Topic: Starfleet Command : Commmunity Edition HAS GONE GOLD!!!!  (Read 67031 times)

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Offline FA Frey XC

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Starfleet Command : Commmunity Edition HAS GONE GOLD!!!!
« on: January 04, 2013, 09:03:02 pm »
First of all, it's been a long time coming.I'm literally trembling when I type this, for forgive any typ-ohs! Honestly thought, there so much that I want to say right now, the first thing I have to say is this:

Dynaverse.Net, in partnership with the Dynaverse Gaming Association and XenoCorp Inc. proudly present:



This was done for us, to be sure, but most of all, it was done for YOU.

For over eight years, volunteers at Dynaverse.net have toiled the midnight hours away working on a project that ultimately was a project borne out of love of a game made by people who have long ago moved onto other things. This project was given to us in trust and hopes that we could keep the torch alive for this community.

Yes, we know, there appear to not be many of us left. Appearances can be deceiving.

I am proud, so very proud, to announce that we have completed work on Starfleet Command : Community Edition. You will see a gold release here in the next week or two, once we get the art assets done and everything packaged.

All individuals who have previously purchased a copy of Starfleet Command: Empires at War will receive their free copy of Starfleet Command : Community Edition. We will have details on how to redeem your copy when the gold image goes live on the store. The price for Community Edition is NOT being raised, and will continue to sell at Empire at Wars price point in the D.Net store. We'll replace the EAW image with the SFC: CE image. The original will still be available for download if you really really want it ;)

SFHQ and Strat are working on getting the Forge ready for our debute of the Community Edition! We'll be hosting the communities first EAW campaign on the new version, and invite everyone to participate and join in! Spread the word!

I want to take the time to thank all of the people who have contributed to this endeavor - there are so many who have come and gone that I don't want to take any chances by missing someone in naming names - instead I'll just say that over the last eight years I've had the pleasure and honour of working with some of the best and brightest volunteers in the world, in my humble opinion.

Thank you, so much, for taking something I had dreamed and turning it into a reality.

What does this mean?

SFC 2:CE v2.6.6.0 Release Notes

SFC 2:CE Game Client v2.6.6.0
-Updated Code to Visual Studio 2012 from Visual C++ 6.0 (that means we went forward over 10 years on the programming of the game)
-Full Windows XP/Vista/7/8 Support
-Updated to DirectX 7 from DirectX 5,6 (allows compatibility with in game overlays in EvolveHQ)
-Fixed Old Error with fighters in Supply Dock
-Changed Multiplayer port to 27200 from 2600 - 2700
-Support for SFC 2:OP weapons arcs (these are for a ShipList hopefully incomming from FireSoul)
-Support more ships per class (these are for a ShipList hopefully incomming from FireSoul)
-HET and other ship actions are no longer based on a dice roll
-Better support for multi-core pcs (runs more stable)
-A bazillion under the hood changes, fixes, updates you will likely never know about

SFC 2:CE Serverkit v2.6.0.0
-Updated Code to Visual Studio 2012 from Visual C++ 6.0
-Full Windows XP/Vista/7/8 Support
-Better support for multi-core pcs (runs more stable)
-Fixes for various crashes, hangs.. Much more stable than it used to be
-MySQL still works
-A bazillion under the hood changes, fixes, updates you will likely never know about

SFC 2:CE Mission API v1.0
-Updated Code to Visual Studio 2012 from Visual C++ 6.0
-Compatible with Visual Studio 2012 Express with Update 1 (making missions is free)
-Added mSetFighters
-Source of over a hundred missions
-Complete API Source for Mission Scripters delight


I'm going to have to get everything else together to list the actual changes - so stay tuned for this info.

What else is new ?

We're preparing a lot of upgrades! I've already purchased some core server upgrades and we'll be ensuring the rest of the hardware refresh goes well!

Holy crap that's a lot going on!

What can we do ?


