaaaaaaaack!
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Re: SFC 4 Project
« Reply #137 on: June 16, 2008, 10:10:49 pm »

Were still short on C++ programmers, please apply if you have good C++ skills (even if you are a bit rusty)
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to Braxton.

Which flavor of SQL?
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Re: SFC 4 Project
« Reply #138 on: June 17, 2008, 02:30:01 am »

Had offered to help with some minor meshing and a bit more texturing.. no word back yet though..

Yes, it's been eerily quiet since the 1st announcement. Undecided

If I didn't know any better, and if I didn't know for a fact that XC isn't as sadistic as myself, I'd say they were probably getting an early start on April Fool's day next year.    Grin
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Re: SFC 4 Project
« Reply #139 on: June 17, 2008, 10:19:04 am »

Hey, which races will be avaliable in SFC 4? I hope that you put in the Gorns, they're one of my favorite races to use.
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Re: SFC 4 Project
« Reply #140 on: June 17, 2008, 10:46:45 pm »

I wish I had a better example, but I've only gotten back into the programming arena.

using System;
using System.Collections.Generic;
using System.Text;

namespace CreatStruct
{
    class Program
    {
        struct Person
        {
            public string firstName;
            public string lastName;
            public int age;
            public Genders gender;


            public Person(string _firstName, string _lastName, int _age, Genders _gender)
            {
                firstName = _firstName;
                lastName = _lastName;
                age = _age;
                gender = _gender;
            }

            public override string ToString()
            {
                return firstName + "" + lastName + "("+ gender + "), age " + age; //.ToString();
            }

            public enum Genders : int { Male, Female }
        }

        static void Main(string[] args)
        {
            Person p= new Person ("Tony", "Allen", 32, Person.Genders.Male);
            Console.WriteLine(p);
            return;
        }
    }
}
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Re: SFC 4 Project
« Reply #141 on: June 18, 2008, 02:54:04 pm »

Were still short on C++ programmers, please apply if you have good C++ skills (even if you are a bit rusty)
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to Braxton.

Which flavor of SQL?

Should be MySQL.
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Re: SFC 4 Project
« Reply #142 on: June 18, 2008, 08:21:52 pm »

Were still short on C++ programmers, please apply if you have good C++ skills (even if you are a bit rusty)
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to Braxton.

Which flavor of SQL?

Should be MySQL.

Is this a for sure. MS SQL comes in a free flavor as well  which is the reson for my question.
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Re: SFC 4 Project
« Reply #143 on: June 25, 2008, 05:08:36 am »

Alot of this is still to be determined.

Likely, if SQL support is included (which I intend it to be) then it will be set for MySQL.

This is still to be determined, as are so many other things.

Regards,
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Re: SFC 4 Project
« Reply #144 on: June 25, 2008, 07:23:12 am »

Alot of this is still to be determined.

Likely, if SQL support is included (which I intend it to be) then it will be set for MySQL.

This is still to be determined, as are so many other things.

Regards,

Hopefully as people voice support for things they shall be added to the long list.  SQL is just one of the things that make alot of sense to support.

Oh and Frey, thanks for all you have been doing for the comunity.  I have had some wishes for some things, but understand the constrants you have to work with.
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Re: SFC 4 Project
« Reply #145 on: June 25, 2008, 07:42:08 am »

Is this a for sure. MS SQL comes in a free flavor as well  which is the reson for my question.

If it is on MS SQL you limit the platforms that people can choose to run it on compared to using MySQL.  Also can you be sure that there will always be a free version of MS SQL? 

As long as MySQL is opensource it can be kept available even if the project were to shutdown.  Since it was released under the GPL those versions will always be open even if Sun were to take later versions totally proprietary.
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Re: SFC 4 Project
« Reply #146 on: June 25, 2008, 07:48:46 am »

Is this a for sure. MS SQL comes in a free flavor as well  which is the reson for my question.

If it is on MS SQL you limit the platforms that people can choose to run it on compared to using MySQL.  Also can you be sure that there will always be a free version of MS SQL? 

As long as MySQL is opensource it can be kept available even if the project were to shutdown.  Since it was released under the GPL those versions will always be open even if Sun were to take later versions totally proprietary.

And since MySQL is crossplatform it keeps the door open for later.  Even if just the server kit is made to run on other platforms.
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Re: SFC 4 Project
« Reply #147 on: June 25, 2008, 08:16:27 am »

Is this a for sure. MS SQL comes in a free flavor as well  which is the reson for my question.

If it is on MS SQL you limit the platforms that people can choose to run it on compared to using MySQL.  Also can you be sure that there will always be a free version of MS SQL? 

As long as MySQL is opensource it can be kept available even if the project were to shutdown.  Since it was released under the GPL those versions will always be open even if Sun were to take later versions totally proprietary.

The answer to that question is yes.

MS has , and I am sure will always provide a free copy of their SQL server for public use.

The difference? It will only run on a single CPU , virtual or physical.

Regards,
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Re: SFC 4 Project
« Reply #148 on: June 25, 2008, 08:19:13 am »

Is this a for sure. MS SQL comes in a free flavor as well  which is the reson for my question.

If it is on MS SQL you limit the platforms that people can choose to run it on compared to using MySQL.  Also can you be sure that there will always be a free version of MS SQL? 

As long as MySQL is opensource it can be kept available even if the project were to shutdown.  Since it was released under the GPL those versions will always be open even if Sun were to take later versions totally proprietary.
If cross platform compatibility is a concern to the development group, it will mean they will have to develop two, three, or more executables for those who wish to host/play on other platforms. That is a lot to ask of volunteers whose plate will be full enough hacking out the windows compatible executable.
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Re: SFC 4 Project
« Reply #149 on: June 25, 2008, 08:24:02 am »