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Topic: SFC 4 Project (Read 17594 times)
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AcePylut
Captain
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Posts: 5131
Bear Down, Chicago Bears
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I'd love to help, but I have zero programming skills.
I can help test it though!
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Raven Night
CEO - Nightsoft
Lt.
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Posts: 601
...welcome to the new world.
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I will be retiring from Nightsoft in a few months. I would be happy to assist in the design of the game, including ship designs and meshes. Just let me know if you would like my help.
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KBFLordKrueg
Commander
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Posts: 3181
KBF CO
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I'd love to help, but I have zero programming skills.
I can help test it though!
Same here...whatever I may contribute... 
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KHH Jakle
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Posts: 601
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Glad I stumbled in here today...  Need a PMI certified Project Manager (PMP)?  I kid, I kid...I'll be eagerly surfing the forums going forward.
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Fallen_Warrior
Owner of OutaLance Entertainment
Hot and Spicy
Commander
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Posts: 3265
I've been warned, ooooh scary
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I will be retiring from Nightsoft in a few months. I would be happy to assist in the design of the game, including ship designs and meshes. Just let me know if you would like my help.
Raven, Sorry to hear about Nightsoft... But i don't suppose i could grab you? Your skills and experience would be highly appreciated.
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 Fallen enemies are fed to the scavengers. Fallen friends are fed into the Great Furnace, their souls returned to the Great Mother. While Fallen Warriors Ready themselves for the final battle that will regain their Honor
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wulf111
Member of OutaLance Shipyards
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OutaLance, Where Dreams Become a Reality
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I'd love to help, but I have zero programming skills.
I can help test it though!
Same here...whatever I may contribute...  i will do what ever i can to help as well ... i have one question, will it have true 3D ship movement or will it still be in a 2D plane (please say 3D)
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  Chuck Norris floats like a butterfly and stings like a tomahawk missile. At mach 3. In the face.
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KBF-Kapact
No matter how much Paramount and Viacom abuse and neglect and generally make a bloody mess of Trek, and despite the fact that they seem to have intentionally stuck a knife in it's belly, technically they still own it.
Lt. Junior Grade
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Old enough to know better, but I just don't give a
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I'd love to help, but I have zero programming skills.
I can help test it though!
Same here...whatever I may contribute...  and same here. No programming skills (yet!) but I am an experienced writer..... Kapact
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Age
Federations Greatest
Lt. Commander
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Posts: 1728
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Starfleet Command 4 will continue to utilize the methodology that made the SFC series of games one of the best selling Star Trek games ever.
SFB provides the perfect background framework to handle the combat stuff, management, etc. IN regards to the GUI, we're going to offer the SFC3 style UI OR the EAW / OP UI.
Bottom line. It's the GUI. Please read the posts and don't start a SFB or nuthin crusade when we've just announced that we're going to do this.
Regards,
I wouldn't mind a bit of both of SFC3 and SFC2 and officers would be nice addition as well possibly refit in the era of when the ships come out.It would be nice as well to se it in windows format so you can minimise/maximise the screen or even close it.
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marstone
Lt. Commander
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Posts: 1128
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Starfleet Command 4 will continue to utilize the methodology that made the SFC series of games one of the best selling Star Trek games ever.
SFB provides the perfect background framework to handle the combat stuff, management, etc. IN regards to the GUI, we're going to offer the SFC3 style UI OR the EAW / OP UI.
Bottom line. It's the GUI. Please read the posts and don't start a SFB or nuthin crusade when we've just announced that we're going to do this.