Just stay tuned :D

- Frey Petermeier
January 4th, 2013.
« Last Edit: January 04, 2013, 09:17:30 pm by FA Frey XC »
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Offline apollo2935

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Re: Starfleet Command : Commmunity Edition HAS GONE GOLD!!!!
« Reply #1 on: January 04, 2013, 09:33:09 pm »
SSEEEEWWEEEEEEEEEET    cant wait man.

Offline Leermeister

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Re: Starfleet Command : Commmunity Edition HAS GONE GOLD!!!!
« Reply #2 on: January 04, 2013, 09:38:06 pm »
Awsome

Offline Vipre

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Re: Starfleet Command : Commmunity Edition HAS GONE GOLD!!!!
« Reply #3 on: January 04, 2013, 09:44:45 pm »
Congratulations to all involved and more importantly thank you for the years of effort..
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Offline Sirgod

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Re: Starfleet Command : Commmunity Edition HAS GONE GOLD!!!!
« Reply #4 on: January 04, 2013, 09:53:37 pm »
 :woot: :woot: :woot:
"You cannot exaggerate about the Marines. They are convinced to the point of arrogance, that they are the most ferocious fighters on earth - and the amusing thing about it is that they are."- Father Kevin Keaney, Chaplain, Korean War

Offline E_Look

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Re: Starfleet Command : Commmunity Edition HAS GONE GOLD!!!!
« Reply #5 on: January 04, 2013, 10:30:06 pm »
Having not been around here for mucho years, could someone fill me in as to what this is?  Is this like a release of... sort of... a *new* SFC??!

Offline SkyFlyer

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Re: Starfleet Command : Commmunity Edition HAS GONE GOLD!!!!
« Reply #6 on: January 05, 2013, 12:50:05 am »
Frey stop teasing me I want my downloads already.
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Offline Nemesis

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Re: Starfleet Command : Commmunity Edition HAS GONE GOLD!!!!
« Reply #7 on: January 05, 2013, 09:58:25 am »
 :notworthy: :thumbsup: :stfu: :woot: :rwoot: :ufo: :rockinband: :tonybanks: :goodpost:
Do unto others as Frey has done unto you.
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Offline Age

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Re: Starfleet Command : Commmunity Edition HAS GONE GOLD!!!!
« Reply #8 on: January 05, 2013, 09:01:49 pm »
Congratulations from Star Trek Gamers as we haven't always seen eye to eye with each other.We hope the best with this some ss and videos would be nice.

Offline Dash Jones

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Re: Starfleet Command : Commmunity Edition HAS GONE GOLD!!!!
« Reply #9 on: January 05, 2013, 09:19:51 pm »
Congratulations.  How does it work with Win 8?

:)
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Offline SkyFlyer

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Re: Starfleet Command : Commmunity Edition HAS GONE GOLD!!!!
« Reply #10 on: January 05, 2013, 09:20:59 pm »
Congratulations.  How does it work with Win 8?

:)

From the sound of it it works fine?

"-Full Windows XP/Vista/7/8 Support"
Life is short... running makes it seem longer.

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Offline Dash Jones

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Re: Starfleet Command : Commmunity Edition HAS GONE GOLD!!!!
« Reply #11 on: January 05, 2013, 09:23:14 pm »
Congratulations.  How does it work with Win 8?

:)

From the sound of it it works fine?

"-Full Windows XP/Vista/7/8 Support"

Good, Cause thus far I haven't been able to get the other SFC's to work with Win 8.  Hopefully this runs smooth.
"All hominins are hominids, but not all hominids are hominins."


"Is this a Christian perspective?

Now where in the Bible does it say if someone does something stupid you should shoot them in the face?"

-------

We have whale farms in Jersey.   They're called McDonald's.

There is no "I" in team. There are two "I"s in Vin Diesel. screw you, team.

Offline Strat

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Re: Starfleet Command : Commmunity Edition HAS GONE GOLD!!!!
« Reply #12 on: January 05, 2013, 09:35:16 pm »
Yeah, I spent a considerable amount of effort to bring things forward to Win Vista/7/8. For example, the DX changes, security compliance, memory changes, etc..

In testing it has been working ok so far.

Offline Rod ONeal

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Re: Starfleet Command : Commmunity Edition HAS GONE GOLD!!!!
« Reply #13 on: January 06, 2013, 03:13:06 am »
3 Cheers! Congratulations to all involved.
If Romulans aren't cowards, then why do they taste like chicken?

Offline Dizzy

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Re: Starfleet Command : Commmunity Edition HAS GONE GOLD!!!!
« Reply #14 on: January 07, 2013, 04:43:41 am »
Ya'll, seriously, STFU! Really? Wow! This is great news. I'm pretty excited.

Someone's gonna have to remind me how to captain a starship again... I think I've forgotten what button raises the shields and fires the weapons... hehe. No I havent. ;)


Offline Tulwar

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Re: Starfleet Command : Commmunity Edition HAS GONE GOLD!!!!
« Reply #15 on: January 07, 2013, 07:07:32 am »
 :woot:  Huzzah!
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Offline FireSoul

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Re: Starfleet Command : Commmunity Edition HAS GONE GOLD!!!!
« Reply #16 on: January 07, 2013, 01:27:33 pm »
Hi Guys,

I've been thinking about the need for a OP+ style shiplist mod for SFC:CE : we want a shiplist that is as error-free as possible and offer as much balance as possible.

Here's a basic plan (off the top of my head) to make it happen.

  • I don't have SFC:CE myself. It will be a pre-requirement to be able to test anything.
  • I would need to determine what weapons used in SFC:OP do not exist in SFC:CE and remove the extra ships. ie: the TRBH/TRBLs, PhX and other X weapons, ..
  • Adjust the YearLastAvailable for all of the ships that had X refits in OP+ to be '999'
  • Strip out the extra pirate races and have a good all-round basic pirate race.  (I think OP+ 4.1.x basic non-playable Orion pirate race will do just fine)
  • Make a new installer for this.

I intend to create the shiplist PROGRAMATICALLY based on OP+ 4.1.1. This means I don't want to go do anything by hand if possible.
  • Source in the OP+ shiplist into memory and parse it.  ( I already have this for my shiplist tests )
  • Detect the components that do not exist in SFC:CE and remove them
  • Adjust the YLA for the ships that have X refits in OP+
  • Save result.


Author: OP+ Mod
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Offline Lieutenant_Q

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Re: Starfleet Command : Commmunity Edition HAS GONE GOLD!!!!
« Reply #17 on: January 07, 2013, 01:38:43 pm »
Weapons:
From the OP manual (not including the "easter eggs" of the TRBH/TRBL)
Phaser X
Phaser G2
Phaser A
Phaser B
Heavy Photon
Heavy Disrupter
ESG Lance
Plasma X
Plasma E
Drone V
Mauler

With the exception of the first weapon, and the last two, all of them only appear on "X2" ships.  The Phaser X can be replaced by Phaser 1, I don't see any way to replace the Drone V and the Mauler.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline FireSoul

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Re: Starfleet Command : Commmunity Edition HAS GONE GOLD!!!!
« Reply #18 on: January 07, 2013, 01:48:41 pm »
Weapons:
From the OP manual (not including the "easter eggs" of the TRBH/TRBL)
Phaser X
Phaser G2
Phaser A
Phaser B
Heavy Photon
Heavy Disrupter
ESG Lance
Plasma X
Plasma E
Drone V
Mauler

With the exception of the first weapon, and the last two, all of them only appear on "X2" ships.  The Phaser X can be replaced by Phaser 1, I don't see any way to replace the Drone V and the Mauler.

The PhaserX can be replaced by Ph1, but there would have to be a BPV decrease. :-/ For now, let's just remove the X ships.


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Offline KAT Chuut-Ritt

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Re: Starfleet Command : Commmunity Edition HAS GONE GOLD!!!!
« Reply #19 on: January 07, 2013, 03:54:58 pm »
Ya'll, seriously, STFU! Really? Wow! This is great news. I'm pretty excited.

Someone's gonna have to remind me how to captain a starship again... I think I've forgotten what button raises the shields and fires the weapons... hehe. No I havent. ;)

You can't forget what you never knew Dizzy.   :P