Regards,
I have to agree the fully moding a ship wasn't a strong suit for me. But being able to get the refits and conversions without having to buy a whole new ahip and selling the old would be nice. But then depending on how complicated you want your code you could set a server side switch to pick SFC2/OP style or SFC3 style (as how ships are handlled for modifing). It would add alot of code and testing, but would include more players under it's belt. And who knows, with a new way of running, maybe both sides of this would like the others for a server or two (specially if you don't have to load different programs) I'm not starting an SFB or nuthin crusade, I think it totally possible to make a great ST combat game that has nothing to do with SFB. It's just that SFC3 (out of the box, some of the mods were actually pretty cool) wasn't it. That's what I meant but embrace SFB or totally abandon SFB. Taldren developed themselves into a corner by leaving in a lot of SFB element while taking away others that made the whole system "work."
There's a lot more to it than the GUI. EW versus Angular velocity, how does the Cloak work, attrition units, seeking weapons, 4 shields versus 6, etc . . . Starship Customization never sat well with me either, this is a Military Naval simulation, not "Pimp my Ride." Starship CONVERSION however would be really cool! Imagine buying an F-NCL and getting it converted to whatever variant you could afford after X amount of time.
The best bet, IMHO, is leave the game moddable enough so a server admin can make the call.
Modified to fix quotes
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« Last Edit: May 21, 2008, 02:23:01 pm by Pestalence_XC »
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Tink, Tink, Tink *SMACK* - OW!
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marstone
Lt. Commander
Offline
Gender: 
Posts: 1128
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Starfleet Command 4 will continue to utilize the methodology that made the SFC series of games one of the best selling Star Trek games ever.
SFB provides the perfect background framework to handle the combat stuff, management, etc. IN regards to the GUI, we're going to offer the SFC3 style UI OR the EAW / OP UI.
Bottom line. It's the GUI. Please read the posts and don't start a SFB or nuthin crusade when we've just announced that we're going to do this.
Regards,
I wouldn't mind a bit of both of SFC3 and SFC2 and officers would be nice addition as well possibly refit in the era of when the ships come out.It would be nice as well to se it in windows format so you can minimise/maximise the screen or even close it. Now adding crew and officer experience (that gets lost when you transfer ships, would give a bonus to those who stick with one ship for a long time. As you work up to legendary officers, and expert crew. If you refit or convert you get to keep them, but you change ships, you get a new crew with that ship.
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Tink, Tink, Tink *SMACK* - OW!
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Sten
Lt. Junior Grade
Offline
Posts: 296
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Great googly moogly. Time to plot shoving Hex out an air lock.
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F9thCenturus
Bow before the power of my rubber chickens!!!
Captain
Offline
Gender: 
Posts: 7734
Master of the Rubber Chicken!!!
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Starfleet Command 4 will continue to utilize the methodology that made the SFC series of games one of the best selling Star Trek games ever.
SFB provides the perfect background framework to handle the combat stuff, management, etc. IN regards to the GUI, we're going to offer the SFC3 style UI OR the EAW / OP UI.
Bottom line. It's the GUI. Please read the posts and don't start a SFB or nuthin crusade when we've just announced that we're going to do this.
Regards,
I wouldn't mind a bit of both of SFC3 and SFC2 and officers would be nice addition as well possibly refit in the era of when the ships come out.It would be nice as well to se it in windows format so you can minimise/maximise the screen or even close it. I like the way you think.
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The pen is truly mightier than the sword. And considerably easier to write with.
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F9thCenturus
Bow before the power of my rubber chickens!!!
Captain
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Gender: 
Posts: 7734
Master of the Rubber Chicken!!!
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Starfleet Command 4 will continue to utilize the methodology that made the SFC series of games one of the best selling Star Trek games ever.
SFB provides the perfect background framework to handle the combat stuff, management, etc. IN regards to the GUI, we're going to offer the SFC3 style UI OR the EAW / OP UI.
Bottom line. It's the GUI. Please read the posts and don't start a SFB or nuthin crusade when we've just announced that we're going to do this.
Regards,
I have to agree the fully moding a ship wasn't a strong suit for me. But being able to get the refits and conversions without having to buy a whole new ahip and selling the old would be nice. But then depending on how complicated you want your code you could set a server side switch to pick SFC2/OP style or SFC3 style (as how ships are handlled for modifing). It would add alot of code and testing, but would include more players under it's belt. And who knows, with a new way of running, maybe both sides of this would like the others for a server or two (specially if you don't have to load different programs) Ooohhhh, I like that alot.
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The pen is truly mightier than the sword. And considerably easier to write with.
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Kinneas
Ensign
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a.k.a. Tony Tuthill
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My heart has skipped a beat and I have been jumping for joy! What a dream team you are gathering. I can not wait to learn more and to help spread the great news. I hope you will consider us for press releases and interviews, etc. -BEST OF LUCK! GODSPEED !  SFC, EAW, OP vs SFC3 
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« Last Edit: May 22, 2008, 12:57:40 am by Kinneas »
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Cpt. Chaos
Ensign
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Posts: 3
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SFB purist (Commander's Edition II) here,
Not to be negative or anything, but what's the legal/licensing status? 'Under-the-radar' abandonware? Some kind of 'grandfathering' or extension clause of the previous license? Some kind of o.k. from You Know Who in La La Land (official, verbal, or otherwise?) How much of this is now in the public domain, how much do you own outright, etc.
Wishlist:
Call me a moron, but I never could get my numeric keypad to properly manipulate my shields, etc. Better keyboard controls, and even the ability to remap every (really every) function.
I'd even vote for a hex-grid and 32 impulses, should anyone get real ambitious with this...
Chaos
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Capt_Pestalence_XC
"The Terminator"
Global Moderator
Lt. Commander
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"The Terminator" Pestalence_XC, Xenocorp
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SFB purist (Commander's Edition II) here,
Not to be negative or anything, but what's the legal/licensing status? 'Under-the-radar' abandonware? Some kind of 'grandfathering' or extension clause of the previous license? Some kind of o.k. from You Know Who in La La Land (official, verbal, or otherwise?) How much of this is now in the public domain, how much do you own outright, etc. Thank you for your inquiry in regards to the licensing for Starfleet Command 4. Please contact Frey Petermeier at the following email: frey@xenocorp.netin regards to your question. Thank you. Wishlist:
Call me a moron, but I never could get my numeric keypad to properly manipulate my shields, etc. Better keyboard controls, and even the ability to remap every (really every) function.
I'd even vote for a hex-grid and 32 impulses, should anyone get real ambitious with this...
Chaos
As for your keypad.. First you have to launch your game from the correct EXE game file.. SFC 1 - Starfleet.exe SFC 2 : EAW - Starfleet2.exe SFC 2 : OP - StarfleetOP.exe SFC3 - SFC3.exe Keypads will have to be mapped in the Options Menu and make sure your numeric pad is locked for numbers. Other than that the keypad should work correctly.. Running the game from the wrong EXE file will introduce bugs that have been fixed in the EXE files listed above. It also depends on the OS you are running.. In Vista.. there are many things to do for a proper install.. XP is pretty easy.. main thing on any system is to not install or patch game with Anti-Virus running.. most AV systems will corrupt the game files.
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Member : Xenocorp / Dynaverse.net Moderator & Beta Test Team SFC 4 Project QA Coordinator Taldren Beta Test Team 14 Degrees East Beta Test Team Activision Visioneers SFC 3 Beta Test Team
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Ravok
TlhIngan maH !
Captain
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QaP ' LaH
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I know this is a stupid question, but is this really for real??? I'm not calling anybody a liar, but this sounds too good to be true.
If it id true, I will be whipping out my check book, to do my part. ( No BS)
Just hold on to that checkbook, but yes, this is REALLY for real. Like I said, we'll be making the "press release" soon. Regards, Frey you are a god!!!!!!  You don't know how long I have been wishing for this. Just let me know when to chip in my part. 
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A Fools Mouth Attracts a Fist -God-
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Ravok
TlhIngan maH !
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QaP ' LaH
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I agree with Lot of you refits, and officers, are a must!!! It gives the game more depth. And gives you something to strive for, other than just blowing things up.
Also a side game like in SFB1 would be excellent. Where you get recruited into special units, would also be out standing.
It gives you a sense of accomplishment, and really gives the game depth.
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A Fools Mouth Attracts a Fist -God-
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RazalYllib
Imperial Romulan Information Service-senior advisor
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Biggest w00t in a while !
I want my plasma bolts
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Comes a time when the blind man takes your hand Says "don't you see?" Gotta make it somehow On the dreams you still believe Don't give it up You got an empty cup Only love can fill Only love can fill
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Tethys
Ensign
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Posts: 4
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I am a skilled artist I can provide ship designs/schematics i will be emailing u shortly with a few hand drawn and mspaint drawn samples, however i have no skill at all doing renders/3dmodeling and that sort of thing. i love star trek woot! XD
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Sandman3D
Lt. Commander
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Outalance Shipyards
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Well, once i get a modelling program again, i can help...this sounds like what we've been waiting for 
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"Proudly you gathered, rank on rank to war, As you heard God's message from afar; All you had hoped for, all you had, you gave To save mankind-yourself you scorned to save."
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Walleye
Ensign
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Posts: 54
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I am so happy to hear this news I'm gonna dig out my freaking red shirt and wear it to work tomorrow!!
I wish you all well on this project and can't wait to see what becomes of it.
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AoS
Ensign
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I can't say I have any major skills to contribute, but I am a quick study, and good with cleaning up typos and the like. 
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Commander La'ra
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I've worked as a journalist, and I'm a fiction writer. If either is any use, send me a PM. Oh...and I can deal Texas Hold 'Em and Omaha. 
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"Such ingratitude after all the times I've saved your life." -----------Clint Eastwood, The Good, The Bad, and The Ugly
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Soreyes
Commander
Online
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It's Not News. It's CNN
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Getting my check book out  This is great news. I also like the Idea of refits, and officers. OMG My Z-DWD with Legendary Officers and Crew. Just think of the Hate, Hell, and Discontent I could cause Deep Striking 
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 Eat, drink, and be foolish, for tomorrow, there is aspirin.
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marstone
Lt. Commander
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I wonder how much of the officer system is still in SFC:EAW from SFC1? It might not be that hard to bring back online in the game.
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Tink, Tink, Tink *SMACK* - OW!
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I, Mudd.
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If ya need another modeler, gimmie a shout ...
JM.
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marstone
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Going to give a push this weekend to see if I can finish up the Q3 breakout (still working on the graphic format). It is about the most I can do ATM. But willing to analyse other code areas or files to see if I can break them out also.
Maybe just a janitor right now, but an Electronic Warfare Analyst still rests in my heart (and a programmer is sleeping in there too).
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Tink, Tink, Tink *SMACK* - OW!
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Cyberkada
Balut Eating Keeper of Shadows
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And so it begins
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Where do I sign up?
I already am working on a SFC4/ B5Wars type project. Strip out the Babylon 5 stuff, add SFC resources and off we go.
See screenshots in the OP forum and in other games.
The Q3 breakout? We can develop similar graphics with a new-tech engine, and reverse-engine SFB once again. Programming is not the hard...
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marstone
Lt. Commander
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Where do I sign up?
I already am working on a SFC4/ B5Wars type project. Strip out the Babylon 5 stuff, add SFC resources and off we go.
See screenshots in the OP forum and in other games.
The Q3 breakout? We can develop similar graphics with a new-tech engine, and reverse-engine SFB once again. Programming is not the hard...
SFC4 from my understanding isn't going to be a work from the ground up. So the Q3 file will probably still be needed. The main thing is why write your own code to do the Q3 stuff when it is there are works. Write your own and you start a large debugging project to make sure it works perfect. Only trouble with the Q3 is the format of the sprite data, header is readable but not in a format of any normal image file, and me not a graphics guy makes it a fun excercise, sort of like doing this. . 
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Tink, Tink, Tink *SMACK* - OW!
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